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Author Topic: Capcom Universe News and Updates  (Read 60500 times)

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Offline Beximus

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Capcom Universe News and Updates
« on: May 25, 2012, 08:35:21 PM »
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Sakura
Rose
Karin
Yang
Eagle
Birdie
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison
Hugo
Rolento

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee
Victor
Gallon

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Arthur
Jill
Frank West
Devilotte
Jin
Hayato
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma
Tiffany
Amingo
Strider
Ton Pooh
Michelle Heart
Pure
Rouge
Saki
Zero
Fiona
Lou

Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.




Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus
« Last Edit: June 15, 2017, 03:04:27 AM by Beximus »



Offline Nestor

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Re: Capcom Fighting Revolution News and Updates
« Reply #1 on: May 25, 2012, 08:49:35 PM »
Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.
« Last Edit: May 25, 2012, 09:39:07 PM by Beximus »

Offline Excursion

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Re: Capcom Fighting Revolution News and Updates
« Reply #2 on: May 25, 2012, 09:28:26 PM »
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Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.

Bex is getting a hang of the new options available to him in this section of the forum. I think he edited your post accidentally Nestor and meant to ask you a question in response to your post.  ;*))

Offline Nestor

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Re: Capcom Fighting Revolution News and Updates
« Reply #3 on: May 25, 2012, 09:32:36 PM »
Hehehe I see, thanks Ex :) I was wondering what happened with my post :D.

And yes, the palette would be for the CPS-3 characters. A CPS-2 palette would be a nice detail, but as I said, it's not really necessary.

Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #4 on: May 25, 2012, 09:40:34 PM »
I dunno i think i'll leave em the way they are cause they just look so good.

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Re: Capcom Fighting Revolution News and Updates
« Reply #5 on: May 25, 2012, 11:43:33 PM »
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Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.


I agree with that. Is the same thing we did to our Andore and Necro, they are in alpha style:
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Offline Nestor

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Re: Capcom Fighting Revolution News and Updates
« Reply #6 on: May 26, 2012, 10:24:08 AM »
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I dunno i think i'll leave em the way they are cause they just look so good.
Alright, in the end it's just a detail, so it doesn't affect gameplay at all. It's up to you man, either way, the chars look good so far :).

Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #7 on: June 14, 2012, 03:11:00 AM »
I've been looking for someone interested in turning these screenshots i took from tatsunoko vs capcom into sprites.  I intended for them to be open source when they're done but i guess it's really at the discression of whoever would be interested in turning the screenshots into sprites.

I can provide original sized screencaps.





Or i can shrink them to sprite size and clear most of the black away.  though i think it might be better if i just left it there.








When i shrink the sprite i use Ryu as a base for size by including him in a screenshot with the zero or saki and then resizing them to match the height of a ryu sprite from CvS or MVC1.  If someone is interested I can put the screen caps in an archive and send them to you.

Offline Black Ops20

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Re: Capcom Fighting Revolution News and Updates
« Reply #8 on: June 14, 2012, 07:27:40 AM »
Actually I'm making Zero's sprites for the Cfas project. I can offer him up to this project if it's okay with nestor. Only problem is he's cvs styled.

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Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #9 on: June 14, 2012, 04:11:38 PM »
If Nestor is okay with that I'd be very grateful!  I'll send him a message about it.  Thanks!

Offline LarsAlexandersson

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Re: Capcom Fighting Revolution News and Updates
« Reply #10 on: June 15, 2012, 11:15:19 PM »
For Street Fighter characters on my opinion. I prefer SF3 & CvS2 (mainly for those SF chars who appeared there) sprites style, because the sprites looks awesome.
Possible UMvC3 JP voice for Marvel side as FREE DLC Pack:
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Offline Enso

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Re: Capcom Fighting Revolution News and Updates
« Reply #11 on: June 16, 2012, 03:08:10 AM »
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Very nice so far :) My only suggestion would be to try and give everyone a CPS2 inspired palette (it's not needed, though), it would be a nice detail to have in mind.

All I know is that Clone45 can do SF3 palettes but he doesn't do SF3 spriting.


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Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #12 on: June 16, 2012, 03:12:19 PM »
I just wanted to let everyone know that Sean Altly has given me permission to use his very well done Haggar in my game.

I am asking Sky79 at mugen evolution for permission to use his original street clothes Cody sprites that he made, in exchange for coding or other compensation.  I'm currently waiting for a response.  I hope that it will be good news.

I would very much like to have the original 3 final fight heroes in the game.

Offline Lord M

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Re: Capcom Fighting Revolution News and Updates
« Reply #13 on: June 16, 2012, 04:26:58 PM »
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I just wanted to let everyone know that Sean Altly has given me permission to use his very well done Haggar in my game.

I am asking Sky79 at mugen evolution for permission to use his original street clothes Cody sprites that he made, in exchange for coding or other compensation.  I'm currently waiting for a response.  I hope that it will be good news.

I would very much like to have the original 3 final fight heroes in the game.

you should add jessica as a joke char

Offline Xfields

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Re: Capcom Fighting Revolution News and Updates
« Reply #14 on: June 16, 2012, 04:58:25 PM »
if anyone needs, i might have done a crouch, kick and punch for saki converted from tvc into mvc style...please let me know
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Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #15 on: June 16, 2012, 06:10:12 PM »
can i see?

Offline Xfields

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Re: Capcom Fighting Revolution News and Updates
« Reply #16 on: June 16, 2012, 07:12:50 PM »
well the complete versions must be somewhere(except for the kick thats not fully done) but i will have to search more
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Offline Enso

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Re: Capcom Fighting Revolution News and Updates
« Reply #17 on: June 16, 2012, 07:50:08 PM »
Looking very nice indeed!


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Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #18 on: June 16, 2012, 08:48:13 PM »
That's excellent!  and she has her head from MVC1 good work!

Offline Beximus

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Re: Capcom Fighting Revolution News and Updates
« Reply #19 on: June 17, 2012, 05:56:23 AM »
Cody has joined the game.




Sky79 will be letting me use the full sprite file once he's finished with it.

Offline Enso

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Re: Capcom Fighting Revolution News and Updates
« Reply #20 on: June 17, 2012, 06:02:47 AM »
Oh yeah baby!!! Cody is in da house right now!!!


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Re: Capcom Fighting Revolution News and Updates
« Reply #21 on: June 17, 2012, 06:06:41 AM »
oh this is really getting even more awesome! yooo cody with NO HANDCUFFS is pure win!
i am really dying to get my hands on some playtime with those fighters from powerstane and rival schools. dang yall need my boy Roy in there! lol. good going on the project and loving the work being done.  ::salute:: :thumbsup:

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Re: Capcom Fighting Revolution News and Updates
« Reply #22 on: June 17, 2012, 03:11:03 PM »
Cody without pajamas is Shadaloo Approved. And so is Saki. I liked her in TvC.

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Re: Capcom Fighting Revolution News and Updates
« Reply #23 on: June 17, 2012, 04:02:28 PM »
I was wondering where there was a Cody without his prison garb

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Re: Capcom Fighting Revolution News and Updates
« Reply #24 on: June 18, 2012, 11:01:26 AM »
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Cody has joined the game.




...and from the look on that screenshot, so did Guy...
« Last Edit: June 19, 2012, 04:31:37 PM by Uche_of_IMT »
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