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Author Topic: Elec Man RMM (Wip)  (Read 4599 times)

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Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #25 on: January 25, 2020, 01:22:08 AM »
One more completed character: Elec Man
This video shows an AI versus battle, at HARD 7 level.


Offline laspacho

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Re: Elec Man RMM (Wip)
« Reply #26 on: January 25, 2020, 01:38:43 AM »
Excellent!   :o

Offline LoKoLoKo

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Re: Elec Man RMM (Wip)
« Reply #27 on: January 25, 2020, 07:35:43 AM »
A very aggressive A.I. Fantastic! New batteries for Elecman!

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #28 on: January 26, 2020, 01:14:27 AM »
Thanks. Elec Man has a scalable AI, so the higher you set the game difficult, the harder he will be.

Some AI (level 8) fights, plus showing:
- Custom intro against Guts Man and Wily
- New Hyper move


Offline laspacho

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Re: Elec Man RMM (Wip)
« Reply #29 on: January 26, 2020, 01:41:57 AM »
That new hyper is excellent.

Offline Rage

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Re: Elec Man RMM (Wip)
« Reply #30 on: January 26, 2020, 01:54:49 AM »
Wow is all i have.

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Offline ExeLord

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Re: Elec Man RMM (Wip)
« Reply #31 on: January 27, 2020, 02:04:06 AM »
He looks really energetic ^-^ that's finally a proper ElecMan for RMM, hope he'll be well received [-O<
As for personal thoughts I can only be happy of what I see :thumbsup:
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Offline Jelux Da Casual

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Re: Elec Man RMM (Wip)
« Reply #32 on: January 27, 2020, 10:57:48 AM »
He still doesn't come in on screen fast enough after landing air HK knockdown that knocks player out of focus.

I have question with Standing HK's hit box. the animations for it gives the impression that the box is bigger than it actually is. For instance, a standing combo of LP, LK, MP, HK LOOKS like it should all connect, but it doesn't.
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Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #33 on: January 27, 2020, 11:12:33 AM »
Quote
I have question with Standing HK's hit box. the animations for it gives the impression that the box is bigger than it actually is.
This is beacuse I don't use pixel based collision boxes, but motion based collision boxes - and that is for years.
In fact, it could be even bigger.

Quote
He still doesn't come in on screen fast enough after landing air HK knockdown that knocks player out of focus.
To be honest, this should happens at all because almost every character doesn't have it (I think only some chars coded by AJ has it).

Offline Jelux Da Casual

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Re: Elec Man RMM (Wip)
« Reply #34 on: January 27, 2020, 12:44:32 PM »
To be honest, this should happens at all because almost every character doesn't have it (I think only some chars coded by AJ has it).

Well, when it happens, Elec Man is left wide open to get attacked because there's no control until he's there. I don't know what to tell you other than it's a thing that happens.
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Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #35 on: January 27, 2020, 12:46:34 PM »
I already fixed that :)

Offline Manic

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Re: Elec Man RMM (Wip)
« Reply #36 on: January 27, 2020, 08:04:30 PM »
I'm absolutely in love with the effects you've been giving your characters, O. It definitely gives  them more liveliness, as well as the new spritework looking so much more polished. Awesome stuff.  :)

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #37 on: January 27, 2020, 08:14:14 PM »
Thanks buddy. I think the new effects really brings the project to a new level.
And thanks you and Rage for helping Laspacho with the new sprites :)

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #38 on: December 06, 2020, 10:56:36 AM »
Added some Electric based Robot Masters to one of Elec Man's win pose :) They are random and won't repeat



Offline laspacho

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Re: Elec Man RMM (Wip)
« Reply #39 on: December 07, 2020, 02:30:13 PM »
Looks snazzy.

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #40 on: December 07, 2020, 02:30:55 PM »
Thanks. Its on the dropbox if you wanna test him :)

Offline Rage

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Re: Elec Man RMM (Wip)
« Reply #41 on: December 08, 2020, 03:57:55 PM »
Added some Electric based Robot Masters to one of Elec Man's win pose :) They are random and won't repeat


Looking good O

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Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #42 on: December 09, 2020, 06:43:25 PM »
Reminder to myself: I need to fix this Elec Man move
https://twitter.com/TTTTTsd_/status/1239385552622727174

Offline navs41

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Re: Elec Man RMM (Wip)
« Reply #43 on: December 09, 2020, 10:30:07 PM »
Not sure if appropriate, but you could play with meta/4th wall using a fake low battery alert, as if the device running the game needs to be charged and have Elec Man energize it. Alternatively, a low battery alert could also be used in his dizzy state.

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #44 on: December 09, 2020, 10:31:51 PM »
@navs41 hahahah cool.

Offline Mistah Jorge

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Re: Elec Man RMM (Wip)
« Reply #45 on: December 10, 2020, 07:00:11 AM »
Added some Electric based Robot Masters to one of Elec Man's win pose :) They are random and won't repeat

Looking cool, not gonna lie man

Reminder to myself: I need to fix this Elec Man move
https://twitter.com/TTTTTsd_/status/1239385552622727174
Nah dude it's working fine, Elec man's just has some balancing issues on these two moves...
« Last Edit: December 10, 2020, 07:13:07 AM by Mistah Jorge »

Offline O Ilusionista

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Re: Elec Man RMM (Wip)
« Reply #46 on: December 10, 2020, 08:53:35 AM »
@Mistah Jorge won't be better if you say which balancing issues he has, since you mentioned them? :)

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