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Author Topic: Capcom Universe  (Read 19155 times)

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Offline Beximus

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Capcom Universe
« on: May 23, 2012, 10:16:46 PM »
I wasn't sure whether to post a thread or not.  For a while I had less and less time to dedicate to the game.  I also never thought i'd be able to get all the characters i wanted in the game as my spriting skills are non existant.  I sort of gave up on my project.

Then I bought Marvel vs Capcom 3.  I hated it just enough to get back into making my own fighting game and see it through to the end. 

During development of the project i've been taking screenshots along the way.  A lot of them are hosted on Mugen History.

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Special Thanks to Nestor for Introducing me to Li-kun, Li-kun for agreeing to help sprite Princess Devilotte for me, Ruben for always being supportive of my project, Capcom for disappointing me,

AND YOU.

I'll answer any questions people have about the project here.
« Last Edit: August 01, 2012, 10:32:14 PM by Acey »



Offline Nestor

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Re: Capcom Fighting Revolution
« Reply #1 on: May 23, 2012, 10:49:03 PM »
Glad to see this one here as well. Even when our projects are similar, I think both of us have our own vision. The best of the luck Beximus (and thanks for being one of my greatest inspirations to start CFAS, back when I was solo working on it :)!). And first question: So far, what's the roster of the game?

Offline .:O Ilusionista:.

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Re: Capcom Fighting Revolution
« Reply #2 on: May 23, 2012, 11:53:55 PM »
Cool to see you here.
And will you have a topic at the private area of Mugen history? I am there too :)
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Offline MGMURROW

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Re: Capcom Fighting Revolution
« Reply #3 on: May 24, 2012, 12:28:58 AM »
Glad to see you back Beximus, i thought you were gone forever. if you would like any help with anything i'm always willing. Your project's tag system inspired us to implement our own "custom" tag system.

Welcome Back

MGMURROW
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Offline Beximus

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Re: Capcom Fighting Revolution
« Reply #4 on: May 24, 2012, 02:04:58 AM »
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Glad to see this one here as well. Even when our projects are similar, I think both of us have our own vision. The best of the luck Beximus (and thanks for being one of my greatest inspirations to start CFAS, back when I was solo working on it :)!). And first question: So far, what's the roster of the game?

Hm Well, So far the roster looks like this:



I'd like to add Zero from TvC,  And my friend is begging me to make Fiona from Haunting Ground, he's been a fan of the game for almost 7 years now.  I told him though that you already have fiona in your game.

I'm also planning hidden characters that you'd be able to select by going off the select screen and inputting a certain command.  Almost like a combination of Rival Schools 1 and MVC's hidden characters. 

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Cool to see you here.
And will you have a topic at the private area of Mugen history? I am there too :)

I actually do have a topic there, I just havent posted in it in a very long time.

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Glad to see you back Beximus, i thought you were gone forever. if you would like any help with anything i'm always willing. Your project's tag system inspired us to implement our own "custom" tag system.

Welcome Back

MGMURROW

I'm glad to hear it,  I think your project is going to be a big hit, there's a lot of original characters in it.

If you know anyone who can make character cameo's small animations and such, can you let me know?


Offline Xenomic

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Re: Capcom Fighting Revolution
« Reply #5 on: May 24, 2012, 02:12:30 AM »
Did I hear Devilotte being sprited by Li Kun? That....that actually makes me very happy o_o AND I see Saki there too, whom isn't even in MUGEN yet o_o Seeing all of these new people actually getting a chance! Yay!

I'm assuming you don't have the roster set in stone right? The roster right now is looking decent I have to say, though not sure what your standards are for balancing out who's going to be in from which game and whatnot (as in, X amount from Street Fighter, etc. etc.). Am interested as to how custom states will be handled too, since well...I see several characters that can put characters into said custom states. Would be nice to see em make it in~


Also, nice to see you back on the scene too~

Offline .:O Ilusionista:.

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Re: Capcom Fighting Revolution
« Reply #6 on: May 24, 2012, 08:28:36 AM »
I've made Elec Man, if you want to use it, go ahead.
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Offline alex87

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Re: Capcom Fighting Revolution
« Reply #7 on: May 24, 2012, 08:47:33 AM »
and my michelle heart? :D
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Re: Capcom Fighting Revolution
« Reply #8 on: May 24, 2012, 09:16:56 AM »
I'm REALLY glad yor back.

I love your characters man, andI look forward to this project.

Offline Beximus

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Re: Capcom Fighting Revolution
« Reply #9 on: May 24, 2012, 01:14:07 PM »
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Did I hear Devilotte being sprited by Li Kun? That....that actually makes me very happy o_o AND I see Saki there too, whom isn't even in MUGEN yet o_o Seeing all of these new people actually getting a chance! Yay!

I'm assuming you don't have the roster set in stone right? The roster right now is looking decent I have to say, though not sure what your standards are for balancing out who's going to be in from which game and whatnot (as in, X amount from Street Fighter, etc. etc.). Am interested as to how custom states will be handled too, since well...I see several characters that can put characters into said custom states. Would be nice to see em make it in~


Also, nice to see you back on the scene too~

Truthfully there is no balance,  At first i was just putting in characters that appeared in MVC2 plus extras that i liked.  I wasn't expecting to have many characters that didn't have pre existing sprites because i don't know how to make original sprites.

My main goal was to have Devilotte and my two original boss characters in the game.

Ideally i'd like to add: Zero, Shoma Sawamura from rival schools, Fokker and Julia from power stone, Fiona from Haunting ground,  Poison, and C. Viper.

I'm always open to adding other capcom characters though if people would like to contribute them.  Some franchises are very underrepresented.

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I've made Elec Man, if you want to use it, go ahead.

Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.

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and my michelle heart? :D

Sure, I think it would be interesting to have a character from Wings of Ares.  Send me a message I'd like to hear more about what you've done with her.

Offline Acey

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Re: Capcom Fighting Revolution
« Reply #10 on: May 24, 2012, 01:31:17 PM »
Welcome back Bex! I'm glad to see some updates on your project.

Offline .:O Ilusionista:.

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Re: Capcom Fighting Revolution
« Reply #11 on: May 24, 2012, 01:34:02 PM »
Quote
Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.
So will Megaman have other wepons?
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Offline verz36

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Re: Capcom Fighting Revolution
« Reply #12 on: May 24, 2012, 01:35:06 PM »
 hey beximus, welcome back.. long time for sure.. i though you left the scene. nice to see you are back and working on this project..

Offline alex87

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Re: Capcom Fighting Revolution
« Reply #13 on: May 24, 2012, 01:41:20 PM »
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Truthfully there is no balance,  At first i was just putting in characters that appeared in MVC2 plus extras that i liked.  I wasn't expecting to have many characters that didn't have pre existing sprites because i don't know how to make original sprites.

My main goal was to have Devilotte and my two original boss characters in the game.

Ideally i'd like to add: Zero, Shoma Sawamura from rival schools, Fokker and Julia from power stone, Fiona from Haunting ground,  Poison, and C. Viper.

I'm always open to adding other capcom characters though if people would like to contribute them.  Some franchises are very underrepresented.

Well i think I've got enough representation of the main series with Megaman and Roll and all their power ups.  Thanks though.

Sure, I think it would be interesting to have a character from Wings of Ares.  Send me a message I'd like to hear more about what you've done with her.
Sure!!! Thanks :)
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Offline Lord M

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Re: Capcom Fighting Revolution
« Reply #14 on: May 24, 2012, 02:42:19 PM »
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should I make some suggestions? (its not like i don't like the roster, looking at it make me think i'm dreaming)

- D. D. (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Rook (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Death (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Leon S. Kennedy (Resident Evil)
- Ada Wong (Resident Evil)
- Michelle Heart (Legendary Wings)
- Tong Poo (assassin sisters from Strider, perhaps one as the main, and the others as strikers or helpers)
- Hsien-Ko (Darkstalkers)
- Mei-Ling (Darkstalkers)
- Anita (teen) (Darkstalkers)
- C. Viper (Street Fighter)
- Dante (Devil May Cry)
- Lady (Devil May Cry)
- Poison (Final Fight)
- Gene (God Hand)
- Juli & Juni (a version having Juli as the main character and Juni as a helper) (Street Fighter)
- Oichi (Sengoku BASARA)
- Mitsunari Ishida (Sengoku BASARA)
- Ieyasu Tokugawa (Sengoku BASARA)
- Sasuke Sarutobi (Sengoku BASARA)
- Zaki (Project Justice)
- Ibuki (Street Fighter)
- Amaterasu (Okami)

remember, just suggestions, and could you make a gameplay video of Devilotte?

Offline alex87

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Re: Capcom Fighting Revolution
« Reply #15 on: May 24, 2012, 02:54:45 PM »
Add these 2 chars:

Ton Pooh:



Pure & Fur

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Offline ExShadow

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Re: Capcom Fighting Revolution
« Reply #16 on: May 24, 2012, 03:06:20 PM »
Surprised to see you post this here, good luck with your project
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Offline novasod

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Re: Capcom Fighting Revolution
« Reply #17 on: May 24, 2012, 03:16:06 PM »
This is just my opinion, but there are far too many Street Fighter characters; I'm counting 21. You might as well call it 'Street Fighter vs The Rest of CAPCOM', because that's essentially what the roster is at this point. I'd suggest only having 5 SF characters at most, and 3 at minimum. Though again, it's just my opinion.

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Re: Capcom Fighting Revolution
« Reply #18 on: May 24, 2012, 03:33:28 PM »
And I think you could add some other forgotten names rather then Ken, for example.

have you saw this topic? It have Joe, mike, Lee, Retsu and Geki.
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Offline Lord M

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Re: Capcom Fighting Revolution
« Reply #19 on: May 24, 2012, 05:23:31 PM »
this roster should be bigger, because Capcom has a lot of games and a great variety of characters

Offline ExShadow

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Re: Capcom Fighting Revolution
« Reply #20 on: May 24, 2012, 05:55:34 PM »
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this roster should be bigger, because Capcom has a lot of games and a great variety of characters
Yes it would be nice if it were bigger, but you can't expect one guy to make a large some of characters

It would take a large amount of editing and spriting
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Re: Capcom Fighting Revolution
« Reply #21 on: May 24, 2012, 06:08:07 PM »
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- D. D. (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Rook (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Death (Capcom Fighting All-Stars: Code Holder (cancelled PS2 game)
- Leon S. Kennedy (Resident Evil)
- Ada Wong (Resident Evil)
- Michelle Heart (Legendary Wings)
- Tong Poo (assassin sisters from Strider, perhaps one as the main, and the others as strikers or helpers)
- Hsien-Ko (Darkstalkers)
- Mei-Ling (Darkstalkers)
- Anita (teen) (Darkstalkers)
- C. Viper (Street Fighter)
- Dante (Devil May Cry)
- Lady (Devil May Cry)
- Poison (Final Fight)
- Gene (God Hand)
- Juli & Juni (a version having Juli as the main character and Juni as a helper) (Street Fighter)
- Oichi (Sengoku BASARA)
- Mitsunari Ishida (Sengoku BASARA)
- Ieyasu Tokugawa (Sengoku BASARA)
- Sasuke Sarutobi (Sengoku BASARA)
- Zaki (Project Justice)
- Ibuki (Street Fighter)
- Amaterasu (Okami)

You forgot wolverine.

Offline ExShadow

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Re: Capcom Fighting Revolution
« Reply #22 on: May 24, 2012, 06:26:36 PM »
Wolverine is not Capcom
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Offline .:O Ilusionista:.

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Re: Capcom Fighting Revolution
« Reply #23 on: May 24, 2012, 06:29:37 PM »
WOLVERINE?
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Offline Lord M

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Re: Capcom Fighting Revolution
« Reply #24 on: May 24, 2012, 07:26:36 PM »
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You forgot wolverine.

 :o wolverine is from marvel

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