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Author Topic: Megaman Robot Master Mayhem 3.0 Release  (Read 17781 times)

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Offline laspacho

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Megaman Robot Master Mayhem 3.0 Release
« on: January 30, 2020, 12:23:02 AM »
The Robot Master Mayhem Team and Infinity are Proud to Present Megaman: Robot Master Mayhem 3.0.
The Roster now consists of 27 playable fighters.
Take control of your favorite Megaman characters to stop the Evil Dr. Wily and Quint from conquering the Earth.

The Story of Robot Master Mayhem:
(click to show/hide)

This Release includes:
• Five New Playable Characters: Bass,  Elec Man,  Needle Man,  Pharaoh Man,  Shadow Man - 27 in total
• One New Boss: Metonger Z
• 3 Revamped Characters: Guts man, Mega Man and Ice Man
• New Stages
• Major updates and changes to all Characters
• Updated scalable AI - enemies will adapt to the game difficult
• New Push Block Mechanic
• All Characters now have two throws
• New Effects, Hit Sparks, and Hyper backgrounds
• Updated Music Tracks
• Updates to the Screen Pack

A special thanks goes out to O Ilusionista, The Robot Master Mayhem Team, and Everyone else that helped make this new release possible.
Thank you to everyone out there that followed our progress over the course of the project to this point.  There's more to come!
Thanks for your continued interest and support, it's what drives us to create new and fun content.
I hope you have fun and enjoy the release.

Please report any Bugs in our Bug Thread here:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=47759.0







Megaman Robot Master Mayhem 3.0  (3.0.5)
Download link:

http://www.infinitymugenteam.com/Uploads/RMM3.0.rar

and

http://bit.ly/RobotMasterMayhem
« Last Edit: February 04, 2020, 07:01:57 PM by laspacho »



Offline C.R.O.M.-Mugen-Ninja

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #1 on: January 30, 2020, 09:59:42 AM »
Wow, this is pretty awesome! Been playing this build now for a while today and I really enjoy it.
The new mechanics are noticable and prominant.

I really enjoy playing as Elecman. Think he might be one of my favourite characters thus far.
Pharaoh Man and Needle Man are pretty epic as well. I need to try them a bit more, same with the updated characters, but out of those I've tried I've enjoyed them.

Congratulations to the whole team! Amazing work.
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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #2 on: January 30, 2020, 01:04:12 PM »
Thanks buddy. We are glad you liked them :)

Offline gui0007

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #3 on: January 30, 2020, 06:38:53 PM »


Such amazing update you guys did!

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #4 on: January 30, 2020, 08:33:56 PM »
Really thanks for the help :)

Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #5 on: January 31, 2020, 10:47:46 AM »
Team made a sneaky surprise patch at the start of the morning.

Download link updated to v3.0.3 - Sub-Bosses back in the arcade mode.
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Offline SUPERFERNANDOXT

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #6 on: January 31, 2020, 02:27:55 PM »
Suggestions for Beta 4 Would Be Cool and More Complete:



Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #7 on: January 31, 2020, 03:47:35 PM »
Thanks but all of them needs a lot of work to be included.



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Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #8 on: January 31, 2020, 04:57:59 PM »
Suggestions for Beta 4 Would Be Cool and More Complete:




lol, you're not the first to mention them, but like O said, each of those need either total overhauls or permissions from creators to get in. We're crossing those bridges when we get to them.
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Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #9 on: January 31, 2020, 05:24:31 PM »
Thanks everyone.  I'm glad your enjoying the game.   :)

Suggestions for Beta 4 Would Be Cool and More Complete:




We have permission to use Knight man, Sheep man, Magnet man, and Sniper Joe.  All four unfortunately need a sprite overhaul and a re code to the Rmm template.
Magnet man would be my pick of the four and probably the easiest of the bunch to overhaul the sprites.
We do not have permission for Mega Man Volnutt.

Offline SUPERFERNANDOXT

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #10 on: January 31, 2020, 06:49:23 PM »
The 087-B Asked MAITAKE for Authorization.
Contact him to see if he can release it for you The Megaman Volnutt.

And Gustavo Carvalho also asks him to release Sigma to you, which since he has the character Axl from Megaman X, would be interesting Sigma as RMM's Boss.

This Sigma is good, but it needs to improve even more as it increases the scale, for more movements and to add strikes from Marvel Vs. Capcom Infinite.


Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #11 on: January 31, 2020, 11:19:14 PM »
We've previously done both.

Trust me, I'm on anything and everything I can get my hands on for this project.
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Offline -Whiplash-

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #12 on: February 06, 2020, 07:44:53 AM »
Congrats on the release.

Great job guys.


Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #13 on: February 06, 2020, 08:51:41 AM »
The 087-B Asked MAITAKE for Authorization.
Contact him to see if he can release it for you The Megaman Volnutt.

And Gustavo Carvalho also asks him to release Sigma to you, which since he has the character Axl from Megaman X, would be interesting Sigma as RMM's Boss.

This Sigma is good, but it needs to improve even more as it increases the scale, for more movements and to add strikes from Marvel Vs. Capcom Infinite.


@SUPERFERNANDOXT For what? For you simple come here, steal the character and put your name on it? no, thanks

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #14 on: February 06, 2020, 10:19:15 AM »
Psykai, the voice actor of Air Man, made a full arcade run with... Air Man :)
&feature=emb_title

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #15 on: February 06, 2020, 10:07:05 PM »
NafrielX made a pretty cool video with all hypers from the game


I was going to make one too lol

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #16 on: February 16, 2020, 01:13:46 AM »

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #17 on: February 19, 2020, 09:13:21 PM »

Offline Godita

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #18 on: February 25, 2020, 01:39:55 PM »
Congrats, Ilusionista and team.
The game is impeccable. I just beat the game and it is amazing. :thumbsup:

I'll check bugs when to play more. lol


Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #19 on: February 25, 2020, 02:30:55 PM »
The It's a Pixel Thing channel had showcased our project

Offline laspacho

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #20 on: February 25, 2020, 05:37:55 PM »
Outstanding!

Offline Ganbare-Lucifer

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #21 on: February 28, 2020, 11:20:03 AM »
Thanks everyone.  I'm glad your enjoying the game.   :)

We have permission to use Knight man, Sheep man, Magnet man, and Sniper Joe.  All four unfortunately need a sprite overhaul and a re code to the Rmm template.

Did somebody said sprite overhaul?
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Offline Jelux Da Casual

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Re: Megaman Robot Master Mayhem 3.0 Release 1/30/2020
« Reply #22 on: February 28, 2020, 01:35:28 PM »
Did somebody said sprite overhaul?


Bro, don't play with my emotions now...
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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #23 on: February 28, 2020, 05:59:03 PM »
Am i missing something cause that's the edit that the teams been toying with  /:O If you want to do the character I can share with you what the team has discussed about the character, if you want.

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Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #24 on: February 29, 2020, 08:15:48 AM »
@Fist Dracon please talk with Rage, he was working on this character too.

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #25 on: February 29, 2020, 09:43:26 AM »
@Fist Dracon please talk with Rage, he was working on this character too.
Not really working him, just brainstorming but I can help you, give you the ideas, and sprites the team has made. We would be VARY happy to have you work on him and work with you. Sprite your heart out, Have fun  :)

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #26 on: March 01, 2020, 10:16:52 AM »
Friendly friends. Was there any way for Bass to be accompanied by Treble again during the fight? How rush accompanies Megaman ... As Bass was in its oldest version. Any CNS location (I suppose) to modify and achieve this result? \-/o

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #27 on: March 01, 2020, 10:33:45 AM »
I don't think the base version has this. Treble is kinda big and this would waste too much space during the fight, so we don't have plans for that. I will maybe add a move where Bass calls Treble to attack though.

Offline O Ilusionista

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Re: Megaman Robot Master Mayhem 3.0 Release
« Reply #28 on: July 09, 2020, 02:52:06 PM »
All weapons video

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