Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on August 30, 2013, 01:01:21 PM

Title: AvX Cyclops
Post by: Acey on August 30, 2013, 01:01:21 PM
(http://www.infinitymugenteam.com/images/AvX/Cyclops.png)

Cyclops by ZVitor. I hope everyone enjoys the smart palette too. It was one level more complicated than Rogue's was.

Download Cyclops (http://www.infinitymugenteam.com/Uploads/AvX/Cyclops.zip)
Download Cyclop's Stage (http://www.infinitymugenteam.com/Uploads/AvX/AvX_Cyclops_Stage_UtopiaShore.zip)
Title: Re: AvX Cyclops
Post by: warecus on August 30, 2013, 01:17:04 PM
GREAT

I think the sff is missing
Title: Re: AvX Cyclops
Post by: Acey on August 30, 2013, 03:09:23 PM
GREAT

I think the sff is missing

Did you try downloading it again? I just tried it and it works fine.
Title: Re: AvX Cyclops
Post by: Mr.Wingfeather on August 30, 2013, 03:10:47 PM
Did you try downloading it again? I just tried it and it works fine.

Im afraid it doesnt work for me either I ve just downloaded the stage again and it doesnt come with the sff, please check it out  ;)
Title: Re: AvX Cyclops
Post by: Acey on August 30, 2013, 03:13:26 PM
nope Acey I download the stage again and it doesnt come with the sff, please check it out  ;)

Fixed it, I thought warecus was talking about the character's sff file.
Title: Re: AvX Cyclops
Post by: Mr.Wingfeather on August 30, 2013, 03:14:32 PM
Fixed it, I thought warecus was talking about the character's sff file.

Thank you Acey  :thumbsup:
Title: Re: AvX Cyclops
Post by: warecus on August 30, 2013, 04:03:29 PM
his black and red x palette is miss colored on his crouching attacks
Title: Re: AvX Cyclops
Post by: Acey on August 30, 2013, 07:54:27 PM
Fixed Smart Palette on crouch attacks. The new file is available now.
Title: Re: AvX Cyclops
Post by: Alex89 on September 03, 2013, 08:43:20 AM
Palettes look awesome :cool
I hope Cyclops will get all his famous costume for his char someday :-"
Title: Re: AvX Cyclops
Post by: HyperVoiceActing on September 03, 2013, 10:28:15 AM
Palettes look awesome :cool
I hope Cyclops will get all his famous costume for his char someday :-"
That may require separate .sff files
Title: Re: AvX Cyclops
Post by: Arkady on September 03, 2013, 05:19:30 PM
Which costume? I hope your not referring to the jim lee 90s one
Title: Re: AvX Cyclops
Post by: Acey on September 03, 2013, 05:55:10 PM
Which costume? I hope your not referring to the jim lee 90s one

He is, and it's not gonna happen. These aren't 3d models with skins, these are sprites we're dealing with.
Title: Re: AvX Cyclops
Post by: RobiWanKen0bi on September 03, 2013, 06:00:45 PM
Speaking of Cyke, I've just tested him out and found a bug. He keeps saying "Gene splice" and occasionally "Cyclone kick" when hit.
Weird, I thought he'd say "ouch" or "mom, he touches me", like Deadpool.  :P

Also he's 4th,5th,6th palettes have a bug in his Standing anim. The big X on his suit flickers.
Title: Re: AvX Cyclops
Post by: Acey on September 03, 2013, 06:13:59 PM
Speaking of Cyke, I've just tested him out and found a bug. He keeps saying "Gene splice" and occasionally "Cyclone kick" when hit.
Weird, I thought he'd say "ouch" or "mom, he touches me", like Deadpool.  :P

Also he's 4th,5th,6th palettes have a bug in his Standing anim. The big X on his suit flickers.

Would you mind doing me a favor, plug him into your mugen game (not fighter factory 3) and let me know if you get the same bug.
Title: Re: AvX Cyclops
Post by: RobiWanKen0bi on September 03, 2013, 06:29:09 PM
Would you mind doing me a favor, plug him into your mugen game (not fighter factory 3) and let me know if you get the same bug.

Uhh... that's what I did. Added him to the Select.def and started playin'.  8)
I didn't open him yet in FF3.
Title: Re: AvX Cyclops
Post by: sky79 on September 03, 2013, 09:52:54 PM
Any plans for an AI?
Title: Re: AvX Cyclops
Post by: Alex89 on September 04, 2013, 06:30:21 AM
Which costume? I hope your not referring to the jim lee 90s one
I'm referring to his different costumes, for example, these:
(click to show/hide)
Title: Re: AvX Cyclops
Post by: warriorz on September 04, 2013, 02:41:05 PM
me too i like the second one (classic)
Title: Re: AvX Cyclops
Post by: RobiWanKen0bi on September 04, 2013, 03:57:32 PM
Well since a couple of guys asked me how to retrieve some hidden hypers I guess I can post the instruction here for Cyclops.

You need to open Cyclops in Fighter Factory and look into his Commands or open Cyclops.cmd with Notepad to view it directly. Once you've done that you must search for this part:

Code: [Select]
[Command]
name = "teamup"
command = ~D, DF, F, x+a

[Command]
name = "teamup"
command = ~D, DF, F, y+b

[Command]
name = "teamup"
command = ~D, DF, F, z+c

Add another command after that. Like this:

Code: [Select]
[Command]
name = "teamup"
command = ~D, DF, F, x+a

[Command]
name = "teamup"
command = ~D, DF, F, y+b

[Command]
name = "teamup"
command = ~D, DF, F, z+c

[Command]
name = "teamup2"
command = ~D, DB, B, x+a

[Command]
name = "teamup2"
command = ~D, DB, B, y+b

[Command]
name = "teamup2"
command = ~D, DB, B, z+c

After that you need to search for this part:

Code: [Select]
;===========================================================================
;---------------------------------------------------------------------------
;hypers
;[State -1, Hyper1]
;type = ChangeState
;value = 4000
;triggerall = power >= 3000
;triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
;triggerall = (ctrl = 1) && (!IsHelper)
;trigger1 = command = "teamup"

[State -1, Hyper1]
type = null;ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"

Replace that part with this one:

Code: [Select]
;===========================================================================
;---------------------------------------------------------------------------
;hypers
[State -1, Hyper1]
type = ChangeState
value = 4000
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup2"

[State -1, Hyper1]
type = ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"

Congrats. You now have 2 LVL3 hypers for Cyke. Enjoy playing with him.  :cool

Important Note: Some sprites may be outdated (Cyclops front arm in Mega optic blast). If anyone has time to fix this for the official release.... Otherwise I've already done that for my private collection.  ;)



Title: Re: AvX Cyclops
Post by: Alex89 on September 05, 2013, 08:48:48 AM
I've find it in Morph char.

(http://s38-temporary-files.radikal.ru/3656f07f66a74730a949fd6a5ff4b04c/-929206895.png)

Perhaps, it will be useful someday ;)
Title: Re: AvX Cyclops
Post by: warecus on September 05, 2013, 10:55:56 AM
acey gave him that costume
Title: Re: AvX Cyclops
Post by: Alex89 on September 05, 2013, 12:49:06 PM
That sprite has white stripes on the legs lol
Title: Re: AvX Cyclops
Post by: patz2509 on October 01, 2013, 05:00:53 AM
Well since a couple of guys asked me how to retrieve some hidden hypers I guess I can post the instruction here for Cyclops.

You need to open Cyclops in Fighter Factory and look into his Commands or open Cyclops.cmd with Notepad to view it directly. Once you've done that you must search for this part:

Code: [Select]
[Command]
name = "teamup"
command = ~D, DF, F, x+a

[Command]
name = "teamup"
command = ~D, DF, F, y+b

[Command]
name = "teamup"
command = ~D, DF, F, z+c

Add another command after that. Like this:

Code: [Select]
[Command]
name = "teamup"
command = ~D, DF, F, x+a

[Command]
name = "teamup"
command = ~D, DF, F, y+b

[Command]
name = "teamup"
command = ~D, DF, F, z+c

[Command]
name = "teamup2"
command = ~D, DB, B, x+a

[Command]
name = "teamup2"
command = ~D, DB, B, y+b

[Command]
name = "teamup2"
command = ~D, DB, B, z+c

After that you need to search for this part:

Code: [Select]
;===========================================================================
;---------------------------------------------------------------------------
;hypers
;[State -1, Hyper1]
;type = ChangeState
;value = 4000
;triggerall = power >= 3000
;triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
;triggerall = (ctrl = 1) && (!IsHelper)
;trigger1 = command = "teamup"

[State -1, Hyper1]
type = null;ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"

Replace that part with this one:

Code: [Select]
;===========================================================================
;---------------------------------------------------------------------------
;hypers
[State -1, Hyper1]
type = ChangeState
value = 4000
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup2"

[State -1, Hyper1]
type = ChangeState
value = 3400
triggerall = power >= 3000
triggerall = (StateType != A) && (MoveType != H) ;&& !Var(59)
triggerall = (ctrl = 1) && (!IsHelper)
trigger1 = command = "teamup"

Congrats. You now have 2 LVL3 hypers for Cyke. Enjoy playing with him.  :cool

Important Note: Some sprites may be outdated (Cyclops front arm in Mega optic blast). If anyone has time to fix this for the official release.... Otherwise I've already done that for my private collection.  ;)

Is there any form thatt make the same way with thor LV3 hyper??
please :'(
Title: Re: AvX Cyclops
Post by: sky79 on October 01, 2013, 10:41:52 AM
This one needed more time  <_<|...|
Title: Re: AvX Cyclops
Post by: RobiWanKen0bi on October 01, 2013, 12:56:35 PM
Is there any form thatt make the same way with thor LV3 hyper??
please :'(

Well Thor's hyper is a bit tricky. He has smart palette added and the required animations for that hyper lack them. I've heard Loganir will release a full update (early?) next year, so 'til then it really pays off more to just wait for him, or so I've heard. Haven't actually checked Thor's files yet. However if I find an easy way to re-enable the hyper, then I'll let you all know.
Title: Re: AvX Cyclops
Post by: warecus on October 01, 2013, 04:31:53 PM
take loganir's thor and paste the sff and sound file from the avsx thor into his folder.

it's still lognair's thor but with smart pal
Title: Re: AvX Cyclops
Post by: patz2509 on October 01, 2013, 11:58:24 PM
 :Terry thanks guys
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