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Author Topic: Questions and Suggestions  (Read 36651 times)

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Offline ZalozisZemsis

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Re: Questions and Suggestions
« Reply #175 on: March 23, 2014, 11:56:37 PM »
One thing I would suggest you should try a to re-create the semi-dizzy upward knockback from raw-tag attack like in MvC2. An opponent would be hit upwards, and be air-bourne just long enough that the incoming character would finish their tag-taunt animation and could land a launch move, or other attacks to keep the combo going. It made for fancy combos and I think it be a really creative aspect to put in your game. Would give more synergy to the team aspects.

Example: https://www.youtube.com/watch?v=yDkun3C7oyU


And wow, you seem so swamped with suggestion. I feel kind of bad for posting my own one. But good luck on this game. I really feel this MUGEN could be something really special overall. Can't wait until the next demo.

Offline Beximus

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Re: Questions and Suggestions
« Reply #176 on: March 24, 2014, 10:59:52 PM »
One thing I would suggest you should try a to re-create the semi-dizzy upward knockback from raw-tag attack like in MvC2. An opponent would be hit upwards, and be air-bourne just long enough that the incoming character would finish their tag-taunt animation and could land a launch move, or other attacks to keep the combo going. It made for fancy combos and I think it be a really creative aspect to put in your game. Would give more synergy to the team aspects.

When i started this project it was geared more towards MVC1 than MVC2.  However since then ive been shifting more towards an MVC2/TvC with MVC1 controls.  Honestly the way the tagging in works is from way back when i first figured out how to do it.  It's too easy to tag a partner in as it is.  you can safely tag in off a confirmed standing Hard Attack.  I've been thinking about changing it. 

And wow, you seem so swamped with suggestion. I feel kind of bad for posting my own one. But good luck on this game. I really feel this MUGEN could be something really special overall. Can't wait until the next demo.

Please don't hesitate to make suggestions.  I welcome all suggestions.  Sometimes very good ones are made that really make me stop and think about how to incorporate it or if it can improve the game over all.

Offline imperador

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Re: Questions and Suggestions
« Reply #177 on: March 24, 2014, 11:44:13 PM »
It's good to see you here!

You dissapeared :P

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #178 on: March 25, 2014, 02:36:56 PM »
lol i didnt dissappear,  i just have nothing to report.  Im doing a lot of unglamorous mugen work.  Demo 2.5 is going to feel a lot different from demo 2 and I'm hoping it will be the final update to the games mechanics.

Offline imperador

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Re: Questions and Suggestions
« Reply #179 on: March 25, 2014, 03:16:06 PM »
lol i didnt dissappear,  i just have nothing to report.  Im doing a lot of unglamorous mugen work.  Demo 2.5 is going to feel a lot different from demo 2 and I'm hoping it will be the final update to the games mechanics.

Nice news! Any predicts about when demo 2.5 will be released?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Trinitronity

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Re: Questions and Suggestions
« Reply #180 on: March 25, 2014, 04:27:32 PM »
Demo 2.5? Is that the new name of Demo 3 or something?

Offline imperador

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Re: Questions and Suggestions
« Reply #181 on: March 25, 2014, 05:05:49 PM »
Demo 2.5? Is that the new name of Demo 3 or something?


Demo 2.5 = A bit update of Demo 2 with new gameplay mechanics[Delayed Hyper Combos, for example, is one of then]

Demo 3 = Extra update with 14 new characters[EX-Cody, Michelle Heart, Devilotte, Rival Schools Tiffany and 9 characters who will be choosed in the "Demo 3 - Character Pool" thread]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #182 on: March 25, 2014, 05:10:10 PM »
I didn't asked but Demo 2.5 or Demo 3 itself will come with new stages?

I think the ones missing are Final War, Paradise Dome, Dimensional Tide[Alien Temple with new updates, i think] and Lethean Stream.


 Satellite Olympus[Nemesis Final Boss area] and Erebos Shuttle[Medusa Erida[A full name for her :P] area] are won't maded until Nemesis or Medusa are in middle of his creations, right Beximus?


 Are you considering the possibility of giving TWO Level 3 hypers? One Level 3 Offensive and other level 3 for power ups [It's because I'm planning to put this in some characters on my project, like Sasquatch and Gallon who will gain a "Dark Force" styled Hyper 3]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #183 on: March 25, 2014, 05:43:50 PM »
Demo 2.5? Is that the new name of Demo 3 or something?

lol i like your sense of humor.

Demo 2.5 is, as imperador said, an upgrade to demo 2.

Bug fixes
Delayed Hyper combos
Gravity changes
reversed commands illiminated
juggling removed
Variable Aerial Rave
Variable Counter
Improved Partner control
Improved damage scaling

The reason im calling it 2.5 is because theres no new content being added to it as far as characters and stages.  I wanted to complete the engine before moving on to new characters so i wouldn't have to go back and make small changes repeatedly on 40 different characters.  I want demo 2.5 to feel as close to an official product as possible.


Offline imperador

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Re: Questions and Suggestions
« Reply #184 on: March 25, 2014, 05:48:42 PM »
Oh, I forget to advise:

Vega's Super Jump don't goes backward, when he jumps neutral... Like: Neutral jump -> can goes forward -> can't goes backward

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #185 on: March 25, 2014, 05:50:28 PM »
Bug fixes
Delayed Hyper combos
Gravity changes
reversed commands illiminated
juggling removed
Variable Aerial Rave
Variable Counter
Improved Partner control
Improved damage scaling


And who is complete/closer to finish?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #186 on: March 25, 2014, 09:37:15 PM »
I didn't asked but Demo 2.5 or Demo 3 itself will come with new stages?

Demo 2.5 won't come with any new stages.  Demo 3 will have the arcade stages 1-8

Paradise Dome
Lethean Stream (replacing underworld)
Dimension Tide
Final War
 
will be added in Demo 3

Are you considering the possibility of giving TWO Level 3 hypers? One Level 3 Offensive and other level 3 for power ups [It's because I'm planning to put this in some characters on my project, like Sasquatch and Gallon who will gain a "Dark Force" styled Hyper 3]

No i wouldn't put more than one level 3 in a character.

Oh, I forget to advise:

Vega's Super Jump don't goes backward, when he jumps neutral... Like: Neutral jump -> can goes forward -> can't goes backward

I'm not getting this problem.

Bug fixes
Delayed Hyper combos
Gravity changes
reversed commands illiminated
juggling removed
Variable Aerial Rave
Variable Counter
Improved Partner control
Improved damage scaling


And who is complete/closer to finish?

as each feature is completed it is then added to all characters.  so everyone is at the same level of completion.

Offline imperador

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Re: Questions and Suggestions
« Reply #187 on: March 25, 2014, 09:49:59 PM »
Try neutral super jump with Vega and press hold backward.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #188 on: March 25, 2014, 11:07:56 PM »
found the problem.  it was happening because he had no partner got it corrected.
« Last Edit: March 25, 2014, 11:13:02 PM by Beximus »

Offline imperador

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Re: Questions and Suggestions
« Reply #189 on: March 25, 2014, 11:30:31 PM »
found the problem.  it was happening because he had no partner got it corrected.

 :)

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #190 on: March 28, 2014, 02:21:37 PM »
Two little questions about "S-Variable Combination"[Or "Giga Crossover" I named just for fun XD ] :

- Final Symphony[Sakura+Karin] and Rock'n'Roll[Obviously :P ] will be "S-Variable Combination" also?

- You will make a video showing some of S-Variable Combinations examples? [I'm noticed in Mugen History, Ruby Heart and Tabasa will gain a S-VC also]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #191 on: March 28, 2014, 02:42:49 PM »
If I can suggest ones, here some ideas[Some SVC are only names, but it's just ideas xD]:

Gouki + Jedah = "Makai Gou Satsu": Gouki uses his Shun-Goku-Satsu and Jedah uses his Finale=Rosso. Jedah watches inside his blood ocean and some images of Gouki appears randomly, attacking his opponent.

Ingrid+Rose = "Soul Fortuna"[Reference to the music "O Fortuna"]: Rose use her Soul Thrust and in final animation, Ingrid uses her Sun Stream level 3

Zangief + Hugo = "NUCLEAR ATOMIC BUSTER": The same idea from the classic crossovers but with a giant explosion

Makai Sakura + Gouki = "Shin Shun Goku Satsu": Then uses his level 3 hypers and if grabbed, the ''luckly" enemy will gain 40 hits of pure "Hell" and after the hyper, his body will burn.

Rolento + Ibuki = "Patriot Ninja": A comic one. Ibuki will jumps to Rolento's head[Like in her and him intro in SFxTK] and jumps launching her kunai hyper, and for finish one, Rolento will send a little grenade[Same animation from his taunt.. Yeah, will be useful :P] and will cause a massive explosion.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #192 on: March 28, 2014, 03:34:58 PM »
Two little questions about "S-Variable Combination"[Or "Giga Crossover" I named just for fun XD ] :

- Final Symphony[Sakura+Karin] and Rock'n'Roll[Obviously :P ] will be "S-Variable Combination" also?

- You will make a video showing some of S-Variable Combinations examples? [I'm noticed in Mugen History, Ruby Heart and Tabasa will gain a S-VC also]

Those are examples of S-Variable Combinations yes.

Final Symphony for karin and sakura is being removed since it's a move that belongs to kyosuke, who is no longer in this game.  Batsu is the new representative for Taiyo High School and he'll have a level 3 super that more accurately depicts the real final symphony with hinata(courtesy of li kun) and kyosuke appearing for it.

Karin and sakura will get a different team up together.

Ruby Heart and Tabasa have an SVcombo tentatively named Flamme de Nergal


S Variable combos will probably be the last things worked on since i would have to pair them based on the final roster. 

Every character will be able to do an S Variable combination with atleast one other character.  The pairings are based first on character history,if theres no previous interaction, character similarities, shared traits, or alignments will determine the pairings.

I won't be making videos or previews of the S variable combinations as i'd like the combinations to be something a person can explore and maybe be surprised with.
« Last Edit: March 29, 2014, 05:36:36 PM by Beximus »

Offline imperador

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Re: Questions and Suggestions
« Reply #193 on: March 28, 2014, 03:46:10 PM »
Interesting! The "SurpriseModafoca-Factor" :P

HEHE

I'm more ansious about that game than before =D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #194 on: May 11, 2014, 04:02:35 PM »
Sorry for bumping this thread, but I have a question/suggestion about a specific character:

Asura from Asura's Wrath.

Do you're considering him as a part of game if someone can sprite him?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #195 on: May 14, 2014, 12:09:00 AM »
if someone were to sprite Asura i absolutely would include him in the game.

Offline imperador

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Re: Questions and Suggestions
« Reply #196 on: May 27, 2014, 04:39:57 PM »
One question about Ibuki. Her hyper combos styled..

Her Yoroitoshi "Succeful" will use the Chun-Li's Kikoshou? Or you're made a different FX?(One thing I admire in your works is how you're put a FX in every element in game. It's spetacular XD]

She will use her ultra as level 3 like on SSF4?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #197 on: May 28, 2014, 07:17:11 AM »
One question about Ibuki. Her hyper combos styled..

Her Yoroitoshi "Succeful" will use the Chun-Li's Kikoshou? Or you're made a different FX?(One thing I admire in your works is how you're put a FX in every element in game. It's spetacular XD]

She will use her ultra as level 3 like on SSF4?

No chun li's kikoushou blast is so recognizable i wouldn't use it on any character.  Instead im using a place holder effect which is an enlarged yoroitoshi blast field.

if you're talking about the ultra where she throws a hundred kunai at the opponent, im afraid she wont have that as a level 3.

Offline imperador

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Re: Questions and Suggestions
« Reply #198 on: May 28, 2014, 02:08:29 PM »
I don't know if the other stages are complete, but if no I want to give some ideas for Paradise Dome.


You said in this game, will appear stages who don't interfere in the Game Story[Alternate versions]

If there are buildings in the background, you can put some cameos from Capcom franchises. In one building you can put a poster of Asura's Wrath and in other you can put a classic flyer of SSF2


[Like I did with the old version Metro Dream, who I give a evolution to this stage, called "Night On E3", where various game chars appears in the three floors and various cameos from game franchises appears. The elevator inside is blue with a Sega logo, a Sonic The Hedgehog flyer on floor and a mini television with the Sonic, Tails and Knuckles faces XD]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #199 on: May 31, 2014, 03:19:16 PM »
A another sugestion, in this time, about the intro before the Erida/Nemesis fight,


You probably will use the shutters in the versus screen, I'm right?

after the shutters close the vs screen, only in the stage 9 and 10, in the start of final fights you can use a "Television interference" and make the shutters goes "negative" in a little moment for Medusa.

And make the shutters red with some technologic letters[like in Digimon séries].

I think this will be a nice start before the boss dialogue and the fight itself :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Tags: Capcom Universe 
 


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