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Author Topic: Mighty No. 9, by Keiji Inafune  (Read 7495 times)

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Offline Trinitronity

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Re: Mighty No. 9, by Keiji Inafune
« Reply #75 on: July 07, 2014, 12:22:57 PM »
 :O*D

Offline HyperVoiceActing

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Re: Mighty No. 9, by Keiji Inafune
« Reply #76 on: July 07, 2014, 06:29:37 PM »
Oh that's actually nice.

Beck's definitely gonna have a solid future if this keeps up.

Offline Rage

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Re: Mighty No. 9, by Keiji Inafune
« Reply #77 on: July 07, 2014, 08:34:25 PM »


So digging around the mighty site and found that the trailer is indeed official. It's a project that may take flight.  heres the link below.

https://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/901232


Keep your fingers crossed.  [-O<

Series Overview
"Half human, half robot, all Mighty"

In the year 2099, humans have become dependent on robots not just for manual labor but also entertainment. The most powerful robots in the world fight in front of humans in a popular league called the Battle Colosseum.

BECK is a small combat robot made to fight in the Battle Coliseum as a part of the MIGHTY NUMBERS, the strongest robots in the world. But since Beck is the only robot in the world with a human heart, he's also the only robot that gets scared in combat. The good news is that he also possesses the ability to turn into any other robot. The bad news is that since his emotions are wired to his abilities, he often finds himself malfunctioning in battle.

One day a notorious engineer named DR. BLACKWELL releases a virus that infects every robot in the world...everyone except Beck. Dr. Blackwell remotely controls the infected Mighty Numbers to lead a rebellion to destroy mankind. Beck suddenly becomes the only robot available to stop the Mighty Numbers.

As Beck tries to save the world, he will be joined by CALL, his overly serious robotic sidekick; DR. WHITE, the young but socially inept creator of the Mighty Numbers; and DR. SANDA, the lazy but wise team leader. With each of their help, Beck will learn how to deal with his emotions and become the hero they need him to be.

Target Audience: Kids 6 - 11
Genre: Action, Comedy
Format: 26 episodes x 22 minutes
Style: CG Animation
Release: Q2 2016 (TBD)


http://www.dfx.co.jp/en/

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Offline Rage

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Re: Mighty No. 9, by Keiji Inafune
« Reply #78 on: July 14, 2014, 12:18:58 PM »
New Videos Detail Mighty No. 9's Actions and More

See link  below:


http://www.themmnetwork.com/mmesque/2014/7/10/new-videos-detail-mighty-no-9s-actions-and-more

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Offline Rage

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Re: Mighty No. 9, by Keiji Inafune
« Reply #79 on: July 21, 2014, 06:48:15 AM »
« Last Edit: July 21, 2014, 08:17:38 PM by Rage »

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Offline laspacho

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Re: Mighty No. 9, by Keiji Inafune
« Reply #80 on: July 21, 2014, 06:25:29 PM »
The game play looks great (MMX) to me, I'm definitely looking forward to this game.

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Re: Mighty No. 9, by Keiji Inafune
« Reply #81 on: July 22, 2014, 02:00:19 AM »
Game looks good, but why the hell are the boss lifebars so long?
What is this? Super Star Wars?!

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Re: Mighty No. 9, by Keiji Inafune
« Reply #82 on: September 02, 2014, 12:24:26 PM »
PAX Prime Gameplay trailer



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Re: Mighty No. 9, by Keiji Inafune
« Reply #83 on: September 05, 2014, 09:52:43 PM »
Mighty No. 9 Beta Available On Steam

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Offline Tha Lando ( Le CROM )

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Re: Mighty No. 9, by Keiji Inafune
« Reply #84 on: September 06, 2014, 11:12:37 AM »
Game looks good, but why the hell are the boss lifebars so long?
What is this? Super Star Wars?!
:D I def see that too. Thats a looooong lifebar for a boss , so imagine final boss lifebar.  :o @^@ lol.
From what I figured of mega man old school series and this is pretty much a super similar deal then depending on the added weapons used then that should deplete their lifebars down extra pegs than normal damage. I hope so at least. lol. Thrill of the challenge tho.
« Last Edit: September 06, 2014, 11:19:11 AM by C.R.O.M - Hobo King Lando »

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Re: Mighty No. 9, by Keiji Inafune
« Reply #85 on: September 06, 2014, 01:58:44 PM »
Beta Quick Play Through


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Re: Mighty No. 9, by Keiji Inafune
« Reply #86 on: April 29, 2015, 12:26:39 AM »
(click to show/hide)

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Re: Mighty No. 9, by Keiji Inafune
« Reply #87 on: June 03, 2015, 12:38:59 AM »
Mighty No. 9 PS4, X Triangle One point zero zero five, Wii U Pre-orders Are Live

http://www.gamestop.com/ps4/games/mighty-no-9/121277#bonusFeatures

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Re: Mighty No. 9, by Keiji Inafune
« Reply #89 on: June 22, 2016, 09:40:02 AM »
So, yeah, here we are. After so many delays and drama, Mighty Nº 9 is finally out.


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Re: Mighty No. 9, by Keiji Inafune
« Reply #90 on: June 22, 2016, 10:05:39 AM »
... and from what I've heard, it kiiiinda sucks

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Re: Mighty No. 9, by Keiji Inafune
« Reply #91 on: June 22, 2016, 11:21:35 AM »
Honestly, I think some of these review companies (IGN is the biggest offender) will give a bad review if the developer doesn't properly court them, give them betas, exclusives, swagg and free food.

IGN gave Mighty No. 9 a 5.5 but Mighty No. 9 is way more fun then Capcom's new Strider game 2 years ago that got a 7.5.

I downloaded the game yesterday after work onto my Wii U and I had tons of fun playing it. As I left for work this morning my daughter was playing it, trying to beat Mighty No. 1.

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Re: Mighty No. 9, by Keiji Inafune
« Reply #92 on: June 22, 2016, 05:35:55 PM »
I found pretty lame to be honest

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