Infinity MUGEN Team
IMT Discussions => Other Engines => Topic started by: O Ilusionista on July 26, 2022, 11:05:56 AM
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Testing a private demo of "Street Fighter '89" OpenBOR game done by Machok, with an Arcade sized Maki by NED and Cody on prisioner costume.
I loved how he brought some new assets to the stages, adding areas before the actual game and expanding the existing ones.
(For those who don't know, Final Fight was going to be named as Street Fighter '89 before they changed the name)
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I have been following this project on his YouTube channel (https://www.youtube.com/channel/UCeRgRpVyELs75W2YgMhY5bw (https://www.youtube.com/channel/UCeRgRpVyELs75W2YgMhY5bw)) for some time and I can said taht the graphic aspect is very good. Regarding the mechanics of the game and the technical aspect it seems to be solid as well.
I would like the creator/s to be encouraged to expand the options and variables of the original enemies by editing the arcade sprites, just as they did with the bgs.
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Indeed, its a great work.
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I followed this on Chrono Crash.