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Author Topic: Capcom Universe - DEMO 2  (Read 13023 times)

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Offline Beximus

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Capcom Universe - DEMO 2
« on: September 24, 2013, 03:12:17 AM »

First I'd like to apologize for taking so long to release this Demo.  I added 6 more characters to it as i felt 20 just wasn't enough.  It was a lot of work getting it to a state that i felt was playable.  I realize there are still cosmetic issues especially with a couple of the stages, but i want to move on to new characters and start using Mugen 1.1 which has better stage features like animated parallax support.

In total there are 26 characters in this demo

They are:

Amingo
Bulleta
Captain Commando
Chun-Li
Guy
Hayato
Hugo
Ingrid
Jill
Jin
Karin
Ken
Morrigan
Phobos
Rockman
Rolento
Roll
Rose
Rubyheart
Sakura
Strider
Tabasa
Tron
Urien
Vega
Yang


Game Mechanics:
The Best mode to play in is 2 on 2, 1 on 1 and 1 on 2 works fine as well.  Turns mode has a glitch that you need to press a button for to begin the next round.


Some Warnings:
This demo won't be perfect.  When fighting against the computer you may encounter some bugs,  It's my first time coding A.I.


Things to look forward to in the next release:

Newly Drawn characters.  A few examples include Devilotte(thanks to Li-kun), classic cody (thanks to Sky79), Michelle Heart (thanks to Gladiacloud),and Zero (thanks to RamzaNeko), Lou (provided by Laspacho)

More veteran characters

New Stages

Crossover Counter

Delayed Hyper Combos

Special Partner Hyper Combos


EDIT:

Demo revision with bug fixes now available here:
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« Last Edit: September 30, 2013, 07:39:33 PM by Beximus »



Offline Uche_of_IMT

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Re: DEMO 2
« Reply #1 on: September 24, 2013, 06:10:55 AM »
You must be exhausted doing all this. As for the desicision to move future titles to M.U.G.E.N. 1.1, won't you be concerned about the automatic zoom that version has?
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Offline Gladiacloud

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Re: DEMO 2
« Reply #2 on: September 24, 2013, 07:00:46 AM »
I downloaded the game and I've already found the first bugs:

1) Tabasa: during the weak and medium aerial kick her cloak is not affected by the change of palette, resulting colored with the default palette.

Example:


2) Rockman and Roll: do not perform their own double hyper combo, Rock 'n Roll.

3) Rose: When Rose is called to replace any character, she goes away again. The character then goes away, and is replaced by ... himself.




« Last Edit: September 24, 2013, 07:16:36 AM by Gladiacloud »

Offline DizzyTheConquer

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Re: DEMO 2
« Reply #3 on: September 24, 2013, 07:56:35 AM »
Thank you for this Beximus! I will try to find any bugs so this can improve!

Offline Uche_of_IMT

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Re: DEMO 2
« Reply #4 on: September 24, 2013, 09:02:36 AM »
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I downloaded the game and I've already found the first bugs:

1) Tabasa: during the weak and medium aerial kick her cloak is not affected by the change of palette, resulting colored with the default palette.

Example:


2) Rockman and Roll: do not perform their own double hyper combo, Rock 'n Roll.

3) Rose: When Rose is called to replace any character, she goes away again. The character then goes away, and is replaced by ... himself.





I found another.
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This needs to be addressed.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Nestor

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Re: Capcom Universe - DEMO 2
« Reply #5 on: September 24, 2013, 09:46:54 AM »
Congratulations on the release man :) I'll check it ASAP, looks very good!

Offline Lord M

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Re: Capcom Universe - DEMO 2
« Reply #6 on: September 24, 2013, 09:48:47 AM »
OH... MY... GOD...  :o

Offline Omega85

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Re: Capcom Universe - DEMO 2
« Reply #7 on: September 24, 2013, 10:40:53 AM »
This is truely excellent man.

İ found a bug with Guy. While i was playing with him against Megaman, İ won the battle but the KO word didn't show up on screen and İ was able to walk with Guy. When it went to the next fight, İ was fighting Morrigan but, Guy's power bar wasn't filled and it's number wasn't showing aswell. İ was able to use as much Super Moves as İ could really.

Your work is definitly Great.

İ can't wait to see more man.

You know how much İ support You with this and all İ can say is Thank You for this Game.

Offline Beto

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Re: Capcom Universe - DEMO 2
« Reply #8 on: September 24, 2013, 10:47:05 AM »
This game is purely MVC1  I love MVC1 you just won another fan   :o :) :thumbsup:

Offline Lord M

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Re: Capcom Universe - DEMO 2
« Reply #9 on: September 24, 2013, 11:03:36 AM »
There is a little bug with Tessa (I refuse to use japanese names), when in team mode as the 2nd char, some of her commands get completely screwed up sometimes after changing place with her ally.
« Last Edit: September 24, 2013, 11:11:58 AM by Lord M »

Offline .:O Ilusionista:.

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Re: Capcom Universe - DEMO 2
« Reply #10 on: September 24, 2013, 11:23:08 AM »
Great, I gonna check it right now (and post at IMT facebook)
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Offline ExShadow

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Re: Capcom Universe - DEMO 2
« Reply #11 on: September 24, 2013, 11:39:47 AM »
Sweet, will try it out

Thanks for sharing
(click to show/hide)
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»ĐΣΛTĦŞTØRM«

Offline Uche_of_IMT

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Re: Capcom Universe - DEMO 2
« Reply #12 on: September 24, 2013, 12:40:12 PM »
I have stumbled into one more thing ...

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Jill froze up when I was try to do a Hyper on her.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline DizzyTheConquer

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Re: Capcom Universe - DEMO 2
« Reply #13 on: September 24, 2013, 12:53:02 PM »
- Whenever Ruby Heart wins with a hyper, the background & the sound multiplies
- Tabasa/Tessa don't have a win pose
- One of Guy's palettes are messed up
- It's either me, but Hayato gives too much damage

There's more but those are the ones no one mentioned yet.

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Re: Capcom Universe - DEMO 2
« Reply #14 on: September 24, 2013, 05:19:52 PM »
2 seconds of dicking around got me this:



On the party stage (maybe others, IDK)

Doing Air Lightning kicks next to the wall will cause the kick effect to never go away until you do the move again (any version, not just the air version).

Tired now, I'm gonna go to sleep, I'll try to find some new stuff on either Wednesday or Thursday.

Offline Beximus

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Re: DEMO 2
« Reply #15 on: September 24, 2013, 05:45:31 PM »
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1) Tabasa: during the weak and medium aerial kick her cloak is not affected by the change of palette, resulting colored with the default palette.

FIXED

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2) Rockman and Roll: do not perform their own double hyper combo, Rock 'n Roll.

I removed special partner hyper combos for this demo.  I needed time to figure out how to implement them in a way that wouldn't detract people from wanting to use certain character combinations.

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3) Rose: When Rose is called to replace any character, she goes away again. The character then goes away, and is replaced by ... himself.

FIXED

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I found another.
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This needs to be addressed.

The Select screen is temporary, now that im adding more characters i don't have room to place them in that one anymore.  the next select screen will be set up very differently and wont have that issue.  but right now there isn't a way to place the character grid portraits behind the big portrait.

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There is a little bug with Tessa (I refuse to use japanese names), when in team mode as the 2nd char, some of her commands get completely screwed up sometimes after changing place with her ally.

Unfortunately this is a problem that comes with a character depending on their partner for all their commands.  If the on point character is facing the opposite direction your commands become reversed.  I've been trying to figure out a work around and i think a solution is near.  In the mean time I've done everything i can to reduce this problem.


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- Whenever Ruby Heart wins with a hyper, the background & the sound multiplies
FIXED

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- Tabasa/Tessa don't have a win pose
FIXED

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- One of Guy's palettes are messed up

lol if you're talking about the palette that's really dark and the shadows are brighter.  It's one of those experimental palettes i like to do sometimes.  I used to make palettes like that on CVSNK2

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- It's either me, but Hayato gives too much damage
FIXED

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I have stumbled into one more thing ...
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Jill froze up when I was try to do a Hyper on her.

I can't seem to recreate this.  What move where you doing

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2 seconds of dicking around got me this:



On the party stage (maybe others, IDK)

Doing Air Lightning kicks next to the wall will cause the kick effect to never go away until you do the move again (any version, not just the air version).

Fixed
« Last Edit: September 25, 2013, 02:06:25 PM by Beximus »

Offline Magma MK-II

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Re: Capcom Universe - DEMO 2
« Reply #16 on: September 24, 2013, 07:54:07 PM »
Little feedback from MC Double:

Quote
Ingrid's kicks are all messed up.  What you have as f+MK is actually a normal animation, and her actual f+MK is not present.  She also appears to be lacking her low counters.
« Last Edit: September 24, 2013, 08:32:50 PM by Beximus »
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Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #17 on: September 24, 2013, 08:33:05 PM »

These are intentional. 

Her counter covers high and low anyway.
« Last Edit: September 26, 2013, 12:38:33 PM by Beximus »

Offline Acey

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Re: Capcom Universe - DEMO 2
« Reply #18 on: September 24, 2013, 09:34:36 PM »
Oh, you're fixing these on the spot. I guess I should add my list so far. Well then here we go my friend:

ChungLi
* When hit from behind during the Lighting Kick the lighting kick FX doesn't go away (hit by Guy)

Captain Commando
* During the win pose the Commando Team covers up P1

Strider on point
* KOed the opponent and the game pauses before win pose. During a Hyper Combo finish this caused the Hyper Combo backgroudn to loop 5 times.

Hayato:
Versus Portrait has transparent problems under the arm.

I'm loving this game. I just wish we could play online so I could see what everyone else is coming up with strategy.

Offline Uche_of_IMT

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Re: Capcom Universe - DEMO 2
« Reply #19 on: September 24, 2013, 10:37:02 PM »
Do I have to re-download in order to get the fixes?
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Offline EM20XX

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Re: Capcom Universe - DEMO 2
« Reply #20 on: September 24, 2013, 11:38:05 PM »
Great game! I love the idea and anyone who knows me knows I love me some Capcom. Keep it up and don’t give up on this great game.

Offline Bidu

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Re: Capcom Universe - DEMO 2
« Reply #21 on: September 25, 2013, 03:41:11 AM »
I loved the game.

I'm following your progress since you posted for the first time at Mugen Infantry and released the 1st Demo (which I still have in my PC and play oftenly).

I'll test it and if I detect further bugs or glitches, I'll post here.

But Beximus, please continue this hard work and I believe that in the end of the road, you'll be hired by Capcom or any other successfull games's franchise, because your talent is amazing!!!

Offline Beximus

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Re: Capcom Universe - DEMO 2
« Reply #22 on: September 25, 2013, 04:39:20 AM »
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ChungLi
* When hit from behind during the Lighting Kick the lighting kick FX doesn't go away (hit by Guy)
FIXED

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Captain Commando
* During the win pose the Commando Team covers up P1

Somewhat fixed.  Unfortunately everyone has different sprite priorities when they win because they all have their own effects they have to be behind or ontop of.  All i could do was push the commando team back farther.  It should help.

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Strider on point
* KOed the opponent and the game pauses before win pose. During a Hyper Combo finish this caused the Hyper Combo backgroudn to loop 5 times.
FIXED:  I didn't get the game pausing effect but i did get the looping hyper combo finish.  It should be fine now.

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Hayato:
Versus Portrait has transparent problems under the arm.
FIXED: I forgot to add the black backdrop behind player 2 portraits

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Do I have to re-download in order to get the fixes?

Yeah.  I'll upload the revision once the bug catching slows down.  Hopefully by the end of the week.


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Great game! I love the idea and anyone who knows me knows I love me some Capcom. Keep it up and don’t give up on this great game.

I won't ever give up on it now.  I'm determined to see it through.



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I loved the game.

I'm following your progress since you posted for the first time at Mugen Infantry and released the 1st Demo (which I still have in my PC and play oftenly).

I'll test it and if I detect further bugs or glitches, I'll post here.

But Beximus, please continue this hard work and I believe that in the end of the road, you'll be hired by Capcom or any other successfull games's franchise, because your talent is amazing!!!

Thank you for your continued support.  I've always wanted to make my own versus style game since way back in the late 90's.  This is the closest i can get to that.  I'd be thrilled if this game becomes something people can enjoy playing with friends.  I want it to feel as much like a real capcom game as possible.  I'm very grateful for everyone's help.

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Re: Capcom Universe - DEMO 2
« Reply #23 on: September 25, 2013, 11:36:13 AM »
Very cool game there. Hugo was fun using to beat arcade mode. the AI of the characters are pretty decent.

You should add in a Perfect win Text FX and sound. I KO'd a couple opponents with perfects and that made me think of that too for a nice touch

The bugs from other characters i already spoke to you off thread about. Big plus on no buggy slow down of this game on my pc.

take your time on the 1.1

laters
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Uche_of_IMT

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Re: Capcom Universe - DEMO 2
« Reply #24 on: September 25, 2013, 12:21:19 PM »
Another bug report: Sometimes the match will delay after a win to start the winpose.
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