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IMT Main => M.U.G.E.N Help => Mugen 1.0 Upgrade => Topic started by: quetzalcoatl on August 24, 2014, 12:58:10 PM

Title: Kubikiri Basara to Mugen 1.0
Post by: quetzalcoatl on August 24, 2014, 12:58:10 PM
Can someone help me pls? [-O<

I get this error:

Error message:
Error in [Statedef 213]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error while precaching
Error in [Statedef 213]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error while precaching
Error in [Statedef 213]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error loading p1

Download: http://jamugen.blog103.fc2.com/blog-category-25.html (http://jamugen.blog103.fc2.com/blog-category-25.html)
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: Cyanide on August 25, 2014, 02:40:51 AM
Post the entirety of statedef 213, you will find it in basara-N.cns
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: quetzalcoatl on August 25, 2014, 12:54:01 PM
[Statedef 213];ƒEƒGƒCƒg
type    = S
movetype= A
physics = S
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0,0
anim = 211

 :-SS :-SS :-SS
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: Cyanide on August 26, 2014, 02:56:46 AM
Well, that's not all of it actually, i need everything down to the next statedef line, but for the hell of it

It should be
velset = 0,0

rather than 0,0,0 Get rid of the ,0 at the end, 1.0 does not like that.
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: quetzalcoatl on August 26, 2014, 09:16:33 AM
Ow,im sorry i didn't know u need the full line :-[

[Statedef 213];ƒEƒGƒCƒg
type    = S
movetype= A
physics = S
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0
anim = 211

[State 210, 3]
type = ChangeState
trigger1 = Time = 5
value = 212
ctrl = 0

velset = 0,0 was velset = 0,0,0.After the change it give me this:

Error message:
Error in [Statedef 212]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error while precaching
Error in [Statedef 212]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error while precaching
Error in [Statedef 212]
Error in cns/BASARA-N.cns
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error loading p1

[Statedef 212]
type    = S
movetype= A
physics = S
juggle  = 0
poweradd= 0
ctrl = 0
velset = 0,0,0
anim = 212

[State 210, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

i should change the velset again?
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: quetzalcoatl on August 26, 2014, 10:00:05 AM
I have changed all statedef with 0,0,0 to 0,0     20 from cns-n, and 20 from cns-s.
Now a new type of error appear:

Error message: Can't open act/Cׅ‚P.act
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error loading p1
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: Cyanide on August 27, 2014, 02:38:48 AM
Jesus, does this work in winmugen?

At a guess, that file doesn't even exist. See if it does or not. Either way. Open the .def file with notepad and remove it, make sure you keep the .act file sequence So if you remove pal3 you need to change them all so pal3 still exists.
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: quetzalcoatl on August 27, 2014, 05:44:23 AM
Now this....:
Error message: Can't open act/Cׅ‚Q.act
Error loading \MOO\mg\downloads\3\BASARA\BASARA.def
Error loading p1

OK.Let's give up,i dont think this will ever work.

I have not try to see if it works in winmugen

Thnx for ur time man,but idk if this can be done,i mean error after error after error,f**k it.
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: Trinitronity on August 27, 2014, 11:55:25 AM
No.
Never give up, or else you will never achieve your goals.
Title: Re: Kubikiri Basara to Mugen 1.0
Post by: Cyanide on August 28, 2014, 03:25:24 AM
You're learning. Next time round you will be faster diagnosing the issue, and you won't need so much help. And that will feel like an accomplishment. Keep going.

Although i'm not sure about the slashes in your shots either. See normally web uses ///// but windows directory structure should be \\\\\\. In the def file, anywhere the has a / swap it for a \, then try again.
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