Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on May 13, 2009, 10:45:59 AM

Title: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 10:45:59 AM
Amazing Spiderman
by Sludge and Acey

So about 3 weeks ago Jason Todd came to me and asked if I would be interested in re-releasing  Spider-man with a few new intros and hypers. I thought it would be a great idea so we got started. He sent over a series of new sprites (including some great new Todd McFarlane inspired gethit sprites) and as I jumped into the character I ended up spending the bulk of my time transforming the character itself into a healthy new mix of classic MvC, MvC2 and EoH game play, so much so in-fact that there are still some specialty animations yet to be added. For details on this version of Spiderman please refer to the readme file and you'll see this truly is the Amazing Spiderman.

p.s. For the special [vs. Beast] intro Beast needs a def file update found here. (http://www.infinitymugenteam.com/images/Beast_MvC.def)

(http://www.infinitymugenteam.com/images/Spidey.png)

Brooklyn Bridge Night stage by Acey

After finishing the Green Goblin stage I found that some elements fit better into a night time stage so I divided the stage into to parts and adjusted the remaining details as necessary to complete the day and night versions. These stages are used for various Spiderman rogues in the EoH game.

(http://www.infinitymugenteam.com/images/BrooklynNight.png)

Download:

Amazing Spiderman (http://www.infinitymugenteam.com/Uploads/ACEY/AmazingSpiderman.ace)

Brooklyn Bridge (Night) (http://www.infinitymugenteam.com/Uploads/ACEY/BrooklynBridgeNight.ace)

Edit: Just updated the stage with music by r@ce45
Title: Re: Release Party: Amazing Spider-man
Post by: SSJ3Godzilla on May 13, 2009, 10:48:54 AM
First!

Cool! Thanks!
Title: Re: Release Party: Amazing Spider-man
Post by: Mugen_Master on May 13, 2009, 10:49:35 AM
A new spider-man for my collection, Thanks!!!  :w00t:
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 11:03:44 AM
I just updated the stage with new music by R@ce45
Title: Re: Release Party: Amazing Spider-man
Post by: catbat74 on May 13, 2009, 11:04:18 AM
awesomness!!!  hope he still has his symbiote hyper :o
Title: Re: Release Party: Amazing Spider-man
Post by: DARKTALBAIN on May 13, 2009, 11:04:27 AM
I just tried him out . This character is what Spiderman should have been like . He's fast as hell . Great job on the new coding Acey .

That's stage looks great at night

Congrats & Thanx for the release  :w00t:
Title: Re: Release Party: Amazing Spider-man
Post by: ZVitor on May 13, 2009, 11:10:35 AM
iron sprites are great, but move is so slow.
...
the peter parker sprites are so small.
...
i dont tink symbionte hyper a good ideia, because project will have black spiderman, maybe he should use the black costume in some intro, but without symbionte stuffs.
...
the main spiderman power is the wallclimb, and any version mugenizede use it, i tink u could made it to him, like strider... and add some special moves to that state.
Title: Re: Release Party: Amazing Spider-man
Post by: Rage on May 13, 2009, 11:14:30 AM
What ever happened to the full character symbiote spider-man?

Downloading character now :thumbsup:
Title: Re: Release Party: Amazing Spider-man
Post by: Excursion on May 13, 2009, 11:15:15 AM
iron sprites are great, but move is so slow.
...
the peter parker sprites are so small.
...
i dont tink symbionte hyper a good ideia, because project will have black spiderman, maybe he should use the black costume in some intro, but without symbionte stuffs.
...
the main spiderman power is the wallclimb, and any version mugenizede use it, i tink u could made it to him, like strider... and add some special moves to that state.

I agree some. Iron Spidey Hyper can be sped up a bit to match his other attack speeds  :thumbsup: The Symbiote Hyper is not that big a deal. It's just a hyper. So I think it's fine.
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 11:17:49 AM
It's become popular and useful lately to post up combos you find with the character so I'd like to start it with my current favorite:

CLK,CMK,HK --> Launch, JLP,JLK,JMP,JMK, Web Ball, Web Swing
Title: Re: Release Party: Amazing Spider-man
Post by: DARKTALBAIN on May 13, 2009, 11:20:50 AM
I never had the stage before , I didn't think it was released  :-??
Title: Re: Release Party: Amazing Spider-man
Post by: Clee on May 13, 2009, 11:42:34 AM
sweet gonna try him out now  :)
Title: Re: Release Party: Amazing Spider-man
Post by: J.C.McMinis on May 13, 2009, 12:23:30 PM
Great work guys, Spidey is one of the few characters I have multiples of in my MUGEN. This now makes three, along with Seth's and the Symbiote Spidey by Emphawk.
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 12:44:59 PM
Great work guys, Spidey is one of the few characters I have multiples of in my MUGEN. This now makes three, along with Seth's and the Symbiote Spidey by Emphawk.

And once Seth releases his update you'll no longer need that Symbiote Spiderman that was neither coded nor sprited by Emphawk.
Title: Re: Release Party: Amazing Spider-man
Post by: J.C.McMinis on May 13, 2009, 12:57:50 PM
Yes I am looking foreward to Seth's update.
Title: Re: Release Party: Amazing Spider-man
Post by: R.I.C.O - Teros on May 13, 2009, 01:20:58 PM
Hey Acey, about the stage. I'm willing to update it with animated water if you would like? :thumbsup:

The water not moving just looks odd, and I just want to give my favorite comic super hero ever the proper stage feel if that's alright with you?

I won't get it done till tonight though cause I'm about to leave for work.
Title: Re: Release Party: Amazing Spider-man
Post by: kyoman on May 13, 2009, 01:22:28 PM
Very good works & thanks for this new intros & hyper hits
Title: Re: Release Party: Amazing Spider-man
Post by: Ref Cortez on May 13, 2009, 01:37:53 PM
the beast intro won't work for me.
Title: Re: Release Party: Amazing Spider-man
Post by: Luigi-Master on May 13, 2009, 01:51:53 PM
This is easily the best Spider Man released.  However, he doesn't come without his share of flaws.

-His WP is an infinite since it has a long hittime and Spidey can still walk when his oppponent is stunned.
-His MP is also an infinite, but it has to hit when the opponent falls low enough to hit him in the air, and since the opponent will recover, it's a pretty hard one, but like I said, when it does hit, you can go on.
-His hitsparks are supposed to randomize between 8 angles, but since he only has one set, I can see why.  Maybe use a helper to rotate the hitsparks.
-He lacks quite a number of effects, most of which are already included in the EoH template.
-He lacks a guard push.
-His superjump should also work if someone presses DF, U or DB, U.  Super jumping in place seems kinda inconvenient. :/
-He also needs 'shortcut' commands, such as 2K being super jump and 2P being dash (3 if you want to be MvC1 accurate).
-The timing for his superjump from launcher seems odd.  I suggest adding some delay (such as trigger1 = stateno = 210 & animelem = 4 or however) so that the air rave will be easier to do.
-Why is his voice deeper?
-In his Peter intro, the pixels on his neck bug out when his 'Spider sense' is going off.
Title: Re: Release Party: Amazing Spider-man
Post by: DARKTALBAIN on May 13, 2009, 01:53:23 PM
the beast intro won't work for me.

Did you get the update file Acey has in the first post ?

p.s. For the special [vs. Beast] intro Beast needs a def file update found here. (http://www.infinitymugenteam.com/images/Beast_MvC.def)

Just copy all that & rplace it in Beast's def file
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 01:54:22 PM
Hey Acey, about the stage. I'm willing to update it with animated water if you would like? :thumbsup:

The water not moving just looks odd, and I just want to give my favorite comic super hero ever the proper stage feel if that's alright with you?

I won't get it done till tonight though cause I'm about to leave for work.

Sure, go for it Teros.
Title: Re: Release Party: Amazing Spider-man
Post by: Luigi-Master on May 13, 2009, 01:59:09 PM
Forgot to mention one more thing:

-His walk back sprites seem wonky in terms of alignment.
Title: Re: Release Party: Amazing Spider-man
Post by: Bowasiel on May 13, 2009, 02:17:13 PM
damn... I wanted to see excursion's stance :(
Title: Re: Release Party: Amazing Spider-man
Post by: Spidercide on May 13, 2009, 02:26:40 PM
Nice job Sludge and Acey. :thumbsup:

Downloading now, Acey I can't wait for your Symbiote Spidey. It will be awesome, besides it would be nice to have the original black suit wearer challenge "Wolvenom".
Title: Re: Release Party: Amazing Spider-man
Post by: Weapon x program on May 13, 2009, 02:28:46 PM
damn... I wanted to see excursion's stance :(
consider this the first part to the final result, some things haven t be ready for the release  ::salute::
Title: Re: Release Party: Amazing Spider-man
Post by: Bowasiel on May 13, 2009, 02:34:03 PM
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and
This is easily the best Spider Man released.  However, he doesn't come without his share of flaws.

-His WP is an infinite since it has a long hittime and Spidey can still walk when his oppponent is stunned.
-His MP is also an infinite, but it has to hit when the opponent falls low enough to hit him in the air, and since the opponent will recover, it's a pretty hard one, but like I said, when it does hit, you can go on.
-He lacks quite a number of effects, most of which are already included in the EoH template.
-He lacks a guard push.
-The timing for his superjump from launcher seems odd.  I suggest adding some delay (such as trigger1 = stateno = 210 & animelem = 4 or however) so that the air rave will be easier to do.
-Why is his voice deeper?
-In his Peter intro, the pixels on his neck bug out when his 'Spider sense' is going off.
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 03:13:09 PM
Guys my feedback, this is a great spiderman ^^:
-It would be great have got the two stances like u say in the Readme
-Iron spider needs more animation
-Air back dash is missing.
-Crouch punch doesnt launch the opponent (add superjump to the crouch launcher)
-Walk back sprites have got a weird anim
and

Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.
Title: Re: Release Party: Amazing Spider-man
Post by: Gaijin on May 13, 2009, 03:34:09 PM
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 03:40:12 PM
normally in mvc2 i think the hk didnt launch unles you did cr. mk which lifts the opponent off the ground slightly then if u press hk it launches them. do u plan to incorporate that in there as well or do u plan to keep the change where cr. mk just hits and hk launches by itself without having to land the cr. mk

Sabaki mentioned this just the other day and I switched it to work as such for about 5 minutes but the side effect was a juggling launcher (which is ok) so I made a decision (that I really expected to be unpopular) to keep it as you see it now which will also work going through the standing kicks into the launcher.
Title: Re: Release Party: Amazing Spider-man
Post by: Grayskull on May 13, 2009, 04:13:47 PM
 :o :o :o

AMAZING MARY-JANE WINS !!

And Peter is here !! GOOD WORK AND THANKS !  :thumbsup:
Title: Re: Release Party: Amazing Spider-man
Post by: SPOOKY77 on May 13, 2009, 04:19:46 PM
What happened to Excursions stance? And the symbiote move has to go away  :P
Title: Re: Release Party: Amazing Spider-man
Post by: Weapon x program on May 13, 2009, 04:23:05 PM
and
 thanks evilWolv for your work.  ^:)^
Title: Re: Release Party: Amazing Spider-man
Post by: JDubbs on May 13, 2009, 04:56:40 PM
how is he different from the scruffydragon one?
Title: Re: Release Party: Amazing Spider-man
Post by: Bowasiel on May 13, 2009, 05:00:16 PM
Thanks for the feedback everyone.

1) Iron Spider sprites were Jason Todd's department, I'm just glad he did all the sprites he has so far.
1) What would someone use an air dash back for with Spiderman?
2) Spiderman has 2 launchers, CMP and HK and both are easily followed with the Super Jump. I think I left HK out of the readme file.

@ Luigi, good stuff, you're not the first to say they have a hard time with the superjump timing and right now all I can say is that is it different than MvC2, but it works quite well once you acclimate to the change. In general the EoH characters launcher higher than in the versus series and as thus everything is adjusted accordingly.
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent
Title: Re: Release Party: Amazing Spider-man
Post by: SolidZone 26 on May 13, 2009, 05:02:26 PM
Thanks for another great release. Will give this a try later after I get home. :thumbsup:
Title: Re: Release Party: Amazing Spider-man
Post by: ZVitor on May 13, 2009, 05:03:49 PM
how is he different from the scruffydragon one?
i tink he is more fast then SD one...
and have more intros.
same specials (i tink)
SD have a better Symbionte hyper, but this have a cool iron armor hyper.

...
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 05:04:52 PM
First of all... CMP launcher doesnt work... 2nd I only suggest some animations in Iron spiderman hyper and 3rd spiderman is an air-climber character and back dash can be used to get away the opponent

You're right, I meant standing MP.

Quote
hey Acey, i saw the same mistake i made with wonderman ion hyper in iron armor spider hyper, multi hits moves, but only 1 hitdef, so somes hitsparks are out of place.

Good thought ZV, Another option might be to make the hitspark and explode on P2 when movehit.
Title: Re: Release Party: Amazing Spider-man
Post by: Rage on May 13, 2009, 05:21:08 PM
What ever happened to the full character symbiote spider-man?

Title: Re: Release Party: Amazing Spider-man
Post by: Error Macro on May 13, 2009, 05:42:35 PM
The hitpauses in the Crawler Assault should be shorter.
Ultimate Web Throw should make P2 bounce much higher off the floor when they hit it.  It could also have a better sound for hitting the ground. (I know it's included in the EoH template)

The things I mentioned were how they were in MvC, check them out to see what I mean.  Asides from these, nice. :)
Title: Re: Release Party: Amazing Spider-man
Post by: volzzilla on May 13, 2009, 06:04:47 PM
What happened to Excursions stance? And the symbiote move has to go away  :P

i liked the excursion stance as well. and i'm a little confused, there is a symbiote spidey in the works for you all? if so, in my opinion if can swap out a diff hyper for the sym hyper here, might be a good thing...this is assuming that sym spidey is in thw works.
Title: Re: Release Party: Amazing Spider-man
Post by: moonmaster1 on May 13, 2009, 06:18:37 PM
spiderman turned out great, his basic attacks need a slight increase in power, but other than that he is everything a spidey fan could ever want.  :)

Not much has been said about black suit, acey announced him back in 07 and it became a backburner w.i.p.

A suitable replacement for the black suit hyper could be a armored spiderman transformation similar to mech zangeif in mvc2.
Title: Re: Release Party: Amazing Spider-man
Post by: Playing Enemy on May 13, 2009, 06:28:50 PM
Dang this character rips! I definitely agree, the old stance is missed, but this character remains to be one of the best Spideys ever. Thanks for the release. Me and this Spider-Man were destined to be together. Just joking, but man he rocks. Thanks again IMT, you guys are almost giving me a heart attack from all this cool stuff.  :w00t:
Title: Re: Release Party: Amazing Spider-man
Post by: SPITERMAN on May 13, 2009, 07:50:56 PM
I AM CRYING OF HAPPINESS.  :'(
IT IS AN EXCELLENT WORK  ^:)^
I LOVE SPIDERMAN
 ::salute:: EXCELSIOR!!!  ::salute::

(http://i40.tinypic.com/2rpbehs.png)
Title: Re: Release Party: Amazing Spider-man
Post by: Captain Dx on May 13, 2009, 09:36:34 PM
hey, really nice spiderman, by the way... can someone tell me where to find those lifebars of the screenshot?
Title: Re: Release Party: Amazing Spider-man
Post by: moonmaster1 on May 13, 2009, 09:41:36 PM
Those are EoH's current lifebars, unfortunately they are unavailable...for now.  ;)
Title: Re: Release Party: Amazing Spider-man
Post by: Xx5DollarBillxX on May 13, 2009, 09:53:59 PM
I like this update, Mind if I make pallets for him? Ill post em up on my thread later. Thanks for the greatest Spidey Ever!!!
Title: Re: Release Party: Amazing Spider-man
Post by: ZVitor on May 13, 2009, 10:45:07 PM
i tink all spidermans must have a wall climb like this.
(http://img89.imageshack.us/img89/2686/parede.gif)
(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.
Title: Re: Release Party: Amazing Spider-man
Post by: iDramaboy on May 13, 2009, 10:48:46 PM
i tink all spidermans must have a wall climb like this.
(http://img89.imageshack.us/img89/2686/parede.gif)
(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

yea  ^^(PM)^
Title: Re: Release Party: Amazing Spider-man
Post by: laspacho on May 13, 2009, 10:55:49 PM
That is a cool idea.
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 13, 2009, 11:33:23 PM
You know, you could have suggested that 2 weeks ago.  \-/o


 :)


Title: Re: Release Party: Amazing Spider-man
Post by: Tenspeed on May 13, 2009, 11:48:16 PM
that's incredibly cool! It would change spiderman's gameplay up a lot I think.
Title: Re: Release Party: Amazing Spider-man
Post by: ZVitor on May 13, 2009, 11:59:29 PM
You know, you could have suggested that 2 weeks ago.  \-/o

 :)

i not saw any spider wip topic 2 weeks ago.
:)
Title: Re: Release Party: Amazing Spider-man
Post by: chaotic_soma on May 14, 2009, 09:07:50 AM
Well I read the entire thread and it seems you got some good feedback, I'll just wait for the next update before I D/L,
When should we be expecting it?
Title: Re: Release Party: Amazing Spider-man
Post by: tremainekr on May 14, 2009, 10:04:58 AM
yes that is a awesome idea...man..this forum is like a home away from home
Title: Re: Release Party: Amazing Spider-man
Post by: Acey on May 14, 2009, 10:19:07 AM
Well I read the entire thread and it seems you got some good feedback, I'll just wait for the next update before I D/L,
When should we be expecting it?

Not today or tomorrow.  :-??

I like this update, Mind if I make pallets for him? Ill post em up on my thread later. Thanks for the greatest Spidey Ever!!!

Pallet away my friend.
Title: Re: Release Party: Amazing Spider-man
Post by: Sabaki on May 14, 2009, 10:48:35 AM
i tink all spidermans must have a wall climb like this.
(http://img89.imageshack.us/img89/2686/parede.gif)
(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.
That's a great idea! It'll definitely bring out the "amazing" factor in this Spiderman  :thumbsup:
Title: Re: Release Party: Amazing Spider-man
Post by: DARKTALBAIN on May 14, 2009, 10:57:31 AM
i tink all spidermans must have a wall climb like this.
(http://img89.imageshack.us/img89/2686/parede.gif)
(anims are placeholder, some1 else can make one better)

...
and he need more specials, MUA have some good sugestions.

I was actually trying that with Wolvenom back then . i just couldn't get his crawl sprites to look right . I think all of our characters like , Spidey , Wolvenom , Venom should crawl on walls
Title: Re: Release Party: Amazing Spider-man
Post by: Jedah12 on May 15, 2009, 04:32:20 AM
Excellent updates to Spider-Man, I love the new Hyper.  :thumbsup:
The Get Hits sprites remember the art of Humberto Ramos too XD

Some details in Spidey:
*The Air Dash is really very fast
*I think that the Voice of SpiderMan sounds very "mono"
Title: Re: Release Party: Amazing Spider-man
Post by: Mazta on May 26, 2009, 08:49:30 AM
cool and another spider-man for my roster yes!!!

its almost completed!!

THX MAN!!! :w00t: :o :thumbsup:
Title: Re: Release Party: Amazing Spider-man
Post by: evil_wolf_08 on September 13, 2009, 10:00:52 AM
great job , buddy  :thumbsup: ;D :)
Title: Re: Release Party: Amazing Spider-man
Post by: M_Tony on September 14, 2009, 01:52:36 AM
great job , buddy  :thumbsup: ;D :)

Please don't post in dead threads. It's called necro-bumping and it's a no-no. Dead means a thread hasn't had a post in over a month.
SimplePortal 2.3.5 © 2008-2012, SimplePortal