the super bg on some of the characters is missing frames
Be more specific Shadow, On which characters?on kongs characters also redhots gambit is missing his super bg
I don't mean to double post, but I also noticed that Elecman becomes invisible when blocking sometimes.
! C:\Users\jesus\Desktop\Mugen\SMvC EoH.zip: The archive is either in unknown format or damaged
! C:\Users\jesus\Desktop\Mugen\SMvC EoH.zip: Unexpected end of archive
When I Finally got it after several mins. later I get this message from WinRar!!!! ~X(
BTW this is from the new DL Link provided at 3:05 pm!
Possibly divided the DL in two parts? ;D
2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.
The characters sounds are too low...
LOL, even Jesus played M.U.G.E.N.
j/k, no the link is good, I used it to update and it works fine for me.
Elecman Special Report:
1) Blocking Sprites: Ok, yeah, apparently he either has no blocking sprites, or something has obviously gone wrong.
2) OCF+K attacks: I don't suppose that move is suppose to create clones, but it does and the clones act like an attack, with also does no damage.
3) Air OCF+2K: This will cause Elecman to reset as if he's standing, basically walking in the air. This can be done over and over so he can leave the screen from the top.
4) Medium Kick: I love the fact that it's a lounge attack, but preforming this specifice combo with the right timing - (MK, FK, LP, LK, MP, repeat) will result in an easy kill combo for most standard height characters. It's not quite an infinite, but I've gotten 14 hits out of it resulting in massive damage. Also, preforming this combo to often during a match has caused my game to freeze.
found another bug with wolvenom this time if hes defeated in the air when he falls hes stays in a rolling animation lol looks funny
That is not a Wolvenom bug, its a EOH Template bug.ahh i see thanks for clearing that up ill delete that post
Oh My God....Acey have put the OLD VERSION!
sorry this may/may not be off topic. I couldn't find any bugs because i COULDN'T EVEN START THE GAME!! :'(. I tried to start it and then it says "BOXFILE CORRUPTED"( :-??what the heck that means!!) any help??
Unfortunately, it means your download was corrupted. You'll have to try DL'ing the game again....DOWNLOAD AG... >:(.. thanx for the help though :thumbsup:
2) Elecman calls in elecman broshes instead of proper helpers
6) Instead of guard elecman just dissapears
Morrigan if selected with Hard Kick , her palette is whack ,Damn, I forgot to remove that palette. (I also just realized it's in the version I released as well X_x)
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/Morriganhkick.png)
Dr. Doom's stage was removed, but it's apparently still listed under his character entry in the select.def because loading doom crashed in arcade mode with the error "Can't load stages/drdoombg.def"
Metal Man has a dissappearing problemthat I believe is stage related.
If you block his Metal hand Melee Hyper (OCB+2P), he will turn into Crashman, sink through the floor, and never come back.
2) ALL the chars should have the same effects.
9) I believe that ALL the chars should have the same codes.. because it´s like that are a BIG separation of..
Scar´s chars, Acey´s chars, Redhot´s chars, Kong´s chars...... like that.
I mean, that all the chars are differents, some chars have pausetimes in his hitdefs.. other chars not, and I think that is disporcionated.
(http://i378.photobucket.com/albums/oo228/greatmuta2/lunapic-123078958841748.jpg) heres what happenened with balrog he just gets stuck like thisi like to face balrog in this position :-$
i went to the read me file and there is shows angel but i cant find him in the game plus i cant find the other galactus the apocalypse edit are they in there or will be released latter?
1) Symbiote Onslaught it´s a bit impossible to defeat, have much defense.
quick question
i noticed wolvenom violent ken and some other characters are in the movelist but not in the game
cuz ive beat it twice sooooo....yeaa :|
quick question
i noticed wolvenom violent ken and some other characters are in the movelist but not in the game
cuz ive beat it twice sooooo....yeaa :|
Oh, they're there, they are secret characters. Not really hard to find either.
wow so i have to press random buttons 500 times just to try violent ken
really :(|)
wow so i have to press random buttons 500 times just to try violent kenok for vilent ken go to the random select on the capcom side now press down then left and boom yougot the secret chars now on the marvel side go to random press down then right and boom you got the marvel hidden chars
really :(|)
not sure if this has been posted but a error came up and closed out mugen.. it was drdooms BG i believe ... take a look at the stage def im gonna say and make sure (/) r not facing (\) or they may just be a mistype there... only bug found played the game and i love it Good Job infinity ... wolvenom for the win :o
edit: hate being the bad news guy :( found anther bug the error message is still up imma copy paste (Assert failure in spr-lib.c line 560) just to give more of a idea what was going on i was "Wolvenom" fighting against "Jill" on jills resident evil stage if it helps at all.. completely closed out mugen...
Haggar seems to have alot of issues . He'll goto grab me & miss & my character will just stay in dizzy animation , whoever I am using against him . Then there is other things with him . Now I don't know if this is a Haggar issue , or not . But it did happen the 2 times I faced off against him in arcade mode .
I keep getting this error & can not make it to Symbiote Onslaught because the game is frozen & I can still hear the music playing when this error comes up .
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/EOH_error.png)
More Bugs
1)Sword's gone from Anita and now she can't do basic attacks.
(http://i289.photobucket.com/albums/ll233/Dne909/mugen1-6.png)
2) Whacked out Shield.(Happens when getting attacked while doing hyper star)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen0-7.png)
Please, turn on the Debug (CTRL+D) and inform me what is the state error. This happens when the sword goes to a inexistent state
edit: now I see...they had changed Anita portrait on that image...why?
More Bugs
1)Sword's gone from Anita and now she can't do basic attacks.
(http://i289.photobucket.com/albums/ll233/Dne909/mugen1-6.png)
2) Whacked out Shield.(Happens when getting attacked while doing hyper star)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen0-7.png)
Please, turn on the Debug (CTRL+D) and inform me what is the state error. This happens when the sword goes to a inexistent statechange invalid state 20321(from state 20000)
edit: now I see...they had changed Anita portrait on that image...why?
Same problems I mentioned with the stages in the last bug report thread. I'm not going to repost them though.
ok i was on the bridge stage and i was gulie vs venom on 4 team mode and i dont no why but after i use gulies mega sonic boom attack venom couldnt hurt me so i just left it there for a while and the venom did this special and his palette turned red and he could hit me again
Was this just a one time occurance , or does it happen alot ?
I tried to recreate this glitch because it kind of sounded cool . But I couldn't
5) Two megamans in the game??
6) Punisher it´s the same to Cable.
when changing strikers for anita in the air she gets stuck in a air walking state till she either gets hit whith a heavy attack or jumps down herself.
change invalid state 20321(from state 20000)
Faster than you can say"Psyche Origami"more bugs pop up...
1) For some reason, whenever I try to fight sakura or play with her, the game lags
2)Two Captain Americas(and this isn't simutaneously mode it's 1on1 arcade)
(http://i289.photobucket.com/albums/ll233/Dne909/mugen3-4.png)
3)Nick Fury in the Galactus intro
(http://i289.photobucket.com/albums/ll233/Dne909/mugen5-1.png)
4)Psylocke combo font's like Yes, good, great, ect comes out halfway
(http://i289.photobucket.com/albums/ll233/Dne909/mugen8.png)
regarding ms marvel being overpowered, that dashing punch of hers can take 1/4 health away. I don't care if she is left as is but that move is seriously garbage at its damage rate.got it, decress damage....
We appricate it of you did, or link us to your post in the old thread. It was save some time instead of having to search through that old monster.
On Top of the World: Look all the way to the left of the ship and you'll see that the stage is off by one or two pixels. This is also one of the stages that I was saying that needs more "life" to it. Maybe some flying ships in the BG?
-Balrog has connectivity issues with his Uppercut Mayhem hyper. For example if he is not close to the character the first punch will connect but the rest of the uppercuts will not connect and will not hit the opponent. He keeps doing the uppercuts even though they're not hitting anything but air.
-Sagat is missing the sound of the tiger roaring in all of his moves. It's the sound that's been with him since SF2.
-This isn't just for Sagat but a lot of the characters have an annoying type of hyper where the hyper HAS to connect on the first hit or else the character won't do the rest of the hyper. Like all of Sagat's hypers besides his Tiger Shot hyper. He won't do the whole Tiger Genocide for example unless the first hit connects. 3 of Dee Jay's hypers too besides his Slash Hyper. And this isn't just for Sagat or Dee Jay this is for a lot of characters. Wtf is up with that? Just let them do the whole hyper even if the first hit doesn't connect. That's how they do it in the regular games. You don't see Akuma in MvC2 stopping in the middle of his Shoryureppa hyper just because the first uppercut didn't connect.
-Just animation issues in general. A lot of the animations don't look fluid at all. Look at rolento for instance and compare him with Tenshin's Rolento. There are missing sprites that stop the animation from looking fluid, when there shouldn't be since you guys have all of the sprite rips.
-Why are some characters using CvS sounds like Balrog and Sagat when this is MvC2 style?
-Sentry's scream explosion for some reason sometimes keeps repeats itself over and over agian forever and there's no way to stop it.
Yeah, if it's not ignored for the 3rd time...
Lastly; some stages are barely even super jump compatible. This is a MVC gameafter all. Make them higher.
Sigh, they are all superjump compatible, just some of them didn't have their vertfollow set right. That has definiitely already been taking care of.
No need to sigh when that's an issue I can't personally look at my self and can tell if the problem is verticlefollow or what I said. You make it seem like I said something negative.
No, I'm sighing because I can't believe the stages were packed like that in the first place.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=19642.0)
...so why did you post a link to the first page again?lol it was a separate thread and i merged it with this one.
Also the sounds in a lot of characters needs touch up.agreed
i found a few new bugs.. (sorry for double posting)
when punisher changes into the symbiote suit, his knockdown sprite changes back to the punisher without the suit
also punisher's stage isnt in the game
Cammy isnt Cammy. Cammy is one of my favorite MvC2 Characters but she dosent play like MvC2. Were her Run? Cammy cant Run. <_<|...|
Thanks. I noticed that the Sym Pun knockdown sprites were not updated in the version I sent Acey. They are corrected in the most recent version I have :thumbsup: The stage not making it... maybe was a slip up.. :-??I have a feeling the stages will be in it the next update.
Wall 'o' Text that I actually read.
Why does Captain Marvell have two different hair styles? He looks like Guile on the top pic lol (well kinda has his hair anyways.).
They're two different Caps. One is Mar-Vell pictured above (the original Captain Marvel), the other (the blue one) is Genis-Vell (a genetic son of the deceased Mar-Vell).no he meant the pics lol one pic he has like a pointed hair style the next its flattened lo also thanks for explaining that ive been wondering why they look diffrent lol also idk if the tackle should be there it REALLY gives away who was used as the base
Although for my taste, they play too much like the same person. Sure, Mar-Vell can do energy blasts in the air and his tackle super is slightly different, but I hope they are more changes to be made to either character to make them more unique.
no he meant the pics lol one pic he has like a pointed hair style the next its flattened lo also thanks for explaining that ive been wondering why they look diffrent lol also idk if the tackle should be there it REALLY gives away who was used as the base
They're two different Caps. One is Mar-Vell pictured above (the original Captain Marvel), the other (the blue one) is Genis-Vell (a genetic son of the deceased Mar-Vell).they both have similar moves looking at it but the game play is different.
Although for my taste, they play too much like the same person. Sure, Mar-Vell can do energy blasts in the air and his tackle super is slightly different, but I hope they are more changes to be made to either character to make them more unique.
now i dont know if you guys had chosen to make it like this....but the button configuration when using a controller to play oppose to the keyboard, isnt the right way (ex. mugen, SF, MVC) you have the triggers of the controllers as fierce punch and kick and it should be the bumpers. not too mention medium punch, high punch, low punch , are all mixxed up, (same as all the kicks). id figured i pointed it out, itds kind of awkard planning with it like that.. maybe somebody cou.ld shed some .light on this
now i dont know if you guys had chosen to make it like this....but the button configuration when using a controller to play oppose to the keyboard, isnt the right way (ex. mugen, SF, MVC) you have the triggers of the controllers as fierce punch and kick and it should be the bumpers. not too mention medium punch, high punch, low punch , are all mixxed up, (same as all the kicks). id figured i pointed it out, itds kind of awkard planning with it like that.. maybe somebody cou.ld shed some .light on this
Even more reports from me:
Again, don't know i these have been mentioned.
Sentinel has the same problem as Rogue, he has no supers or hypers. Also can't fly. (Due to the Beta phase?)
Ice Man's (Marvel) ice beam hs the LP and MP bema sconfused, MP sends it to the ground, LP sends it across the stage.
Hayato's QCF+KK Super used to send the oher character all the way for an entire screen and Hayato would jump back into the screen. This isn't vitally important, but for those who are picky.
I'll keep messing around with it...
Um,that's just the default seting and is fully capable of being changed yourself, so that's not really a bug.
if i had known that, do you think i would have asked?
i kind have figured it would have had standard controls already set.
Yea every controller see's the button mappings differently. I use my favorite controller of course, a Sega Saturn controller with a usb adapter I picked off ebay. ;D
Yea, I picked two of them up off ebay a couple years back.
I got so used to the Saturn controller playing the Saturn imports of Xmen Vs Street fighter, Marvel Vs Street fighter, Dark Stalkers 3, and Gem fighters back in the day.
This is what it looks like. No windows drivers even needed, just plug in. :thumbsup:
(http://i381.photobucket.com/albums/oo257/laspacho1/3in1pcjoybox.jpg)
i keep getimg "can't open stages/drdoom.def" can u help
Icannot be bothered to readdon't feel like reading all of these pages, so forgive me if this has been mentioned. The game crashed when the short Dhalsim looking guy did one of his special moves on me.
And when I was fighting Dr. guy, his character froze more than half way through the match, and the only way to beat him (or lose) was to let the time run-out.
i dont know if it has been mentioned but..venom has the same problem he has in his standalone version (i assume that the venom in eoh is by sludge)..when in team arcade mode he does no damage when he is not the first char you pick.. ex.. i use wolverine, venom, akuma..when wolverine is defeated.. i attack with venom and p2 recieves no damage
There is an error in Dr. Doom background...
This one is just so wrong that I'm going to fix it this very second, (if I can.)
Sorryto be a parrot but will runs be enable for the charcters. Ex. cammy, sakura.
Each character either Dashes or runs but never both. It depends on the character.
I just downloaded the game and when i used winrar to extract, it gave me an error message that one of the files was corrup and now i can't run the game. What might have caused this
First bug, when facing charlie in arcade mode, hitting F1 messes up the sounds. hit f4 after that and the game crashes.
So the fix to this is to... remove the debug keys :thumbsup: