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Author Topic: Questions and Suggestions  (Read 36186 times)

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Offline imperador

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Re: Questions and Suggestions
« Reply #350 on: May 21, 2015, 04:32:00 PM »
As you wish :D

A example of Character Select remastered

http://www.mediafire.com/download/6vbs31h4bzf6zil/03+-+Character+Select.mp3


- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #351 on: May 21, 2015, 04:48:15 PM »
And another suggestion.

Like you did with your newcomer chars, what you think to make a video showing the new stages?

I mean, with only the backgrounds, and respective musics moving the camera left/right-up/down to show the features. Just to telling how that stages works[I believe exists a method to show only the stages without character sprites on MFG or here, I don't know]

Some elements on the new Training Room are a little blind on Tiffany's presentation, like the digital bridge on the top stage. I recommend to show the stages in this form, so the people can appreciate the ideas and send some feedbacks. And should be a great material for some "Making Of" content :D


- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #352 on: May 21, 2015, 07:18:08 PM »
And another suggestion.

Like you did with your newcomer chars, what you think to make a video showing the new stages?

I mean, with only the backgrounds, and respective musics moving the camera left/right-up/down to show the features. Just to telling how that stages works[I believe exists a method to show only the stages without character sprites on MFG or here, I don't know]

Some elements on the new Training Room are a little blind on Tiffany's presentation, like the digital bridge on the top stage. I recommend to show the stages in this form, so the people can appreciate the ideas and send some feedbacks. And should be a great material for some "Making Of" content :D

I guess i could make videos for new stages.  I didnt think people found the stages to be very important so i never thought of making videos for them.  As the stages get made i could make a video for them later on.

Offline imperador

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Re: Questions and Suggestions
« Reply #353 on: May 21, 2015, 10:20:29 PM »
I guess i could make videos for new stages.  I didnt think people found the stages to be very important so i never thought of making videos for them.  As the stages get made i could make a video for them later on.

Yeah man, your stages are important surely xD

Like you said before, the stages make a important role like chars. And you did very well with the actual ones :D

[[ Especially Underworld, my favorite stage from the game and one of my favorite on collection(yes, I'm talking about the old and good version from Mugen History site xD) ]]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #354 on: May 23, 2015, 10:42:09 PM »
Sorry for asking this, but any progress news about Medusa?

I did some new artworks of her and I'm planning to put on the Artworks thread :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #355 on: May 24, 2015, 04:49:21 AM »
Currently Medusa can stand, walk, jump, crouch, and get hit.

She's coming along nicely.  Li kun is giving her a lot of love,  she's becoming a detailed well animated character.

Offline imperador

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Re: Questions and Suggestions
« Reply #356 on: May 24, 2015, 11:44:07 AM »
Currently Medusa can stand, walk, jump, crouch, and get hit.

She's coming along nicely.  Li kun is giving her a lot of love,  she's becoming a detailed well animated character.

Thanks for the answer!  :thumbsup:

I think today I will post the new artworks of her on the art thread :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #357 on: June 01, 2015, 06:26:18 PM »
Sorry for bumping Bex, but I have one question and one suggestion:

The question is about Pure & Fur. Does she will gain some modifs or new hypers? Or she will be the same as the version we know and play on regular mugen?

The suggestion is about Q. I think he should maintain the '3 times' Taunt special attribute. Like he does on SF3, but with some different action with 1 bar power cost. Instead of just pressing taunt button, he should make a normal command with Start button to active. The three levels of defense up and, if possible, increse the Super Armor utility.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #358 on: June 01, 2015, 06:55:59 PM »
Sorry for bumping Bex, but I have one question and one suggestion:

The question is about Pure & Fur. Does she will gain some modifs or new hypers? Or she will be the same as the version we know and play on regular mugen?

The suggestion is about Q. I think he should maintain the '3 times' Taunt special attribute. Like he does on SF3, but with some different action with 1 bar power cost. Instead of just pressing taunt button, he should make a normal command with Start button to active. The three levels of defense up and, if possible, increse the Super Armor utility.

Pure will stay mostly the same.  I haven't spent too much time on her yet.  after the first half of demo 3 is ready i'll be able to focus on what changes if necessary can or should be made.

Regarding Q.  He already has super armor and high defense, However the taunt will be made into super that gives him Ultra armor for a limited time.

i've taken some liberties with Q and will make a video of the upcoming characters once the demo is ready for testing.

Offline imperador

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Re: Questions and Suggestions
« Reply #359 on: June 01, 2015, 07:00:34 PM »
Pure will stay mostly the same.  I haven't spent too much time on her yet.  after the first half of demo 3 is ready i'll be able to focus on what changes if necessary can or should be made.

Regarding Q.  He already has super armor and high defense, However the taunt will be made into super that gives him Ultra armor for a limited time.

i've taken some liberties with Q and will make a video of the upcoming characters once the demo is ready for testing.

Thanks for the answer Bex! Looking forward to see the new demo! :D

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline imperador

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Re: Questions and Suggestions
« Reply #360 on: June 08, 2015, 09:19:09 PM »
Beximus, a little suggestion you can use on the final game[so, this will be very useful on future]


It's a minus detail but ...

All characters who will use Hyper Afterimages[both LVL1, TAG or LVL3 hyper combos] during the supers should end abruptly before the hyper combo ends.

Explaining better, your "Hiyakeshita" Sakura mode when uses Shun-Goku-Satsu the afterimages dissappears alongside with the hyper combo bg.


EXAMPLE:

Based on the public version of Sakura codes. I applied this method on my edit chars, so, this give a CPS2 styled effect on afterimages.

This can be applied on all characters when the Final part of fullgame project is ready.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #361 on: June 09, 2015, 01:19:02 AM »
yeah i think i'll do that but it'll be a low priority.  I'm working on something kinda difficult at the moment.  Training mode no longer works so i'm trying to create a replacement.

Offline imperador

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Re: Questions and Suggestions
« Reply #362 on: June 28, 2015, 03:38:05 AM »
Hey Beximus, how are you? Please sorry for the bumping.

I'm coming with a question/suggestion, but it's about the roster and the game Storyline.

About the roster, are you planning to put an another original character after Medusa and Nemesis? An "main hero" or "heroine" for the game[since we got two godlike damsels as bosses, why not a rebel girl as a hero, like the Ryuuko Matoi concept from Kill la Kill animation :P], like the Shadow Agent Rebellions from the MvC1 storywise?

And about Storyline, I don't know if you are considering the events from MvC1/MSHvSF , but if yes at parts, here something that could be very useful for NASH and his "connection" with Gaia and Nemesis[About his comeback on SF5, like a homage. Even if we know the "Story" of Capcom Chars are irrelevant on Crossovers a cameo about SF5 and "Shadow" will be very nice]
(click to show/hide)

Well, this can be a nice tie between your actual project and the Capcom VS SNK: Max future project. SNK has a LOT of cybernetic elements, especially on KOF and Metal Slug series. So, this is a suggestion I hope something from this can helps you on future, since I like to make storylines on Crossovers, and your game storyline is very awesome, I hope this can be useful on future :)

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Questions and Suggestions
« Reply #363 on: July 04, 2015, 11:16:45 PM »
The only original characters in the game will be Medusa and Nemesis.  No one else.  I decided upon 2 original characters for the game because i didnt want to limit the story too much by having it revolve around a character with prescribed motives and characteristics.  I also didnt want to give any franchise special treatment by making one of it's characters a boss.

The progress is being delayed because im attending summer classes right now.  it wasn't something i planned on but it was something i had to do.  So i apologize for that

Offline Magma MK-II

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Re: Questions and Suggestions
« Reply #364 on: July 05, 2015, 10:18:21 AM »
You're doing what you have to do, no need to apologize.

Offline JJAPriceOmega52

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Re: Questions and Suggestions
« Reply #365 on: July 05, 2015, 10:30:04 AM »
This will help with some of the characters: http://mugenmultiverse.webstarts.com/index.html?r

Questions: 1. Are Fiona (Haunting Ground) and Dante (Devil May Cry) in the game yet?
2. Still looking for the TvC version of Zero, huh?
3. Do you want to include guest characters, like they did in MK 2011, MKX, Soul Calibur games (namely II, IV, Broken Destiny and V), Street Fighter X Tekken and Dead or Alive 5 (even if limited to 13)?
4. Where there be an intro movie?

Offline Firelord Kursan

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Re: Questions and Suggestions
« Reply #366 on: July 05, 2015, 10:51:35 AM »
Questions: 1. Are Fiona (Haunting Ground) and Dante (Devil May Cry) in the game yet?
2. Still looking for the TvC version of Zero, huh?
3. Do you want to include guest characters, like they did in MK 2011, MKX, Soul Calibur games (namely II, IV, Broken Destiny and V), Street Fighter X Tekken and Dead or Alive 5 (even if limited to 13)?
4. Where there be an intro movie?

Answers: 1. Fiona will be in, though at the current moment, she's not in the demo 3.0 yet until the final demo. Dante will not be in the game unless Beximus says otherwise.
2. Zero will already have his own sprite made by RamzaNeko.
3. Beximus will not put guest characters. He said it before, actually.
4. It's unknown at this time.
« Last Edit: July 05, 2015, 11:15:51 AM by kanodoom »

Offline manluis

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Re: Questions and Suggestions
« Reply #367 on: July 06, 2015, 03:41:26 AM »
Dante will not be in the game unless Beximus says otherwise.
I will be spriting him eventually once I (eventually) finish Chris. They both will not be in the launch roster for sure since my progress is really slow at the moment.

Offline Uche_of_IMT

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Re: Questions and Suggestions
« Reply #368 on: July 06, 2015, 11:56:34 AM »
Are you also spriting Princess Devilotte as well?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Firelord Kursan

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Re: Questions and Suggestions
« Reply #369 on: July 06, 2015, 01:10:09 PM »
Are you also spriting Princess Devilotte as well?

  o.O#
No! Li-kun is spriting Devilotte, not Luis. Look in the previous page thread of this.

Offline imperador

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Re: Questions and Suggestions
« Reply #370 on: July 06, 2015, 01:12:53 PM »
Are you also spriting Princess Devilotte as well?

That sprite on Luis profile is a training sprite made by me and him.

We aren't have plans to sprite a character who actually EXIST[Yeah, she will not a public character also until the game was finished and I don't think someone will try to make a decent version with the Mazemerald one]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline GTAguy

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Re: Questions and Suggestions
« Reply #371 on: July 06, 2015, 02:17:43 PM »
That sprite on Luis profile is a training sprite made by me and him.

We aren't have plans to sprite a character who actually EXIST[Yeah, she will not a public character also until the game was finished and I don't think someone will try to make a decent version with the Mazemerald one]

Here's my theory. If you use Mazemerald's Devilotte, then edit those unnecessary attack sprites and put some original sprites and moves. Then a original Devilotte is done. Not the same as Beximus, but still original.

Offline silenthillfan

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Re: Questions and Suggestions
« Reply #372 on: July 15, 2015, 06:11:28 AM »
before this project, were they any other characters or stages being scrapped? other than the old title that was called 'Capcom Fighting Revolution'.

Offline imperador

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Re: Questions and Suggestions
« Reply #373 on: July 15, 2015, 01:53:05 PM »
I've see a video of a old 'Capcom Fighting Revolution' with a another screenpack and some chars like Guile and Kyosuke.

Guile I think is saved for his future second project.

Kyosuke was scrapped also, If my memory don't fails.

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline silenthillfan

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Re: Questions and Suggestions
« Reply #374 on: July 15, 2015, 02:50:46 PM »
I've see a video of a old 'Capcom Fighting Revolution' with a another screenpack and some chars like Guile and Kyosuke.

Guile I think is saved for his future second project.

Kyosuke was scrapped also, If my memory don't fails.

i thought that Kyosuke was in the roster in capcom universe.
too bad then. but he was fun at cvs2. tiffany is also cool then.

also if guile is in, so is charlie too? right?

Tags: Capcom Universe 
 


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