Infinity MUGEN Team

IMT Discussions => Video Games => Topic started by: trexrell44 on August 29, 2012, 03:35:31 AM

Title: Celestial Tear: Demon's Revenge live on Steam
Post by: trexrell44 on August 29, 2012, 03:35:31 AM
Hey everyone. I just released my first game. It is available on Steam RIGHT NOW!! Let us know what you think, leave a steam review. $5.99 on Steam.

http://store.steampowered.com/app/385190/ (http://store.steampowered.com/app/385190/)

(http://cdn.akamai.steamstatic.com/steam/apps/385190/header.jpg?t=1447958341)

! No longer available (http://www.youtube.com/watch?v=3Lq6lRIYtvQ#)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 29, 2012, 12:29:02 PM
Like I mentioned it looks excellent so far. What kind of gameplay is it going to have?
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 29, 2012, 02:56:34 PM
I'd hate to spam my kickstarter here without really getting anyone interested. But ....

Noone is useless.

I like games like Chrono Cross, Suikoden, Final Fantasies , etc, but they have characters that are less than desirable to have in your party because you just don’t care about them, or there’s other people that can do the same exact thing that they can do. Demon’s Revenge makes it a point to make everyone have their own unique skillset. Nobody will be easily replaceable and it will require strategy during battle when it comes to skills and stats.

(http://i105.photobucket.com/albums/m219/trexrell/OutsideSensHideout.png)

Environment Interaction.

During battle, there will be ways to gain the advantage by using things in the environment, such as cutting down trees to fall on the enemy, or knocking down pillars to block the enemy from physically attacking you (Unless they do magic or fly) to turn the tides against them, but be warned, enemies can use this to their advantage as well!

Living NPCs.

NPCs have their own lives, jobs, families. They are aware of what is going on in the world and will make it clear to you throughout the game.

Motion Comic Like Animation.

If you've ever seen a motion comic, you'll know that they are awesome! We will be telling our story with plenty of motion comics for you to enjoy along the way.

(http://i105.photobucket.com/albums/m219/trexrell/EvilAssSinara.png)

Did you die?

Nobody likes to go into a boss fight with a half hour cutscene just to die and have to sit through it again. Which is why we are adding a retry button to battles. With this retry button, depending on the difficulty that you choose, you will be able to start the battle over again with full stats (HP and MP on easy) or with the same exact stats that you had when you first entered the battle.

(http://i105.photobucket.com/albums/m219/trexrell/OriginForestFightAllButWhiteMage-Copy.png)

Full Sized Battlers.

Screw all that chibi and cutesy stuff, we are going for the style of fighting game quality sprites for our battlers. These take much longer to complete, but the end product is totally worth it and extremely rewarding to see in action.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 29, 2012, 03:10:23 PM
It looks great Trex. Can't wait to see what else you two have in mind
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 29, 2012, 03:48:21 PM
If you'd like to see more check this out.  Hope I'm not breaking  :rulez: let me know and I'll take it down.

http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge (http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge)
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on August 29, 2012, 04:34:29 PM

(http://i105.photobucket.com/albums/m219/trexrell/OutsideSensHideout.png)

i like how you did that
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on August 29, 2012, 05:02:03 PM
awwwwwwww man! this looks pretty hot Trex! love what you got going bro.  :thumbsup: :thumbsup:
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 30, 2012, 08:45:54 PM
Really appreciate it. We just launched our official website. Would be really cool if you like us on facebook. If you could visit our kickstarter for frequent updates, just to see what we are doing with this. Thanks again guys. Really happy you like it. Any questions you have for me don't be afraid to ask.

 http://demonsrevenge.com/welcome-to-the-demons-revenge-blog/ (http://demonsrevenge.com/welcome-to-the-demons-revenge-blog/)

Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 30, 2012, 08:48:07 PM
How are cutscenes going to play out? Is it just text or will there be voice actors needed?
Title: Re: A new original 2d rpg.
Post by: C.R.O.M. - Shadaloo Lives! on August 30, 2012, 09:33:34 PM
You guys know I'm already sold.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 30, 2012, 10:25:04 PM
Depending on the funding we would really like to do voice acting. So with our minimal budget the cut scenes will be texted. Although we still will do voices for the battles. Throughout important parts of the game though we will have motion comics like the one featured in the beginning of the kickstarter. We also want to do at least one fully animated feature in the game spanning at least a minute. I'd be showing some examples of the animation style of that on an upcoming update.
Title: Re: A new original 2d rpg.
Post by: SanjiSasuke on August 30, 2012, 10:36:44 PM
If you want to save some $, there are some great VAs in the MUGEN community that would probably be happy to help. I'm not normally interested in games like this, but it looks better than most oof the ones I've ever seen. I especially like how this isn't as you said, that silly chibi stuff, and ho dark everything looks.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 30, 2012, 10:40:43 PM
Heck, I could voice a char or two if needed. Depends on who all are going to be needed.

Plus I'm sure Yin could do voice work. Didn't she do the voice for your Vixen?
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 31, 2012, 12:04:53 AM
Yeah she hated it though lol. I personally think with better voice equipment she would do really well. I would love to get some voices in the game and possibly a narrator or something so we will definitely look into it.

That would be awesome Hyper if you could. Sure we could find a spot for you if it came down to it.

If you did not read our latest updates we were showing off some more and updated sprite work.
Our characters really range in size to probably large like Zone here. Which we will be showing more of in next update. We are starting out slow right now but we are indeed trying to build our views and fans. I'm really glad you all are taking interest in all this.

(http://img.photobucket.com/albums/v312/Yinyamina/zone.png)

And we updated the main chars face port to look more like the concept art.

(http://img.photobucket.com/albums/v312/Yinyamina/update.png)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 31, 2012, 12:37:26 AM
Sounds all well and good Trex
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 31, 2012, 09:59:24 AM
Thanks hyper.
Our next upgrade will be friday which will include some really cool things I would like you guys to take a look at I'll keep you guys posted.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 31, 2012, 11:19:11 AM
When you say Friday you mean this or next?
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 31, 2012, 11:45:11 AM
This friday coming up. I hope you guys really like what I am preparing to show off.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 31, 2012, 12:42:35 PM
I'm sure we will  ::salute::
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 01, 2012, 09:27:37 PM
We recently did another update. Showing what we really are capable of with our art.
(http://img.photobucket.com/albums/v312/Yinyamina/jynxpicture.png)

Showing off some more characters.

(http://img.photobucket.com/albums/v312/Yinyamina/ziegnew.png)
Here's Zieg, an animal and demon tamer who's weapon is the bombs that he creates. He has traveled all of Hasphal challenging himself in the art of taming creatures. It seems is the only brave soul who does this and everyone thinks he is a fool.

(http://img.photobucket.com/albums/v312/Yinyamina/siluet.png)
nd Siluet, a half demon from the snowy town of D'halis. As a musician, he often travels with Zieg on his crazy journeys to tame creatures mainly because Zieg will be near a town where he'd be performing in. He has recently taken up a home in New Falen, an underground town where nobody discriminates.

Come check us out. We will have plenty more to show.
And it would be great if you could like us on facebook. http://www.facebook.com/DemonsRevenge (http://www.facebook.com/DemonsRevenge)
Also some questions we have answered you can fin on riddit. http://www.reddit.com/r/IndieGaming/comments/z2rb3/project_demons_revenge_an_in_development_turn/ (http://www.reddit.com/r/IndieGaming/comments/z2rb3/project_demons_revenge_an_in_development_turn/)
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on September 02, 2012, 12:36:08 AM
 :O*D
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 04, 2012, 12:39:12 AM
Update 3 is out now. Features a character thats near and dear to me Kerell. I talk about him and give some incite on his backstory.

(http://i105.photobucket.com/albums/m219/trexrell/kerell0.png)

We do some more sprite updates and show off some desert creatures.

(http://i105.photobucket.com/albums/m219/trexrell/Cactobus.gif)
(http://i105.photobucket.com/albums/m219/trexrell/DesertCrowAnimating.gif)

Follow us on twitter @_DemonsRevenge_
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 04, 2012, 02:06:38 PM
The cactus creature's tongue looks weird. Is it suppose to shrink and grow during the stance
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 05, 2012, 12:24:33 AM
Sorta, I kind of wanted to make it seem like he was gaining and losing moisture I guess it looks bad I'll definitely have to change it. If you guys have any questions about the game that we have not answered. Feel free to ask them here as I will be happy to shed some light on this project.
Title: Re: A new original 2d rpg.
Post by: Enso on September 05, 2012, 05:57:04 AM
(http://i105.photobucket.com/albums/m219/trexrell/Cactobus.gif)

I see a problem there. It's the neck of that cactus where its right elbow is. I see it looks like it's copy-pasted for animation when it moves to its left side. It looks opaque. Even when it moves to its right, I don't see the darkest color tone over there.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 07, 2012, 01:09:10 PM
Check this out let me know what you think.

(http://i105.photobucket.com/albums/m219/trexrell/sinarayeah.png)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 07, 2012, 06:50:36 PM
The design looks nice but is one of her hands black (one of the hip)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 13, 2012, 02:49:50 PM
We have a new artist who has joined us. Ricky Gunawan. Really talented guy who has agreed to do some stuff for us. I have taken a back seat to him as far as  the comic art. Rendering my work to concepts. Hopefully I can learn as much as I can but as far as the game goes I'll be mainly involved with the pixel art.

Our Character Jagen.
(http://s3.amazonaws.com/ksr/projects/252645/posts/307911/image-158461-full.jpg?1347560450)

Here are his links you can check out some more of his work.
http://ricky-gunawan.daportfolio.com (http://ricky-gunawan.daportfolio.com)
http://ricky-gunawan2.daportfolio.com (http://ricky-gunawan2.daportfolio.com)
http://goweliang.deviantart.com (http://goweliang.deviantart.com)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 13, 2012, 02:54:23 PM
Very nice.  :Terry
Title: Re: A new original 2d rpg.
Post by: Enso on September 14, 2012, 06:56:57 AM
Really looking awesome!!!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 15, 2012, 12:17:14 AM
Our main character Sen.

(http://i105.photobucket.com/albums/m219/trexrell/image-158783-full.jpg)

If you like what you see tell your friends and family and really help us get off the ground. We are developing a product we really know your going to enjoy. But we do need help.

http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge (http://www.kickstarter.com/projects/1996622298/rpg-project-demons-revenge)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 15, 2012, 12:21:24 AM
The artwork is very nice and the char looks great but is she not wearing a bra in that shot?
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 15, 2012, 02:45:37 AM
Nah, She was forced to survive on her own since she was a young girl. So shes in a place where she pretty much has to make due with what she knows and the resources she can find.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 15, 2012, 10:54:02 AM
Okay that makes sense. I just thought it was the artist adding a bit too much detail  ;)

It looks great regardless
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 25, 2012, 03:32:13 AM
Here is the Demon's Revenge Demo part 1. We really hope you enjoy it. Take not that our menu is very raw and we concentrated more on the Gameplay and story. Any feedback is greatly appreciated.

https://www.dropbox.com/s/e1cwd0dwpl41mw1/Demon%27s%20Revenge%20Demo.zip (https://www.dropbox.com/s/e1cwd0dwpl41mw1/Demon%27s%20Revenge%20Demo.zip)
Title: Re: A new original 2d rpg.
Post by: C.R.O.M. - Shadaloo Lives! on September 25, 2012, 08:18:44 AM
Aaaaand pledged. Good luck guys!
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on September 26, 2012, 07:17:45 PM
downloading now...i shall keep it in the vault too

thanks for sharing :Terry
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on September 26, 2012, 08:37:37 PM
yo trex! played it man! pretty dang cool bro! i even got my brother to come over and try it out. he is a mega huge rpg fan and plays alot of mmorpg's. he said this reminds him of those awesome old scool joints from back in the day.  Great job so far bro. I tried to keep a grasp on the conversations to see all of what was going on and the story developing . it was pretty cool. alot of read but i am Lando, i write essays! so this was cake walk and done cool. only thing i got frustrated with at certain points was navigating. i got stuck sometimes and was panicking where to go when i got chased by those groups when i got spotted. but overall... Very good demo game ( longer than i even thought it was gonna be too lol) and i enjoyed playing it.  :thumbsup: :thumbsup: good luck on the full version. ::salute::
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 28, 2012, 09:34:42 PM
https://www.dropbox.com/s/d0o12hyl87dwhdq/Demon%27s%20Revenge%20Demo.exe (https://www.dropbox.com/s/d0o12hyl87dwhdq/Demon%27s%20Revenge%20Demo.exe)

New link. Its now in an exe and we have changed the font. And it should work better with windows xp.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on July 29, 2013, 01:31:08 AM
Hello again everyone, we have been at work taking in the feedback that we have received last year on our demo and presentation. A bunch of time has been put into maintaining and refining the quality of gameplay and production values. We acknowledged a lot of what we got right and wrong and put our best foot forward into making everything better. A bunch of work has been put into making the game even more dynamic and animated than previously. We really strive to make something unique and engaging and most of all a lot of fun.

Menu:
(http://demonsrevenge.com/wp-content/uploads/2012/11/snap0055.png)
Upgraded Tiles
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/snap0009_zpsb1069024.png)
Dynamic Lighting
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/snap0012_zps37132831.png)

And upgraded the battlers with a new color scheme. More animations and better transitions.
(http://i105.photobucket.com/albums/m219/trexrell/Kerell_zps3ff70830.png)
(http://i105.photobucket.com/albums/m219/trexrell/Jagen_zps91f8f4a7.png)

So yeah... progress.
(http://demonsrevenge.com/wp-content/uploads/2013/07/Max-In-Action.png)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on July 29, 2013, 01:40:58 AM
Looks awesome Trex. Glad to see this game still being made
Title: Re: A new original 2d rpg.
Post by: trexrell44 on July 29, 2013, 02:28:21 AM
Thanks hyper we kind of went back and stepped everything up to 1000. Or at least tried to lol. We want to really make the most professional experience as possible and be successful at it so production values are definitely higher.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on July 29, 2013, 11:51:28 AM
Oh nice. So far it looks to be rather professional
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on July 29, 2013, 01:53:58 PM
Good luck with this man. i support this 100% Huge effort here. those last images you showed definitely tells me how much passion you guys are putting into it. And please whatever happens BACK UP ALL THE FILES somewhere on separate HD so if something happens you dont lose all that precious work,,,,,smdh lol


keep up the work. im looking forward to seeing the final results of the update :thumbsup:
Title: Re: A new original 2d rpg.
Post by: trexrell44 on July 29, 2013, 05:57:01 PM
Thanks we work with dropbox so its stored on multiple computers plus my tablet so we have everything pretty safe. My biggest things right now are implementing action into none battle scenes and getting our battle system done. We also have updates to the music.

https://soundcloud.com/yinyamina/dr-panic
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on July 29, 2013, 05:58:41 PM
Good. nice taste to the music man
Title: Re: A new original 2d rpg.
Post by: Enso on July 30, 2013, 10:09:18 AM
Wow! Sounds so epic and excellent with a score music. This is like we're listening to music from the movies. Total epicness!
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on July 30, 2013, 11:02:41 AM
you already know i got sucked into the game cause i played it 4 times already since then....and i dont usually play rpg's like that! lol So this one def has my attention and i like everything so far bro. awesome work your doing man and def keep it going full speed! ::salute::
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 01, 2013, 08:21:57 PM
Thanks a ton guys its good to hear that y efforts actually land on the eyes and ears of people who actually enjoy it. Yin is real big on the music so expect better quality and less repetitive pieces.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 09, 2013, 04:33:03 AM
I wanted to share some more news and progress with you guys. Our artist is making some really great sequential pieces for the game as well as our musician. We just started posting on Idiedb.com and we are trying to reach the top 100. Take a look at what we have let us know what you think.

Demon' Revenge Battle music 1 (http://www.youtube.com/watch?v=JT2aH6Eo-70#)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on August 09, 2013, 07:40:00 AM
That battle theme is really excellent. Complements to the composer  :Terry
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 06, 2013, 01:21:56 AM
Quick update: Being Indie can be frustrating.

We have made small progress over the last couple of months due to a bunch of stuff but we still push forward, Having our battle system delayed is not something that really inspires us. So we have a minor set back for our Demo but Yin and I still work and here is an example of our recent battle sprites of early game enemies.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/soldier_0_zps6346eb22.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/soldier_0_zps6346eb22.gif.html)

If you've been following us we have talked about the Ridders and their position in the world. These guys would be a frequent enemy. They hunt demons and anyone who chooses to protect them.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/fighter_0_zpsf0c84e89.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/fighter_0_zpsf0c84e89.gif.html)

This would be the fighter class of the Ridders she is indeed a different class of Ridder. Rather than swords or magic she focuses on using melee abilities and is very agile.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/worm_0_0_zps05535337.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/worm_0_0_zps05535337.gif.html)
 
And since the begging of the game takes place deep in a forest we have creatures like this worm to fight.

We have a bunch more we want to show but we would rather make sure its presentable. Let us know what you think we look forward to showing more.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on October 07, 2013, 05:37:54 PM
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/fighter_0_zpsf0c84e89.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/fighter_0_zpsf0c84e89.gif.html)
Her hands look too small and I think there's too much jiggle on her breasts
Title: Re: A new original 2d rpg.
Post by: Superjoker on October 07, 2013, 08:17:50 PM
This is really cool!

I hope you guys can make some return income on this bcos it looks very interesting!

good luckers!  =D>
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 12, 2013, 08:38:49 PM
This is really cool!

I hope you guys can make some return income on this bcos it looks very interesting!

good luckers!  =D>

Thanks Super Joker we are always looking to improve. Like on our battle sprites. I took the time to go over some of them and I got a much better result using new colors.

(http://i105.photobucket.com/albums/m219/trexrell/compare_zps630cec22.png) (http://s105.photobucket.com/user/trexrell/media/compare_zps630cec22.png.html)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on October 12, 2013, 10:54:41 PM
Yeah that new shading and pick of colors make the character look MUCH better
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 14, 2013, 10:51:43 PM
Thanks hyper we have not really seen too much feedback except from you lol.

Here is a really quick preview of a particular part of the beginning of the game. We have learned much from our previous demo.We hope what we did with this particular part gives the mood that we were going for. Hopefully it has good enough production value in this short video. Our weather effect and shadows are missing. I turned them off because my recording program sucks. Also why the video is so short.

Demon's Revenge Resurection (http://www.youtube.com/watch?v=E1gIDw_JCEQ#)

If you do not know who the Ridders are. They are a military force that hunts down Jehts(mostly refereed to as Demons). And this is the point where you get good incite in who Jagen is. I hope you enjoy this. Any and every bit of feedback would be greatly appreciated.
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on October 17, 2013, 02:55:41 AM
looks great
Title: Re: A new original 2d rpg.
Post by: Enso on October 17, 2013, 06:03:04 AM
Great work, guys! ;D
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 18, 2013, 12:23:21 AM
Thanks a lot! We have been considering changing the name. As we have been told "Demon's Revenge" is too generic for this genre.  I love the name but if that is what it takes I'm willing to consider it. This actually takes a lot of work to get this the way we want it and I'm giving myself 90 days to put some real work into it for a real demo. I'm glad you guys took the time to look at the small bit that I showed. I look forward to showing you more.  :)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 10, 2013, 06:35:02 PM
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Jagenloading_zps3c6b457c.gif)

We have a pretty cool update for you guys today. We want to show you guys a very important city which is located in a sandy region of Hasphal called Annox.
 
Demon's Revenge - Annox Desert Village (http://www.youtube.com/watch?v=kvfjS9zyXxY#)

We have varied types of sidequests in Demon's Revenge and one of the more complex ones is in Annox which is diplomacy. It's nothing too crazy but it will have minor effects on how the different towns operate. It could change prices of items or alter the way some people in the towns react to you. Since we have a more complex NPC system, that could effect some individuals more than others.
 
If you ever heard our theme song from the original demo you will notice our melody. Its something that we hold dear as its been around since the beginning and in a lot of ways inspires us. It has been upgraded significantly by Quigon. He did a fantastic job and we love it. I think it represents every bit of our game with mystery and suspense as well as adventure and discovery. This video not only showcases the song, but also everyone who is making Demon's Revenge come to life.
 
Demon's Revenge - Credits (http://www.youtube.com/watch?v=KfeeMLSVwbE#)
Another thing I wanted to talk about is archetypes and races in Demon's Revenge. This is something I touched on before but I want to elaborate on. As you play, you will notice that most characters have distinct stats based on both their skills and race. The one character who may seem to have varied abilities is Sen, but every one else falls into these categories:
Jehts:
Jehts are the most varied of all the races. They live off the land and being on Hasphal for so long they adapted to their individual environments. They are brash and rely on their high speed and frontal blitz strategies since the ridders have hunted them for years. They have been known to fight hard or die fast. So in essence jehts all have varied abilities and come in a variety of different sizes and shapes, depending on where they are from on Hasphal.
 
Humans:
Then we have the humans. They may be the more crafty and adaptable beings. Having to adapt to the varied harsh world of Hasphal. They are able to take any situation and use it to their advantage. Being the physically weakest of the races they have a high dexterity and are able to adapt to more classes.
 
There are more races in Demon's Revenge but the conflict between the humans and jehts is the most prevalent. As you probably could imagine, humans function as an industrial race but some cultures may be more advanced than others. Jehts on the other hand do not get such luxuries as humans have proclaimed them unfit for society, and in some rare cases, slaves. Most humans find jehts to be grotesque. They banish, hunt, and kill them. There are places where they try to live together but the prejudice and ignorance still lingers. It's only a matter of time before the jehts do something. Whether it will be diplomatic or aggressive, only time will tell. Jehts claim the world belongs to them and humans proclaim it thier birth right. Who will have the last word?
 
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/race_zps2471e67a.png)
This chart shows (from left to right):
Humans, Jehts, Kelt, and Gaddok

The chart is missing:
Remergio, Druff, and Turrenz. Of course there will also be other little critters throughout the game.
 
We have a new concept based on doing the different areas and coming up with more complex and varied mission. There will be elemental creatures around Hasphal. These beings will look like the environment and element that they represent. Which makes these types of quests unique is that it will be somewhat of a mystery on how to get them to communicate. They will only speak to you if you can determine what the underlying task is. We feel it will increase the variety of quest types and also reward the player for exploration.
 
(http://gyazo.com/a767f68e5720db179d61f542e7c4e689.gif)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on November 10, 2013, 09:10:58 PM
I swear, the more I see of this the more blown away I am by you guys
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on November 11, 2013, 02:26:56 AM
Very cool footage
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 11, 2013, 08:00:56 PM
Thanks guys we were going to show the updated motion comic also. But Yin does not think its worth to show show a small amount of it. Its really some great high quality stuff. But I guess we will show it when its ready. But I'm really glad you guys like what you see.
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on November 11, 2013, 08:20:57 PM
I shared your team forum page on my DTC network so you can get even more buzz there on what you guys are doing. good luck!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 11, 2013, 09:13:07 PM
I shared your team forum page on my DTC network so you can get even more buzz there on what you guys are doing. good luck!

 ^:)^ Awesome thanks a lot!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 15, 2013, 12:43:45 AM
Updated 1st post with more info.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 16, 2013, 11:51:05 PM
I was messing around with some of Battler sprites again. And I was experimenting with some colors and animation. Here is Jagen.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/jagenstance_0_0_zps27605c07.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/jagenstance_0_0_zps27605c07.gif.html)
Title: Re: A new original 2d rpg.
Post by: O Ilusionista on November 17, 2013, 11:44:51 AM
There is something wrong with his staff. It moves like its broken, pay attention to the area near at his shoulder
Title: Re: A new original 2d rpg.
Post by: Rage on November 17, 2013, 01:06:06 PM
There is something wrong with his staff. It moves like its broken, pay attention to the area near at his shoulder
indeed, needs some attention.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 17, 2013, 06:22:28 PM
Awesome my wife was telling me about the Scythe but I was like forget that I'm posting lol. She was right though ill get to it.
Title: Re: A new original 2d rpg.
Post by: verz36 on November 17, 2013, 06:31:59 PM
nice work dude...
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on November 17, 2013, 07:21:02 PM
yo this is looking better and better Trex my friend!  :thumbsup: :thumbsup:
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 17, 2013, 09:46:04 PM
Thanks guys I'm working to improve on those things and probably later increase the amount of frames. But I really appreciate the feedback.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on January 30, 2014, 08:13:45 PM
For those who played our previous demo you may had noticed that we had used sprited backgrounds. With the help of our artist Ricky we were able to upgrade them to a more painted look. It makes things more dynamic and the scale of it allows us to do different things with the battle system.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/battleshowoff_zpsa2b3e58e.png) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/battleshowoff_zpsa2b3e58e.png.html)

One of the more Dynamic things that we plan to do with the battle system is using it to zoom in and out and pan depending on what is happening in the fight. Our new battle backgrounds are layered and built for animation so that is exiting for us. This is a new but similar system to what we had used in our previous build on the older engine.  But it is a battle system that is being built from the ground up. Action is as big as a thing in and out of battle but I would love to show it before I say too much about it and let the system speak for itself as it is nearly complete.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/battlebgrough_zps225de256.jpg) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/battlebgrough_zps225de256.jpg.html)

With that there are some minor updates and pal changes to some of the battlers and animations. I have redone Jagens colors and sprites so that it would match with the backgrounds much better. The wolves from the demo has also received a much needed upgrade. We have also added some more monsters in the area to give it more diversity. Most of the enemies from Jagens intro would be more forest like creature. While the next part would be consisting of more humanoid ones.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/jagenstance_0_0_zps6ef38983.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/jagenstance_0_0_zps6ef38983.gif.html)(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Originwolf_0_zpscc2c828c.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/Originwolf_0_zpscc2c828c.gif.html)(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/dual-ridder_0_0_zpsc2ed22c6.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/dual-ridder_0_0_zpsc2ed22c6.gif.html)

We hope to show off some of these features soon. And let people know how hard we have been working on this. I say this a lot but we would love to do more updates and if time permits I will definitely try. For more info you can check us out at:

Demonsrevenge.com
facebook.com/DemonsRevenge
twitter.com/_DemonsRevenge_

Thanks for taking a look.
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on January 30, 2014, 09:25:57 PM
This looks great. the team has come a long way^^
Title: Re: A new original 2d rpg.
Post by: trexrell44 on January 30, 2014, 10:33:03 PM
This looks great. the team has come a long way^^

Thanks a lot! Lately it has been a lot easier to manage with deadlines and such. But we are trying to define every aspect of the game fully to make a satisfying Demo. But Rickys are really makes everything pop.
Title: Re: A new original 2d rpg.
Post by: DreamBrother on January 31, 2014, 01:02:48 AM
Where do you find the time? Great job, congrats
Title: Re: A new original 2d rpg.
Post by: trexrell44 on January 31, 2014, 04:54:39 PM
Thanks. We have been working on this for some time now. And we are really exited that people like what they see.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on January 31, 2014, 09:50:09 PM
(http://media.moddb.com/images/articles/1/151/150037/auto/DR-SigBar-Sinara_zps571fb295.png)

In this update we are going to focus on one of the main antagonist of Demon's Revenge Sinara.
Sinara's early life was full of pain and isolation. Sinara and her younger sister Miranda were orphans who grew up in a town (unnamed) overworked and under fed. They spent each day longing for a chance at a real life and a family. The days of work and hunger led Sinara to have deep disdain for society.  That day of having a real family never came and soon the town was ravaged by demons. Sinara and Miranda first encounter with demons wounded them that day for they had nearly lost the only thing they have ever truly posses their lives. They grew enraged by the mere mention of the word demon and vowed to find a way to rid the world of them. When they were of age they joined the ridders . Miranda took a more internal role, while Sinara worked more on the field of battle. Both were Max's best recruits, but Sinara was his prize possession once he saw the potential in her skill, he honed them to there full potential. Max gave Sinara a pet demon, Liz. Despite Sinara's hate for demons, Liz and Sinara manage to become partners in crime. Liz would sacrifice anything for Sinara and Sinara would let her.

 
(http://media.moddb.com/images/articles/1/151/150037/auto/sinara.png)

  Liz is Sinara's partner. As much as Sinara hates demons. She keeps one as her right hand. Liz was discovered by Maximillion and given to Sinara as a pet. She has grown to love Liz and Liz feels the same and has no remorse for the damage that she does to her fellow demons. Liz hate for her own kind could only be explained by the teachings that Sinara has embedded in her mind. Having been the only person she has truly gotten to know.


(http://media.moddb.com/images/articles/1/151/150037/auto/SinandLiz_zps2d025003.png)
Sinara is known as being sadistic and evil. She kills without remorse and has a short temper. She seems to tolerate humans a bit more but their lives seem to mean as little to her as demons do. Sinara's fighting prowess has earned her a reputation of being both deadly and overly confident. As she wears little armor and bright colors. This makes her extremely intimidating because she is known more as a legend than of an actual person.

Skills and Abilities

Under Max tutelage Sinara has become one of the most feared warriors of the Demon Ridders. She has learned to use many weaponry and has learned to use and make poisons. Sinara is an excellent marksmen and her weapons of choice are two Chakram which she uses in both ranged and melee combat. Sinara has also been shown to use demon like attributes and abilities. Such as enhanced speed,strength and endurance. This is due to her voluntary experimental procedures that she undergoes which injects a chemical found in demons  that give them the ability to manipulate the atmosphere to produces their elemental abilities. It Something that they excrete out of their pores in times of stress or danger.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on February 11, 2014, 03:53:53 PM
We decided to change the name of our game to something less generic. Since Demons Revenge is the name of a previously released flash game, we need to make something a bit more diverse. So we went with adding Celestial Tear to the title which is the name of the universe in which Demon's Revenge takes place. We love the idea for a shared universe with in our games, and we think having it in the title makes our project more diverse. We are between these three color schemes at the moment. I love how it came out.

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/demonsrevengelogo2_zps3f24d0f8.jpg)
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on February 11, 2014, 04:01:41 PM
yoooo those are tight Trex! i like all 3 . Hmm i def love 2nd and 3rd the most.  Like how the colors are and  the 3rd one def has the darker tone and pops. great work  my bro. :thumbsup:
Title: Re: A new original 2d rpg.
Post by: trexrell44 on February 19, 2014, 12:22:48 AM
(http://media.indiedb.com/images/articles/1/152/151541/auto/DR-SigBar-Max_zpsbbf81597.png)
Grandeur Maximillion

In order to talk about Grandeur Maximillion, we have to talk about the ridders. In a time where the conflict between the demons and humans was at its peak, no one had a leader. Battles between the two warring races usually ended in more death than victory for both sides. No side would surrender the world that they felt belong to them. These times were dark, no one felt safe as humans would take captured demons as slaves. Demons would kill their would be dictators, not wanting to be subjected to the dark damp reaches of the world humans had forced upon them.
(http://media.indiedb.com/images/articles/1/152/151541/auto/Maxsprite_zps44afd0da.png)
Seemingly out of nowhere, a man arrived in what is known as a cold and harsh place called D'halis. With only a few men by his side he found a way to keep demons away, and if need be extinguish them with little effort. He taught the men how to fight and protect this place. As time went on they elected him their leader. This man was called Grandeur Maximillion. No one knows where he came from or why he decided to help these people. The town started to blindly follow Max and they did everything he told them. He formed a militia which sole purpose was to kill or capture demons. These where the Demon Ridders. He introduced techniques and ancient relics to these people. He ordered the construction of a grand tower with technology this world has never seen. In the years that the tower was under construction, he spread the mighty hand of the ridders all around the world. He became the known leader of Hasphal, and ruled unopposed with the power of the ridders.
(http://media.indiedb.com/images/articles/1/152/151541/auto/maxcol_zpsad1e264b.png)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 26, 2014, 05:45:54 PM
Here is a showcase of the voice actors we auditioned to play characters in the 1st playable build. Specail thanks to HyperVoiceacting who has done more work for the project there will be more about that soon.
 
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on March 27, 2014, 12:16:25 AM
cookin up that voice team i see....i like the second female voice after the first character voice. that was pretty damn good on the accent
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 27, 2014, 03:12:02 AM
I  think that is her natural accent. Its funny we really were not looking for something like that but when I heard her audition it sounded just right.
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on March 27, 2014, 01:02:05 PM
haha ah i see. thats even better then
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 27, 2014, 10:43:18 PM
Check this video out and let me know what you think of this one.
Comic cut scene example (http://www.youtube.com/watch?v=ZtlmCKh537w#)
This is the type of cut scenes we are going to use to increase the tension and action while retaining that comic book feel.
You guys can check out our website and other social media for more info and updates if you like what you see.

https://www.facebook.com/De... (https://www.facebook.com/De...)
https://www.Demonsrevenge.com (https://www.Demonsrevenge.com)
https://twitter.com/_DemonsRevenge_ (https://twitter.com/_DemonsRevenge_)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 29, 2014, 06:45:35 PM
This is something we have been working on for quite some times and features the voice of Hypersonic AKA Hyper voice Acting

Demon's Revenge Intro (http://www.youtube.com/watch?v=jvnnvzudnEQ#ws)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on March 29, 2014, 08:25:18 PM
Neat-o. Glad you found a use for my mediocre voice  :D
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 29, 2014, 09:10:38 PM
Neat-o. Glad you found a use for my mediocre voice  :D

Your voice work was great!  \-/o We need more!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 31, 2014, 09:17:45 PM
Tech demo. This is basic gameplay the battle system is coming soon please let us know what you think. :awwww:


Title: Re: A new original 2d rpg.
Post by: trexrell44 on April 04, 2014, 09:18:18 PM
Yin was working on our skill upgrade system when we got into an interesting conversation about it.

(http://puu.sh/7U82F.png)

Q:If you have skill-trees, will you allow respeccing? Will you be able to learn everything eventually?

A:Yeah, we will definitely have respeccing, but it will have a minor inconvenience for doing so. We were looking at the idea of it costing a few unives. Having a minor inconvenience makes it a bit more legit. It is not worth having a tree if you can always change your build any time on the fly. You could be able to learn everything, but also add to certain attributes like attack and defense. Also you could add points to skills to make them stronger. So in theory you can in fact learn every skill but you could also build a character to be stronger in a particular tree or skill to make him or her more effective in that field. We know players like control and want to give them some say and how the characters progress. This also has to do with the characters being skill based rather than having grinding become broken and OP. For Jagen he has a combo tree in which he can chain into more hits to perform that particular skill. In that tree if the timing is not right that particular combo could end and the move has a chance of not being able to perform. This particular aspect of the battle system may not be in the upcoming demo but it is something that we have documented. We have also discussed having the characters all play in an individual way giving them all varied play styles. In this way magic users feel like magic users and melee feel like melee users. Same with speed and strength. This is not set in stone but right now we are going to showcase the basics.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on April 17, 2014, 12:39:16 AM
Hey everyone we have a pretty functional battle system but it is missing certain features that we feel we can not show until we have those key things taken care of. We pride ourselves in the innovation and presentation that we have showed off so far and we really want to carry that through from here on out. So we are working on getting those things done and showing you soon.

In other news we have recently put Demon's Revenge on Steam Greenlight. http://steamcommunity.com/sharedfiles/filedetails/?id=249961324 (http://steamcommunity.com/sharedfiles/filedetails/?id=249961324) We are excited to see what gamers have to say about it. So if you have something to ask us do so and do not forget to vote.

Always keeping you guys posted!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on April 28, 2014, 03:01:26 PM
So most of April has been about trying to bring you guys a demo worth playing as well as preparing for the kickstarter coming in May. The demo is coming along pretty well so far, but it pains me to say that we will have to release the demo in parts again, as the other parts still need time to be perfected.  The first part being Jagen’s introduction, the second part being Sen’s introduction, and the third part showcasing the first real town in the game including a big beautiful palace which took me some time to get done. We thought we’d have more of the battle system done by now, but that has been going veeeery slow and we only have a small bit of it to show which will indeed be included in the demo.

(http://puu.sh/8pSYG.png)


A still image cannot do this justice.

Hope you enjoyed the sneak peek :D Come join us for the launch on May 5th!

(http://demonsrevenge.com/wp-content/uploads/2014/04/Kickstarter-announcement.png)

Kickstarter beginning on May 5th!
Title: Re: A new original 2d rpg.
Post by: DEMONKAI on April 28, 2014, 03:55:40 PM
Lookin good.  :O*D

and sorry i gotta troll ya a bit :P....first tune that came to my head when i saw the pic with the team standing off against the wolves there was this:
(click to show/hide)


Good luck on the kickstarter in may! :)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on May 05, 2014, 01:46:56 AM
Lookin good.  :O*D

and sorry i gotta troll ya a bit :P....first tune that came to my head when i saw the pic with the team standing off against the wolves there was this:
(click to show/hide)


Good luck on the kickstarter in may! :)

LOL cool! Sorry for the late response things have been hectic, but I can definitely see how you connected that to our battle system.

As you guys may or may not know before my wife(Yin) and I got into Mugen. We were making an RPG it looked very different than what it does now. You can see a lot of old concept on this webpage we did back in 2008.

http://sorrywereclosed117.webs.com/apps/photos/album?albumid=2311430 (http://sorrywereclosed117.webs.com/apps/photos/album?albumid=2311430)
When we revealed it CVG fest. Please do not watch too much of this lol.  :facepalm:
https://www.youtube.com/watch?v=bF6Dd1GCOWY (https://www.youtube.com/watch?v=bF6Dd1GCOWY)

We continued to work on the concepts and art and I was not until we started to work on Mugen did we start to redefine our skills.

Evolution of Vixen
(http://i105.photobucket.com/albums/m219/trexrell/evolvevixen_zps8ca82224.png) (http://s105.photobucket.com/user/trexrell/media/evolvevixen_zps8ca82224.png.html)

Most recent Work and Mugen releases have really showed how far I have come.
(http://i105.photobucket.com/albums/m219/trexrell/Luke_zpsced71356.gif) (http://s105.photobucket.com/user/trexrell/media/Luke_zpsced71356.gif.html)(http://i105.photobucket.com/albums/m219/trexrell/moderncable_zpsf72a643c.png) (http://s105.photobucket.com/user/trexrell/media/moderncable_zpsf72a643c.png.html)

And all that has translated into this. It looks much better in full motion, but this is a small example of the battle system. To show how the artwork looks.
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Armehdindiedevhour_zpsa67096fa.png) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/Armehdindiedevhour_zpsa67096fa.png.html)(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Maxsprite_zps44afd0da.png) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/Maxsprite_zps44afd0da.png.html)
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/battle_zps861624c1.gif) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/battle_zps861624c1.gif.html)

This is a small contribution of what I do. I do many other things with the project but I believe this is where I shine.

We chose to use Kickstarter for a number of reasons. We want to build awareness and exposure for our game and we want feedback on our project to make it better; something that gamers would love to play. Finally we want to finish the game much faster. We have been putting as much work and our own money into it that we do not want to lose the momentum that we are building. If we get funded we can continue to produce our game at a much faster rate and a higher quality.



Title: Re: A new original 2d rpg.
Post by: O Ilusionista on May 05, 2014, 08:49:22 AM
oh, that battle scene is awesome.
Title: Re: A new original 2d rpg.
Post by: Enso on May 05, 2014, 10:13:04 PM
Damn! I like that kind of camera view in it! It looks professionally done.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on May 06, 2014, 11:53:00 AM
While we are waiting for who knows how long we want some critique on the trailer. Make sure to put it in 1080p though

Title: Re: A new original 2d rpg.
Post by: trexrell44 on May 07, 2014, 08:45:43 PM
Launched and we are ready to go. We could use all the support we can get!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on May 16, 2014, 12:28:04 AM
We have had several updates and the big news is that the demo will be out Monday.

We had some pretty cool articles out there too.

http://www.indiegamemag.com/celestial-tear-demons-revenge-returning-to-the-roots-of-jrpgs/ (http://www.indiegamemag.com/celestial-tear-demons-revenge-returning-to-the-roots-of-jrpgs/)
http://cliqist.com/2014/05/15/celestial-tear-demons-revenge-sets-itself-apart/ (http://cliqist.com/2014/05/15/celestial-tear-demons-revenge-sets-itself-apart/)

https://www.kickstarter.com/projects/whiteguardianstudios/celestial-tear-demons-revenge (https://www.kickstarter.com/projects/whiteguardianstudios/celestial-tear-demons-revenge)

(http://i105.photobucket.com/albums/m219/trexrell/Thecrewindiedb_zps71f1aa8d.png) (http://s105.photobucket.com/user/trexrell/media/Thecrewindiedb_zps71f1aa8d.png.html)

Stay tuned we have a bunch more to show.


Title: Re: A new original 2d rpg.
Post by: trexrell44 on May 29, 2014, 12:21:56 AM
We released the updated demo and we are looking for some good comments and critique. Please try it and let us know what you think. Demon's Revenge Demo (http://demonsrevenge.com/stuff/CTDR Setup.exe)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on June 14, 2014, 01:21:55 AM
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/TheRidders_zps5899ecc3.png)

Who Are The Ridders?

This is something I have been dying to talk about. Now that the demo is out, I feel like I can talk about it without spoiling too much. Who and what are the ridders? I am sure this is a question many are asking even after they have fully played through the demo. In short it is a one world military force. They preside over the entire planet of Hasphal and pretty much regulate crime and corruption around the world. They were originally created by the mysterious man known as Granduer Maximillion to control what the humans call demons.

Ridders come from all over the world. Most of them volunteer to become ridders. These are usually young men and woman who look up to the ridders as being the protectors and saviors of the human race from demons. They usually come from the slums and use the ridder stature to honor their families.

There are some ridders who are hand picked from their particular part of the world. These humans usually posses gifts or talents that are particular to where they come from. These gifts could mean things as simple as natural strength or speed or the ability to channel the power of the sun into healing powers. They are usually held as the best of their kind and participate in tournaments to determine that right. These ridders are never drafted and usually accept joining as an honor. Most earn the rank of Elite Ridder and hold that position until they retire, when someone from their region can take their position.

Demo and Feedback
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/beeking_zps906c5303.png) (http://s105.photobucket.com/user/trexrell/media/DemonsRevenge/beeking_zps906c5303.png.html)
No one can seem to find this guy.  LOLs

For some reason this past week we have received a pretty good bit of feedback from our demo. The reviews have been very positive and it really gives us more confidence with moving on. There have been some minor bugs that we have mostly fixed and we are making the menu much easier to navigate by giving button prompts. We really love the support we are getting even though it took some time to get people to play the game but so far everything is going well.
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on June 22, 2014, 08:15:21 PM
Very nice job, Trex. Loving all the screens and news
Title: Re: A new original 2d rpg.
Post by: trexrell44 on June 28, 2014, 11:42:41 PM
Very nice job, Trex. Loving all the screens and news

Thanks Hyper

So Yin has been working on a crafting system. The way it will work is you throw a bunch of items into a mix and then BAM. Item made! Or… not. Once you discover the recipe/formula/whatever I decide to call them, you can easily create it over again. Fun stuff. A thing that I’m trying to add right now is creating bonus items!  Once you put in a recipe, you have the option of adding bonus items to create a brand new item. These items will add in new features to the base item. Say you have a Lohal Vial which on it’s own heals 500 or 50% of HP, that is the base item, but you can add in up to 2 additional items. You can get a Potent Lohal Vial of Fire. An item like that might heal more as well as give a boost in fire resistance. That is not something that you can find anywhere in the game because you INVENTED it! That is actually functioning perfectly fine, but the aesthetics are killing me. The item list is not displaying properly and item names are appearing in the wrong spot among other errors.

With this news, I wanted to introduce a character who will be your go to gal for this stuff:

(http://demonsrevenge.com/wp-content/uploads/2014/06/mioni-2.png)

Mioni is the most knowledgeable alchemist from Annox Desert. Her father is one of the most decorated solders in the Annox military, which gave her the opportunity to learn from some of the most skilled alchemists in the city. Mioni is considered sort of an oddball, she almost never leaves her home and strange things seem to happen there quite frequently. She always experiments with new recipes and she is never shy of testing something new on the first test subject she finds. Mioni will become very important in the game as she will be your central hub for discovering and creating new items and enhancements.

Alchemy plays a rather large role in Demon’s Revenge. It is the basis of the crafting system and a very important commodity in Hasphal. On Hasphal, it has always been considered an essential part of human culture. Studied and manufactured by those with the means and proper equipment to produce it, alchemy is perhaps the greatest form of medicine in all of Hasphal. Although healing is considered the most useful form of alchemy, it is also useful in combat mostly against demons. It can also be used to enhance a weapon’s effectiveness as well as powerful concoctions used to cripple enemies.

Another thing I’ve been working on is a total revamp of the enhancement system. As it is now, I don’t like it much, not much can be customized. Just some stat boosts. I want to add enhancements that give you status effects, can be cursed and sealed, give you skills for as long as it is slotted, increase exp rate, etc. I may also do a visual overhaul, but nothing too different from what it is now.

Lastly, we’ve been having some computer trouble… Actually it’s just me, but I’m the one who puts everything together, so my computer going down is a big problem. Fortunately it was fixed. It’s on its last limb, but it is working and we can be grateful for that!

Thanks for reading! We’ll see you in the next update.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on July 19, 2014, 12:14:17 AM
First I want to say thank you all for your continued support. We would not be where we are now if it wasn't for Kickstarter really giving us a reason to take things to the next level. It has given us the ability to really push to make our game a reality. We have went through so much since we even discovered this site. Even though our funding did not go through this time the impact it has had on our game is very notable.
 
Since the end of the campaign we have been going over how far we have come since the very beginning of development. As you can see we have improved so much over that time. We have matured in our vision, writing and design and we plan to continue to do so in our career.

(https://s3.amazonaws.com/ksr/assets/002/302/427/d3d849808c304e7a2883546f03540fe3_large.jpg?1405710581)
Early concept
(https://s3.amazonaws.com/ksr/assets/002/302/438/16d4a0247d85d4d4b7f4f385d750cfa1_large.png?1405710727)
1st Kickstarter 2012
(https://s3.amazonaws.com/ksr/assets/002/302/455/f7a4dea86a171ddf41984b3e61d6976c_large.png?1405710968)
Now
 
That being said we do understand why our funding has not been as successful as we would have hoped. So we are going to give it one last shot before we look for other ways to get what we need. Right now we have taken Dave's advice and I have registered to a bunch of forums that would be our target audience. I have also discovered a site called epocu.com it would be great if  you could support us when I get our page up. It allows us to build a fan base for our project and we are going to use it to garner support before we launch our next campaign. It is not a funding platform but rather a place to generate social support for games.
 
Although we do not have the funds we need we are still continuing to develop. Yin has continued to code and add improvements to the game. Even though she has started a new job on top of taking care of our 3 kids it has made her time much more limited. She still continues to do everything she can to get this done on our target release date.
 
(https://s3.amazonaws.com/ksr/assets/002/302/749/95b23c95024616be4d9280328259a595_large.png?1405714119)
Shop. One of many things yin has been working on.
One notable decision we have made in regards to going through with crowd funding. We have decided to break the game down into releasable parts. So instead of going for $30,000 we may end up going for a minimal goal of $12,000. We believe we could still make a full experience and people could play the game much faster that way.  I will talk much more about  this in our next update.
 
If you guys would like to give us a vote on Steam it would help so much in the long run.
Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=249961324)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on July 31, 2014, 03:17:54 PM
We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey (http://demonsrevenge.com/demons-revenge-feedback-survey/)

Demo (http://demonsrevenge.com/stuff/CTDR%20Setup.exe)

 Change Log: 1.04 -
(click to show/hide)

We have moved forward with everything we are working on what will be the final leg of the demo because if it is any longer most people will probably not play it to its completion. So you will have the option to either play as Sen or Jagen for two smaller campaigns. We plan to give more info on that later on today in our first video log whenever my daughter goes to sleep lol.

Right now am I currently working on one of the more elaborate cut scenes. It involves one of the main antagonist and happens shortly at the end of Jagens demo campaign when we next release it. Here is an example.
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/testsinara_0_zps70540919.gif)

We are also working on doing some of the code for the battle system. Yin is implementing the timed hits and seeing how we could bring that to a more completed state. Yin has done a bunch of the code work for many things since the end of our last campaign. She has completed the crafting system which involves creating new and unique items so some combination of items could have different effects. We will go over more of this in our vlog.
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/crafting_zps44da11ab.png)


Yin has also completed the shop. She took inspiration from the Tales of Vesperia series in which you can select all the items you would like to buy and check out all at once.
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/menu_zps6fb84866.png)


In our effort to gain more support we have launched an epocu (http://epocu.com/campaigns/celestial-tear-demons-revenge-2/) campaign. With this we are looking for at least 50 supporters to boost our confidence and to let us know where we stand as far as having an audience. So if you like it please let us know by supporting us on this platform. Right now we currently have 18 supporters and I am pretty excited about that!

We also plan on relaunching our crowd funding campaign for the final time at the end of August or the beginning of September. In honor of such an occasion we are going to start a design contest for a boss enemy in the game. We will have details on that soon.

We know you guys like and support our project so if there is anything new you could suggest for us in our next campaign please let us know. We think the most important thing to do is to get as many people as possible to pledge on the 1st day and get us noticed by the kickstarter staff. We have found many mistakes with our times on this platform and we are working on some better solutions. We are spending more time getting the word out more than ever. We want this more than anything and we are always open to advice and criticism.

Thank for reading this update and we shall have our vlog up soon.

Sincerly,

-Tyrell & Whitney White
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 05, 2014, 04:35:53 AM
Taking in some feedback one and trying new faceports.
Took your feedback and now we have new ports what do you think?

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Jagen_1_zpsac549f58.gif)

(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Sinara_1_zps5ccf6f6a.gif)

One of the things we are trying to do to make the game unique is getting a really strong hold on the comic book theme. So we are going to try to go all out with it. Incorporating new text boxes and some old school onomatopoeia. Let us know how we are doing. With your feedback can help shape the game.

Those who have played it took the survey (http://demonsrevenge.com/demons-revenge-feedback-survey/) and it is giving us a real good idea on what we need to do.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 11, 2014, 01:50:44 AM
Boss Enemy Design Contest!
(http://fc06.deviantart.net/fs70/i/2014/064/1/3/demons_revenge_by_goweliang-d793uio.jpg) 
In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to yin@whiteguardianstudios.com with the subject line: Boss Enemy Design Contest!

Join our facebook page: https://www.facebook.com/DemonsRevenge (https://www.facebook.com/DemonsRevenge)
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?
 
(http://i105.photobucket.com/albums/m219/trexrell/Erupt%20the%20Inferno/concepts_zps0b58b4bc.png)(http://fc01.deviantart.net/fs70/i/2013/261/9/3/zone_by_goweliang-d6mvklg.jpg)

The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook (https://www.facebook.com/DemonsRevenge), twitter (https://twitter.com/_DemonsRevenge_), or our website, DemonsRevenge.com (http://DemonsRevenge.com).
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 14, 2014, 02:51:45 PM
Recently we have gotten some question about the battle system and I wanted to clarify some things. I want to let people know what the final product will produce apposed to what it is now in the demo.

The Battle System:

As it stands right now it has every bit of the functionality of any other battle system. Our goal for it is to not be a button mashing fest. We personally realize that it is that way but it is indeed far from complete. A lot of the functions are currently in the game but not yet fully implemented.

Environmental Interaction:

This function is currently in this build. With this you can use a special skill to affect the battlefield. If there is an object on the battlefield, your party members would use their abilities to interact with it.  These things would incorporate their strength, stealth or whatever that particular character could do. These things would range from hiding behind objects, knocking down or picking up objects or blowing them up. Yin even came up with a cool idea in an area where there would be chemicals or alchemy in which you knock the opponent into it and they could have a chance to transform into a werewolf or something like that.

Positioning:

This is actually something quite new that we noticed about the current system you will be able to have your character move to a particular position on the map to either avoid certain things, or to gather them for buffs or healing. The strategy would lie within who you were facing and what would be the best thing to do. Especially when it came to AOE spells and attacks. This is something quite new and we are still going over the details. It gives more depth to the environmental aspect and makes it a bit more strategic.

Switching Party Members:

There is currently the ability to switch out party members mid battle. When there is a situation where a character is low on health or their abilities are a not too effective in a particular situation you can switch them out.

Combo System

We love turn based combat. We think it is fun and engaging in its own unique way. We are also a big fan of a good challenge combined with plenty of action. So we are working on a way to get timed hits that form into combos similar Legend of Dragoon. Each character will play very differently depending on their speed and type of abilities they may have. We are also talking about taking some cues from Tales of Vesperia in which a magic user can tap a button to cast faster or do a more advanced spell. We want the players to feel engaged with this system and feel like the battles are just as important and fun as the story and adventure.

Cooperative Attacks

Characters that hold a connection to each other will be able to do a unity attack similar to Suikoden 2. They will be unlocked similar to Wild Arms 4 (Through scenes and building connection to other party members).

Summoning(Jehts)

This is an ability that only Jehts/Demons can do, which will function like a limit break (Bar fills up and opens new abilities). It will protect you similar to the GF in Final Fantasy 8, but you will control and summon it.

Rage(Humans)

Rage is an ability like summoning, used like a limit break. It allows the human to do an ultimate attack similar to final Fantasy 7.
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on August 14, 2014, 03:54:27 PM
Trexxxxxxxxxx!! Lol.  ^^(PM)^ bruh. Pretty much answered any questions I would have had plus great job in modeling some ideas from good games you named. Extra goodness with those working just right the way needed.  :thumbsup:

Dang it I wish could make this an android app version whn finished. Lando would be able to rock this hardbody anywhere I go on the go. Keep it up Trex.  ^:)^
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 14, 2014, 10:29:49 PM
Trexxxxxxxxxx!! Lol.  ^^(PM)^ bruh. Pretty much answered any questions I would have had plus great job in modeling some ideas from good games you named. Extra goodness with those working just right the way needed.  :thumbsup:

Dang it I wish could make this an android app version whn finished. Lando would be able to rock this hardbody anywhere I go on the go. Keep it up Trex.  ^:)^

Thanks Lando. We probably can do the android thing but we are concentrating on the pc version 1st.
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on August 15, 2014, 01:20:12 PM
Fine with me bro , I got pc on deck when ready. ::salute::
Those artworks transitioned to sprite versions are very interesting too. How is that contest going by the way?
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 15, 2014, 02:45:13 PM
Fine with me bro , I got pc on deck when ready. ::salute::
Those artworks transitioned to sprite versions are very interesting too. How is that contest going by the way?

Its going quite well actually. I think we may show off some of those entries soon.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 21, 2014, 03:46:48 AM
Hey guys! We have lots of news and big things happening for CT:DR that have all come at the right time.

First let me start by saying that your support has really given us the confidence to go on and try our best to complete this game. It is a passion of ours to make this game as well as others and see it to completion. This is something we started way before Mugen and we finally have the skills and know how to get it done.

I will like to show you guys some of the cool contest submissions we have had over the course of the event. There are some pretty creative entries as well as some unique and interesting stories. The contest ends soon so get your submissions in by the 28th.

Contest Submission

(click to show/hide)

We have also had a very good game commentator by the name of Flick do a nice video on our game check it out.


We have also had some rather interesting streams one that I was very excited about.I watch this stream every Sunday when I'm not working and I am a big fan.
(https://yt3.ggpht.com/-O1TFq2UZZ0o/AAAAAAAAAAI/AAAAAAAAAAA/Hhx0yxQVcL8/s100-c-k-no/photo.jpg)
We had a really good interview and they played our game on the stream. I was extremely excited to be on their show and the video will be uploaded on their page on Monday.

Epocu

The Epocu campaign is going really well. We only have a few more days left but we only need 10 more supporters. Help us reach that goal guys and we will be more than ready for our next launch. Here is the link here we really need your support.

Epocu (http://epocu.com/campaigns/celestial-tear-demons-revenge-2/)

(http://static.wixstatic.com/media/fe59a6_aaead1827c184211a6cff8c6308e2479.png_srz_p_630_299_75_22_0.50_1.20_0.00_png_srz)

We have been receiving a lot of news coverage these past couple of days. Youtubers and streamers, not to mention the contest. We have decided this is as good of a time as any to do our third and final Kickstarter campaign for CT:DR on September 2nd. Guys we really need your support. I'm working on a new trailer and we are sending out more emails, talking to more lets players, and getting everyone excited for this. We are doing a lot of work but we can not do this without our supporters, our friends, and our fans. For more info check out our blog post.
Demon's Revenge Blog (http://uniqueviper718.wix.com/demonsrevenge#!Kickstarter-Third-Strike/c24kl/55EE5550-24BB-47E7-B952-5DCBCBB2CC2A)

We really need you guys feedback on our current campaign please review the preview and let us know what you think. The new trailer will be uploaded before we launch.Kickstarter Preview (https://www.kickstarter.com/projects/whiteguardianstudios/1955626791?token=502335c6)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 28, 2014, 03:45:09 PM
We had yet another review these guys took the good and the bad and let us know how we are doing.
Let's Review: Celestial Tear: Demon's Revenge (NEW GAME COMING SOON/ALPHA FOOTAGE) (http://www.youtube.com/watch?v=uq2xJ5R79W0#ws)

All entries for the contest are in. We have had some really good participation and it will be a lot of fun seeing these creations in game. I would love to have everyone who participated be a winner but we are going to do it in a community vote on the official website. Look out for the link as we will be posting that soon.

In just 5 days our Kickstarter campaign goes live! We are really getting close and we really are hoping for a huge showing from our community. This not only helps us bring people the game sooner, but provides it with much more quality and scale. It becomes a bridge for future games from us and allows people to be a part of development. If you have not yet subscribed to our newsletter and want to keep informed here is the link just click on the kickstarter banner. http://demonsrevenge.com/ (http://demonsrevenge.com/)

We finally have the interview that we did with Average Giants. I stumbled over my words because I was so excited! I do not think I even gave the reviewers enough time to ask questions.

Average Giants Episode 23 Pt 1 Celestial Tear: Demon's Revenge (http://www.youtube.com/watch?v=R9hVtXB2no8#ws)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 29, 2014, 01:22:06 AM
Voting is up for anyone who wants to participate.
Contest Voting (http://demonsrevenge.com/contests/)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 01, 2014, 09:10:11 PM
(http://i105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Thecrewindiedb_zps2ab0ab8c.png)

We are less than 24 hours until our campaign day! We need all the support we can get. Even if all you can give is a dollar anything helps on the 1st day as we need to build popularity. If you guys think our game is cool please join us.

Visit our website for more info. http://demonsrevenge.com/ (http://demonsrevenge.com/)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 02, 2014, 11:05:19 PM
We just launched! https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge) 22 backers!
Title: Re: A new original 2d rpg.
Post by: esn23 on September 03, 2014, 07:43:43 AM
great video guys.  I loved it.  I truly hope you get more than you asked for and you can finally realize your dream :P  Just don't forget the little guys when you become big :P
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 03, 2014, 11:04:35 PM
great video guys.  I loved it.  I truly hope you get more than you asked for and you can finally realize your dream :P  Just don't forget the little guys when you become big :P

You know we friends ESN. You never forget friends. Or games that you are suppose to make with friends.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 11, 2014, 12:46:48 AM
Ok guys Its been far too long since I made a forum post. Here is a brief summary of all the things we have been going over in updates.

Update #3 I did a V log talking about the campaign.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/977034 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/977034)


Update #4 Boss enemy contest winner was announced
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/977507 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/977507)
Congratulations to Fred Green & his wife who collaborated to create Adelyte.
(https://s3.amazonaws.com/ksr/assets/002/546/126/03271863d727c6fbbc607289e66a486f_large.jpg?1410040053)

Update #5 Motion comic cutscene
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/978579 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/978579)


Update #6 Thanks to our artist
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/979854 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/979854)
(https://s3.amazonaws.com/ksr/assets/002/557/428/57cc33558da39450cd216c7360800af7_large.png?1410258384)

Update #7 Stretch goals
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/981756 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/981756)
(https://s3.amazonaws.com/ksr/assets/002/565/939/8332f136c2a78f73ec33c7038af137f0_large.png?1410392467)


Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on September 11, 2014, 04:04:00 PM
Nice job, Trex
Title: Re: A new original 2d rpg.
Post by: Tha Lando ( Le CROM ) on September 11, 2014, 07:20:02 PM
 :w00t: :w00t: proud of you booooyeeeeee! Yall doing great work and keep it up!
Off topic...
I will await my rematch in the future...I have not forgotten!!  \-/o lol
Title: Re: A new original 2d rpg.
Post by: trexrell44 on September 19, 2014, 03:54:52 AM
We have a bunch more updates since I was last around.

Update #8 We show some bigger boss enemies among a lot of other things.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/984271 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/984271)
(https://s3.amazonaws.com/ksr/assets/002/577/406/6b52cf1d236638c92a286b0e38b2aa8e_large.gif?1410582490)

Update #9 We talk about the tragedy that befalls the main character and her brother.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/985160 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/985160)
(https://s3.amazonaws.com/ksr/assets/002/581/120/c25457a80624793e75678724bcbaae00_large.jpg?1410678196)

Update #10 We talk more about the character Zone and what his story is.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/985855 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/985855)
(https://s3.amazonaws.com/ksr/assets/002/585/009/a8599bfedad32ec367d9ee1bf1bccf63_large.png?1410758021)

Update #11 We had a streamed interview with Indiegame Magazine
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/986950 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/986950)
(https://s3.amazonaws.com/ksr/assets/002/589/902/6802e703a652766880b7e301847f15a0_large.jpg?1410829476)

Update #12 Updated demo with community suggestions
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/987155 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/987155)
(https://s3.amazonaws.com/ksr/assets/002/591/082/a10cb0e25910142cb3005af3fb1f576a_large.png?1410846581)

Update #13 I thanked all the backers and we had another youtuber play our game.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/987172 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/987172)


Update #14 We get our contest winner image and sprite done.
https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/990846 (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge/posts/990846)
Title: Re: A new original 2d rpg.
Post by: O Ilusionista on September 19, 2014, 01:42:11 PM
wow, that boss anim is sick!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 07, 2014, 04:49:29 PM
Thanks O!

https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge-a-comic-book-inspired-rpg (https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge-a-comic-book-inspired-rpg)

Hey guys we are 44% of the way funded and any help in spreading the word would be appreciated. If you would like to ask us some questions we just posted on reddit feel free to join in.

http://www.reddit.com/r/kickstarter/comments/2ild1l/husband_and_wife_team_launch_kickstarter_to_fund/ (http://www.reddit.com/r/kickstarter/comments/2ild1l/husband_and_wife_team_launch_kickstarter_to_fund/)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 15, 2014, 06:31:30 PM
We are almost 60% we have had a bunch of really good news coverage over the last week such as an interview with Punk and Lizard and pieces by CinemaBlend and Siliconera. Be apart of our kickstarter campaign. Make our dream a reality. Share & pledge on our page. http://kck.st/YYFdzX (http://kck.st/YYFdzX)
We have been featured in numerous articles around the web, check them out and please help spread the word.

(http://storage.siliconera.com/wordpress/wp-content/themes/siliconera/imgs/siliconera_logo.gif)
CT: Demon’s Revenge Combines 16-Bit RPG With Classic Capcom Arcade Games (http://www.siliconera.com/2014/10/13/ct-demons-revenge-combines-16-bit-rpg-classic-capcom-arcade-games/#IReMRWHHlREimZd0.99)

(https://s3.amazonaws.com/ksr/assets/002/727/209/e12b4b831fac37b4dc8ebf77329e6ad4_large.png?1413103983)
Celestial Tear: Demon's Revenge Takes A Different Approach To RPGs (http://www.cinemablend.com/games/Celestial-Tear-Demon-Revenge-Takes-Different-Approach-RPGs-67798.html)

(https://s3.amazonaws.com/ksr/assets/002/727/211/e2789008d40dea197f0120bd7b300e42_large.png?1413104259)
KICKSTARTER: CELESTIAL TEAR: DEMON’S REVENGE COMBINES COMIC STYLE ARTWORK WITH FINAL FANTASY ROLE PLAYING (http://retrogamingmagazine.com/2014/10/11/kickstarter-celestial-tear-demons-revenge-combines-comic-style-artwork-final-fantasy-role-playing/)

(https://s3.amazonaws.com/ksr/assets/002/727/221/d882d0f10d3690e831027b35312340f5_large.png?1413104640)
Celestial Tear: Demon’s Revenge – A comic book inspired RPG gets a PS4 stretch goal (http://punkandlizard.com/celestial-tear-demons-revenge-a-comic-book-inspired-rpg-gets-a-ps4-stretch-goal/)

And many more!
(https://s3.amazonaws.com/ksr/assets/002/669/890/fec45da7478c02e493e2a9b462e1892e_large.png?1412136096) (http://demonsrevenge.com/articles-media/)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 20, 2014, 06:28:53 PM

Streaming tonight at 7pm est. Come join us as we play CT:Demon's Revenge and a possibility of other influential rpgs.

http://www.twitch.tv/yinyamina (http://www.twitch.tv/yinyamina)
demonsrevenge.com
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 21, 2014, 07:36:57 PM
Streaming again tonight at 8pm est. Come join us as we play CT:Demon's Revenge and some other game that influenced it.
http://www.twitch.tv/yinyamina (http://www.twitch.tv/yinyamina)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 23, 2014, 08:35:12 AM
CT: DR Stream (Our own stream) (http://www.youtube.com/watch?v=FIA_lUGU5u4#)

$3,000 down $1,500 to go until we reach our goal! With just over a week to go! We can make it! We just need some more support,pledge, share our project and help us finish our 1st project by 2015.

http://kck.st/YYFdzX (http://kck.st/YYFdzX)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on October 29, 2014, 08:36:16 PM
We 80% funded with only 4 days left! We need less than $900 to be completely funded. We are so close we just need a little more support. Help us make our goal by sharing it on all your social media and pledging. Thank you to everyone for all their support. We are finally going to make it!

https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge-a-comic-book-inspired-rpg (http://Kickstarter Link)

(https://s3.amazonaws.com/ksr/assets/002/691/673/91c5b53df096ea76dc902a853fe358d1_large.png?1412485992)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 02, 2014, 05:39:47 PM
(https://s3.amazonaws.com/ksr/projects/1370203/photo-main.jpg?1414958295)

We made it! We are completely funded with 5 hours left. If you missed it, we are still leaving room for anyone to donate through paypal after the campaign is done.To everyone that helped us thank you so much we really appreciate it!

 http://kck.st/YYFdzX (http://kck.st/YYFdzX)
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on November 02, 2014, 06:06:00 PM
Congratulations, Trex!  :thumbsup:
Title: Re: A new original 2d rpg.
Post by: trexrell44 on February 16, 2015, 01:09:29 AM
Hey,

We have had a lot of progress since our funding. We have moved along since than and I have had a lot less time to actually post them anywhere so I am going to try to take a day and do that. That being said here is our latest update and you can check our blog to keep up to date and see our other progress since. Demonsrevenge.com (http://Demonsrevenge.com)



Hey guys! This update is a bit late, but there were somethings I really wanted to show. I have been playing around with Spriter Pro and I was able to make a pretty fluid animation for Jynx's stance. For a spriter, this program is very exciting for me and there are many things that you can do with it.

(https://s3.amazonaws.com/ksr/assets/003/290/667/6f1c6925a0a8c7de4953f3d217496a5b_large.gif?1424057935)

Debbie, another sprite artist I have working with me, did a great job on animating the arm as well as other key frames to animations that we have been working on together. She is really good in different forms of animation and her work challenges me to make my work much better.

Here is another animation of a minor enemy we worked on together.

(https://s3.amazonaws.com/ksr/assets/003/290/696/974b27b64207482631597dff4bcc61ce_large.gif?1424058331)

In a previous update we were talking about getting our custom battle effects, we have been working with Oray Studios and they have produced some really cool stuff. They are really great to work with and are very efficient with time and production as they had completed them in a short time period.

http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/16.Sens%20Attack%20Down_zpswh9rqtmz.mp4 (http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/16.Sens%20Attack%20Down_zpswh9rqtmz.mp4)

http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/17.Sens%20Attack%20Left%201_zpshpvhfsdr.mp4 (http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/17.Sens%20Attack%20Left%201_zpshpvhfsdr.mp4)

http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/20.barrier%20Breaking%201_zps8l41f41z.mp4 (http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Battle%20animations/20.barrier%20Breaking%201_zps8l41f41z.mp4)

We have an update on the battlesystem and we are excited to really get some more work completed on it. We have a small preview of the battle system and as you can see we went in a slightly different direction on the way you do combos. One of our backers Steven introduced us to Xenogears and we loved the way those combos were performed so we did our own variation on it. Thanks Steven! :) We hope that you all will have fun with it as we plan to make it as fun as possible to go into battles. This is a very raw preview of it, as it does not have the effects that we showed earlier in this update as well as the proper hitsparks, timing, etc.

(https://s3.amazonaws.com/ksr/assets/003/290/903/1d290849ba9c23eb869def17cf3ca2ff_large.gif?1424062080)

We are working to get a new demo/beta up in March and we are finalizing our end point for our project (at least for the 1st chapter). In March, we want to give everyone another chunk of gameplay like we had done in our previous demo. There will be a completely different portion of the game and you will definitely see the differences that we were able to produce with the funding. We are really eager and excited to get your feedback on what we have so far and we are working hard to make an engaging and interesting experience. One thing that we regretfully may not show is the card game, although it is being worked on we have a slight delay in it. It has made Yin pretty upset, but as you all know we have a pretty hard time letting things like that bring us down for long and we will take the positive and move on with that.

Thanks for checking out our updates everyone. We are doing pretty well and we really hope that you like what we will show you guys sometime in March.

-Tyrell and Whitney White
Title: Re: A new original 2d rpg.
Post by: verz36 on February 16, 2015, 07:27:51 AM
wow man, lots of cool stuff.. congratz...
Title: Re: A new original 2d rpg.
Post by: Enso on February 16, 2015, 06:31:41 PM
Very excellent work you guys!
Title: Re: A new original 2d rpg.
Post by: trexrell44 on February 18, 2015, 02:20:27 AM
Thanks guys we are down to a few months before we have a full release. It is pretty exciting but we have a lot of work to do, the funding boasted our production and we are coming up with a really good product.
Title: Re: A new original 2d rpg.
Post by: trexrell44 on February 28, 2015, 01:19:05 AM
Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little incite of what the demo will contain and how things have changed since our campaign up until now.

Demo News
The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work
We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of Jagen , Cecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work
We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky's detailed work.

(https://s3.amazonaws.com/ksr/assets/003/355/869/557358e7198a93c9f79f0d7e2953a2e3_large.png?1425091361)

Using this design I have been implementing it into Jagen's combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.

(https://s3.amazonaws.com/ksr/assets/003/355/909/3d38eb647cedcb72ec58d9af08edaf70_large.gif?1425092047)

I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen's in game map sprite.

(https://s3.amazonaws.com/ksr/assets/003/356/104/52986bb3fae6445ba5fccdf001a2b078_large.gif?1425096587)

We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.

(https://s3.amazonaws.com/ksr/assets/003/356/135/d5911eeffc30b2d672f4f2d4692824b9_large.png?1425097077)

Music
I firmly believe that we should have one of the best soundtracks for an indie game this year. Mark continues to impress with his remakes of our older tracks. Jagen's new battle theme may be one of the the best tracks he's made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys' opinions on it.

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter.We shall find out what we could do with that by the end of March.

-Tyrell and Whitney White
Title: Re: A new original 2d rpg.
Post by: HyperVoiceActing on February 28, 2015, 08:20:07 AM
That's some great news Trex. You guys are clearly putting a lot of effort and passion tothis project.
Title: Re: A new original 2d rpg.
Post by: esn23 on February 28, 2015, 03:54:24 PM
Much improved I love how you guys are constantly improving the quality of this game instead of settling for things.  Great Job :P  :o :o :o :o
Title: Re: A new original 2d rpg.
Post by: trexrell44 on March 16, 2015, 05:25:54 PM
We are coming very close to releasing the demo, we have worked very hard pushing each other and arguing with each other to make sure everything fits our combined vision. We feel that we have something that everyone will really have fun with. This month has been very exciting and we are eager to get feedback on everything that we have. Be prepared to lend us your unbiased opinion and let us know how you feel about everything when it comes out.

(http://media.indiedb.com/images/articles/1/182/181175/auto/6802e703a652766880b7e301847f15a0_original.jpgv1426376492w700hfitmaxautoformatq92sd563665564ef153f95a1b96ba4ae00f4)

We are first going to be streaming the demo on hitbox with the Average Giants on Monday the 23rd at 9PM EST. Come see us get some direct criticism and see what Indie Game Magazine has to say about our game. If you guys can come and lend us the support, we would really appreciate it. It is always a fun stream and both Nicks are really cool people and usually very nice.


Battle Background animation (http://vid105.photobucket.com/albums/m219/trexrell/DemonsRevenge/Preview_zpslqhckovr.mp4)

One of the cool things that we are bringing to the table and that gives the battle backgrounds a bit more depth is adding some really solid animation. We have managed to get our animator, Chris Lewin, back on the job and he has produced some really solid results check it out!

(http://media.indiedb.com/images/articles/1/182/181175/auto/fd78b8674d06e32e2575197c13cda960_original.jpgv1426376842w700hfitmaxautoformatq92sfd103a070899568f6b81e58bbb861ab5)

Ricky is at it again and he has done some really cool art work. He's interpreting our vision from my less than stellar story boards. He started working on the intros of the three main characters and so far, just looking at the first frame it is going to be epic!

How I feel about our project right now

We have learned a few things through these past few months about our game and what we really want to provide the players with. I think one of the most important things that we wanted to do as a developer is come up with something that is fun, engaging, and interesting. Then I believe somewhere beyond those lines we feel that we have a bit of a mature audience and we wanted to do something that would have meaning and a bit of social commentary without taking itself too seriously. At this point the game has sort of taken on its own identity and it is sort of developing into something that we would have never seen coming, it has matured into its own individual thing and like a parent to it's children we are very proud of it. Our game is dark and a bit grim at times and we feel like we really can not help it. We think our game is perfect the way we are writing it and we really hope you all feel like it is too. I hope that our central message is interpreted properly and everyone is able to find enjoyment with something we put all our heart into.


To give just a little more insight into how we operate and what we are thinking when we are working on the game, we never had a sense that we want people to think of this game as something from their past like nostalgia, nor did we want to recreate the wheel. We have played and have been big fans of RPGs and games in general. Our first priority has been to balance every part of the game and I feel when one part of the game starts to look, sound, or even feel a bit better than the other, there is a tiny voice in the back of my mind that is letting me know that the other things just have to measure up. I think to myself how could this part be just as good and that is the tough part about making this game with all the great artists, musicians and minds working on this project. We want so badly for everything to come together.

Thanks,

-Tyrell and Whitney White
Title: Re: A new original 2d rpg.
Post by: trexrell44 on April 05, 2015, 07:49:08 PM
Hey everyone, we have been pretty quiet over the last couple of weeks mostly because we are working towards a predetermined goal. We have been hammering at our demo for the last couple of weeks due to a stream that made us work twice as hard on our game due to some of the missteps that we saw within in it. The good thing is that we have a pretty good demo and we are going to distribute it to our backer beta testers soon.

Presentation

(https://ksr-ugc.imgix.net/assets/003/562/509/ee894dddaaee538a46afafc3714168cd_original.jpg?v=1428255571&w=700&h=&fit=max&auto=format&q=92&s=bb7f0b037af3359ebcf1db659fa66fdb)

We have had some pretty solid work done by Ricky over that time. He has been working on some of the character intros as well as the world map and hopefully we'll see the complete versions soon. He has already done an excellent job as always

(https://ksr-ugc.imgix.net/assets/003/562/507/b9c7367841c064b616acf2853facc246_original.jpg?v=1428255505&w=700&h=&fit=max&auto=format&q=92&s=211d099e25225340039d416a7765ddaf)

Battle System Status

We have just a few more things to implement and test with our battle system, although it is almost ready to distribute and test for our backers we still have much more that we need to do as far as visuals and bug fixes.

(https://ksr-ugc.imgix.net/assets/003/562/532/99cb1bf80d257b8fd82c5caace4cb26d_original.gif?v=1428256168&w=700&h=&fit=max&auto=format&q=92&s=8b2b41ec728aae30e4940e36f3c40e8d)
Frost Bite

We are pretty excited about the combos and the combo finishers. They add some real variety and excitement in the battle system, enough to hold your attention. As you go further into the game you will be able to unlock, upgrade and perform more combos to help keep you engaged and having fun throughout your gameplay.

Interactive objects are something that is in the game but we have yet to implement it. This is something else that will add a little more depth and variety in our system. As we have been playing our current build we realize that this could be used to make boss battles a little more strategic and add some variety in the ways you can defeat your enemies.


- Thanks again, Tyrell and Whitney White
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 09, 2015, 12:20:24 AM
Official 1st trailer. Featuring the voice of professional voice actor and voice of honest trailers, Jon Baily. Coming to Steam August 20th

! No longer available (http://www.youtube.com/watch?v=WOseFz6Eotw#)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on August 14, 2015, 07:34:05 PM
Here is our updated trailer releasing August 20th on steam. Also we will be attending Pax Prime in August as part of the Indiemegabooth.


! No longer available (http://www.youtube.com/watch?v=3Lq6lRIYtvQ#)


Steam

http://store.steampowered.com/app/385190/ (http://store.steampowered.com/app/385190/)


Pax Prime

http://indiemegabooth.com/project/celestial-tear-demons-revenge/ (http://indiemegabooth.com/project/celestial-tear-demons-revenge/)
Title: Re: A new original 2d rpg.
Post by: trexrell44 on November 19, 2015, 05:38:21 PM
Hey everyone. I just released my first game. It is available on Steam RIGHT NOW!! Let us know what you think, leave a steam review. $5.99 on Steam.

http://store.steampowered.com/app/385190/ (http://store.steampowered.com/app/385190/)

(http://cdn.akamai.steamstatic.com/steam/apps/385190/header.jpg?t=1447958341)

Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: O Ilusionista on November 20, 2015, 10:21:15 AM
Oh, sounds good! I will take a look, for sure.
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: Enso on November 20, 2015, 12:01:07 PM
Congratulations, guys! I don't know where to start after I downloaded Steam. I want to download the game.
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: Tha Lando ( Le CROM ) on November 20, 2015, 05:32:03 PM
 :w00t: Congrats yall!!! Imma have to check that out! Played the demo and liked it very much so def gonna try out the good game!
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: trexrell44 on November 21, 2015, 10:23:57 AM
Thanks guys! :)
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: DEMONKAI on November 21, 2015, 03:56:09 PM
Congrats! Looks great man. you and your team have come a very long way :)
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: HyperVoiceActing on November 21, 2015, 09:34:21 PM
I already gave you some feedback earlier, but just to recap I'm loving how this game is turning out. Thanks again for letting me provide voicework for it.

I'm currently working my hardest to advertise for this game.
Title: Re: Celestial Tear: Demon's Revenge live on Steam
Post by: trexrell44 on November 22, 2015, 09:36:05 PM
I already gave you some feedback earlier, but just to recap I'm loving how this game is turning out. Thanks again for letting me provide voicework for it.

I'm currently working my hardest to advertise for this game.

Thanks a lot Hyper your voice work is amazing!
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