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Author Topic: Ilu & Friends Wip Factory  (Read 83198 times)

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Offline Rage

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Re: Ilu & Friends Wip Factory
« Reply #650 on: February 16, 2019, 11:02:53 AM »
Nice O

Green and brown and the silver are my fav

I LOVE doing pallets so if we work together again in the future imma just all over this.  :o unless you'd rather out source.  :thumbsup:

I swear Enker feels like he jumped right of MM 10.  :w00t: :w00t: :w00t: :w00t: :o :o :o :o :o =D> =D> =D> =D> =D>

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Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #651 on: February 16, 2019, 11:27:42 AM »
Psykai is a great friend who loves to do this type of stuff - he did a lot of palettes for my OpenBOR game.
I asked him to make some more palettes for some characters, like Burstman.

Offline Rage

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Re: Ilu & Friends Wip Factory
« Reply #652 on: February 16, 2019, 11:41:18 AM »
Psykai is a great friend who loves to do this type of stuff - he did a lot of palettes for my OpenBOR game.
I asked him to make some more palettes for some characters, like Burstman.
NICE, sharing is caring. Psykai has a good great eye for color. cheers

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Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #653 on: February 17, 2019, 01:41:10 PM »
Thanks.

I've been working on revamp Air Man, because he could be better IMO. This char will be available in the next RMM update (Feb 28th). See the video description for information on what is new.


Offline riot

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Re: Ilu & Friends Wip Factory
« Reply #654 on: February 17, 2019, 03:09:28 PM »
it s amazing new airman.  :w00t:

Offline HyperVoiceActing

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Re: Ilu & Friends Wip Factory
« Reply #655 on: February 17, 2019, 04:08:56 PM »
How about a match against the amazing Ultimate Superman, by Jmaxx & Electro?

Just realized I'm fighting myself lol

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #656 on: February 17, 2019, 04:11:09 PM »
You have made both character voices? Cool.

Offline HyperVoiceActing

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Re: Ilu & Friends Wip Factory
« Reply #657 on: February 18, 2019, 03:17:30 PM »
You have made both character voices? Cool.
Yeah, I voiced Croc for you obviously, and Jmaxx and Electro commissioned me to voice Supes

Offline laspacho

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Re: Ilu & Friends Wip Factory
« Reply #658 on: February 18, 2019, 07:32:11 PM »
Yeah, I voiced Croc for you obviously, and Jmaxx and Electro commissioned me to voice Supes

Fighting yourself.   :D

You'll eventually get to fight yourself in Rmm too.

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #659 on: February 25, 2019, 08:19:34 AM »
Preview of the new playable character in the project Robot Master Mayhem: Metal Man. The images were made by Laspacho and I'm reprogramming this character from scratch.

The new version of the project (2.5) will be released on February 28, 2019, save the date :)


Offline navs41

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Re: Ilu & Friends Wip Factory
« Reply #660 on: February 25, 2019, 04:00:58 PM »
Preview of the new playable character in the project Robot Master Mayhem: Metal Man. The images were made by Laspacho and I'm reprogramming this character from scratch.

Very nice, really. I think these characters have a lot of 'tude. I love the googly eyes in Metalman's gethits.

I haven't really played with any of them yet or examined the sprites... but I see a couple of things that I would suggest improvements which probably have been noticed by you too, Ilu. Battery is running low so I will post here instead of splitting between 3 topics :)

Airman: although I see dash/blur sprites for his punches (which are very MvCish, so kudos to Laspacho), I don't see the "stretch" effect in the collision sprites in his kicks, almost a standard in CPS2/Neo Geo games. I think one extra sprite in the push back kick with a stretchy leg and a transition in recovery could improve the animation (he keeps his leg in the same position for about >1 sec in the video).

Metalman: again, the googly eyes take the cake. I think it's one of those cool details that add a lot of character - same thing I got from the Snake Man bite attack too. I think a spark effect for his hug throw and whenever blades touch the floor/opponent would be nice (please see Buzzsaw Babe in Shadow Dancer - https://www.spriters-resource.com/genesis_32x_scd/shadowdancer/sheet/25453/). Another option for the saw throw is to have an option in which it is thrown upwards (anti-air) in variable arches and have it come back like a yo-yo, cutting the ground... or have it being stuck to the ground, spinning, and activate momentum with a certain key/button (kind of Kung Lao's fatality in those 3D MKs). The twist gethit could use a rotation effect to save the need of 2 additional sprites for a full twist impression, maybe you will make it a standard for all chars - I only remember seeing this animation in Metal Man in the video. Dr. Willy's facetime could get a touch up too - the black outline and uneven shading sticks out for me. Perhaps making it a blue/green hologram could decrease this and would save the need of reshading his animation.

Offline laspacho

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Re: Ilu & Friends Wip Factory
« Reply #661 on: February 25, 2019, 09:55:05 PM »
Very nice, really. I think these characters have a lot of 'tude. I love the googly eyes in Metalman's gethits.

Airman: although I see dash/blur sprites for his punches (which are very MvCish, so kudos to Laspacho), I don't see the "stretch" effect in the collision sprites in his kicks, almost a standard in CPS2/Neo Geo games. I think one extra sprite in the push back kick with a stretchy leg and a transition in recovery could improve the animation (he keeps his leg in the same position for about >1 sec in the video).

Metalman: again, the googly eyes take the cake. I think it's one of those cool details that add a lot of character - same thing I got from the Snake Man bite attack too. I think a spark effect for his hug throw and whenever blades touch the floor/opponent would be nice (please see Buzzsaw Babe in Shadow Dancer - https://www.spriters-resource.com/genesis_32x_scd/shadowdancer/sheet/25453/). Another option for the saw throw is to have an option in which it is thrown upwards (anti-air) in variable arches and have it come back like a yo-yo, cutting the ground... or have it being stuck to the ground, spinning, and activate momentum with a certain key/button (kind of Kung Lao's fatality in those 3D MKs). The twist gethit could use a rotation effect to save the need of 2 additional sprites for a full twist impression, maybe you will make it a standard for all chars - I only remember seeing this animation in Metal Man in the video. Dr. Willy's facetime could get a touch up too - the black outline and uneven shading sticks out for me. Perhaps making it a blue/green hologram could decrease this and would save the need of reshading his animation.

Thank you.
Yea, I always liked the googly eyes too.  I am overly excited to have Metalman playable in Rmm.  I had fun making some new sprites for him and O Ilu is doing an excellent job coding him.
Thanks for the feedback and suggestions.

I just gave Airman's left leg a little movement on the Standing Hard Kick Sprites.   :)
« Last Edit: February 25, 2019, 10:05:27 PM by laspacho »

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #662 on: March 04, 2019, 03:43:57 PM »
I've been working in Nightwing, and expect a new video soon :)


His mode change is already working.

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #663 on: March 05, 2019, 06:10:22 PM »
And finally: Here is a preview of Nightwing's mode change.
He has 3 different mode - each one with different damage, effects and moves

• MODE A - Normal Batons
Unlocks Reversal Baton - can revert attacks from different types (aerial, standing, crouch)

• MODE B - Electric Batons
Does more damage, has electric properties na unlock Electric Spark

• MODE C - Staff mode
Changes all basic and punch animations, has more reach and unlock Projectile Reflection.

This is a WIP and somethings can be changed on the final product.



 

Offline metamutant

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Re: Ilu & Friends Wip Factory
« Reply #664 on: March 05, 2019, 06:54:02 PM »
Wow Nightwing's gameplay is amazing. All the different modes fits him perfectly. Very high quality and professional work. ^:)^

Offline malevka2

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Re: Ilu & Friends Wip Factory
« Reply #665 on: March 06, 2019, 03:59:02 AM »
Nightwing Wow is amazing.  professional work  :w00t: :thumbsup: :Terry


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Re: Ilu & Friends Wip Factory
« Reply #666 on: March 06, 2019, 06:06:55 AM »
 :w00t:

Offline shanri

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Re: Ilu & Friends Wip Factory
« Reply #667 on: March 06, 2019, 04:22:31 PM »
Wow!  Truly  a work of art.
thanks for sharing

Offline DeleFresh

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Re: Ilu & Friends Wip Factory
« Reply #668 on: March 08, 2019, 11:02:51 AM »
Jesus, this is an amazing set of coding.  If you don't mind my asking, does that mean you created three separate set of character sprites and coding? I don't think I've heard of many (if any?) characters in MUGEN because of the effort involved in creating just ONE character.

Are you a big Nightwing fan?

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #669 on: March 08, 2019, 11:45:16 AM »
Thanks everyone

Quote
Airman: although I see dash/blur sprites for his punches (which are very MvCish, so kudos to Laspacho), I don't see the "stretch" effect in the collision sprites in his kicks, almost a standard in CPS2/Neo Geo games. I think one extra sprite in the push back kick with a stretchy leg and a transition in recovery could improve the animation (he keeps his leg in the same position for about >1 sec in the video).

I think no character on this game has the stretchy effect.
This is Air Man SHK - it has a very fast blur effect (barely noticiable)


Quote
I think a spark effect for his hug throw and whenever blades touch the floor/opponent would be nice (please see Buzzsaw Babe in Shadow Dancer
Its on my plans for a future release :)

Quote
Jesus, this is an amazing set of coding.  If you don't mind my asking, does that mean you created three separate set of character sprites and coding? I don't think I've heard of many (if any?) characters in MUGEN because of the effort involved in creating just ONE character.

Thanks. No, in fact both modes A and B are the same - the only change on the sprites is at his idle animation, and all his animations are the normal ones. The mode C is where things get tricky - Using a variable, I can controll the animation change and since each mode triggers a different variable, I can check that value and change the animaion:

Code: [Select]
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = !time
value = ifelse(var(35)=20002,var(35)+stateno-2,stateno)

Quote
Are you a big Nightwing fan?
Not much. At least, I don't hate nim as much as I hate Batman, lol

Offline DeleFresh

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Re: Ilu & Friends Wip Factory
« Reply #670 on: March 08, 2019, 12:17:05 PM »
Thanks everyone

I think no character on this game has the stretchy effect.
This is Air Man SHK - it has a very fast blur effect (barely noticiable)

Its on my plans for a future release :)

Thanks. No, in fact both modes A and B are the same - the only change on the sprites is at his idle animation, and all his animations are the normal ones. The mode C is where things get tricky - Using a variable, I can controll the animation change and since each mode triggers a different variable, I can check that value and change the animaion:

Code: [Select]
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = !time
value = ifelse(var(35)=20002,var(35)+stateno-2,stateno)
Not much. At least, I don't hate nim as much as I hate Batman, lol

Oh, that's interesting - I see it now.  Must still present a lot of unique coding challenges - and I still think its a rare thing in MUGEN (?).

You hate Batman!  Hmm, how about Wolverine?

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #671 on: March 08, 2019, 12:23:18 PM »
I like Wolverine a lot. But there are many Wolverine versions already.
Since I started in Mugen, I do prefer to convert unconverted characters.

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #672 on: March 09, 2019, 04:31:46 PM »
This video shows some improvements for the chracter and also his AI- it's an AI match
By author's request, his Ai will be cheap.


Offline DeleFresh

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Re: Ilu & Friends Wip Factory
« Reply #673 on: March 11, 2019, 05:02:57 PM »
Wow, just looked at your avatar - is this your 20th Anniversary in MUGEN???

That is AWESOME!!!!!!!!!!!!

Thank you for all the releases over the years!

Offline O Ilusionista

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Re: Ilu & Friends Wip Factory
« Reply #674 on: March 11, 2019, 05:07:04 PM »
Wow, just looked at your avatar - is this your 20th Anniversary in MUGEN???

That is AWESOME!!!!!!!!!!!!

Thank you for all the releases over the years!

Yes, it is. Mugen had started in june/july '99 and I started in december '99.
Neither I believe that I am still here...but here I am :)
Thanks

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