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Author Topic: Burst Man WIP  (Read 17897 times)

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Offline Fou

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Re: Burst Man WIP
« Reply #50 on: June 04, 2011, 10:21:18 AM »
Mmmmh that's strange ... It reminds me soda or grape juice  ;*))

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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #51 on: June 06, 2011, 10:36:57 AM »
Here is the stage, for those who want to test it.

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #52 on: October 08, 2011, 12:43:55 PM »
After a long abscence, it's time I showed some stuff:


His walk, but this is in my sig since a long time.


Aerial Strong Kick


Standing Strong Kick


Standing Strong Punch


Ground shot


Bouncing attack, will be used as an hyper.

Right now, his sprites are at 75%.
« Last Edit: October 10, 2011, 09:54:32 AM by Magma Dragoon MK II »

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #53 on: October 08, 2011, 01:16:54 PM »
Maybe a special?

look like this:



calling it BURST WHEEL-KICK!
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Offline Rage

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Re: Burst Man WIP
« Reply #54 on: October 08, 2011, 01:28:56 PM »
After a long abscence, it's time I showed some stuff:


His walk, but this is in my sig since a long time.


Aerial Strong Kick


Standing Strong Kick


Standing Strong Punch


Ground shot


Bouncing attack, will be used as an hyper.

Right now, his sprites are at 75%.
Glad to see your back. Glad to see this wip is alive. A lot of these moves look to similar. they need some variation within them.

edit:

On a second glace. i see a variety of things that need to be address. these really need to be varied and polished.......
« Last Edit: October 09, 2011, 02:26:32 PM by Rage »

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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #55 on: October 10, 2011, 09:58:02 AM »
Look again.

For some reason, I messed when copying the pic's URL's. They are now right.

Offline ExeLord

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Re: Burst Man WIP
« Reply #56 on: October 10, 2011, 10:04:51 AM »
I had that suspicion when saw bounce attack with nothing bouncy in it ;*)) Nice sprites, man :thumbsup:
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Offline Rage

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Re: Burst Man WIP
« Reply #57 on: October 10, 2011, 10:22:11 AM »
I had that suspicion when saw bounce attack with nothing bouncy in it ;*)) Nice sprites, man :thumbsup:
agreed

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Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #58 on: October 10, 2011, 10:43:31 AM »
I had to tell it...

but your stage not works on me... it can't read the Player Info...

can you fix it? thanks :thumbsup:

BTW nice sprites working on Burst Man... can you do the Aerial Kick for Special?
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #59 on: October 11, 2011, 09:37:40 AM »
I had to tell it...

but your stage not works on me... it can't read the Player Info...

can you fix it? thanks :thumbsup:

This is a problem from whatever char you're using, not from the stage.

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #60 on: October 19, 2011, 05:43:27 PM »
This is a problem from whatever char you're using, not from the stage.

No, i'm refering the Stage PlayerInfo, do you know how to fix it?
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #61 on: October 20, 2011, 09:16:47 AM »
It is working fine here. I don't see the problem.

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #62 on: October 28, 2011, 08:28:35 PM »
 >:-(-| : Wait a milisecond! isn't you going to made Centaur Man too?

Ontopic: i think the Stage is for MUGEN 1.0 only, can you make a WinMugen Version Too?  :-??
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Offline Magma MK-II

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Re: Burst Man WIP
« Reply #63 on: November 08, 2011, 08:18:33 AM »
Ontopic: i think the Stage is for MUGEN 1.0 only, can you make a WinMugen Version Too?  :-??

The stage is for Winmugen. Try redownloading it.

Back to the topic: Right now I need an idea for an hyper move. Any toughts?

Offline Ganbare-Lucifer

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Re: Burst Man WIP
« Reply #64 on: November 08, 2011, 12:21:51 PM »
The stage is for Winmugen. Try redownloading it.

Back to the topic: Right now I need an idea for an hyper move. Any toughts?

Hmmmmm...

Water Panic: He rises water and the opponent loses health by get drowned for a short time...
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Offline G.P.O.A - GatlingPunchRalf

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Re: Burst Man WIP
« Reply #65 on: November 08, 2011, 12:28:48 PM »
How about he fires a slow moving but powerful ball of water. If it connects on an unguarded opponent, it could cause massive damage with a watery explosion.

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Re: Burst Man WIP
« Reply #66 on: November 08, 2011, 02:12:36 PM »
How about he fires a slow moving but powerful ball of water. If it connects on an unguarded opponent, it could cause massive damage with a watery explosion.

Call it dirty bubble

Great idea  ^^(PM)^

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Offline laspacho

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Re: Burst Man WIP
« Reply #67 on: November 08, 2011, 07:23:30 PM »
I have an idea for an original move for Burst man... It might work.  (Doesn't need to be used though)
Since he is Burst man have him burst into a bunch of pieces and then come back together.  When he is apart have a bubble or energy floating in his spot then everything comes back together on top of it.  Kind of hard to explain what I'm thinking but this video shows my train of thought.
At the 12 second mark when Xerath taunts.

« Last Edit: November 08, 2011, 07:33:36 PM by laspacho »

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #68 on: November 09, 2011, 08:26:51 AM »
Right now, Burstman is missing some crouching attacks, get hits and some basics. He has just one hyper (the one I showed previously), so this is what I'm looking for right now.

Water Panic: He rises water and the opponent loses health by get drowned for a short time...

Burstman doesn't have control over water. He just uses soap to encase his bombs.

How about he fires a slow moving but powerful ball of water. If it connects on an unguarded opponent, it could cause massive damage with a watery explosion.

I can complement this with an special bomb inside!

I have an idea for an original move for Burst man... It might work.  (Doesn't need to be used though)
Since he is Burst man have him burst into a bunch of pieces and then come back together.  When he is apart have a bubble or energy floating in his spot then everything comes back together on top of it.  Kind of hard to explain what I'm thinking but this video shows my train of thought.
At the 12 second mark when Xerath taunts.



Looks like something Junkman would do. Cool video tough!

Offline Magma MK-II

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Re: Burst Man WIP
« Reply #69 on: December 16, 2011, 12:06:05 PM »
I am looking for a table sprite for a new intro. Preferentially a square one.

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Re: Burst Man WIP
« Reply #70 on: December 16, 2011, 12:14:00 PM »
Err, the link for BurstMan's Stage is kinda down... <_<|...|

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Re: Burst Man WIP
« Reply #71 on: December 17, 2011, 07:45:43 AM »
Err, the link for BurstMan's Stage is kinda down... <_<|...|

Try again.

I am looking for a table sprite for a new intro. Preferentially a square one.

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Re: Burst Man WIP
« Reply #72 on: December 17, 2011, 08:03:44 AM »
Thanks! :)

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Re: Burst Man WIP
« Reply #73 on: December 17, 2011, 09:25:24 AM »
this is awsome  :thumbsup:

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Re: Burst Man WIP
« Reply #74 on: December 17, 2011, 09:45:06 AM »
this is awsome  :thumbsup:
Err, did you meant BurstMan or his stage? =P~

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