Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: gabesz911 on June 26, 2015, 05:31:20 PM
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Mortal Kombat D.A. Tournament Edition 2015
You can download the latest update!
Platform: MUGEN 1.0
Hey Guys!
The news:
- This Alpha version includes all previous updates!
- Early Beta versions canceled.
- New Pit finishing animations with the new blood effects.
- All CPU character able finish You in the Pit stages!
- New animated options screen.
- New Versus screen.
- Added Victory screen.
- Added Preintro all characters.
- Fixed Combo blood effects for all characters.
- Added 16 new stages.
- New Logo screen.
- New Title Screen.
- New End Credit screen.
- Fixed character problems.
Enjoy the game My Friends!
Some screenshots of the game:
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen000_1435350009.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen001_1435349949.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen005_1435349896.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen007_1435349830.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen002_1435349753.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen006_1435349695.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/mugen008_1435349620.jpg)
Ruivo Gameplay Video:
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Thanks friend, gonna give this a world!
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I do wonder why this game has the name of Deadly Alliance, myself. The actual Mortal Kombat: Deadly Alliance referred to the alliance of Shang Tsung and Quan Chi. Considering half that equation doesn't look to be in this game, and all characters seem to be the ones up to Trilogy and not really any further.
Not denigrating the game, but just wondering about the naming, as it's confused me for a bit, but I for some reason didn't say anything until now.
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New game update Release date: 2015.12.24.
Mortal Kombat Deadly Alliance Tournament Edition 2015 rev. 2.0 Update: rev. 2.1
- Platform: MUGEN 1.0
(Not compatible with the winmugen engine!)
You can download the latest update!
All in one. Contains all three Kombat Packs!
- Hy my Friends!
- The news:
- This version includes all previous updates!
- F.S.T. 3.0 updated (CPU A.I. fight system.)
- Added BRUTALITY all non-boss characters.
- Updated stage fatality animations & sound effects.
- 100% working combo blood effects.
- All characters updated with new special move effects and sound effects. Read more in the readme file.
- Updated basic fatalities for all characters.
- MK1 & MK2 shang tsung are not finished. Next update is expected, along with the fatalities.
- Enjoy the game!
Ruivo gameplay video:
Introduction video for the game with new elements:
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Thank you!
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Im glad You like it! :)
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Structure of Fighting Sense Technology
Study
Designed by: Gabor Szilagyi
- Use "Fighting Sense Technology" in "C" runtime environment, and using Allegro library -
Tested: M.U.G.E.N platform.
1.0 - The human factor. -
Nowadays more and more people rightly say, and accept that the human body can work wonders.
We also could prove this better than the way we live our daily life. We are thinking, care, love.
As individuals, we respond to the spiritual and other environmental impacts.
So we are divided into two parts, invisible to the eye values.
Behavior determining factors:
1. Neurology - based on data portability, upgradeable, less vulnerable.
2. spiritual, intellectual - initially carry some basic data, scalable, closely related to the first factor, and very vulnerable.
1.1 - The CMD (command) file, such as "invisible part of the body." The character features. -
(The following are controlled by artificial intelligence character is mentioned.)
A.I. Control (Var) 50 Control (Var) 30
These two factors greatly affects the physical functioning of the body, whose strength is affecting the following:
(A) Reaction time, problem-solving skills.
(B) fear, doubt, self-confidence.
If we are certainly aware of the fact that "there is order in our heads," then our bodies perfectly and back. In this case, combat and self-defense purposes.
1.2 - Martial Arts knowledgeable characters. -
I worked on the principle of a structure, program leader horse shows in the batch file (CMD) that the human body is built (neural networks, neural nets) in the following order:
Head, trunk and extremities. The head controls everything, as the program begins to read the program from top to bottom lines. Indirect paths to ensure the involvement of the other leg as well.
Head: Activators Var. - Reaction time-bound - influenced by the "A" variable. (neurological)
Body: Stored skills, special abilities - Their use depends largely on the effectiveness of the variable "B" can be influenced by reality. (spiritual, intellectual)
Limbs: Using hand and foot, depending on attack, defense and the distance of the opponents of action.
I think the latter, and both factors can not be deterministic.
1.3 - Enhancement factors. -
- Reaction time, speed - Power Immersion: allegedly connected to the motherboard RAM depending on the size.
- Opponent knowledge - the same "body composition", in our case structure. -
Only the character special abilities predetermined variable.
Since only individual special abilities of the characters are different from each other,
I think, as two characters interact with each other,
(controlled by one man, the other by the A.I.)
a kind of "spark of instinctive action" can be discovered once the A.I. will do everything to destroy the enemy by all available means.
With this method achieved very strong artificial intelligence activity, regardless of the game difficulty level.
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/structure_1450562321.jpg)
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New game update! Release date: 2015.12.24.
All three kombat packs included in MK D.A. T.E. 2015 rev 2.1
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Merry Christmas and Happy New Year to all!
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/outworldchristmas_1451129671.jpg)
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New Game Update Video:
RUIVO Gameplay Video:
New game update Release date: 2016. 03. 14.
Mortal Kombat Deadly Alliance Tournament Edition 2016 rev. 2.2
You can download the latest update!
- Platform: MUGEN 1.0
(Not compatible with the winmugen engine!)
The news:
- The update includes 6 new characters.
- Neural network topology for all characters A.I.
(C ++ programming form.)
- The first time in the history of MUGEN.
(Fighting Sense Technology 4.0 - NEURAL)
- More challenging. More interesting fights.
6 new characters, who have been found worthy to incorporate into the game.
- Chameleon
- Cyber Chameleon
- Cyber Sub-Zero
- Khameleon
- Skarlet
- Tanya
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-bw9xuaaedbji_jpg_large_1457635966.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-b1eivaaaxcik_jpg_large_1457635358.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-b7cmumaa45x7_jpg_large_1457635467.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-cho8ueaaif0i_jpg_large_1457635525.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-ch52viaezw9i_jpg_large_1457635573.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-cmp1ueaazhb3_jpg_large_1457635615.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-crpvueaed5gn_jpg_large_1457635651.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-cpgtuaaa0tux_jpg_large_1457635826.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-cu4uueaexqqk_jpg_large_1457635859.jpg)
(http://m.blog.hu/mo/mortalkombatdaproject/postimage/cc-calauuaaswc1_jpg_large_1457635882.jpg)
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Hope you'll get sounds from MK9 for that Cyber Sub-Zero. I've already gotten a few from MKX for my Cryomancer S-Z, but haven't implemented them yet. Youtube is your friend. :thumbsup:
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ATIC3 Yes, seeking more audio material to them.
the game is not finished yet.
Thank you for the comment mate! :)
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The download link is available!
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Downloading...
Download music initiated
I like it. I like it a lot. The characters and their combos are awesome. Some specials for UMK3 Sub-Zero could use a bit of a touch-up (yes, this was the first character I played as. :P), but other than that, really well done. I look forward to updates! :w00t:
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M.K. D.A. T.E. rev. 2.2
Characters Update Pack #1
Video for this update:
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If you liked the game, join. ;)
https://www.facebook.com/mk.mugen/
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(http://m.blog.hu/mo/mortalkombatdaproject/postimage/final_1465649368.png)
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Characters Update Pack #2 Download Link is active.
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Characters Update Pack #2
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Thank YOU MK MUGEN Fans!! :)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/final_1467909690.png)
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Congrats! =D>
(https://66.media.tumblr.com/765c3a52e27e54a4ba845725b5a2a91a/tumblr_nq3vftjYzy1tfaz83o1_250.gif) (https://67.media.tumblr.com/17fec150da0b1ce2bc25bf7a85a53b9a/tumblr_nocx73O8mN1qb5qxmo1_500.gif)
(http://67.media.tumblr.com/6172a92ec4304c5f878be8994ec400c7/tumblr_o5ziorTQxF1qdhps7o1_r5_250.gif)
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Thank You ATiC3! ;)
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(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/hell3_1480009056.png)
MK D.A. Tournament Edition Mugen rev. 3.0
#MKMugen #Rev3point0 #Mugen #MortalKombat #Hungary #MKDAProject #FreeGame #PC #InDecember
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I like your project man and I am excited with the sp and the vs screen and the ports!!
Keep it up!!! :w00t:
One day I want to see a project with new MK char sprites or even 3D in order to be a little differentiate from the MK3 chars!! :)
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I like your project man and I am excited with the sp and the vs screen and the ports!!
Keep it up!!! :w00t:
One day I want to see a project with new MK char sprites or even 3D in order to be a little differentiate from the MK3 chars!! :)
Thanks Man! ;)
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(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/2_1481468584.jpg)
MK D.A. Tournament Edition Mugen rev. 3.0
#MKMugen #Rev3point0 #Mugen #MortalKombat #Hungary #MKDAProject #FreeGame #PC #InDecember
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Nice and I like that u kept the human Reptile form!! Its my favourite!! :w00t:
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Nice and I like that u kept the human Reptile form!! Its my favourite!! :w00t:
As much as possible, I try to remain of the original characters. :Terry
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(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/15621631_749514288545753_5832621064243902433_n_1482565640.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/15726724_749514311879084_476210352832800196_n_1482565723.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/15621971_749514355212413_4258346708717857485_n_1482565785.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/15665638_749514381879077_8035949164958393310_n_1482565828.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/15726631_749514238545758_8228532575549776705_n_1482566377.png)
DEMO
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Hy Gamers!
Mortal Kombat D.A. T.E. rev. 3.0 (DEMO)
Release date: 2016. 12. 23.
The news:
It includes all of the previous updates.
ScreenPack update.
More animation.
Exciting rounds.
Big challenge to beat opponents controlled by the computer.
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Looks great man!! :thumbsup: :thumbsup: :thumbsup:
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Looks great man!! :thumbsup: :thumbsup: :thumbsup:
Thanks! :Terry
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Great job :cool
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Great job :cool
Thank you! :Terry
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(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen009_1485549934.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen005_1485549892.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen004_1485549850.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen003_1485549811.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen002_1485549772.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen000_1485549746.png)
Mortal Kombat D. A. Tournament Edition rev. 3.1 (Full Game)
Release date: 2017.01.27.
Download Link:
http://www.mediafire.com/file/3lwnqycrtspta6j/MUGEN+Game+rev.+3.1.rar
Hy Gamers!
The news:
It includes all of the previous updates.
ScreenPack update.
More animation.
Exciting rounds.
Big challenge to beat opponents controlled by the computer.
I' set ittle easier the A.I. difficulty level.
New Lifebar.
New character: Tremor.
I' set the pits (Stage Fatalities).
Videos for the game:
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Lovely work as always man!! :o
Hey man can I ask u something? Did u create that MK2 Scorpion and Sub Zero? I looked everywhere to find some MK2 accurate ones with no luck!! :'(
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(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen009_1486417958.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen005_1486417840.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen011_1486417783.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen010_1486417740.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen008_1486417678.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen007_1486417614.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen006_1486417572.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen004_1486417528.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen003_1486417466.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen002_1486417424.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen000_1486417303.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen001_1486417399.png)
Hello Gamers!
Mortal Kombat Deadly Alliance Tournament Editiion ScreenPack + MKP 4.1 Season 2.5 game.
Credits: MKP Team, Gui Santos(gui0007), Gabor Szilagyi(gabesz911)
Engine: Mugen 1.1
I changed My original Screenpack to the game.
640 * 480 resolution.
I really like the MKP 4.1 Season 2.5 and the new updates.
The Bathory ScreenPack also very good!
Download Link:
http://www.mediafire.com/file/p48g63ha65ia66e/MUGEN+Game.rar
Have fun!
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Wow man love this feature!! :w00t:
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen011_1486417783.png)
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Wow man love this feature!! :w00t:
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/mugen011_1486417783.png)
Thanks! MKP Team's work.
My job is only to Screen Pack from my original game. (MK D.A. T.E. rev. 3.1)
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RUIVO Gameplay:
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-NEW GAME-
Mortal Kombat 25Th Anniversary Edition
Engine: Mugen 1.0
Release date: 2017. 05. 17.
Only 1280x720!
Download Link:
http://www.mediafire.com/file/ejx5r2t14e42iag/Anniversary+Game.rar
Credits:
Special Thanks to: Calactyte for the HD MK1 images!
Special Thanks to: Maxi619 for the HD MK9 Fight.sff!
Special Thanks to: Omegapsycho for the great MK1 characters!
Special Thanks to: Taybear for the great MK1 stages!
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18518022_831030100394171_1924364996713520834_o_1495115814.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18518052_831030150394166_3878840175450220376_o_1495115900.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18489670_831030180394163_5061171046814964674_o_1495115964.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18588789_831030203727494_6638294715876189_o_1495116017.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18518016_831030327060815_4212906163037921820_o_1495116057.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18558764_831030270394154_6655063715452482447_o_1495116106.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18491663_831030373727477_8708147545879959233_o_1495116173.png)
(http://m.cdn.blog.hu/mo/mortalkombatdaproject/postimage/18518353_831030473727467_5171656024234561046_o_1495116251.png)
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Gameplay Video:
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I like it man!! It looks true to Mk1!! I also have Taybear's stages and Omegapsycho chars which are very accurate!! :)
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I like it man!! It looks true to Mk1!! I also have Taybear's stages and Omegapsycho chars which are very accurate!! :)
Thank you! :)