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Author Topic: Boss character: Yellow Devil  (Read 13776 times)

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Offline DEMONKAI

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Re: Boss character: Yellow Devil
« Reply #50 on: August 22, 2010, 03:10:25 PM »
groovey i always liked the look of that boss way back

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Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #51 on: May 05, 2011, 11:09:30 PM »
Bumo!

Offline HyperVoiceActing

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Re: Boss character: Yellow Devil
« Reply #52 on: May 05, 2011, 11:13:46 PM »
Looks awesome man. I can't wait to see what he does in battle

Offline Acey

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Re: Boss character: Yellow Devil
« Reply #53 on: May 05, 2011, 11:25:03 PM »
He'll eat you for dinner.  >:D

Offline Fou

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Re: Boss character: Yellow Devil
« Reply #54 on: May 06, 2011, 10:48:50 AM »
That's really the same Yellow devil going to be in the game?
The sprites of Magma Dragoon look more bigger on his signature !

Edit : I said nothing ! That's the old version of Yellow devil in mugen  ;D (I have already)

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Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #55 on: May 06, 2011, 08:04:41 PM »
Yes, those are the normal version sprites, from Power Battles. Laspacho sent me those sprites.
Then, I saw that is a resized version of it (Which I don't like too much).

I've spoken with Magma and he said that maybe the normal version could be playable and the bigger one the boss, and its up with Laspacho to decide.

Well, if we are ganna making it playable, its okay to me. But its codes are already beeing made into boss style (no block, only the eye could be hit, custom state moves won't hit - like grabs, and so on).

Yellow Devil is big and the bigger version could be GIANT on the screen. I can code both, but...just on this style.
I will code the smaller and if I have time, I will code the bigger (its the same code, btw, just an AI). Or someone can simple change the sprites to make the bigger version.

Yellow Devil aproves this:


:)

Offline laspacho

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Re: Boss character: Yellow Devil
« Reply #56 on: May 07, 2011, 02:06:21 AM »
Right now for RMM's first release purposes I think we can go with the small version of Yellow Devil as just a boss character, like O is doing.  Once that version is done we can always change the sprites and make some modifications at a later date for the bigger version.  I think the bigger version could be utilized in the future with maybe a custom stage that is zoomed out, since Yellow Devil is so big.  That would be fun.   :thumbsup:

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #57 on: May 07, 2011, 09:43:42 AM »
For me that is fine!

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #58 on: May 08, 2011, 01:39:44 AM »
So far, so good:



Pay attention at 1:40, LOL
« Last Edit: May 08, 2011, 01:49:13 AM by .(O). »

Offline laspacho

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Re: Boss character: Yellow Devil
« Reply #59 on: May 08, 2011, 01:44:39 AM »
Looking really great!

Offline Rage

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Re: Boss character: Yellow Devil
« Reply #60 on: May 08, 2011, 01:49:43 AM »
So far, so good:



Pay attention at 1:40, LOL
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Offline fatalfreak

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Re: Boss character: Yellow Devil
« Reply #61 on: May 08, 2011, 01:54:01 AM »
I like him there!  He is weak in the eye, right?  ;D

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #62 on: May 08, 2011, 01:58:08 AM »
Yes, you can only hit its eye.

Have anyone noticed the winpose at 1:40? LOL

Offline fatalfreak

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Re: Boss character: Yellow Devil
« Reply #63 on: May 08, 2011, 02:02:19 AM »
Yes, you can only hit its eye.

Have anyone noticed the winpose at 1:40? LOL
Wow, that's very good; I remember his weakness from Megaman series.
Yes, I noticed his winpose at 1:40 (Windows error).  ;D :)

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

Offline Luigi-Master

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Re: Boss character: Yellow Devil
« Reply #64 on: May 08, 2011, 02:04:59 AM »
Looking great.  Maybe a suggestion, but maybe his eye will make him receive normal damage, while his body receives reduced damage, and if the engine allows it, when he's hit by a huge attack, like Megaman's Hyper Form, he will take more damage than most characters would.  Think how Koopa Clown Car by fwghds or something behaves.  Reason I say this is because he seems to have a few moves to prevent you from getting close enough.

Offline Manic

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Re: Boss character: Yellow Devil
« Reply #65 on: May 08, 2011, 02:43:15 AM »
On the topic of either the large or small Yellow Devil, the larger one WOULD be more proportional to the others, but the small one is fine for now. :thumbsup: Everything looks greatly coded for him as a boss character right now as well, nice job, O. :)

Offline Fou

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Re: Boss character: Yellow Devil
« Reply #66 on: May 08, 2011, 03:33:25 AM »
Very good, amazing work again O =D>

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Offline Daeron_red_fire

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Re: Boss character: Yellow Devil
« Reply #67 on: May 08, 2011, 10:19:19 AM »
Im really wanting to face him already hehehe, love the windows error...
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Offline HyperVoiceActing

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Re: Boss character: Yellow Devil
« Reply #68 on: May 08, 2011, 12:24:55 PM »
Yellow looks awesome so far!

Sorry to go  >:-(-| but that IMT Megaman with the Rush, where can I find it (the regular downloand you have here has san Rush).

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #69 on: May 08, 2011, 12:36:24 PM »
BUMO!

Offline TheClone45

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Re: Boss character: Yellow Devil
« Reply #70 on: May 08, 2011, 12:40:31 PM »
AWESOME!!!!    :thumbsup:
So far, so good:



Pay attention at 1:40, LOL

 :thumbsup:  =D>

By theclone45 at 2011-01-02

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #71 on: May 08, 2011, 01:53:31 PM »
Looking great.  Maybe a suggestion, but maybe his eye will make him receive normal damage, while his body receives reduced damage, and if the engine allows it, when he's hit by a huge attack, like Megaman's Hyper Form, he will take more damage than most characters would.  Think how Koopa Clown Car by fwghds or something behaves.  Reason I say this is because he seems to have a few moves to prevent you from getting close enough.

maybe, because this would give me much more work to do. On the original game you can't hit him on the body, just on the eye.
Plus, normal sized chars can beat it easily, because the eye is on a position where almost every char standing punch can hit.

ABout preventing the enemy getting close, he has 3 already:

- Eye Laser (which will push the p2 back)
- Yellow Grab
- Giant Slap (which throws p2 against the wall)
BUMO!

bumobumo?


Post Merge: May 08, 2011, 03:02:16 PM
Just showing how Yellow Devil dies:
« Last Edit: May 08, 2011, 03:02:16 PM by .(O). »

Offline Luigi-Master

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Re: Boss character: Yellow Devil
« Reply #72 on: May 08, 2011, 03:10:11 PM »
I know how he worked in the Megaman games, but it worked like that cause you only had one way of offense, but here you have more than one.  Not only that, but a sadistic AI maker could give him an AI that makes him use ONLY the safe, keepaway attacks, minimizing your chances of victory, but who knows?   :D

'Twas just a suggestion.

Offline TGM

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Re: Boss character: Yellow Devil
« Reply #73 on: May 08, 2011, 03:27:14 PM »
lol nice

Offline UltraRoboninja

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Re: Boss character: Yellow Devil
« Reply #74 on: May 08, 2011, 05:02:42 PM »
He looks great so far. I always loved fighting the Yellow Devil.
Will he have that move where he breaks apart, travels across the screen, and then reforms on the other side?

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