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Author Topic: X-MEN: Days of Future Past mugen  (Read 31523 times)

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Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #125 on: May 01, 2017, 05:34:52 AM »
Wow Sauron looks amazing!! I am hyped with his design and love his head and evil look!!  Do u have a % for him?? :o

U never cease to amaze me!!  :w00t:

I also like your Bishop too. Bishop is essential for your project but since Wucash is back u can ask permission to use his version because he did a spldnfid work on him and also it can save u time to work on other chars of the game!! :)
 

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #126 on: May 01, 2017, 08:03:49 AM »
Wow Sauron looks amazing!! I am hyped with his design and love his head and evil look!!  Do u have a % for him?? :o

U never cease to amaze me!!  :w00t:

I also like your Bishop too. Bishop is essential for your project but since Wucash is back u can ask permission to use his version because he did a spldnfid work on him and also it can save u time to work on other chars of the game!! :)
I would say Sauron is only 20%. Atm I am more focused on Shaw. Sinister is in line after Shaw. Then I will have to choose between Daken and Sauron who's next.
Regarding Bishop, he is not mandatory for me, 'cause we already have a great one released, but if I'll have time after I finish the essential characters, I will probably give him a chance as well.

Offline HyperVoiceActing

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Re: X-MEN: Days of Future Past mugen
« Reply #127 on: May 01, 2017, 10:07:12 AM »
Sauron looks nice so far. Quite the surprise, not gonna lie

Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #128 on: May 03, 2017, 01:06:16 PM »
Hey dev since I got super excited with Sauron hope u dont mind few ideas for him!!

* A special where he grabs his opponent, fly and then throw him down

* Claw specials simlar to sabertooth

* Fire breath

* An special where he flies and attack the opponent

*Flight mode (I always use it on flying chars)

* Projectile: Expel the life force energy in concussive bursts from his hands.

* Grab: Ability to absorb life forces and mutant powers, and sense mutants or hypnotise

*Intro/ Winpose: Transformation to  Karl Lykos (human form)

* Maybe u can have a mode where he begins as human form and as he absorbs energy he can transform to Sauron. U can use a meter for it.

P.S. I bet u planned an awesome Savage land stage for him!!  :w00t: :w00t:
 

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #129 on: May 03, 2017, 01:21:08 PM »
Hey dev since I got super excited with Sauron hope u dont mind few ideas for him!!

* A special where he grabs his opponent, fly and then throw him down

* Claw specials simlar to sabertooth

* Fire breath

* An special where he flies and attack the opponent

*Flight mode (I always use it on flying chars)

* Projectile: Expel the life force energy in concussive bursts from his hands.

* Grab: Ability to absorb life forces and mutant powers, and sense mutants or hypnotise

*Intro/ Winpose: Transformation to  Karl Lykos (human form)

* Maybe u can have a mode where he begins as human form and as he absorbs energy he can transform to Sauron. U can use a meter for it.

P.S. I bet u planned an awesome Savage land stage for him!!  :w00t: :w00t:

Love every idea. I'll make sure I get back to your post when I'll continue Sauron.
Regarding the stage, I have something in works that I am sure everybody will like.

Offline warecus

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Re: X-MEN: Days of Future Past mugen
« Reply #130 on: May 03, 2017, 09:00:39 PM »
great idea for taking dhalshim's pants...never would have thought of that

Offline helio

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Re: X-MEN: Days of Future Past mugen
« Reply #131 on: May 04, 2017, 11:57:32 AM »
Wow! Shaw and Sinister! Thank you very-very much.
And Sauron! This would be so cool. I would add a telepatic attack to him, something that daze the other figther. I think I saw it in an old comic drawed by Neil Adams.

I think Bigpimp and Arkady were working on a promising Mr. Sinister. I don't know if you can or want to contact them so you all can take advantage of it. In any case, best of luck with your project. Looks very good. And thaks again.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #132 on: June 03, 2017, 11:56:56 AM »
Hey guys. I planned a hyper for Shaw with Mastermind. You guys will love it. I'd like to keep everything a surprise at the moment.

But if you have any more ideas, I'm only ears.

Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #133 on: June 03, 2017, 12:16:52 PM »
Mastermind looks awesome dev!! Really interested to find out what are you planning lol!!  :)



 

Offline warecus

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Re: X-MEN: Days of Future Past mugen
« Reply #134 on: June 03, 2017, 01:30:20 PM »
Great stuff

Offline helio

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Re: X-MEN: Days of Future Past mugen
« Reply #135 on: June 03, 2017, 02:09:09 PM »
Good idea to bring Mastermind for an hyper.
Using the rest of the original Hellfire Club could be a good idea too, either in individual hypers or all at the same time (similar to the Sinister Six hyper of Sandman), or why not both options depending on the power level.

For Mastermind, I would say he could send the oponent to some sort of dream, where Shaw is huge monster or a knight or pirat with a huge sword, similar to the world that Jean Grey saw while under the influence of Mastermind in the Dark Phoenix saga.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #136 on: June 03, 2017, 02:23:35 PM »
Good idea to bring Mastermind for an hyper.
Using the rest of the original Hellfire Club could be a good idea too, either in individual hypers or all at the same time (similar to the Sinister Six hyper of Sandman), or why not both options depending on the power level.

For Mastermind, I would say he could send the oponent to some sort of dream, where Shaw is huge monster or a knight or pirat with a huge sword, similar to the world that Jean Grey saw while under the influence of Mastermind in the Dark Phoenix saga.
Haha looks like you guessed what I want to do.

Offline logansam

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Re: X-MEN: Days of Future Past mugen
« Reply #137 on: June 03, 2017, 03:47:20 PM »
Hey guys. I planned a hyper for Shaw with Mastermind. You guys will love it. I'd like to keep everything a surprise at the moment.

But if you have any more ideas, I'm only ears.

Awesome sprites dev, congratulations

Offline verz36

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Re: X-MEN: Days of Future Past mugen
« Reply #138 on: June 03, 2017, 04:37:20 PM »
great sprites dev, you getting better man. good luck with your wips. :cool

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #139 on: July 21, 2017, 08:20:31 AM »
While working on Shaw get hits, I was thinking to take a small break and do something else meantime. I feel like Gambit and Rogue never had their specific stages, so I'm thinking to try something for them. Do you guys have any ideas how a stage for them would look like? I want to make something comic based.

Offline dakidbanks

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Re: X-MEN: Days of Future Past mugen
« Reply #140 on: July 21, 2017, 10:01:43 AM »
Can't think of any superhero based casino stages

That would work for Gambit

Offline sky79

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Re: X-MEN: Days of Future Past mugen
« Reply #141 on: July 21, 2017, 01:31:03 PM »
While working on Shaw get hits, I was thinking to take a small break and do something else meantime. I feel like Gambit and Rogue never had their specific stages, so I'm thinking to try something for them. Do you guys have any ideas how a stage for them would look like? I want to make something comic based.

 ::salute:: darn good point man-

 Let me try something.

Edit:
Its crude, but its real.
(click to show/hide)
« Last Edit: July 21, 2017, 06:57:08 PM by sky79 »
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Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #142 on: July 22, 2017, 12:38:18 AM »
Maybe inside of a casino would fit more? Or maybe an abandoned house in the middle of the swamp (TAS reference). 

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Re: X-MEN: Days of Future Past mugen
« Reply #143 on: July 22, 2017, 08:44:16 AM »
Sorry to hear that  Gomen ne
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Offline helio

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Re: X-MEN: Days of Future Past mugen
« Reply #144 on: July 26, 2017, 04:12:28 AM »
While working on Shaw get hits, I was thinking to take a small break and do something else meantime. I feel like Gambit and Rogue never had their specific stages, so I'm thinking to try something for them. Do you guys have any ideas how a stage for them would look like? I want to make something comic based.

I imagine Gambit in a dark street, full of drunk men, prostitutes and dangerous mafia men, maybe in France, in Paris probably, to make it easier to identify.

And for Rogue, I can see her in some lonesome place, maybe a lone old town or a wood house in the mountain, where she tries to escape from society in order to not hurt anyone again.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #145 on: September 12, 2017, 03:41:16 PM »
Hey, guys. I decided to release a small part of the storyline of my project. Unfortunately, my screen recorder can't record more than 10 minutes, so I have to keep the rest as a secret. This is my version of DOFP with Terminator references. What you see here is not even half of the story. Enjoy and please notify me if you notice any grammar mistakes.


Offline Ryo Hazaki

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Re: X-MEN: Days of Future Past mugen
« Reply #146 on: September 12, 2017, 08:28:32 PM »
Great trailer! Here are some grammar suggestions:
-Civilisation ='s Civilization (either way is fine though)
-The Cybernetic Death quickly closed its fists...
-and This was all they needed to start a war
-This event shall would set the future on a different and dark path.
- "Following the recent Washington tragedy tragedy in Washington, and our governmental private meeting, we have decided to declare war on all mutants. The Sentinel program, MARK 2, will begin in two days kick off two days from now.
- ...That day was the beginning of the end for mutants and also mankind.
-[The] People are were afraid. They want wanted action. They want wanted protection. Most importantly, they want wanted revenge.

Great storyline and these suggestions are from the panels telling the backstory. Please bear in mind that as I'm reading it, it's a story from the past - hence my use of past tense wording. If I'm reading it wrong please let me know. Great job so far!
« Last Edit: September 12, 2017, 08:35:10 PM by Ryo Hazaki »

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #147 on: September 13, 2017, 02:22:54 AM »
Thanks a lot. Great feedback.

Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #148 on: September 13, 2017, 01:21:27 PM »
Cool storymode dev!!  :w00t:
 

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Re: X-MEN: Days of Future Past mugen
« Reply #149 on: September 13, 2017, 08:24:54 PM »
Great trailer! Here are some grammar suggestions:
-Civilisation ='s Civilization (either way is fine though)
-The Cybernetic Death quickly closed its fists...
-and This was all they needed to start a war
-This event shall would set the future on a different and dark path.
- "Following the recent Washington tragedy tragedy in Washington, and our governmental private meeting, we have decided to declare war on all mutants. The Sentinel program, MARK 2, will begin in two days kick off two days from now.
- ...That day was the beginning of the end for mutants and also mankind.
-[The] People are were afraid. They want wanted action. They want wanted protection. Most importantly, they want wanted revenge.

Great storyline and these suggestions are from the panels telling the backstory. Please bear in mind that as I'm reading it, it's a story from the past - hence my use of past tense wording. If I'm reading it wrong please let me know. Great job so far!

You should also change the name in the scene where Itsu was murdered from Buck Barnes to The Winter Soldier.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

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