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Author Topic: Shadowcat  (Read 17543 times)

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Offline B-5

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Shadowcat
« on: August 21, 2010, 07:39:47 PM »
Shadowcat is one of my favorite characters. Me and HyperSonic92 present to you...



The belt on the punch sprites are missing. I'll post the updated sprites later.

Heres the animated stance



Feedback please  :)
« Last Edit: July 01, 2011, 07:46:08 PM by B-5 »



Offline HyperVoiceActing

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Re: Shadowcat
« Reply #1 on: August 22, 2010, 01:37:37 AM »
You also forgot to notice I kinda forgot to shade the gloves. But I'll fix that soon

Offline BLue BoMBeR

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Re: Shadowcat
« Reply #2 on: August 22, 2010, 06:54:42 AM »
add some boob factor :D

Offline UltraRoboninja

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Re: Shadowcat
« Reply #3 on: August 22, 2010, 09:37:37 AM »
Looks great! Don't forget to animate that strand of hair when she's moving and attacking. The little details make a big difference in the end.

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Offline DukeNukem 2417

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Re: Shadowcat
« Reply #4 on: August 22, 2010, 10:08:37 AM »
Looks AWESOME thus far.  This would make an awesome edition to any MUGEN roster. 

Offline Astaroth

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Re: Shadowcat
« Reply #5 on: August 22, 2010, 11:37:46 AM »

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #6 on: August 22, 2010, 12:30:25 PM »
Looks great! Don't forget to animate that strand of hair when she's moving and attacking. The little details make a big difference in the end.
Don't worry I'll be sure to animated her hair

Looks AWESOME thus far.  This would make an awesome edition to any MUGEN roster. 
Thanks. I was considering entering this into Project X but I decided to wait until we had more progress done on her

Offline B-5

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Re: Shadowcat
« Reply #7 on: August 22, 2010, 06:39:36 PM »
I shaded the gloves and drew on the belt (the speed is a little screwed up) :)
« Last Edit: August 22, 2010, 06:51:02 PM by Balooloo5 »

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #8 on: August 22, 2010, 10:42:34 PM »
Very nice. Thanks. Working on kicks now

Offline SanjiSasuke

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Re: Shadowcat
« Reply #9 on: August 22, 2010, 11:49:00 PM »
Can't wait to see the ideas you make for specials and supers.

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #10 on: August 23, 2010, 11:55:00 AM »
We already have quite a few planned

Offline B-5

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Re: Shadowcat
« Reply #11 on: August 23, 2010, 06:39:57 PM »
Heres her low kick :)

Offline Rage

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Re: Shadowcat
« Reply #12 on: August 23, 2010, 07:05:26 PM »
Heres her low kick :)


good start. you need more frames to make it smooth and you need to stop the sliding

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Offline B-5

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Re: Shadowcat
« Reply #13 on: August 23, 2010, 07:52:24 PM »
Thanks for the feedback

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #14 on: August 23, 2010, 10:58:26 PM »
Also I kinda wanted the weak punch and kick to animated like this: 1, 2, 3, 2.

Post Merge: August 23, 2010, 11:17:31 PM
Here's Kitty's current moveset for those curious to know:

 :2 :3 :6 +  :bp = Kat's Klaws - Kitty phases into the ground and pops out to perform a fierce uppercut. Distance depends on which punch button is hit
 :2 :1 :4 +  :bk = Phase - Kitty makes herself intangable to attacks. Jumping and attacking cancels it
 :2 :1 :4 +  :bp = Blade Cyclone - Kitty does a spin forward with two sword in each hand (if this doesn't fit the character I'll replace it)
High  :bp + High  :bk = X-Dragon - Lockheed flies in and shoot out 2-3 fireballs
 :2 :3 :6 +  :bp  :bp = Feeling Down? - Kitty crouches down and tries to grab the opponent's legs. If she succeeds, she'll drag the opponent halfway into the ground then proceed to unleash a fury of attacks
 :2 :3 :6 +  :bk  :bk = Lover's Quarrel - Team-up hyper with Colossus.

C+C is very appreciated
« Last Edit: August 23, 2010, 11:17:31 PM by HyperSonic92 »

Offline SanjiSasuke

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Re: Shadowcat
« Reply #15 on: August 24, 2010, 12:57:45 AM »
Phase sounds like a good idea, but, maybe you should tweak it, or it might be a bit cheap. Maybe a time constraint on it or something like that.

Offline Rage

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Re: Shadowcat
« Reply #16 on: August 24, 2010, 01:27:20 AM »
Phase sounds like a good idea, but, maybe you should tweak it, or it might be a bit cheap. Maybe a time constraint on it or something like that.

you really think so? he said it cancels if you jump or attack. So the only thing you can do is walk forward and backward.

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Offline B-5

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Re: Shadowcat
« Reply #17 on: August 24, 2010, 07:16:47 PM »
Here it is alot smoother
Comparison
Before After

Offline B-5

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Re: Shadowcat
« Reply #18 on: August 28, 2010, 09:38:41 AM »
Some screenies :)

Offline Rage

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Re: Shadowcat
« Reply #19 on: August 28, 2010, 10:09:15 AM »
Here it is alot smoother
Comparison
Before After

you still need to work on the animation and the sliding issues. here look at super girl on this page she has the same kick.

http://cvgunited.com/index.php/topic,485.0.html

« Last Edit: August 28, 2010, 02:32:19 PM by Rage »

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Offline HyperVoiceActing

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Re: Shadowcat
« Reply #20 on: August 28, 2010, 12:00:32 PM »
you still need to work on the animation and the sliding issues. here look at super girl on this page she has the same kick.

http://cvgunited.com/index.php/topic,485.0.html
I see what you mean. I'll fix it

Offline SanjiSasuke

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Re: Shadowcat
« Reply #21 on: August 28, 2010, 01:51:07 PM »
you really think so? he said it cancels if you jump or attack. So the only thing you can do is walk forward and backward.

I was just worried it might lead into cheap trick. I really shouldn't judge until it is done and we can actually see, so nevermind.

Offline B-5

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Re: Shadowcat
« Reply #22 on: August 31, 2010, 08:25:05 PM »
We havent updated this topic in a while.

Z999 will be helping us out.

Heres an update...

*We smoothed some of the anims out




*We have the medium punch



More updates soon :)

Offline HyperVoiceActing

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Re: Shadowcat
« Reply #23 on: August 31, 2010, 09:38:04 PM »
Also a heads up. Because of some spriting advice Z999 gave me, any of my future Kitty animations will have her yellows replaced with greens

Offline Z999

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Re: Shadowcat
« Reply #24 on: September 01, 2010, 03:14:20 AM »
Quote
Z999 will be helping us out.

Hum you got "IF" part right ? I'll help a little IF i see a good and original walk completed.

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