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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 45261 times)

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Offline NX-MEN

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Re: BlazBlue Girl (still no named)
« Reply #25 on: January 15, 2017, 04:02:14 AM »
Lovely kicks!!!  :w00t:
 

Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #26 on: January 15, 2017, 02:46:46 PM »
Lovely kicks!!!  :w00t:
Thanks Bro... the only kick i aprove is the Van Damme  kick, but i no will use it,
the others still going hard to seems more natural, i have all the positions saved, so i can edit it in 3d and render again, maybe tomorrow or next days...
at now...

some animations give a partner, sparry... like sakura and ibuki
originally i did it in zbrush to be a black girl, but blondies too have bunches
and when i'm doing the pal, i have this idea
what you think about this?


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Offline Enso

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Re: BlazBlue Girl (still no named)
« Reply #27 on: January 15, 2017, 06:39:09 PM »
I admit. I love what you're going through in the progress. Looking forward to the final result of that BlazBlue style. I loved BlazBlue.


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Offline Anderson Masters

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Re: BlazBlue Girl (still no named)
« Reply #28 on: January 18, 2017, 02:33:41 PM »
Thanks  :Terry  @Enso

a time without spriting cause i have been updating the scenes in the softwares
removing parts of the model that no are mine (the hair i have downloaded on deviantart) so i want to draw other, cause i no find the creator to ask permission
redrawing some parts of clothes with more details and colors (colors is really a problem, a really great problem to do in this style, thats why all the chars that as made with this method have simple paletes with 20 or less color) i'm using 52 colors (and this is hard to fix, no one color can have less than 15 distance to other example, if i use   255,255,255  i need use 240,240,240 or less in the next)

new hair in Z brush

new animations with the new (and that will really be the last) poser
some minor edits will be doed in the manual edits after finish all the moves



Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #29 on: January 19, 2017, 01:10:16 PM »
Not bad man!! Maybe u can enlarge a bit her upper part because her legs look bigger than her weist!! :)
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #30 on: January 19, 2017, 04:41:53 PM »
i understand your point, i see it and do it proposital
is something like some animes and games
this will be aout of style if we talk about blazblue...
but since i changed the style to original
it give me more liberty on the edit of model

look at proportions of chun-li 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #31 on: January 20, 2017, 09:04:47 AM »
Taunt wip

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #32 on: January 20, 2017, 11:45:14 AM »
Van Damme Helicopter Kick
(All gif is in demonstration speed, in game speed will be changed)

Offline sky79

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #33 on: January 20, 2017, 09:51:10 PM »
Darn, I was starting to like the name Blaze Girl
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Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #34 on: January 21, 2017, 02:49:04 AM »
I like her moves!!  :thumbsup:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #35 on: January 22, 2017, 04:40:28 PM »
Thanks @NX-MEN

a quick edit in the Yuri Boyka Kick

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #36 on: January 23, 2017, 01:06:00 PM »
Keep them coming!!  :w00t:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #37 on: January 24, 2017, 12:56:39 PM »
 :Terry

i still don't know why, but Bianca shaders seems to be alot better thar the Mae Jae project

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #38 on: January 25, 2017, 10:58:27 AM »
 ^:)^
some changes in the model, lights, shaders, proportions, style and minor fixes on palete based on feedback


Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #39 on: January 25, 2017, 02:37:16 PM »
Impressive shading!!!  :w00t:
 

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #40 on: January 26, 2017, 12:45:49 PM »
i'm work something like 2 weeks in the poser scripts and shader
and now i finally stop this work in the model, and will start to animate.
of curse the hard part of the work is now.

Final result

First Pal
(someone can do paletes in sf3 style?)

Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #41 on: January 26, 2017, 02:48:43 PM »
I liked the last image, pretty cool.

Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #42 on: January 26, 2017, 03:24:39 PM »
That default looks like an action figure.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #43 on: January 26, 2017, 03:44:22 PM »
Thanks! @O Ilusionista

@SilverZero   the first is before aply the shader in blender, post it only to show the way i model the 3d poser

first atempt to final stand
need fix in breasts, left feet, skirt, and 2 or 3 more frames

Offline Silverzero

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #44 on: January 26, 2017, 04:27:58 PM »
I know. Just sayin' that it looks that way and doesn't look like a half-bad actionfigure.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #45 on: January 26, 2017, 09:46:41 PM »
oh... hahah after you said... really seems like a action figure
this is the "cycle" default render
STAND BETA

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #46 on: January 26, 2017, 11:21:30 PM »
TAUNT BETA

Offline NX-MEN

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #47 on: January 27, 2017, 09:08:49 AM »
Nice!!! Man love the detail of her toes and fingers!! :)
 

Offline O Ilusionista

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #48 on: January 27, 2017, 09:12:00 AM »
oh... hahah after you said... really seems like a action figure
this is the "cycle" default render
STAND BETA


I like the idea, but I think it needs some work. First, the sprite jiggle a bit (I think you need to keep her right/our left foot in place).
Second, as an ex-muay thai fighter myself, her left/our right foot should touch the floor more. In Muay Thai guard, the idea is to have a quick response for guarding attack while still able to move quickly. So we avoid to raise the knee when we don't need too, because once you lift the foot from the floor, you can guard an attack faster...but you are open to sweep kicks since all yout mass are located over just one point (the other foot) and your barycenter its a little off-balance.

About the Taunt, you need to re-align those sprites, since the axis are off.

Offline Anderson Masters

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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manually post edit)
« Reply #49 on: January 27, 2017, 09:33:08 AM »
i have all the poses in file...
i just edit and render again
i will post later the complete process


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