Infinity MUGEN Team
IMT Projects => Mega Man: Robot Master Mayhem => Topic started by: Magma MK-II on April 30, 2011, 10:05:12 AM
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Time to throw in a little surprise:
(http://img864.imageshack.us/img864/2497/mettongerz.png)
Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.
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WOW very good surprise !!! :w00t: :o
I want see more sprites with animation, please !!
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hehhe, nice idea.
Just need to polish some parts, because they are too hard.
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nice work. :thumbsup:
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:w00t: would it have breast burner? X)
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WoW!! Fantastic!!!! :D
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Well that's unexpected. I'm interested to see more. It's so big. :thumbsup:
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Time to throw in a little surprise:
(http://img864.imageshack.us/img864/2497/mettongerz.png)
Surprise, because his sprites are all done! (not that he have much sprites though). He just need some polishing and a few effects.
I like this! :o :o :o
I hope this character has moves like Rocket Punch (or Giant Rocket Punch), Breast Fire, and so on. I didn't expect to see Mazinger Z inspired character.
^^(PM)^ :)
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Here is his current complete sheet:
(http://img820.imageshack.us/img820/4957/fullsheet.png)
Since he is a boss character, I've made simple moves, which should be activated with a single button. I don't know about your guys suggestions, I can add the rocket punch and breast fire as hypers, this way he can have three like the Yellow Devil.
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I think that the outlines at his arms are too hard, they are just pure black.
You need to smooth it a bit. Try to talking with Daeron, maybe he could do it.
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:o
AWESOME!!
I have some ideas for special moves:
-he advances, rotating his arms, like Street of rage Skate.
-he hits the ground and creates an earthquake, Juggy Style.
-a special throw,he with his hand grasping the enemy in the air, throws it against the floor and passes over it. ;D
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Not sure if this can be done or if it's not a good idea but maybe he can have two phases: One with him regularly and a "second phase" where he can only move and you just hit him once to KO him
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Are we going to make the boss characters playable? Because I honestly think they should be a CPU, arcade character only. I know for certain that this is possible to do but it would mean we cant have a randomselect option.
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It's an option, playable or not, which is to be determined.
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I think it's better be boss only, make a poll.
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Since I love to code this type of char (bosses), I would like to code it, if nobody will code it.
You can make it playable, althought it will be a bit unfair, but we can balance it a bit, since he will be a giant CLSN box.
Seriously, any kind of giant boss just throw it at me. I love to code these things.
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This would make a great non playable mid boss. If O if up for challenge he is welcome to code it. He's real good at coding Big boss characters. :)
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thanx. Leave it to me :)
Just try to smooth that black borders, they are too hard.
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Fine, I'll work on him this week, then I send it to you!
And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.
Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:
(http://img846.imageshack.us/img846/3079/imagempbl.png)
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Fine, I'll work on him this week, then I send it to you!
And yes, I plan him to be boss only: few moves, each assigned to a button, all cheap and powerful, no combos and slow.
Post Merge: May 04, 2011, 10:06:01 AM
Tried something on the arm:
(http://img846.imageshack.us/img846/3079/imagempbl.png)
Second arm win! :w00t:
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its getting better,m but the problem is the black edges
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its getting better,m but the problem is the black edges
What wrong with the black edges?
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(http://img842.imageshack.us/img842/6342/armhd.png)
something like that O ? :-"
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Please give me a hint (O). This isn't something hard to update, but I must know what to do.
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Take a look:
(http://i.imgur.com/UQnVk.png)
(http://i.imgur.com/t9UNU.png)
See his legs, they just use pure black borders when the light doesn't get into that part directly. Otherwise, they smooth it, making darker colors from the part color.
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Thanks for the explanation! I'll update everything and send you 'till saturday!
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Maybe it should be just a boss... but it looks great anyway!
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Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:
(http://i55.tinypic.com/330slmt.png)
:-??
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Nice. :thumbsup:
anyways, try to make a mvc3 pal.
(http://img135.imageshack.us/img135/6900/mettongerzpal1.png)
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Actually just noticed the small thing that bugs me, lower body part.
Tried to fix that:
(http://i55.tinypic.com/330slmt.png)
:-??
Thanx, I will use it.
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4 years later...I am back with this char.
(http://i.imgur.com/AA24EiH.png)
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Awesome!!
I will return too!
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Wait, so Robot Master Mayhem is not dead? :o
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No. We are working on the backstages. The private area has good traffic for example :)
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No. We are working on the backstages. The private area has good traffic for example :)
Ah, okay. I thought that, because someone (I think it was Rage) had got a graphic in his signature, which said that Robot Master Mayhem is cancelled.
But thank god it isn't. Now I have a reason to work on TopMan again!
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RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.
About Rage, it was just the Princess on *THAT* days, lol
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About Rage, it was just the Princess on *THAT* days, lol
Hmm...maybe she shouldn't get kidnapped that often. lol
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hahhahah
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Can't wait for Mettonger Z!
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RMM just got a tad...lethargic...for some time, but now we are slowing backing on track again.
To be fair, the project did hit a hiatus. Slowly things started to move again, going from snail pace to turtle pace. I think we can safely day now that the project is back into gear.
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That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.
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Wait, so Robot Master Mayhem is not dead? :o
We are still here. Getting back on track too. ;)
That's nice to know.
I would go back to TopMan now, but then I noticed that the palleting of his sprites are a mess... ~X(
I will only go back, if someone does an indexing spring cleaning on those sprites, because I wont.
Topman plays quite well actually, you did a good job with him. He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from. He also needs his new custom voices added. Then some other coding cleanup stuff. I've got a bud that's going to get him ready for the 1st Rmm release. :)
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We are still here. Getting back on track too. ;)
Topman plays quite well actually, you did a good job with him. He just needs some cleanup like getting rid of hypers that aren't there which you end up loosing a hyper bar from. He also needs his new custom voices added. Then some other coding cleanup stuff. I've got a bud that's going to get him ready for the 1st Rmm release. :)
But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.
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But he did get a custom voice (not really custom, since it's just Jason Graham). I think you have an outdated version of him.
The version of Topman that I have does not have that. Is there anything else that was changed in the version you mentioned besides for the voice? Were there any more sprites added? Can you please send me your version of Topman please so I can look at it?
We are going to use the new custom voice that was recorded.