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Author Topic: [Full Game] Super Cranky Fighters  (Read 2333 times)

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Offline mulambo

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[Full Game] Super Cranky Fighters
« on: May 24, 2017, 11:15:55 PM »
Well well well, after one month of fun, my second full game for MUGEN is here.



The game features:
- 9 selectable characters (+2 locked bosses)
- 11 selectable stages (+2 hidden)
- 4 bonus stages
- original concept, graphics and music
- lots of fun
- increased 1280*960 resolution fullscreen

GAME FIXES:
- Overpowered Abdul: enter the "abdul" folder contained into "chars" folder of the game, open "abdul.def", search for the first values (such as "attack", "defense", "life") at the beginning, decrease the values. This fix can be done to any char of your choice.
- Screen size: open "mugen.cfg" from "data" folder, search "Video Settings", adjust the values according to guidelines and preferred option


Check the blog for screenshots, videos, info and download: http://supercrankyfighters.blogspot.com

DOWNLOAD



« Last Edit: September 04, 2017, 03:50:51 AM by mulambo »



Offline OldGamer

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Re: [Full Game] Super Cranky Fighters
« Reply #1 on: May 25, 2017, 05:05:08 AM »
 :o :o :o :o :o :o :o :o WOW THAT WAS FAST

Time TO PLAY  :)

Offline OldGamer

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Re: [Full Game] Super Cranky Fighters
« Reply #2 on: May 25, 2017, 05:35:53 AM »
I encouter a huge error when its run on fullscreen mode

error code
Code: [Select]
lipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\oldgamers\Downloads\SCF\Super Cranky Fighters\SuperCrankyFighters.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 3117780...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x960...render mode 0_19...trying 1280x960x16 mode 0x0...failed.

and when I try to run it on window mode run okay and fine. too bad my monitor dont support this type of resolution on fullscreen

Offline NX-MEN

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Re: [Full Game] Super Cranky Fighters
« Reply #3 on: May 25, 2017, 11:40:39 AM »
Perfect I will try it out!  :w00t:
 

Offline mulambo

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Re: [Full Game] Super Cranky Fighters
« Reply #4 on: May 25, 2017, 02:31:36 PM »
I encouter a huge error when its run on fullscreen mode

error code
Code: [Select]
lipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\oldgamers\Downloads\SCF\Super Cranky Fighters\SuperCrankyFighters.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 3117780...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x960...render mode 0_19...trying 1280x960x16 mode 0x0...failed.

and when I try to run it on window mode run okay and fine. too bad my monitor dont support this type of resolution on fullscreen
well, the requirements are told out in the download page, therefore I'm not that responsible.
I've also updated the page with a full command list for the char.
of course you have to set a lower but proportionate resolution  ( 640x480 multiple) to make the game work without coord glitches, or else it will be even buggier.  but you're a mugen expert so you've already messed with the mugen.cfg file... I will probably add this specific to the download page. thanks for the tip

Offline OldGamer

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Re: [Full Game] Super Cranky Fighters
« Reply #5 on: May 25, 2017, 10:54:55 PM »
well, the requirements are told out in the download page, therefore I'm not that responsible.
I've also updated the page with a full command list for the char.
of course you have to set a lower but proportionate resolution  ( 640x480 multiple) to make the game work without coord glitches, or else it will be even buggier.  but you're a mugen expert so you've already messed with the mugen.cfg file... I will probably add this specific to the download page. thanks for the tip
your welcome  :)

Offline japimt

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Re: [Full Game] Super Cranky Fighters
« Reply #6 on: May 25, 2017, 11:25:19 PM »
 ^^(PM)^

Offline Mephisto Maker

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Re: [Full Game] Super Cranky Fighters
« Reply #7 on: May 26, 2017, 03:57:48 PM »
awesome! downloading it  @-)

Offline mulambo

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Re: [Full Game] Super Cranky Fighters
« Reply #8 on: June 06, 2017, 06:34:52 AM »
*bump*
come on people.
why aren't you checking mah game?

Offline Mephisto Maker

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Re: [Full Game] Super Cranky Fighters
« Reply #9 on: June 06, 2017, 01:31:28 PM »
*bump*
come on people.
why aren't you checking mah game?
issues with my internet. downloading chars is fast but an full game....

well my net is good but these days she is being very slow, i tried to download it three times, and i got errors  >:(
so i'm waiting it to get better so i download ur project(and some ps2 roms too e.e)

Offline O Ilusionista

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Re: [Full Game] Super Cranky Fighters
« Reply #10 on: June 06, 2017, 02:38:40 PM »
*bump*
come on people.
why aren't you checking mah game?


Please, don't bump the topic. People will check your game if they have interest to.

Offline mulambo

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Re: [Full Game] Super Cranky Fighters
« Reply #11 on: August 30, 2017, 02:14:07 PM »
After a while, I discovered that Abdul was reaally over powered.
So I added extra info to the original post and on the blog to reduce the problem.
Also, a quick guide to help people define the video settings has been added to the info.

My bad!

 


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