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Author Topic: AvX Red Hulk  (Read 8472 times)

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Offline Arkady

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Re: AvX Red Hulk
« Reply #75 on: September 10, 2013, 06:12:35 PM »
Doesn't this only work for the AI in arcade mode... doesn't it still leave the palette order the same when you select the character?

yes that's right, my bad, I just tested this out through the game just now, (before I had just did a quick viewing through Fighter Factory)
ok then do this aswell
open your RedHulk.def using notepad, and replace the current pallet wording to this

pal1=px07.act
pal2=px08.act
pal3=px09.act
pal4=px10.act
pal5=px11.act
pal6=px12.act
pal7=px01.act
pal8=px02.act
pal9=px03.act
pal10=px04.act
pal11=px05.act
pal12=px06.act
 that aswell as the pal order will swap red for the green as default
(same should work on AvX colossus/juggy)

Online RobiWanKen0bi

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Re: AvX Red Hulk
« Reply #76 on: September 10, 2013, 06:37:52 PM »
Btw speaking of Colossus/Juggy ... Rogue doesn't get any power when kissing Juggernaut.

Offline luciangarude

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Re: AvX Red Hulk
« Reply #77 on: September 10, 2013, 07:52:51 PM »
yes that's right, my bad, I just tested this out through the game just now, (before I had just did a quick viewing through Fighter Factory)
ok then do this aswell
open your RedHulk.def using notepad, and replace the current pallet wording to this

pal1=px07.act
pal2=px08.act
pal3=px09.act
pal4=px10.act
pal5=px11.act
pal6=px12.act
pal7=px01.act
pal8=px02.act
pal9=px03.act
pal10=px04.act
pal11=px05.act
pal12=px06.act
 that aswell as the pal order will swap red for the green as default
(same should work on AvX colossus/juggy)

still don't work for me only switch the color i want switch the character mode.

but thank you.

Offline Arkady

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Re: AvX Red Hulk
« Reply #78 on: September 10, 2013, 09:43:02 PM »
yeah, scratch what I said,  o.O#  it won't work without a fair bit of meddling around in the clns to completely reverse all the vars that link to each hyper/sounds and whatever else differs the both of the respective Hulks
I would have thought the first idea of mine worked,  but know I can see how many obstacles are involved to completely switch the characters around, probably not worth it in my opinion :-??

Offline luciangarude

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Re: AvX Red Hulk
« Reply #79 on: September 11, 2013, 12:54:26 AM »
yeah, scratch what I said,  o.O#  it won't work without a fair bit of meddling around in the clns to completely reverse all the vars that link to each hyper/sounds and whatever else differs the both of the respective Hulks
I would have thought the first idea of mine worked,  but know I can see how many obstacles are involved to completely switch the characters around, probably not worth it in my opinion :-??

i see it too.
too much work to make it happens
thanks

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