I mean look up as in automatically look up like tekken
[State 0, look up]
type = ChangeAnim
triggerall = P2statetype=A
trigger1 = Anim != 2 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 2
[State 0, 1]
type = ChangeAnim
triggerall = P2statetype !=A
trigger1 = Anim != 0 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 0
Like for example with a basic code like this (Although not a very good one) my characters look up automatically when the opponent jumps. But when the opponent is koed the animations repeated in an endless loop. Anyway My main query was to transition between the animations smoothly. But if you can tell me how to stop the ko glitch I'll glady settle for this code.