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Author Topic: MvC Sheepman  (Read 2454 times)

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Offline Royal_Squat

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MvC Sheepman
« on: October 05, 2013, 11:00:07 AM »
Hey Everyone,

Here is Sheepman from Mega Man 10.

#################################[ GRAB MOVES ]####################################

F + HP (close): Warming shock
   Just to wake up :)

#################################[ SUPER MOVES ]####################################

QCF + P: Thunder Beam
   Release a...thunder beam :)

QCF + P (only on air): Thunder spark
   Release the classical 3-way projectile

QCF + K (only on air): Zap!
   Executes a Diving Eletric Kick

QCF + K: Calling my friends!
   Calls one of the following dudes:

   WK - Dynamoman!
   MK - Cloudman
   HK - Magneticman

DP+K : Iron Knee
   Anti-air move


#################################[ Hyper MOVES ]####################################

QCF + PP: ENERGIZED!
   Unleash a big eletric spark

QCF + PP (air): Spark Rain
   Unleash many thunder sparks, on 3 way motion

QCF + KK (can be done on air): CHARGED IRON KNEE
   Does an upward eletric knee strike, which does many hits

QCB + KK: SHORT CIRCUIT
   Releases 5 eletric sparks, to both directions, that runs on the ground.

QCB + PP: ELECTRIFIED!
   A custom combo attack. Makes him moves foward with a high combo ability.

D,D+KK (3000 power): Final Discharge
   See for yourself :)

DOWNLOAD
http://www.mediafire.com/download/q3d6cnztccc7j5y/~DWN-077~Sheepman.rar
(It's a Sprite Swap of O Ilusionista Elecman.)



Offline O Ilusionista

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Re: MvC Sheepman
« Reply #1 on: October 05, 2013, 11:41:07 AM »
the link isn't working for me.

Offline I-Skorp-I

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Re: MvC Sheepman
« Reply #2 on: October 05, 2013, 01:50:48 PM »
the link isn't working for me.

It works now he fixed the link  8)
Sting Of The Scorpion

Offline Rage

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Re: MvC Sheepman
« Reply #3 on: October 05, 2013, 02:07:17 PM »
i wake up to these releases. A strange day it will be indeed.

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Offline Ganbare-Lucifer

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Re: MvC Sheepman
« Reply #4 on: October 05, 2013, 04:51:38 PM »
YAYYAYAYAYAYAYAYAYAYY

YAAAAAAAAAAAAAAAAY

MY FAVOURITE ROBOT MASTER FROM MM10 IS DONE!!!

Hope someday i'll get a better Pharaoh Man  :thumbsup:

you lazy Excursion!
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Offline Rage

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Re: MvC Sheepman
« Reply #5 on: October 05, 2013, 04:59:22 PM »


from what i see all good. I dont care that its a pallet swap. I just say find some way to incorporate his cloud attack.



YAYYAYAYAYAYAYAYAYAYY

YAAAAAAAAAAAAAAAAY

MY FAVOURITE ROBOT MASTER FROM MM10 IS DONE!!!

Hope someday i'll get a better Pharaoh Man  :thumbsup:

you lazy Excursion!
jerk

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Offline Ganbare-Lucifer

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Re: MvC Sheepman
« Reply #6 on: October 05, 2013, 05:17:02 PM »
Jerk?! you're the jerk, excuse me...  *Iceman ThumbsDown!*

wait... so... it's just a spriteswap?

it's shame and it disappointed me...
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Offline O Ilusionista

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Re: MvC Sheepman
« Reply #7 on: October 05, 2013, 06:16:53 PM »
Yeah, he has the same moves and even the same voices...
If the sprites were better, I would turn him into a different char.

Offline Rage

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Re: MvC Sheepman
« Reply #8 on: October 05, 2013, 06:39:56 PM »
Yeah, he has the same moves and even the same voices...
If the sprites were better, I would turn him into a different char.
whats your issues with it? i may add a hand if LDW gives his/ her consent. 

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Offline Ganbare-Lucifer

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Re: MvC Sheepman
« Reply #9 on: October 05, 2013, 07:32:49 PM »
Yeah, he has the same moves and even the same voices...
If the sprites were better, I would turn him into a different char.



Like this? ;D
« Last Edit: October 05, 2013, 07:58:07 PM by Blizzard Buffalo »
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Offline O Ilusionista

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Re: MvC Sheepman
« Reply #10 on: October 05, 2013, 07:51:20 PM »
Now its better :)

whats your issues with it? i may add a hand if LDW gives his/ her consent. 

Bad animated

Offline Rage

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Re: MvC Sheepman
« Reply #11 on: October 05, 2013, 08:17:04 PM »
Now its better :)

Bad animated
oh....ill have to take another look as I had my attention split between him and duo. If thats the issues and he's a pallet swap then doesnt that mean elecman is bad too? I never studied your electman.  At glance it looked perfect and impressed me.

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Offline O Ilusionista

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Re: MvC Sheepman
« Reply #12 on: October 05, 2013, 08:35:19 PM »
Quote
If thats the issues and he's a pallet swap then doesnt that mean elecman is bad too? I never studied your electman.
Not really, Elecman have better animations. But indeed have some sprite flaws, like his arms. Take a look at Sheepman's fierce kick: it still have the effect of Elecman's one. This makes no sense.


Offline Rage

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Re: MvC Sheepman
« Reply #13 on: October 05, 2013, 09:12:09 PM »
Not really, Elecman have better animations. But indeed have some sprite flaws, like his arms. Take a look at Sheepman's fierce kick: it still have the effect of Elecman's one. This makes no sense.
are you talking about the is ball kick move? If so I liked it but didnt look ay the animation to see if its good.... let me open this character in ff. Ill do it now.

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Re: MvC Sheepman
« Reply #14 on: October 05, 2013, 10:17:42 PM »
needs work:

stance - more frames (MF)
Turning - mf
Crouching Turning - mf
Crouching - mf
Crouch stance - not animated
Jump start/Landing - is odd due to not having good crouching sprites
Jump - mf
Dash FWD - incomplete
Dash back - bad animation in ff but looks good in game. needs work by my standards.  work fine as is however.
Guards - Single sprites
winpose 1 - Boring, stiff, and more or less a single frame
winpose 2 - Bad animation
Taunt - ?!?! bad animation
Time over - incomplete
Standing light punch - MF, stiff
All of the strong punchs - is cheap but is that of mvc megs.....
Standing medium kick - ?!?! weird but i like it. need work to for the consistency
Standing strong kick - Incomplete and very odd
Crouching light punch -  mf
Crouching strong punch - mf
Crouching light kick - mf, but works as is due to mugens frame rate
Crouching strong kick - mf, odd attack, would look better as a sliding kick instead of a charge. fine as is...i guess
Jumping light punch - stiff, mf
Jumping medium punch - bad animation
Jumping light kick - mf
Jumping medium kick -stiff
Jumping strong kick - wors fine as is, choppy animation

I could go into more detail but that sums up the rest of the character as well. I still like the sprites allot and its just need some polishing for the consistency issues.

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Offline Royal_Squat

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Re: MvC Sheepman
« Reply #15 on: October 05, 2013, 11:02:26 PM »
whats your issues with it? i may add a hand if LDW gives his/ her consent. 

You always have my consent Rage.

If a Mod could please move this to the W.I.P. section I would greatly appreciate it.
« Last Edit: October 05, 2013, 11:40:55 PM by LynxDarkwood »

Offline O Ilusionista

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Re: MvC Sheepman
« Reply #16 on: October 06, 2013, 12:57:56 AM »
Quote
are you talking about the is ball kick move?
Bingo.

needs work:

stance - more frames (MF)
Turning - mf
Crouching Turning - mf
Crouching - mf
Crouch stance - not animated
Jump start/Landing - is odd due to not having good crouching sprites
Jump - mf
Dash FWD - incomplete
Dash back - bad animation in ff but looks good in game. needs work by my standards.  work fine as is however.
Guards - Single sprites
winpose 1 - Boring, stiff, and more or less a single frame
winpose 2 - Bad animation
Taunt - ?!?! bad animation
Time over - incomplete
Standing light punch - MF, stiff
All of the strong punchs - is cheap but is that of mvc megs.....
Standing medium kick - ?!?! weird but i like it. need work to for the consistency
Standing strong kick - Incomplete and very odd
Crouching light punch -  mf
Crouching strong punch - mf
Crouching light kick - mf, but works as is due to mugens frame rate
Crouching strong kick - mf, odd attack, would look better as a sliding kick instead of a charge. fine as is...i guess
Jumping light punch - stiff, mf
Jumping medium punch - bad animation
Jumping light kick - mf
Jumping medium kick -stiff
Jumping strong kick - wors fine as is, choppy animation

I could go into more detail but that sums up the rest of the character as well. I still like the sprites allot and its just need some polishing for the consistency issues.

see what I mean?

Lynx, don't get it personal, I have nothing against you. I just was expecting something more unique.
If Rage would touch the sprites, and you agree, I would like to turn him into a different char rather then an Elecman clone.

one question: which voices we would use for Sheepman?



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Re: MvC Sheepman
« Reply #17 on: October 06, 2013, 09:50:14 AM »
Bingo.
see what I mean?

Lynx, don't get it personal, I have nothing against you. I just was expecting something more unique.
If Rage would touch the sprites, and you agree, I would like to turn him into a different char rather then an Elecman clone.

one question: which voices we would use for Sheepman?





I won't mind at all. The Sprites where open source to begin with and the codeing was yours from elecman. As for Rage touching up the Sprites, that's some you have to ask Rage about.

Offline Ganbare-Lucifer

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Re: MvC Sheepman
« Reply #18 on: October 06, 2013, 02:03:40 PM »
i could try on voicing Sheep Man

give me a try ;)
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Offline Rage

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Re: MvC Sheepman
« Reply #19 on: October 06, 2013, 07:19:42 PM »
Bingo.
see what I mean?

Lynx, don't get it personal, I have nothing against you. I just was expecting something more unique.
If Rage would touch the sprites, and you agree, I would like to turn him into a different char rather then an Elecman clone.

one question: which voices we would use for Sheepman?

He would be a fun character the edit but our visions would have to be the same. How would you go about making him different?  Me i want to uses what is created already. I would treated his wool body like those old school cartoon fight clouds with him going into his body  with arms and legs come out any where. so with that said i would would still used 90% of the existing animation just finish the incomplete and polish others bring thing is to my ridiculous high standards...


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Re: MvC Sheepman
« Reply #20 on: October 07, 2013, 03:20:28 PM »
He would be a fun character the edit but our visions would have to be the same. How would you go about making him different?  Me i want to uses what is created already. I would treated his wool body like those old school cartoon fight clouds with him going into his body  with arms and legs come out any where. so with that said i would would still used 90% of the existing animation just finish the incomplete and polish others bring thing is to my ridiculous high standards...



I believe there is a  Full Sprite Sheet Hidden in the Sprites that where uploaded with Sheepman, that should be able to help you, Rage. If not let me know and I will PM them to you.

i could try on voicing Sheep Man

give me a try ;)

I don't have a problem with that if you want to send me some Wave file I see if I can come up with a little Script of things for Sheepman to say.

Offline Rage

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Re: MvC Sheepman
« Reply #21 on: November 09, 2013, 08:19:43 PM »
Playing around...


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Offline O Ilusionista

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Re: MvC Sheepman
« Reply #22 on: November 09, 2013, 10:33:00 PM »
Is he listening to some music? lol

Offline Rage

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Re: MvC Sheepman
« Reply #23 on: November 09, 2013, 10:37:50 PM »
Is he listening to some music? lol
:D Yeah thats the vibe i got to but i like it.

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