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Author Topic: Coding curiosity: Can a copy cat mimic specific hypers?  (Read 570 times)

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Offline dev.

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Coding curiosity: Can a copy cat mimic specific hypers?
« on: June 29, 2017, 06:55:39 AM »
What I mean is, if it's possible to have a char whose powers are to copycat other chars powers and use them only when playing against that specific char.
For example when you play against Ryu and use the hadouken only on him and not other char. You can't use the hadouken on Storm, but you can use a typhoon or something like that. Of course this char will have all the necessary sprites in the sff.
Does this make sense?
And if it does, is it possible? Coding wise I mean.



Offline -Whiplash-

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Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #1 on: June 29, 2017, 07:10:32 AM »
Yeah, in the CMD it'd be something like (assuming you're using the correct cmd, or would you want the same CMD? doesn't matter)

Say for your ryu and Storm Example:

[state -1 hadouken Light]
type = ChangeState
value = 1000
Triggerall = Enemynear, name = "Ryu"
triggerall = command = "qcf_x"
triggerall = statetype != A
trigger1 = Ctrl
trigger2 = StateNo = [200,699]

[state -1 Typhoon Light]
type = ChangeState
value = 1001
Triggerall = Enemynear, name = "Storm"
triggerall = command = "qcf_x"
triggerall = statetype != A
trigger1 = Ctrl
trigger2 = StateNo = [200,699]

of course, you wouldn't put the move names in the command like most people do, you'd have to put well... pretty much every possible command known, also, if, in case someone have their Character name by something like "Ryu MVC" or "POTS Ryu"instead of just ryu, you'd have to do something like this:

[state -1 hadouken Light]
type = ChangeState
value = 1000
triggerall = command = "qcf_x"
triggerall = statetype != A
Trigger1 = Enemynear, name = "Ryu"
trigger1 = Ctrl
Trigger2 = Enemynear, name = "Ryu"
trigger2 = StateNo = [200,699]
Trigger3 = Enemynear, name = "Ryu MVC"
trigger3 = Ctrl
Trigger4 = Enemynear, name = "Ryu MVC"
trigger4 = StateNo = [200,699]
Trigger5 = Enemynear, name = "POTS Ryu"
trigger5 = Ctrl
Trigger6 = Enemynear, name = "POTS Ryu"
trigger6 = StateNo = [200,699]


etc.

That would get tedious fast. Alternatively you could just bank on everyone not being needlessly pandetic and assume most people will just use "Ryu" as the name, but then you run the risk of having like... no special moves versus those that do.


Also in Simul Mode things might start going crazy with your moveset changing constant based on who's alive/dead and who's closest, but don't quote me on that and don't care cause simul's busted anyway.

Offline dev.

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Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #2 on: June 29, 2017, 07:50:57 AM »
Yeah, sounds a bit complicated, but thank you for making this clear to me.

Offline Cyanide

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Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #3 on: July 01, 2017, 06:48:04 AM »
It's not really complicated. It's just a bit boring. You have to code in all your fancy stuff, and then you only get to use it 5% of the time.

Effort should generally be less than effect. This is a lot of effort for very minor effect. It's why people don't really bother with Kirbys transformations or even Rogues power drain (Acey did, the effect is OK, but you wouldn't lose anything in the character without it)

Offline NX-MEN

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Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #4 on: July 01, 2017, 08:24:22 AM »
Well dev in case u are creating Mimic or Copycat (joking lol) or any other chars that drains powes I can make a list and help u to find all mugen versions/names of each char!!

Maybe the Mugen community could help too. For example u can post that u need all names for Iceman. Then I or other imt members will do a search and post what names we found. Then anyone can add names too based on their search!! :)

I think thats how Acey's Rogue and Buyog's Parasite works!! :)
 

Offline dev.

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Re: Coding curiosity: Can a copy cat mimic specific hypers?
« Reply #5 on: July 01, 2017, 12:11:34 PM »
Thanks, NX, but at the moment I'm busy with something else. And thanks Cyanide; always on point.

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