Well, I'm making a bonus stage with simply a char with height 3000, lots of missing sprites/animations and of course, lots of debug messages.
The bonus game is the classic sf2-style car that the player needs to destroy before time over. The match begins with player's life set to 1, so if the car's life is >1, the player loses the round.
It works fine, but since there must be some bugs in coding, lots of missing sprites and invalid actions, characters remain in standing position during time over display for about 30 seconds and that's really annoying. I've edited the "Time Over" message with "Time Over - Please Wait ... " but that's a cheap solution.
I think that's because the CPU goes on loop with something, while checking for the right stuff (that isn't there, of course, cause it's just a dummy char). So I need this "check" to be skipped by CPU.
Is there any sctrl to skip roundstates or just make the round end ? Or is there any way to make the State 0 able to decrease the car's life according to hit received (so I can just override 5000,... states) ?