Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: -Whiplash- on April 21, 2014, 12:08:15 AM

Title: MVC Ryo Beta
Post by: -Whiplash- on April 21, 2014, 12:08:15 AM
Yeah, I've coding everything and done some testing, but I need help testing things before I can go any further, can you guys help test? it'd be great.

Anyway, this is my Second Character, and I think he's all right, He need some AI, but I'm not too good at it yet, so I was wondering if someone could code some for me or give me a decent guide on how to make the AI combo?

Anyway: http://www.mediafire.com/download/76338xin9k04c5v/MVCRyo.zip (http://www.mediafire.com/download/76338xin9k04c5v/MVCRyo.zip)

Screen Shots:

(click to show/hide)

Video:

MvC Ryo (Me) VS. Infinite Yuri (AI) (http://www.youtube.com/watch?v=MJIPYOZtMn4#)

Please Read the Readme!
Title: Re: MVC Ryo Beta
Post by: O Ilusionista on April 21, 2014, 12:34:43 AM
Just change the HTTPS to http
Title: Re: MVC Ryo Beta
Post by: Macaulyn97 on April 21, 2014, 12:46:36 AM
He looks good, but all his hypers restore energy. And he super-jumps a bit high.
Title: Re: MVC Ryo Beta
Post by: -Whiplash- on April 21, 2014, 01:23:27 AM
He looks good, but all his hypers restore energy. And he super-jumps a bit high.

That's odd, because I didn't code them that way, but I fixed it, and I reduced his jump a bit, it WAS high, sorry.
Just change the HTTPS to http

Thanks, done.
Title: Re: MVC Ryo Beta
Post by: O Ilusionista on April 21, 2014, 11:38:56 AM
Nice char, here is a small feedback:

- Kaoh Ken's helper (the projectile) needs to have 0 at its cornerpush, or the projectile is pushed back when hits
Quote
ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
down.cornerpush.veloff = 0

- I think, for a MVC conversion, that you should use AOF projectiles instead of KOF ones. Specially the Haoh Shokouken.
- His QCF+KK (Ruoko rambu I think) could use marco's rodrigues effect at the "shoryukens". Remember that MVC tend to exaggerate the moves.

I think you are on the right way, buddy. Keep the good work.
Title: Re: MVC Ryo Beta
Post by: -Whiplash- on April 21, 2014, 04:05:55 PM
Nice char, here is a small feedback:

- Kaoh Ken's helper (the projectile) needs to have 0 at its cornerpush, or the projectile is pushed back when hits
- I think, for a MVC conversion, that you should use AOF projectiles instead of KOF ones. Specially the Haoh Shokouken.
- His QCF+KK (Ruoko rambu I think) could use marco's rodrigues effect at the "shoryukens". Remember that MVC tend to exaggerate the moves.

I think you are on the right way, buddy. Keep the good work.

Thanks, I changed the projectiles to the AOF 3 ones, which I do like a lot better. Working on the effect for ryuuko ranbuu now. but it'll take a little while since I have to clean and add ryo to them.
Title: Re: MVC Ryo Beta
Post by: O Ilusionista on April 21, 2014, 04:13:07 PM
I think KOFXI have that effect cleaned, If I am not wrong.
Or, look at the Spec Ops Sean at my site, I am sure that he has it.
Title: Re: MVC Ryo Beta
Post by: -Whiplash- on April 21, 2014, 05:25:21 PM
Well, I just finished cleaning them myself but I'll check your sean and kof XI in a minute. I updated Ryo just now actually.

Thank for the help though.
SimplePortal 2.3.5 © 2008-2012, SimplePortal