Infinity MUGEN Team
IMT Projects => X-Men: Second Coming => Topic started by: ZVitor on November 25, 2010, 10:28:36 PM
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------Fighting system------
- 6 Buttons
- Taunt
- Run
- Back dash
- Only lvl 1 Hyper
- Minimum 3 specials
- Minimum 3 Hypers, aleast 2 attacks ones.
- Super Jump
- Launcher
- Throws:
*F, HP
*F, HK
*(Air throw optional)
- Attack Damage:
* Weak 15-30
* Normal 35-50
* Strong 60-90
* Specials 80-150
* Hypers 150-300
- Prioritys:
* 1 Throw
* 2 Projectiles
* 3 Weak
* 3 Normal
* 4 Strong
* 4 Special
* 5 Hypers
------Reserved Stuffs------
var 25-27 - Astral mode
Anim 17229 - Mystique Attack
Statedef 19171 - Boss Intros
------Gameplay------
We have 3 types, somes chars can have one like main and other to sub-type.
- Shoters
.normal movement speed
.small basic damage
.average combos - (LP - MP - HP)
.high special damages
.normal priority
- Tanks
.slow moviment speed
.high basic damage
.fews combos
.high special damage
.high priority
possible skills:
.superarmor
-Agile
.fast moviment speed
.average basic damage
.full combos - (LP - LK - MP - MK...)
.average special damage
.normal priority
possible skills:
.roll
.air jump
.wall climb, cling or wall jump
sub-type:
-Flyers
.hover
.air dash
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Sounds all good to me man
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Now I'm getting excited.
question though, what do you mean by reserved stuffs?
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Now I'm getting excited.
question though, what do you mean by reserved stuffs?
if some1 want to start one char to projects, dont should use this numbers.
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So if anyone wanted to makes a character not used for the project we don't use those numbers?
Just making sure I got ya
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So if anyone wanted to makes a character not used for the project we don't use those numbers?
just to mystique anim,
- if some char out of project use anim 17229, and that anim is not attack, it will look wierd,because mystique will use that anim to attack p2,
- if char dont have anim 17229, she will use anim 220 (usually it is strong punch)
- if char dont have anim 17299 and 220,she will do nothing
- if she peform oneof this anims,butanim have less then 10 ticks,she will start morph, but will shapeshift back before attack.
-if she peform one of this anims and at some frame time seted is -1, will bug,she will be stuck in that form and p2 cant hit her.
....
so if some1 out of project want to make a char 100% compatible with mystique, just create one anim 17229 where hit time will be at tick 10.
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That will be useful. Thanks
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Hey Zvitor why dont you put the thing up in the first post about tanks not having access to the magic series. I figured since i already went through the confusion myabe you could edit that so no one else winds up looking lost like me 8-}
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Hey Zvitor why dont you put the thing up in the first post about tanks not having access to the magic series. I figured since i already went through the confusion myabe you could edit that so no one else winds up looking lost like me 8-}
i will