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Author Topic: Negative Penalty, Guilty Gear Series Style.  (Read 1280 times)

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Offline ClubSyN-X-TReME

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Negative Penalty, Guilty Gear Series Style.
« on: September 23, 2007, 01:30:26 PM »
After helping Shinra out a bit with an earlier question, I decided to post this effect for those who might be interested.

[youtube=425,350]no8IOPAdcn8[/youtube]

To get this effect when both players are either idle or no successful hit was made, player one not landing an sucessful attack even if it was guarded, there is a penalty which results in your powerbar being depleted to 0.

For this effect we need one variable to use as a timer and when its activated, we need to come with a way to make the negative penalty timer reset when a successful hit was made.

Code: [Select]
[State -2, VarSet]
type = Varadd
triggerall = roundstate = 2
trigger1 = 1
v = x
value = 1

[State -2, VarSet]
type = VarSet
trigger1 = var(x) = 1000
trigger2 = movehit
v = x
value = 0

[state -2, Negative Penalty]
type = poweradd
triggerall = var(x) = 999
trigger1 = !movehit
value = -9999 :<--- for screenpacks or characters that has more than 3 levels of power, still can be left as default.

With the codes above, the first part of the code is the var timer kicks in as soon as the characters are able to fight.

The second part is when
"trigger1" the timer reaches 10 seconds (1000 ticks), the var timer will reset.
"trigger2" the timer resets when player 1 lands a hit, not guarded, on the opponent, it will reset

The third part of the code is when the timer is one tick away from reseting and player 1 wasn't able to land a hit on the opponent, even if it was guarded, player 1 loses the amount of power it gained in its power meter as a negative penalty.

For some custom effects like sound or a display logo when it happens, just use an invisible helper and create the effects to play within the helper states, as far as creating an invisible helper, look at one of my earlier guides to see how its done.


Figured I post this here as well if the IMT ppl wanna use this in their character template or any future creators finds interest in this.



Offline A!

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #1 on: September 23, 2007, 01:40:28 PM »
thnks for this

 >:-(-| your name looks so cool :D so does your avatar
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Offline .:K.I.N.G:.

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #2 on: September 23, 2007, 09:52:12 PM »
is thee a good tut for vars?
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Offline ClubSyN-X-TReME

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #3 on: September 29, 2007, 02:55:23 AM »
Well I don't know about a guide for vars but they can be used for various things.

I normally use it for like creating certain effects and store it as a variable which makes it simpler for me to code,
Certain character actions,
a timer for certain things like what I explained above,
helps with my interactive stages creating,
it takes some experimentation and some basic coding knowledge.

Offline SiddtheKidd

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #4 on: September 29, 2007, 07:25:30 AM »
if you dont mind me asking what is the point of this feature? i used a couple of characters that had it and all it did was piss me off because i couldn't figure out what kept triggering it. :(|)
back from the dead

Offline ClubSyN-X-TReME

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #5 on: September 29, 2007, 07:54:22 AM »
As always,

I was doing this guide for those that were making their own character.

Not copy and paste to existing characters

Also its more or a balance feature, especially those who like to make Super, Omega, God, Orochi overpowered characters.

Offline shootYr.

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Re: Negative Penalty, Guilty Gear Series Style.
« Reply #6 on: September 29, 2007, 10:23:16 AM »
Whats This Negative Penalty thing?
They mess each other up and have to take a time out? XD

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