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Author Topic: 2 questions  (Read 648 times)

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Offline fer619

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2 questions
« on: August 14, 2008, 04:46:09 PM »
I have two questions:

1) i gave my char 4 helpers. what should i do to make sure my char can't call out another helper until the the currently active helper goes offscreen or is removed?

2) what trigger(s) do i need if i want an anim to begin the moment that a projectile i launched is removed without hitting the opponent?

thanks in advance!  ;)


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Offline El Chupacabras

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Re: 2 questions
« Reply #1 on: August 14, 2008, 05:54:11 PM »
1) Use NumHelper = 0 or !NumHelper(ID) or etc..

2) ProjContact[ID] = 0

Offline fer619

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Re: 2 questions
« Reply #2 on: August 14, 2008, 06:08:48 PM »
cool, thanks!
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