collapse

Author Topic: MVC Ryo Beta  (Read 948 times)

0 Members and 1 Guest are viewing this topic.

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:December 25, 2021, 12:18:48 AM
  • Destroy the Core!
    • Email
MVC Ryo Beta
« on: April 21, 2014, 12:08:15 AM »
Yeah, I've coding everything and done some testing, but I need help testing things before I can go any further, can you guys help test? it'd be great.

Anyway, this is my Second Character, and I think he's all right, He need some AI, but I'm not too good at it yet, so I was wondering if someone could code some for me or give me a decent guide on how to make the AI combo?

Anyway: http://www.mediafire.com/download/76338xin9k04c5v/MVCRyo.zip

Screen Shots:

(click to show/hide)

Video:



Please Read the Readme!
« Last Edit: April 21, 2014, 01:23:59 AM by -Whiplash- »



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: MVC Ryo Beta
« Reply #1 on: April 21, 2014, 12:34:43 AM »
Just change the HTTPS to http

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: MVC Ryo Beta
« Reply #2 on: April 21, 2014, 12:46:36 AM »
He looks good, but all his hypers restore energy. And he super-jumps a bit high.

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:December 25, 2021, 12:18:48 AM
  • Destroy the Core!
    • Email
Re: MVC Ryo Beta
« Reply #3 on: April 21, 2014, 01:23:27 AM »
He looks good, but all his hypers restore energy. And he super-jumps a bit high.

That's odd, because I didn't code them that way, but I fixed it, and I reduced his jump a bit, it WAS high, sorry.
Just change the HTTPS to http

Thanks, done.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: MVC Ryo Beta
« Reply #4 on: April 21, 2014, 11:38:56 AM »
Nice char, here is a small feedback:

- Kaoh Ken's helper (the projectile) needs to have 0 at its cornerpush, or the projectile is pushed back when hits
Quote
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
down.cornerpush.veloff = 0

- I think, for a MVC conversion, that you should use AOF projectiles instead of KOF ones. Specially the Haoh Shokouken.
- His QCF+KK (Ruoko rambu I think) could use marco's rodrigues effect at the "shoryukens". Remember that MVC tend to exaggerate the moves.

I think you are on the right way, buddy. Keep the good work.

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:December 25, 2021, 12:18:48 AM
  • Destroy the Core!
    • Email
Re: MVC Ryo Beta
« Reply #5 on: April 21, 2014, 04:05:55 PM »
Nice char, here is a small feedback:

- Kaoh Ken's helper (the projectile) needs to have 0 at its cornerpush, or the projectile is pushed back when hits
- I think, for a MVC conversion, that you should use AOF projectiles instead of KOF ones. Specially the Haoh Shokouken.
- His QCF+KK (Ruoko rambu I think) could use marco's rodrigues effect at the "shoryukens". Remember that MVC tend to exaggerate the moves.

I think you are on the right way, buddy. Keep the good work.

Thanks, I changed the projectiles to the AOF 3 ones, which I do like a lot better. Working on the effect for ryuuko ranbuu now. but it'll take a little while since I have to clean and add ryo to them.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: MVC Ryo Beta
« Reply #6 on: April 21, 2014, 04:13:07 PM »
I think KOFXI have that effect cleaned, If I am not wrong.
Or, look at the Spec Ops Sean at my site, I am sure that he has it.

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:December 25, 2021, 12:18:48 AM
  • Destroy the Core!
    • Email
Re: MVC Ryo Beta
« Reply #7 on: April 21, 2014, 05:25:21 PM »
Well, I just finished cleaning them myself but I'll check your sean and kof XI in a minute. I updated Ryo just now actually.

Thank for the help though.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

SPIDER-VERSE THE AMAZING MUGENSTORY©EPISODE 10 "THE OTHERVERSE" 1080P BY REB3LTV by Rage
[March 27, 2024, 02:44:21 PM]


D2TD VS Showcase Thread by D2TD
[March 24, 2024, 11:09:37 AM]


Tree Of Erebus Stage 1.1 & 1.0 by MatreroG
[March 22, 2024, 08:13:48 AM]


.Batzarro's. Sprite Edits by MatreroG
[March 20, 2024, 07:58:08 AM]


World Heroes 2 Shura Stage by Vegaz by LightFlare
[March 19, 2024, 12:44:28 PM]


MOVED: Prepare your ****! ***** Soldier gets his **** ready in MUGEN! by Rage
[March 18, 2024, 11:08:23 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[March 14, 2024, 01:34:08 PM]


R.I.P. Akira Toriyama "Dragonball Legend" by Rage
[March 12, 2024, 03:01:39 PM]


DBFZ Rocky Field (noon) by jafar
[March 10, 2024, 11:59:23 PM]


World Heroes 2 Neo Geegus Stage by Vegaz by LightFlare
[March 09, 2024, 11:04:56 AM]

* IMT Calendar

March 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 [28] 29 30
31

SimplePortal 2.3.5 © 2008-2012, SimplePortal