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Author Topic: Imperador's Capcom Universe: Artworks Section  (Read 4309 times)

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Offline imperador

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Imperador's Capcom Universe: Artworks Section
« on: February 02, 2015, 10:36:54 PM »
I don't remember how, but my Artworks thread are dissapeared... Well. Let's start again.

Capcom Universe: Nexus of Heroes - Artwork Section

Flyer:



Medusas:





"Metallic Lovers[?]"



Main Brat Protagonist:



Pure/Fur[I did a Hyper Portrait of her for my edit]:



Same thing with Michele Heart:



Nemesis:



Soon, I will show more ones, especially Medusa :) [I seriously liked her design, sincerily more than Nemesis, because the sub-boss looks more intimidating XD ]

Enjoy ^^
« Last Edit: February 03, 2015, 04:18:22 AM by Beximus »



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Offline imperador

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Re: Capcom Universe: Artworks Section
« Reply #1 on: February 02, 2015, 11:20:17 PM »
A "Alternate" universe of Nemesis and Medusa XD


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Offline FeLo_Llop

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #2 on: February 03, 2015, 10:36:08 AM »
They look nice, but...there's something that bugs me :/

Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #3 on: February 03, 2015, 10:52:00 AM »
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They look nice, but...there's something that bugs me :/


What thing? D:

Is something with my style of drawing? I'm not so good in a digital art, since I'm more affected with traditional style XD

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Offline FeLo_Llop

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #4 on: February 03, 2015, 10:59:14 AM »
I don't want you to get offended, but...they seem SO bright. The lines are so wide, they could be a bit narrower. Colours could be a bit different, though.

Aside the sheets for some of my project's characters, I'm doing all the portraits, all them pixel-based:
- Ryu:
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- Bonus: Nina Williams(she will not be in the game)
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Offline manluis

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #5 on: February 03, 2015, 11:00:03 AM »
the face on nemesis is WAY too jagged and sharp. Make it rounder and more smooth.
overall it's not that bad.

Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #6 on: February 03, 2015, 11:16:43 AM »
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I don't want you to get offended, but...they seem SO bright. The lines are so wide, they could be a bit narrower. Colours could be a bit different, though.

Aside the sheets for some of my project's characters, I'm doing all the portraits, all them pixel-based:
- Ryu:
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- C.Viper:
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- Rose:
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- Alex:
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All of then looks NICE! :D

I should confess my jealous of how you make this style of pixel art, is very awesome x'D

You draw all of your sprites with tablet or mouse? I'm starting on spriting world, but using tablet on photoshop makes the lines looks a bit awkward D:

About Medusa mask[yeah, it's a iron mask] is because I don't know how exactly Li-Kun and Beximus designed these mask for her[Beximus said about her mask is based on Predator design, but I don't know if will be the same or will gain cosmetic changes D:]


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Offline manluis

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #7 on: February 03, 2015, 11:19:27 AM »
it doesn't matter whether you use a mouse or tablet, just use whatever makes you comfortable :)
i mean, i use a damn laptop trackpad to sprite, not even a mouse or tablet at all, but i'm okay with it and they end up looking nice  :cool

Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #8 on: February 03, 2015, 11:25:07 AM »
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it doesn't matter whether you use a mouse or tablet, just use whatever makes you comfortable :)
i mean, i use a damn laptop trackpad to sprite, not even a mouse or tablet at all, but i'm okay with it and they end up looking nice  :cool

Heh XD

I will make two Medusa fanarts. Both of then in traditional art.

One with her mask and other without[but for this case, I will need Beximus permission, since it's only a fanart for gallery :) ]

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Offline manluis

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #9 on: February 03, 2015, 11:41:16 AM »
make sure to make the face shape rounder. i've noticed that in all of your artworks, the one thing you always have an issue with is the chin area.

Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #10 on: February 03, 2015, 03:05:42 PM »
Well, after some hours, more Medusa fan-artwork :)

In this case, i did a Maskless version of her. Since I[and probably WE, with exception of C.Universe developers/spriters xD] don't know how exactly are Medusa ingame, and one only sprite are showed for public, I'm based on that sprite to make this artwork.

Here is Medusa without her Iron/Cyborg Mask. It's a idea I have after I see those sprite and readed how are tragic her story[you can read on "News and Updates" thread]. Well, this is a fanart, but I hope the idea of bringing a ''human'' face to Medusa even for a ending can be considered one day :)

Basically I loved her design. More than Nemesis[Who looks cool also] XD


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #11 on: February 07, 2015, 08:49:53 PM »
A idea I want to share.

If Nemesis uses hyper portraits, her pose should looks like :



And a example with the hyper border and converted to 256 colors with nemesis palette:


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #12 on: May 25, 2015, 11:47:20 PM »
New Medusa fanartwork!


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #13 on: September 14, 2015, 01:30:06 PM »
Sorry for bumping XD

Resurrecting this thread, I did some new fanarts based on game :D

First of all, my attempt to make a Puzzle Fighter/Pocket Fighter version of Medusa XD

I hope you guys enjoy it :)


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #14 on: October 15, 2015, 12:40:16 AM »
Just coming to say, there's a full body art of Nemesis coming up. Probably this week I will show to you guys :D

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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #15 on: October 15, 2015, 09:49:02 AM »
As I promised:

Nemesis new artwork! Enjoy!

OBS: I've tried to give a Bengus look on her, literally no success XD




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Offline silenthillfan

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #16 on: October 19, 2015, 02:38:00 AM »
looking good man. :)

Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #17 on: October 19, 2015, 01:03:34 PM »
Thnx man :)

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #18 on: December 25, 2015, 12:32:38 AM »
Since Ingrid it's a regular char on the game and I watched some SICK combos from Traweezie with her, I decided to post also here the "MvC2" style of Ingrid if she was on the classic crossover XD

Soon, I will post more Nemesis and Medusa arts :)


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Offline .:O Ilusionista:.

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #19 on: December 25, 2015, 08:36:27 AM »
Pretty cool
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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #20 on: January 27, 2016, 07:29:15 PM »
Thnx Ilu :D

Medusa's sketch


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #21 on: February 12, 2016, 08:31:29 PM »
Nemesis new art [Training Bengus style of painture and trace, WITHOUT rushing like on SFV XD]:


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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #22 on: February 12, 2016, 10:30:21 PM »
Cammy VS. Medusa (NOTE: Cammy on Beximus game will be the Zero 3/Shadaloo version :) )



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Offline imperador

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #23 on: April 08, 2016, 11:32:16 PM »
It's been a while since my last CU fanart.

There's a new art I've bring to you guys! Medusa again :D


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Offline Beximus

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Re: Imperador's Capcom Universe: Artworks Section
« Reply #24 on: April 08, 2016, 11:42:49 PM »
pretty cool!  :thumbsup:

 


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