Black Cat:
-"Bad Luck" is not a constant random rain of objects anymore, but rather 1 direct object drop when black cat is attacked
-added recovery roll
-restored shocked anim (sprites were already included)
Carnage:
-added new 'craze' hyper (basically timed buff aggresive ai helper for combos)
-added frozen sprites, restored shocked anim
Dr.Octopus:
-added wallcrawling ability (credit to Bradern for tentacle movement reference used for wallcrawling anim, octobot walking)
-added octobot summon hyper (credit to Phantom.of.the.Server, Zvitor for boss helper code)
-added frozen sprites
Electro:
-added conventional recovery roll (disabled old one)
Kingpin minigame:
-fixed Smythe face in the hyper (looked odd before)
-added frozen sprites
Kraven:
-added frozen sprites
Lizard minigame:
-fixes to several sprites
-new walkback anim provided by Jspiderman171717
-added frozen sprites
Morbius:
-fixed frozen sprite, restored shocked anim
Mysterio:
-finishing effect in clone attack hyper replaced with different one (before was Shocker shield, now recolored effect from Caliban by Blagoy)
-added frozen sprites
Rhino:
-added 1 new winpose and 1 new intro (Lethal Syndicate recreation)
-added new hoof stomp special (Lethal Syndicate recreation)
-added recovery roll
-added 1 hit Super Armor (code taken and adapted from Acey's Juggernaut)
-stop sign special now applies dizzy state to the opponent on the first hit instead of knock down
-(O Ilusionista): remade battering ram special and rampage hyper with new effects and properties (+small changes by me)
-(O Ilusionista): added forward throw, +fixes to original throw
-(O Ilusionista): fixes to rhino gore and knee drop specials with smoother anims and new hitdefs (+small changes by me)
-added new grab hyper, code parts from new/fixed O Ilusionista throws used
-added frozen sprites
Sandman:
-added conventional recovery roll (disabled old one)
-fixed 1 frozen sprite
Scorpion:
-different crouch pose from existing sprites, slight fixes to tail movement in the stance
-fixed my previous implementation of heavy air punch/kick changes (infinite abuse fix, old heavy kick with fixes used as heavy punch now)
-scorpion now can be hit during hypers (his moves already pretty op, so thought it is fair to remove his invincibility)
-added new 'tail spin' hyper
Shocker:
-completely realigned sprites, new timings, new hitboxes, new voicelines, many coding and sprite fixes, clean up in sprites and sounds
-added 'room destruction' hyper (some sprites from Acey's Captain America, not sure if its Capcom or Acey, so crediting him)
-added 'gauntlet beatdown' hyper (code parts from Acey's Beast Feral Lunge hyper)
-diagonal hyper blast can still be performed by holding 'up' during horizontal blast hyper (although it doesnt cause ceiling collapse anymore)
-added 2 new winposes, replacing 2 old ones which had reused anims
-fixed crouch HK, had sort of weird anim before
-sevaral fixes by O llusionista (smoother dash anim, additional frame for standing MK, transition frame for standing HP)
-added frozen sprites
Spider-man:
-replaced walk away anim in "without web fluid" winpose with running anim (by LuisChamat)
-added Empawks Peter Parker TAS intro here too, its too good
-added frozen and shocked anims (credit for sprites goes to Empawk)
Symbiote Spider-man:
-added Peter Parker TAS intro, sprites by Empawk
-added another intro by Empawk, costume transform
-added new 'separation anxiety' hyper (basically timed buff aggresive ai helper for combos)
-added frozen and shocked anims (credit for sprites goes to Empawk)
Tombstone:
-added new recovery roll
-fixed frozen sprites
Venom:
-added 2 new intros, 1 new winpose (Lethal Syndicate recreation)
-added new 'hunger' hyper (basically timed buff aggresive ai helper for combos)
-slime effect added to indicate buff hyper (from Venom by Daniel Linhares)
-added frozen and shocked anims
Vulture:
-added 1 new winpose from existing sprites
-added "young again" winpose (code parts from Sentinel by Xslaught, Sandman by McCready & Loganir, 1 body sprite by Empawk)
-added "youth steal" hyper (code logic taken from Archangel by Arkady, code parts for p2 state from Omega Red by Zvitor, hair sprites from Sentry by Acey)
-small fixes to several stages, bugs, sounds, etc.
-more detailed credits about stage changes (similar to character changes)