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Author Topic: [BOR] _Avengers United Battle Force_  (Read 43860 times)

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Offline .:O Ilusionista:.

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Re: [BOR] _Avengers United Battle Force_
« Reply #1025 on: November 18, 2017, 02:04:16 PM »
Hyper Move Collection, just to show all the hyper moves from the game :)
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Offline NX-MEN

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Re: [BOR] _Avengers United Battle Force_
« Reply #1026 on: November 18, 2017, 04:26:00 PM »
Everything looks great!  ^^(PM)^
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Offline I-Skorp-I

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Re: [BOR] _Avengers United Battle Force_
« Reply #1027 on: November 18, 2017, 10:11:32 PM »
Forgot Black Widows hyper. LOL
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Re: [BOR] _Avengers United Battle Force_
« Reply #1028 on: November 18, 2017, 10:13:28 PM »
hahaahahahahahahahahahah I KNEW I WOULD FORGOT SOMEONE!
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Re: [BOR] _Avengers United Battle Force_
« Reply #1029 on: November 18, 2017, 11:51:47 PM »
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hahaahahahahahahahahahah I KNEW I WOULD FORGOT SOMEONE!

That's why you ALWAYS make sure you go back over your work and double check before posting or uploading!  o.O# LOL
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Re: [BOR] _Avengers United Battle Force_
« Reply #1030 on: November 26, 2017, 07:25:34 AM »
Another question is: How to implement Hulk Buster?


Because only the first color/armor is able to use it - this is why the first armor have red legs, its the You are not allowed to view links. Register or Login
Since I don't want to give him a second hyper move or ability, the best idea would exchange the Unibeam hyper for the HulkBuster transformation only in this armor?

If so, the HulkBuster would be a secondary mode. On that mode, his stats are closer to Hulk ones (in fact, closer to Thor ones), new specials would be added and there would be another question: Should the move last until it dies (so he can use a new Hyper move) or should it use the Hyper move to revert back to IronMan?

Think about ballance. I can't give Iron Man all the abilties (specially when I have plans to make each armor more unique).
Any thoughts?
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Online warecus

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Re: [BOR] _Avengers United Battle Force_
« Reply #1031 on: November 26, 2017, 08:37:32 AM »
maybe make him like emma frost.

I still want that unibeam though hope you keep it for one armor
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Re: [BOR] _Avengers United Battle Force_
« Reply #1032 on: November 26, 2017, 01:20:23 PM »
I agree with Warecus!  :thumbsup:
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Re: [BOR] _Avengers United Battle Force_
« Reply #1033 on: November 26, 2017, 02:09:25 PM »
Well, if none of the other armors can  be "turned off", than this one shouldnt be able to revert either. That way you can make it more unique by adding another hyper /state/ability, for example.

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Re: [BOR] _Avengers United Battle Force_
« Reply #1034 on: November 26, 2017, 02:55:59 PM »
DC gave me the best idea for this situation:

Quote
I'd suggest using the MP bar.

  • When you switch to Hulkbuster, MP fills to max, and then slowly drains.
  • Hulkbuster's alternate specials don't use any extra MP, but nothing stops the drain - you can't gain MP back with any means short of outside help or an item pickup.
  • Tony is all but invulnerable. He doesn't flinch from incoming hits and takes no HP damage at all, but does take a proportionate MP loss.
  • When MP runs out, the Hulkbuster armor explodes, and you're back to normal Iron Man (with 0 MP).

I think those rules would make a nice balance between rewarding skill (Hulkbuster is limited time, but a good player can keep it going longer), and it being a powerful hyper mode worthy of using.
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Re: [BOR] _Avengers United Battle Force_
« Reply #1035 on: December 06, 2017, 04:36:17 PM »
Things got very busy here at my end but I finally was able to finish doing some enhancements and bug fixes, after one month:

• No more BLAST bug. I've had to go MANUALLY through more than 400 entries and hope we won't see this bug again.
• Fixed a bug in all characters BURN animation.
• Claw now have a freeze map (I forgot to set it before).
• Improvements in some characters animations, speed and damage.
• Fine tuning of some bosses and enemies.
• Better fire fx (based on my work on Mugen's Fire Man character).

(same applies to Brand's blue flames.

I hope to be able to release a bug fix before the new year, but I am not sure. Unless I've found some game breaker bug, this is the last update before a new release, with new stuff.

Thanks for all the support :)
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Re: [BOR] _Avengers United Battle Force_
« Reply #1036 on: December 06, 2017, 05:33:41 PM »
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Hey Unc i mean't to address this to you before but i kept forgetting :( But i found a bug with Hammerhead. Everytime i go to do a grapple move against him it goes through him or doesn't hurt him. Like with Red Hulks thunderclap everytime i do it it just goes right through him or doesn't animate properly
it's usually the (grab :6) command that it does it on.
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Re: [BOR] _Avengers United Battle Force_
« Reply #1037 on: December 06, 2017, 06:45:07 PM »
Thanks. It's exactly what I was fixing.
Unless you mean when he escapes form grab attacks - its intentional.
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Re: [BOR] _Avengers United Battle Force_
« Reply #1038 on: December 07, 2017, 11:35:28 AM »
Good news and updates man!!  :thumbsup:
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Re: [BOR] _Avengers United Battle Force_
« Reply #1039 on: December 07, 2017, 05:33:50 PM »
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Thanks. It's exactly what I was fixing.
Unless you mean when he escapes form grab attacks - its intentional.

No i know the escapes are intentional. I was talking about DURING the hitting animation.
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Re: [BOR] _Avengers United Battle Force_
« Reply #1040 on: December 15, 2017, 12:03:22 PM »
A new update is coming up on December 17. This will be the last update of this version.


In 2018, we will have a new release (version), several new features (new characters, new scenarios, new enemies ...)
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Re: [BOR] _Avengers United Battle Force_
« Reply #1041 on: Today at 05:50:49 AM »
Good to hear man!!  :w00t:
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