Infinity MUGEN Team

IMT Projects => Avengers vs. X-Men => Topic started by: Acey on March 21, 2013, 12:47:00 PM

Title: AvX Survey.
Post by: Acey on March 21, 2013, 12:47:00 PM
We're a few day into the release of AvX and I was hoping we could get some additional feedback regarding the game. We've set up a survey at the link below. When you get a moment please fill out the survey, it would be greatly appreciated.

Take the AvX survey by clicking here! (http://www.surveymonkey.com/s/TPQ2KNF)
Title: Re: AvX Survey.
Post by: HyperVoiceActing on March 21, 2013, 12:55:15 PM
I'm beginning my exam, Mr. Ace
Title: Re: AvX Survey.
Post by: SorcererSupreme on March 21, 2013, 01:19:25 PM
I've done it,and as i said in the survey (I guess,because i actually forgot to put it the first time i filled it,stupid me) i'd love to see Jean Grey in the game,i know she didn't had a major plot in the Event,but she actually appeared and i know some will of course disagree,but i'd like to see Jean in this game.
Title: Re: AvX Survey.
Post by: C.R.O.M.-Mugen-Ninja on March 21, 2013, 01:33:33 PM
For future release I placed ''Hawkeye, Black Phanter and Iron Fist''

Nice survey btw!  :w00t:
Title: Re: AvX Survey.
Post by: Toxin97 on March 21, 2013, 01:49:43 PM
I put Gambit and Iron Fist
Title: Re: AvX Survey.
Post by: warecus on March 21, 2013, 02:27:06 PM
a more polished arckady's archangel
Title: Re: AvX Survey.
Post by: DizzyTheConquer on March 21, 2013, 02:27:48 PM
I'm making a video explaining what I think should be needed & what I think would be good practice.
Title: Re: AvX Survey.
Post by: Dragon of Courage on March 21, 2013, 02:40:00 PM
Filled the survey.

And now I want to include Magik, Gambit, Iron Fist and Hawkeye.
Title: Re: AvX Survey.
Post by: dev. on March 21, 2013, 02:42:21 PM
For future release I placed ''Hawkeye, Black Phanter and Iron Fist''

Nice survey btw!  :w00t:
^^(PM)^
Title: Re: AvX Survey.
Post by: C.R.O.M. - 有且只有一個 on March 21, 2013, 02:46:56 PM
For future release I said this: Hawkeye, Ant-man, Magik, Moon Knight, Black Panther, Wasp,She- Hulk, Deathcry, Spider-woman, and Smasher.
Title: Re: AvX Survey.
Post by: boogerboy on March 21, 2013, 02:56:49 PM
Well, I took the survey and judging by the info I filled out, I'd say that I loved the game, it's just that I'm only looking forward to the character releases ready to download to my Mugen. I also stated that in the future update of AvX, I said that there would be no bugs or game crashes since I saw several players reporting a lot of problems with the game.

Great survey man!  :)
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 03:14:28 PM
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).
Title: Re: AvX Survey.
Post by: Uche_of_IMT on March 21, 2013, 03:21:39 PM
NO!
Title: Re: AvX Survey.
Post by: DeleFresh on March 21, 2013, 03:22:52 PM
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).

 :thumbsup: I think it would be a good idea to bump up the difficulty.  I know I've beaten my fair share of SNK bosses - and as tough as they are, it make the replay value go up exponentially if its harder to beat the characters.  KOF '96 is one of my favorite games because the developers made it so difficult to beat even the initial characters.  And if we do want an easier boss - can we just switch to level 3/4 difficulty?  If so, my vote is to bump up the difficulty.

Awesome game either way - the presentation is outstanding!!

 ^:)^



Title: Re: AvX Survey.
Post by: DizzyTheConquer on March 21, 2013, 03:51:07 PM
I'm making a video explaining what I think should be needed & what I think would be good practice.
Scratch this out. Due to too much interference & time constraint I decided to just leave it to the survey.
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 03:56:13 PM
@ Delefresh - yeah, if you're used to KoF bosses then these guys are a piece of cake.

@ Dizzy - it's the thought that counts.
Title: Re: AvX Survey.
Post by: moonmaster1 on March 21, 2013, 03:57:28 PM
I've enjoyed this game non stop.

I would love to see Cable and Captain Marvel take on a hidden character role.

(click to show/hide)
Title: Re: AvX Survey.
Post by: warecus on March 21, 2013, 04:00:28 PM
We're getting a good buch of surveys back. One thing that stood out is in the priliminary is that the bosses were too easy.

1) Did you know that you can set the game on a harder difficulty level and it actually works this time. Thanks Elecbyte for making variable AI an option in Mugen 1.0.

2) Knowing what you know now in #1, do you still want a more difficult boss on the default difficulty level 4 setting? Because honestly, all I have to do is change 2 lines of code for each of them to bump them up a notch (or two).


hey acey how do you do this with your personnel mugen...make it difficult without it being insane.  not make ai 1
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 04:10:59 PM
Step one, have a character who has a very difficult AI (realistic but difficult).

Step two, replace their AI activation code with this code:

Code: [Select]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1

If you do that then the character will have a proper variable AI.
Title: Re: AvX Survey.
Post by: volzzilla on March 21, 2013, 04:14:33 PM
just for reference for everyone, the final question of the survey is not necessarily asking, "what characters should be added?"


great idea with the survey btw.

off topic: acey, how can i change the full screen and resolution of my 640x480 screenpack to what you did with AvX? normally i dont like full screen, but i like how you did it. but there is more to it than just clicking the full screen option (i know, i tried that)
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 04:17:10 PM
just for reference for everyone, the final question of the survey is not necessarily asking, "what characters should be added?"


great idea with the survey btw.

off topic: acey, how can i change the full screen and resolution of my 640x480 screenpack to what you did with AvX? normally i dont like full screen, but i like how you did it. but there is more to it than just clicking the full screen option (i know, i tried that)

Option 1) Press Alt + Enter to toggle between full screen mode and windowed mode
Option 2) Open the data/mugen.cfg and set "fullscreen=1"

That's all I know unless I misunderstood the question.
Title: Re: AvX Survey.
Post by: Jelux Da Casual on March 21, 2013, 04:20:40 PM
Bit off topic: Wish Mugen 1.0 has Black bar cropping for full screen instead of stretching 4:3 across 16:9, unless it does that now and I don't know about it...
Title: Re: AvX Survey.
Post by: BlackJack14 on March 21, 2013, 04:26:45 PM
Awesome idea this survey -hope you don't get freaked by some of my suggestions to the last answer  :D and once again awesome game  :Terry
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 04:56:00 PM
Bit off topic: Wish Mugen 1.0 has Black bar cropping for full screen instead of stretching 4:3 across 16:9, unless it does that now and I don't know about it...

This is a wierd issue for me, on my TV at home it does the black bar on the sides but on my 2nd monitor at work it stretches it, same settings, different results.
Title: Re: AvX Survey.
Post by: warecus on March 21, 2013, 05:24:12 PM
hey ace i don't know if you did or not but scar witch has only one win animation and share it with her taunt, did you convert those sprites i sent you?
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 05:40:22 PM
hey ace i don't know if you did or not but scar witch has only one win animation and share it with her taunt, did you convert those sprites i sent you?

Check with ZVitor on that one.
Title: Re: AvX Survey.
Post by: warecus on March 21, 2013, 06:00:15 PM
so she doesn't have any for the game?
Title: Re: AvX Survey.
Post by: Acey on March 21, 2013, 06:10:30 PM
so she doesn't have any for the game?

Check with ZVitor on that one.
Title: Re: AvX Survey.
Post by: volzzilla on March 21, 2013, 06:25:51 PM
my bad from before. any other time i tried full screen it stretched it the full width of the screen and i didnt like it. but i tried one more time and now i get the black bars on the side cropping the width. dont know why the change.

btw, when i looked at the survey, avengers may have been typoed?
Title: Re: AvX Survey.
Post by: jethroyo on March 22, 2013, 03:59:37 PM
Since I already did survey, I can't add anymore input I just thought about, so Ill post here.

-I was really hoping the XSC characters would have something different in this game. At least each of them have 1 extra/new Hyper, that they did in the AvX comics.

-Phoenix able to do more then 2 moves. Bird needs some movements like swiping his wing, feet, landing crush, rocketing/flying around the stage with attacks (Like Master hand in Super Smash brothers)making it as hard as any other boss in MvC/MSH series.   
Title: Re: AvX Survey.
Post by: theFuTur3 on March 22, 2013, 11:53:46 PM
submitted mine...i hope it helps  :Terry
Title: Re: AvX Survey.
Post by: warecus on March 23, 2013, 05:18:57 AM
Step one, have a character who has a very difficult AI (realistic but difficult).

Step two, replace their AI activation code with this code:

Code: [Select]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1

If you do that then the character will have a proper variable AI.


it didn't work


I got this

Error message: Trigger not valid for mugenversion of character: AILevel
Error parsing trigger1, 1
Error parsing [State -1, AI Activation]
Error in [Statedef -1]
Error in TheJoker.cmd
Error loading chars/ffchartest/ffchartest.def
Error loading p1

Library error message: Died parsing ifelse(AILevel =1,40,(AILevel



this is what it looked like after

; 2. State entry
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
[State -1, AI Activation]
type = varset
triggerall = AILevel > 1
triggerall = (roundstate = 2) && (var(59) = 0)
trigger1 = Random <= (ifelse(AILevel =1,40,(AILevel-2)*100))
v = 59
value = 1

[State -1, AI Deactivation]
type = varset
triggerall = AIlevel < 8
triggerall = var(59) = 1
trigger1 = Random > ((AILevel-2)*100)
trigger2 = roundstate != 2
v = 59
value = 0

[State -1, AI Dampiner]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = Random > AILevel*100
triggerall = animtime = 0
triggerall = movetype != H
triggerall = ctrl
trigger1 = statetype = S && (stateno != [120,150]) && (stateno != 40)
trigger1 = stateno != [10,12]
value = 0
ctrl = 1



this is what it looked like before
[State -1, AIActivate]
type = VarSet
triggerall = var(59) != 1
triggerall = RoundState != 3
trigger1  = command = "CPU1"
trigger2  = command = "CPU2"
trigger3  = command = "CPU3"
trigger4  = command = "CPU4"
trigger5  = command = "CPU5"
trigger6  = command = "CPU6"
trigger7  = command = "CPU7"
trigger8  = command = "CPU8"
trigger9  = command = "CPU9"
trigger10  = command = "CPU10"
trigger11  = command = "CPU11"
trigger12  = command = "CPU12"
trigger13  = command = "CPU13"
trigger14  = command = "CPU14"
trigger15  = command = "CPU15"
trigger16  = command = "CPU16"
trigger17  = command = "CPU17"
trigger18  = command = "CPU18"
trigger19  = command = "CPU19"
trigger20  = command = "CPU20"
trigger21  = command = "CPU21"
trigger22  = command = "CPU22"
trigger23  = command = "CPU23"
trigger24  = command = "CPU24"
trigger25  = command = "CPU25"
trigger26  = command = "CPU26"
trigger27  = command = "CPU27"
trigger28  = command = "CPU28"
trigger29  = command = "CPU29"
trigger30  = command = "CPU30"
var(59) = 1


what am i doing wrong


Title: Re: AvX Survey.
Post by: Arkady on March 23, 2013, 05:50:56 AM
Mugen 1.0  or winmugen?

that error comes up when the character is missing mugen 1.0 in the def file
Title: AvX Survey.
Post by: Acey on March 23, 2013, 06:01:37 AM
you did everything right. Ark mentioned a part I forgot. Go to the def file and change the mugen version to = 1.0
Title: Re: AvX Survey.
Post by: warecus on March 23, 2013, 07:13:10 AM
thanks it worked

now how do you do it with you guys' galactus...the one by excursion he doesn't have it in hi cmd the closest is this unless...



 AI Trigger
[State -1, AI On]
type = VarSet
trigger1 = Command = "AI1"
trigger2 = Command = "AI2"
trigger3 = Command = "AI3"
trigger4 = Command = "AI4"
trigger5 = Command = "AI5"
trigger6 = Command = "AI6"
trigger7 = Command = "AI7"
trigger8 = Command = "AI8"
trigger9 = Command = "AI9"
trigger10 = Command = "AI10"
trigger11 = Command = "AI11"
trigger12 = Command = "AI12"
trigger13 = Command = "AI13"
trigger14 = Command = "AI14"
trigger15 = Command = "AI15"
trigger16 = Command = "AI16"
trigger17 = Command = "AI17"
trigger18 = Command = "AI18"
trigger19 = Command = "AI19"
trigger20 = Command = "AI20"
trigger21 = Command = "AI21"
trigger22 = Command = "AI22"
trigger23 = Command = "AI23"
trigger24 = Command = "AI24"
trigger25 = Command = "AI25"
trigger26 = Command = "AI26"
trigger27 = Command = "AI27"
trigger28 = Command = "AI28"
trigger29 = Command = "AI29"
trigger30 = Command = "AI30"
trigger31 = Command = "AI31"
trigger32 = Command = "AI32"
trigger33 = Command = "AI33"
trigger34 = Command = "AI34"
trigger35 = Command = "AI35"
trigger36 = Command = "AI36"
trigger37 = Command = "AI37"
trigger38 = Command = "AI38"
trigger39 = Command = "AI39"
trigger40 = Command = "AI40"
trigger41 = Command = "AI41"
v = 41
value = 1


Title: Re: AvX Survey.
Post by: RobiWanKen0bi on March 23, 2013, 09:16:54 AM
Submited my survey. Wait for results... :)

So anyway the game is absolutely amazing! I've played both XSC and AVX and there's a huge amount of improvement. What it really inspired me is the select menu. I was wondering, did you add a completely custom code, or did you use and modify one (or two) from defaults (e.g. "p1.cursor.active.anim" & "p1.cursor.done.anim")?
Title: Re: AvX Survey.
Post by: warecus on March 23, 2013, 09:22:03 AM
here's a better question instead of doing this for all 300+ chars... is there any way i can just increase galactus ai exclusively and leave everyone else alone without putting it on ai cheat....my roster is pretty challenging it's just galactus is main boss and all he does is pick up and slam pick up slam arggh.  the only way to get him to do anything different is put it on ai cheat which effects everyone else and i don't need that.  now does it help that used the code you gave me and replaced galactus old ai...will this make him tougher
Title: Re: AvX Survey.
Post by: Darkflare on March 23, 2013, 08:36:42 PM
Or you could leard to play against AI that uses AI cheat since that's how they're programmed to do.
AIs also have it on official games as well.
Title: Re: AvX Survey.
Post by: Excahm on March 23, 2013, 09:03:28 PM
Warmachine, Hulk and Ghost Ryder if possible.

Also
For the Final Boss...
I was hoping for a armor code or something cuz Look odd that he can actually liedown after a strong hit imo.
Title: Re: AvX Survey.
Post by: Mr.Wingfeather on March 24, 2013, 01:33:06 AM
Iron Fist and Daredevil also same story mode used in the 1st avx but with arcade endings! only if it is possible
Title: Re: AvX Survey.
Post by: warecus on March 25, 2013, 08:13:43 AM
Or you could leard to play against AI that uses AI cheat since that's how they're programmed to do.
AIs also have it on official games as well.


yes to an extent but it gets a bit out of hand...they should at least input a move before it comes off.  for example I made shadow cat hyper move only 1 click of time to pull off and the imput motion crazier than old skool king of fighters and she still was able to pull it off non stop...that's not skill that's cheap.

you can program anything anyway you want you can give the goombas in supermario brothers 25 hit points and clutter the screen with them.  doesn't make it fun or mean you lack skill...it's broken and I move on.  but mugen isn't like that and avsxmen isn't programed like that...if that's the case let acey up the ante as far as he can take it then see if it's about learning and if you continue to play.  there has to be a fighting chance pun intended, if there isn't then what's the point.
Title: Re: AvX Survey.
Post by: Darkflare on March 25, 2013, 03:19:49 PM
you can program anything anyway you want you can give the goombas in supermario brothers 25 hit points and clutter the screen with them.  doesn't make it fun or mean you lack skill...it's broken and I move on.
What a silly comparison.

The only cheat the AI should be doing is not inputting the commands for it's specials.

Other than that, learn 2 play.
Title: Re: AvX Survey.
Post by: warecus on March 25, 2013, 04:09:57 PM
it's all a part of the play spamming is spamming...and you should know everybody doesn't code or implement ai the same for there chars...I play just fine.

what's silly is all I asked for is some help or maybe a solution...and the response I get is a negative catch all.


well here is another silly comparison. I see you're getting errors for scarlet witch, my version of scarlet witch works just fine...if you get another error learn how to code.

rudeness doesn't help at all.
Title: Re: AvX Survey.
Post by: Acey on March 25, 2013, 04:31:44 PM
Off topic, and no need to be insulting each other. Video games are now online compatible, you guys can just play online for bragging rights.
Title: Re: AvX Survey.
Post by: Darkflare on March 25, 2013, 04:47:15 PM
it's all a part of the play spamming is spamming...and you should know everybody doesn't code or implement ai the same for there chars...I play just fine.

Wait, when did we get to spamming?
Either way, the AI still has to follow the recovery the character has for his/her moves as well as any other rules required(Meter for supers, being in the air or ground, etc).

AIs not needing to input commands isn't really an issue. The AI still has to follow every other rule associated with the move it does.

Quote
well here is another silly comparison. I see you're getting errors for scarlet witch, my version of scarlet witch works just fine...if you get another error learn how to code.

Or I could just uncomment the offending line giving me the error so she works just fine. Which I did.
Nice try though.

Though, if you're telling me to learn to code, you clearly don't know who I am.
Title: Re: AvX Survey.
Post by: warecus on March 25, 2013, 05:06:14 PM
I don't really care, brass tacks is that I was just wondering if anyone knew of any tweaks I could do to my personal mugen.  But since not there is nothing more to discuss.  But thanks to the guy who did send me a pm trying to help the best way he could, so it's all good.  And that's all I wanted, everything else is meh.
Title: Re: AvX Survey.
Post by: Arkady on March 25, 2013, 06:44:44 PM
Though, if you're telling me to learn to code, you clearly don't know who I am.

i actually don't know who you are, but i'm quite ok with that,
by that i mean i've been reading your feedback and its really in depth, and great, and i know acey has been bug testing/editing quite a bit lately since reading all the feedback, but there's kinda no need to state credit on who can and can't do what in the realm of mugen skills, i still consider myself a novice :-j
Title: Re: AvX Survey.
Post by: Darkflare on March 25, 2013, 10:27:18 PM
I know a few coding tricks, but my skill in it is pretty basic at most.
Generally, I prefer to give my feedback based on the perspective of a fighting game player than a Mugen coder.

It's just a shame that there are very few that go into detail in their feedback. Too many people are fine with "Oh, this char is great!" or "This char is terrible" without explaining why. That doesn't really help anyone in the long-run.
Title: Re: AvX Survey.
Post by: Acey on March 25, 2013, 11:28:25 PM
I know a few coding tricks, but my skill in it is pretty basic at most.
Generally, I prefer to give my feedback based on the perspective of a fighting game player than a Mugen coder.

It's just a shame that there are very few that go into detail in their feedback. Too many people are fine with "Oh, this char is great!" or "This char is terrible" without explaining why. That doesn't really help anyone in the long-run.

Well, there is nothing wrong with encouragement, and each user gives feedback according to their understanding of the mechanics/programming or their willingness to put in the time. Some people are just simply more capable of indepth feedback then others. It's always better to give productive feedback, but there is nothing wrong with just saying," thanks for all your hard work" too.
Title: Re: AvX Survey.
Post by: RobiWanKen0bi on March 26, 2013, 09:54:36 AM
To all coders: thanks for all your hard work.  ;)
SimplePortal 2.3.5 © 2008-2012, SimplePortal