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Author Topic: Doctor Octupus  (Read 36798 times)

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Offline NX-MEN

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Re: Doctor Octupus
« Reply #125 on: May 15, 2017, 06:43:35 AM »
Looks great Verz!!!  :) :) :)
 

Offline warecus

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Re: Doctor Octupus
« Reply #126 on: May 15, 2017, 11:58:07 AM »
Now I'm not sure what you are aiming for. ..but I can see it being coiled first before it extends out

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #127 on: May 15, 2017, 12:46:45 PM »
cool guys, I think this is getting better, might need a frame or 2 more but im happy with results.


I liked it.

Offline verz36

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Re: Doctor Octupus
« Reply #128 on: May 15, 2017, 01:02:02 PM »
thanks guys, what im going for here is doc ock will be standing on legs and all tentacles will be launching at opponent, like first top left tentacle, then bottom right followed by bottom left and finally top right, at the same time in same way, they will coil back and go again. thinking on doing it maybe 3 times each so total of 12 hits, not sure if to make this same as ehonda by pressing button many times, or just make it into a hyper. also animation will be a little different too, what I mean is once the tentacle hits, it will stay there a little longer drilling a bit. so it can look more dramatic. the most important thing is getting this done, after we can see what we do with it.. its been a challenge thinking outside of the box for doc and coming up with with new stuff that's never done before.. but this tentacles make it so much harder lol!!!!!!

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #129 on: May 15, 2017, 01:24:33 PM »
I'd say this move sounds like a good hyper combo as oppose to a special. But do keep in the button mash part, sort of like what you did for Megawatt Destroyer for Electro.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #130 on: May 15, 2017, 02:05:47 PM »
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
 

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #131 on: May 15, 2017, 02:41:16 PM »
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release

Offline NX-MEN

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Re: Doctor Octupus
« Reply #132 on: May 15, 2017, 03:01:49 PM »
Hehe dont worry I am not trying to pester him. I just advice him that since he is new in programming maybe Wucash could provide coding guidance cause I consider him a good programmer like O Ilu!! :)
 

Offline verz36

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Re: Doctor Octupus
« Reply #133 on: May 15, 2017, 03:20:19 PM »
Hehe dont worry I am not trying to pester him. I just advice him that since he is new in programming maybe Wucash could provide coding guidance cause I consider him a good programmer like O Ilu!! :)
As awesome as that'd be, I don't think we should pester him about it. Besides, Wu's probably busy getting Lethal Syndicate ready for release
Yo verz now that Loganir is mia maybe Wucash can help you with Dr Oct or provide coding tips (of course if he wants too)!! :)
:-"

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #134 on: May 15, 2017, 03:37:59 PM »

Offline NX-MEN

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Re: Doctor Octupus
« Reply #135 on: May 15, 2017, 03:39:32 PM »
Bullseye!!    :cool
 

Offline verz36

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Re: Doctor Octupus
« Reply #136 on: May 16, 2017, 09:34:26 AM »
ok, here is part of the upper body animation of doc for this drilling move. now I need to give some legs movements to make it look natural.

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #137 on: May 16, 2017, 10:18:06 AM »
Looks nice for a WIP animation.

Maybe you should also have the upper body slight twist to each side a bit with the arms.

Offline NX-MEN

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Re: Doctor Octupus
« Reply #138 on: May 16, 2017, 10:41:51 AM »
The animation is great!!  :thumbsup:
 

Offline verz36

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Re: Doctor Octupus
« Reply #139 on: May 16, 2017, 10:43:14 AM »
Looks nice for a WIP animation.

Maybe you should also have the upper body slight twist to each side a bit with the arms.

yeah, that would be best but it will that much more harder to make. at this time, I want to get things done like I said before. the idea crossed my mind. maybe at a later time when im done, ill go back and revise many things, from animations to sprites..

 anyways, here is the final version, might need different timings to make it better, not sure but I like it so far.

Offline malevka2

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Re: Doctor Octupus
« Reply #140 on: May 16, 2017, 11:07:55 AM »
The animation is great!  :Terry :w00t:


Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #141 on: May 16, 2017, 12:38:39 PM »
yeah, that would be best but it will that much more harder to make. at this time, I want to get things done like I said before. the idea crossed my mind. maybe at a later time when im done, ill go back and revise many things, from animations to sprites..
That's fine man. Just wanted to toss the idea for the future.

The animation update looks great BTW

Offline I-Skorp-I

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Re: Doctor Octupus
« Reply #142 on: May 16, 2017, 09:26:52 PM »
Nice sprites and all, But am i the only one that noticed the name of this topic is misspelled? LOL
Sting Of The Scorpion

Offline verz36

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Re: Doctor Octupus
« Reply #143 on: May 17, 2017, 07:15:42 AM »
Nice sprites and all, But am i the only one that noticed the name of this topic is misspelled? LOL

lol!!!!!! :DxDie

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #144 on: May 17, 2017, 10:31:30 AM »
I just noticed something about the idle since I Skorp is using it as an avatar XD

His left shoulder (on our right) seems to dislocate during the idle

Offline verz36

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Re: Doctor Octupus
« Reply #145 on: May 17, 2017, 08:43:38 PM »
I just noticed something about the idle since I Skorp is using it as an avatar XD

His left shoulder (on our right) seems to dislocate during the idle

 you mean doc?

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #146 on: May 17, 2017, 10:20:14 PM »
 :o
you mean doc?
Right. Doc's idle

Offline verz36

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Re: Doctor Octupus
« Reply #147 on: May 17, 2017, 10:54:04 PM »
ok, ill see what I can do about it but it will be difficult. xboy did that and he is very creative and I doubt I can do better. my skills are not there yet, one day I might get there if I don't stop before. this work with doc, been totally different and a new learning experience for me.  :cool

Offline HyperVoiceActing

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Re: Doctor Octupus
« Reply #148 on: May 18, 2017, 07:16:43 AM »
That's fine man. I think you're a lot better a spriter than you give yourself credit though.

Offline O Ilusionista

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Re: Doctor Octupus
« Reply #149 on: May 18, 2017, 10:11:21 AM »
anyways, here is the final version, might need different timings to make it better, not sure but I like it so far.


Nice work! Tip - make him close a tad the hand which is near his body. Try to execute the move yourself and you will notice why:
- When you pull back the hand, your joints make the hand to close
- Open hands has more air resistance, so they are slower and easier to avoid. Plus, you let your fingers with no defense and they are easy to break with a hit.

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