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Author Topic: Zoom Stage Help?  (Read 305 times)

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Offline Skull_Kingz

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Zoom Stage Help?
« on: February 12, 2009, 08:35:50 PM »
I got my character to zoom in, but the enemy I'm attacking don't zoom at all.

I need someone to explain the stage zoom part to me a little more.
I'm trying to add it to the two demo KFM stages. stage0(blue one)  (Dojo stage)
I'm sorry I just don't understand it. FYI I'm new to adding things like this to mugen. 



[State -2, zoombg]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 1
trigger2 = gethitvar(hitcount) = 1 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0; ADJUST TO FIT
postype = left 
facing = 1
scale = .8,.5; ADJUST TO FIT-- ALL Y'S IN THIS SECTION STAY THE SAME (SCALES)
sprpriority = -10
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg2]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 2
trigger2 = gethitvar(hitcount) = 2 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = .9,.5
sprpriority = -9
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg3]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount = 3
trigger2 = gethitvar(hitcount) = 3 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = 1,.5
sprpriority = -8
bindtime = 0
ownpal = 1
removetime = 10
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1

[State -2, zoombg4]
type = Explod
triggerall = !numexplod(YYYY)
triggerall = animtime
trigger1 = stateno = XXXX
trigger1 = movehit && HitCount >= 4
trigger2 = gethitvar(hitcount) >= 4 && MoveType = H && enemy, stateno = XXXX
anim = FYYYY
ID = YYYY
pos = 150,0
postype = left 
facing = 1
scale = 1.1,.5
sprpriority = -7
bindtime = 0
removetime = 10
ownpal = 1
ignorehitpause = 1
supermovetime = -1
pausemovetime = -1





Offline O Ilusionista

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Re: Zoom Stage Help?
« Reply #1 on: February 12, 2009, 08:50:10 PM »
this code is a workaround, its not perfect. you would need to:

- or put the p2 in a custom state in every attack
- or edit it whit this code, but in hit states

Offline Skull_Kingz

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  • Posts: 48
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  • Last Login:April 29, 2022, 09:57:17 AM
  • Mother above, watch over me...be my gaurdian angel
Re: Zoom Stage Help?
« Reply #2 on: February 12, 2009, 08:58:04 PM »
I might just pass on this

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