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Author Topic: M.E.P.P - 2D Indie Fighting Game developed in GML  (Read 957 times)

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Offline blackchaos08

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M.E.P.P - 2D Indie Fighting Game developed in GML
« on: September 08, 2016, 06:41:54 PM »
Game Info:
MEPP - Mighty Epic Power Play, formerly known as Mugen Evolution Paint Project is a 2D indie fighting game designed for the PC and developed by - A.T.P. in GML (GameMaker Language)
The game was originally being developed using the Mugen Engine but due to limitations we decided to make it our own!

Team info:
A.T.P - Across the Pond is a group of small indie developers that got to know each other mainly through various fighting games played together over the years and a large part of that was through experiencing Mugen.

Gameplay Features:
(click to show/hide)

Story: (placeholder)

A special breed of skilled fighters get invited to a tournament by a demonic entity posing as a witch named Isabeau, who is hungry for power and will stop at nothing to get what she wants - the ultimate manipulator who holds a powerful energy force inside in a crystal fixed into her staff. She promises the winner a shot at claiming her most prized possession (her staff) which holds that power, and advises them that should they be victorious to proceed with caution as the force is so powerful it may consume them. Her real motive however is to trap them and take them prisoner in her realm and find a way to extract their power into her crystal to become the ultimate force and ruler of all realms.

Game Modes:
Story Mode - In depth story mode with cut scenes.
Vs Mode - Play against a friend
Net play - Online play with spectator ability and lobby creation
Survival - Continous play of 1 round cycling through each character until life is eventually depleted.
challenge mode - Combo Trials - a good way to learn characters play styles
Training mode - In depth training mode to improve your skill. Training mode offers full control of the dummy and certain scenarios as well as AI.

Additional Features:
- The ability to play custom music in training mode from a dedicated folder
- trophie acheivment system
- DLC
- to be considered....

Characters: (List may change....)
Isabeau (non-playable boss :lies:), Vico, Kyra, Axel, Scott, Sol Blazer, Prototype, Cruze.

The character bio's and stories are currently under development..

A few notes:
- The games resolution isn't fully decided yet.
- All sound effects music and graphics will be original
- The game is very early alpha.
- The crazy game name is more of a joke between the team members, but it kind of stuck! debating on a daily basis over new names we decided to keep it as "MEPP" - so I said "Well it's not being developed for Mugen anymore so the name wouldn't make sense, what else would it stand for?!" and here we are lol

Here's a few videos of the project including a new video uploaded today of Kyra's gameplay.

New MEPP Engine Videos - newest first.

Kyra progress video


Quick lifebar test using Solblazer


Old Mugen engine videos:




Any help/volunteers that can be provided for this project would be greatly appreciated! we require some help in the art/spriting department and music. PM me if you are interested! Thanks Guys - here to answer questions too :)



 


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