collapse

Author Topic: hit sparks  (Read 865 times)

0 Members and 1 Guest are viewing this topic.

Offline Misogi

  • Initiate
  • **
  • Posts: 85
  • Last Login:March 18, 2010, 02:01:47 PM
hit sparks
« on: August 25, 2007, 03:42:40 PM »
 how do i add new hit sparks ???


We Plunder We Destroy We Are Oblivion Mugen Team

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: hit sparks
« Reply #1 on: August 25, 2007, 03:46:20 PM »
 ???
to what? mugen or a char. For mugen just replace your old fightfx.sff and fightfx.def with the sparks that you want.

Offline Misogi

  • Initiate
  • **
  • Posts: 85
  • Last Login:March 18, 2010, 02:01:47 PM
Re: hit sparks
« Reply #2 on: August 25, 2007, 03:51:22 PM »
to a char
We Plunder We Destroy We Are Oblivion Mugen Team

Offline Error Macro

  • Never finishes anything
  • MUGEN Content Architect
  • *****
  • Posts: 1861
  • Country: United States us
  • Last Login:May 30, 2022, 05:37:56 AM
    • :)
    • Email
Re: hit sparks
« Reply #3 on: August 25, 2007, 04:18:28 PM »
Add the hitsparks to the character's sff file, and make the animations for them.

Now go to the cns and look for sparkno = 3

Change the 3 to sXXXXX

and you should that accordingly to all of the sparks you want to change, and you're done!

(replace XXXXX with the animation number for the hitsparks

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
[1] 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal