(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOcyclops.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOdaredevil.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOericlecarde.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOfirebrand.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOgod.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOhagane.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOironman.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOjack.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOprincessleia.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOsheena.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOkratos.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOthor.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOsamus.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOjudgedredd.png) |
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOlena.png) | (http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOkyleblackthorne.png) |
I want Blackthorne in this game!He could fit, I think.
I want Blackthorne in this game!
That looks wonderful! :o
Never tough to see Hagane in mugen, he's one of my fav characters, also I enjoyed Run Saber back then.
Would there be Fang from Contra HC and Shinobi?
---
Also maybe this witch for a change? ;)
(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_2.png)(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_1.png)
Game called Ghost Sweeper Mikami - Joreishi ha Nice Body.
Yeah dude, I do too. It is just impossible to find sprite rips of him, and I wouldn't mind ripping the sprites myself but disabling the background on SNES emulators doesn't quite help because the default background is a shade of black that is shared with Blackthorne himself, so I can't crop out the background without messing up his sprite too. Its nuts.
Didn'tcha read my post?
I know a guy who could handle it: Enscripture. He is a master of this thing. I will contact him.
Don't worry about it, I riped most of sprites, just wait a bit longer till I finish and post it here. What left are jump/climb/fall, trowing grenade and receiving damage, I think everything else already in sprite-sheet.
Dunno about Jackson 8-}
And who though there is SO many frames? /:O
But finally I done this and with some extras too. ;)(click to show/hide)
That fireball is a move or the helper got stucked in air? Sorry to ask, I don't know that game.
And who though there is SO many frames? /:O
But finally I done this and with some extras too. ;)
(http://img830.imageshack.us/img830/3662/blackthornesnes.png)
My feedback:
PROS
- Cool music intro (the old one was cool too)
- Nice versus screen! So every char will have its own stage, to show that on the thumbnail? Or will you use it on another way?
CONS
- The title screen is a bit confuse. I think you need to use some classic sprites as bg, not that image.It would give a more nostalgic feeling.
Maybe few frames from the original games, like NeoGeo Battle Coliseum, it would be so nice.
- The title screen style clash a lot with the select screen style.
- I think you could exchange that MAIN MENU with the Super Nostalgia Wars logo you made.
- I do prefer the old music on the select screen. Or you could use something more classic, like F-Zero's theme or another music.
Yes, this is supposed to be a game based around nostalgic/oldschool/16-bit/32-bit 2d characters, but I don't want it to literally feel like you're playing on a SNES console you know? I want people to play this and go, oh yeah thats that cool Mugen game that pays tribute to Metroid, Castlevania, Actraiser, etc.
And yeah, the versus screen has a custom portrait for P2 which shows their body and a small image of their stage + the text. Since the 1p mode revolves around fighting just bosses which will be unplayable anyways and will always have the same stage, I figured it'd make sense.
I'll figure out what to do with human players' custom vs portraits though.. I'll probably just do the same thing without a stage thumbnail.
I like this a lot. But it gives a little trouble: if each char will be linked to a certain stage, we won't have freedom to make any stage we wan't, just the stages from that chars (because you won't see it on game).
Plus, for me, the "magic" resides exaclty in to see God (ActRaiser) vs Firebrand (Demons Crest) in a Castlevania background. Whic is exactly one of the pros things of Mugen. It sounds like a dream match, got what I mean?
I think you can't do this (since the versus screen is always the same for any kind of match), but I need to confirm it.
Anyway, I support you.
but the way I have it set up there doesn't have to be a stage thumbnail each time. The foreground in the system.sff is simply the green bar looking thing above the player, and some black around it. Its no problem.
So, you can change it based in which mode you are? Really? I never know this before.
I will, I will. I still need to update the selection screen though. I was going to do that today but I ended up spending all day working on the Elephant Dragon boss.
Would there be Sky himself?
plus, you have a new video of Elemental Dragon, which would be cool to show here:
Also, I've been a tad annoyed over a small coding error which I was having with my boss characters' custom KO which I think I may have now solved thankfully.
I'm also going to add more Super Valis IV content.
Lena (Super Valis IV, SNES)
Yessir.
I love Run Saber and you'll definitely be seeing more content from that game here. I've already made each stage from the game so far, which isn't too much considering the game only had like 5 or 6 stage. :P
I'm also going to add more Super Valis IV content.
There's a chance that Illu will like one or two bosses from game that much, that he make him,
I was going to mention the character sprite from Sword maniac (X kaliber 2097)
I think its too big, the chars need to have the height something close to Actraiser 2's God (the main char)
Yep(and the game looks pretty boring, though hadn't played in it), but look at stage's bg in first part of video, that city is awesome! Shame on me for not seeing it before.
BTW, I hadn't played much in super valis, I played in valis 3 though, was a good game in my memories, will play it again and check if any villain worth of attention. (played a bit today and couldn't get those clumsy controls, how have I played it before?)
(click to show/hide)
but as you said Ilu seems to enjoy creating bosses and I can see him doing one of those.
Dude I upload videos of video games, promos with my friends, etc..and like ONE cat video since I've started working on this project and you guys get on me for it. \-/o BAH!
Just for that, I should upload a new cat vid instead. Hahah.
Alright, here it is.
[youtube=425,350]http://www.youtube.com/watch?v=lZdG_wol7yk[/youtube]
http://www.youtube.com/watch?v=lZdG_wol7yk# (http://www.youtube.com/watch?v=lZdG_wol7yk#)
I know I said I'd probably work on Blackthorne first but I ended up making Cyclops beforehand instead. :P
He is a very close-combat character, and also the first character I've created for this project who's super meter is constantly refilling, much like the characters in my Mega Man X - Scrap Metal Arena project.
I found this necessary because his projectiles are rapid-fire, therefore consuming the super bar much quicker.
[youtube=425,350]http://www.youtube.com/watch?v=lZdG_wol7yk[/youtube]
http://www.youtube.com/watch?v=lZdG_wol7yk# (http://www.youtube.com/watch?v=lZdG_wol7yk#)
I know I said I'd probably work on Blackthorne first but I ended up making Cyclops beforehand instead. :P
He is a very close-combat character, and also the first character I've created for this project who's super meter is constantly refilling, much like the characters in my Mega Man X - Scrap Metal Arena project.
I found this necessary because his projectiles are rapid-fire, therefore consuming the super bar much quicker.
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen057.png?t=1310617168)
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen059.png?t=1310617168)
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen062-3.png?t=1310617169)
Hopefully I'll have a video up tommorow.
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen057.png?t=1310617168)
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen059.png?t=1310617168)
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen062-3.png?t=1310617169)
Hopefully I'll have a video up tommorow.
http://www.youtube.com/watch?v=hRje27fEAwA# (http://www.youtube.com/watch?v=hRje27fEAwA#)
Btw, he already made some stages pretty quickly, from Demons' Crest
(http://i.imgur.com/Ck8GE.jpg)
(http://i.imgur.com/5a8qy.jpg)
and one of the bosses from this game is my wip :)
MDI, would this bg fit the game? It was already done by DCat:(click to show/hide)
He had made some cool classic stages, like those:He is a cool guy, and I'm pretty sure he authorizes us to use it.(click to show/hide)
Hell, that bg in X-Calibur can't be separated from gradient, and not sprite, but fx based. Still I've ripped it, there's 141 frames to make full sequence of fog/fullbg and 17 for cityscape only. Packed all of this goodness in this 7z file http://www.ex-temp.ucoz.com/x-calibur.7z (http://www.ex-temp.ucoz.com/x-calibur.7z) . Will post separated from gradient first layer objects later, hope somebody will make stage(and may be not only one, but some custom ones) out of it. ;)How about this?
(http://img171.imageshack.us/img171/9905/frontq.png)
How about this?(click to show/hide)
Not sure about how it is in game, but that's what I came up with.
Hey Illusionista! Who told you you could give these guys early copies of the game? ROARRRoh no! run to the hills! :)
just don't say anything about his cat
really fun project!
(http://img220.imageshack.us/img220/8326/testtrx.png)
The ground isn't too flat but it still doesn't look all that bad for this game.I think I know what you mean by flat floor now xp
Is that Legion of doom ("animal") character a new wip comin??
Wrestle fest was my sh*t back then!
Alien soldier Genesis (of course hes too big but maybe his stages can be used)
what?
yeah, he is, he was my first try because I love that game.
but it has some cool stages
ah, now I got it. U was a BIG fan of that game, I've played it a lot when I was a kid.
but saddly is not my wip now.
(click to show/hide)
Already been planned for some time. ;)
i can try a darh vader boss? snes return of jedi size is good?
(btw, some1 will try that luke skywalker? or i can try too?)
Whatever type of attacks you wish to give. Just no fighting game commands such as half circle + punch or whatever. Not sure if thats what you mean.Did you get my PM?
(http://img20.imageshack.us/img20/4630/34624732.png)
(http://img14.imageshack.us/img14/6878/13425978.png)
(http://img847.imageshack.us/img847/4028/94865638.png)
...
like O said, his power is change mode, claw mode: more fast, more damage and drain enegy, without claw energy fill up....
...
what are the must have movements?
somes chars have X,X and dash attack, somes dont have it....
I've looked over all the possibilities for characters from those games and in all honesty most of them are way too tall.
ops... forgot about boss throw possibility....
anyway, if claws disaper while in a throw is not a big problem,
...
he have x,x and dash attack, he must have some another move?
Take a look at ActRaiser 2's God and you will see.
There are normal attacks, super attacks and hyper attacks.
super cost a bit of power and hypers cost more power (but not a whole powerbar), as far as I know.
I think you can add as many attacks as you want, using the directions.
Post Merge: July 18, 2011, 03:59:14 PM
MDI, are those chars ok to the project?
SNES - GODS
(http://www.consoleclassix.com/info_img/Gods_SNES_ScreenShot4.gif)
JIMPOWER
(http://www.coolrom.com/screenshots/snes/Jim%20Power%20-%20The%20Lost%20Dimension%20in%203D%20(2).gif)
New Video
http://www.youtube.com/watch?v=BId2z-Ef6LI# (http://www.youtube.com/watch?v=BId2z-Ef6LI#)
I also have a stage from Super Turrican 2. The Fist of The North star looking one with the post-apocalyptic buildings and such. It really is too bad that while the game was visually superior it had one of the most garbage soundtracks of the series.
GBA ones are not so cool :(
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835)
So big chest <_< I don't like it. Though Wonder Woman looked good...
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836)
Ohhh, that one was cancelled? ???
http://www.spriters-resource.com/mobile_phone/superbatman/superman.png (http://www.spriters-resource.com/mobile_phone/superbatman/superman.png)
will the characters be available for separate download?
wha about genesis superman:
...it works? if yes, send me your mobile superman, so i can try sprite swap and maybe more moves...
Whatever Ilu wants to do from King of Dragons, just so long as they are bosses and none of the playable characters.
As for Wolverine I haven't gotten around to adding his sounds or anything else so feel free to do whatever you want to the character.
And Superman is looking awesome so far!
P.S. new video coming within the hour.
Post Merge: July 22, 2011, 03:08:39 AM
http://www.youtube.com/watch?v=wbAK4K7V1FE# (http://www.youtube.com/watch?v=wbAK4K7V1FE#)
Its playable or boss? looks cool.... cant wait to hulk smash him too....Its up to MDI to decide. But I think it would be cheap if you controls it, because it have superarmor (non breakable) and 2000 of life.
btw, you guys have plan to king of dragons chars, right? witch ones?
Cleanded sheet
(http://img64.imageshack.us/img64/7144/super2b.png)
z, don't do it again, it was pain to separate from black and dark bgs. Leave ripping to me next time, just tell which game it is.
http://www.youtube.com/watch?v=wbAK4K7V1FE# (http://www.youtube.com/watch?v=wbAK4K7V1FE#)
boss?
http://www.spriters-resource.com/snes/xmenapoc/sheet/22192 (http://www.spriters-resource.com/snes/xmenapoc/sheet/22192)
(http://sdb.drshnaps.com/objects/7/920/Sprite/Pegasus.PNG)
How about the Demon's Wall from Final Fantasy IV. You could make it something like he just keeps going, then crush you against the wall if you don't beat it in time.
Another idea would be to use the Moais or organic bosses from Gradius.
I would like to see a female boss
http://www.youtube.com/watch?v=Vv-3aVLGh2U# (http://www.youtube.com/watch?v=Vv-3aVLGh2U#)
?
There's some rips http://sdb.drshnaps.com/game.php?game=132 (http://sdb.drshnaps.com/game.php?game=132) and mazinger-z is cool...
- Carmilla (Castlevania - Circle of the Moon)
- Carmilla & Laura (Castlevania - Rondo of Blood)
- Elizabeth Bartley (Castlevania Bloodlines)
- Medusa (Castlevania - Symphony of the Night)
- Rusalka (Castlevania - Order of Ecclesia)
- Stella & Loretta (Castlevania - Portrait of Ruin) (they could appear playable too)
- Succubus (Castlevania - Symphony of the Night)
- Poison Ivy (The Adventures of Batman and Robin)
- Catwoman (The Adventures of Batman and Robin/Batman Returns)
- Ursula (Kingdom Hearts - Chain of Memories)
- Maleficent (Disney Princess)
- Larxene (Kingdom Hearts - Chain of Memories)
Awesome man. If there is one thing I'm totally not confident in creating, it is bonus stages. So I'm glad I got you along for this project! :cool
Looking good! For future reference though I think we should all try to avoid using characters with both feet so vertically far apart from each other. Since he is from a beat em up as opposed to a sidescroller with a flat floor, his feet will never be on a single lined floor.
Sorry about the trans color missing in the gif, but hopefully this is good enough for Lord xp
I might move the rocks up a little since they are kinda cut at the top.
(http://i54.tinypic.com/2q051u0.gif)
take a look at some:
The best choice: get Raiden FF1 from Lord Sinistro and change its projectile color
cyberbit.paodemugen.com.br/cb_charlords1.htm
Sprites of Hulk not being big and green? lemme see... *grabbed ROM*and with gun.
And that should be it:
(http://img62.imageshack.us/img62/912/brucebanner.png)
Hope MDI won't say that Jazz is cartoony :( he rocks... (well, rocked until GBA game)
thanks EX.That would be a sick char :thumbsup:
you can check if that game size fit?
(http://www.playerschoicevideogames.com/prod_images_large/Gargoyles.jpg)
(http://www.gamefabrique.com/storage/screenshots/genesis/gargoyles-03.png)
never saw his rips.
...
missed this old topics, thanks for up it O'
I wanted to suggest him http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944 (http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944) but he looks like lego ;*)) if someone will combine him into character it would be nice :)
thanks EX.
you can check if that game size fit?
(http://www.playerschoicevideogames.com/prod_images_large/Gargoyles.jpg)
(http://www.gamefabrique.com/storage/screenshots/genesis/gargoyles-03.png)
never saw his rips.
...
missed this old topics, thanks for up it O'
tested, gargoyle size, i tink it fit, big but less then hulk...
btw, hulk going nice:
(http://img803.imageshack.us/img803/2766/hulkz.png)
...
i want to try one of king of dragons, just test, if he dont turn out good, no problem to cut out, im not sure if will make sprites enough to make they fun, so who are best option to be in?
(http://www.spriters-resource.com/snes/kingofdragons/playerselect.png)
http://www.ex-temp.ucoz.com/lavastage.7z (http://www.ex-temp.ucoz.com/lavastage.7z)
That's the stage you asked for and that's it for today or I'll be reduced to ashes by heat and you'll get nothing from me again, lol
From what I remember they are too tall, and their legs are too far apart since they are beat em' up characters.
One more suggestion:
http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007 (http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007)
And Batman should be OK... though wait for MDI to say that, but I think he's OK.
and james cameron avatar?
http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981 (http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981)
they are double size of regular human right?
One more suggestion:
http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007 (http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007)
And Batman should be OK... though wait for MDI to say that, but I think he's OK.
Gargoyle, for me, its fine. He isn't a human afterall, and the height and the proportion are ok too.
(his proportion is even better than Daredevil, Ironman and others)
Too skinny, at least for me.
MDI, there is a limit of char number? Because I will make a lot of chars those days and I will stop just when you say it :)
There is no limit.
no limit? you made my day, im already woried about that before ilu ask....
i tink this game will have more boss then playable chars, and that is not a bad thing...
so next by hands are:
- batman
- gargoyle (if EX rip...)
- alisia dragon
then will look for some boss to do....
another sugestion, are there several robocop version, 1,2, 3 and vs exterminator, some of this size fit?~
I got a PM from bt52694 suggesting that I consider these sprites for the game,
http://www.spriters-resource.com/other_systems/rockmanws/index.html (http://www.spriters-resource.com/other_systems/rockmanws/index.html)
Which is a good idea. This is probably the only Mega Man game that has character sprites with proportions/sprite style suitable for this game. I admit that Mega Man himself is quite short (around Daredevil's size), but in most games Mega Man is usually portrayed as being shorter then everyone else anyways.
ONE MORE THING. :P
http://www.youtube.com/watch?v=ZhidLqvQEXg# (http://www.youtube.com/watch?v=ZhidLqvQEXg#)
And I'll try to get to updating the website like I said. I'll let you guys know if I end up doing that tonight.
I thought I'd try my best to help. Anyway, here's something you might use.
http://www.spriters-resource.com/snes/demonscrest/sheet/13669 (http://www.spriters-resource.com/snes/demonscrest/sheet/13669)
pos = cos(time/28.0*pi)*42, -27+sin(time/28.0*pi)*42
hulk (almost) done
looking effects for:
- thunderclap
- special jumlp land
- gun shot
well since you crazy cats are talking bosses...
how about some from the splatter house series on genesis...1-3
just one random video for the nostalgia to get your mind going of a few maybe that was cool :-??
http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related# (http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related#)
and im surprised yall didnt take this one from here lol
http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related# (http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related#)
Now thats nostalgia for yo @ss right there!
How about the characters from this: http://www.bogleech.com/arcade-ml.html (http://www.bogleech.com/arcade-ml.html)
If you say yes, I can rip'em all!
It's not ggxa... :-??
And not chars but stages from groove.
Fits?
(http://i.imgur.com/5oqYg.png)
(http://i.imgur.com/XDB93.png)
What is it from...I DEMAND TO KNOWWWWWWWWWW :o
Does this fit?
Yeah, Griffin. (no love for Pegassus? lol)
Power Ranger:
http://sdb.drshnaps.com/display.php?object=1383 (http://sdb.drshnaps.com/display.php?object=1383)
but I've resized it to 90% and I don't think its bad.
With the exception of the slight possibility that someone may create Mega Man from the Wonderswan game, I'm pretty much trying to avoid any super-deformed looking characters in this game, so no.
But yeah Red Ranger is perfect.
wait wait wait!!!!!
resize alloewd?
muhauhauhauhauha....
[new wip test coming]
I'm sure we've got Giant Spiders, but what about this character?
http://www.spriters-resource.com/snes/kingofdragons/sheet/39917 (http://www.spriters-resource.com/snes/kingofdragons/sheet/39917)
I don't often encourage resizing because it can look messy and pixelated. I really just said yes to Ilu's Power Ranger character because its seemed to look good, otherwise it is not advised.
pos = 40,60
pos = ceil(40*const(size.xscale)), ceil(60*const(size.yscale))
Yeah, definitely keep the original palette no matter what.still using px colors, didnt got that 16 bits style yet,
You can add as many additional palettes as you wish, but personally I don't think those are too great. Perhaps there isn't enough contrast between each shade or something I'm not sure..
thanks,
this sprites is so great!
dont worry, he will be done.
edit: missed 3 poses,
- hold up at stance
- jump + A
- run + B
So, the first lifebars were from Actraiser, but the second and third ones are from some games that I have no idea what they are.
(http://www.spriters-resource.com/snes/spawn/theviolator.gif)
Awesome. I bet they'd be up for download on your site. But, who knows.
Anyone knows how to rip sprites from mobile games? Like there often sprites in png files in jar file, which are easily extracted, but some times needed ones are(as I think) in pak file inside jar. Any way to extract those(hope they are not encrypted, just packed)?
Wanted Shadowalker... :P
(http://img600.imageshack.us/img600/4945/batt.png)
next alisia...
hey, all boss must be big?
i want to try joker + thugs helpers...
http://www.spriters-resource.com/genesis/batman/ (http://www.spriters-resource.com/genesis/batman/)
...
so someone can code that stage?
http://www.spriters-resource.com/genesis/batman/sheet/11344 (http://www.spriters-resource.com/genesis/batman/sheet/11344)
(http://img600.imageshack.us/img600/4945/batt.png)i like man :thumbsup:
next alisia...
Nice catch on this one! I will take a look for some bosses.
I'm almost done with this char:
First, you need to play something like Whack-a-mole with him, until it has half of its life. (yeah, there are more than one)
(http://i.imgur.com/F1WVW.png)
Then, you pisses him off and he gets out for a "fair" fight (dunno if a fight with someone as big with a huge axe could be called FAIR)
(http://i.imgur.com/vMl4A.png)
http://www.youtube.com/watch?v=wGqoQdsFKMk# (http://www.youtube.com/watch?v=wGqoQdsFKMk#)
Anyone know whats up with that white palette move, what purpose it serves?
but no love for this cute little creature? http://www.spriters-resource.com/snes/ushiotora/sheet/28579 (http://www.spriters-resource.com/snes/ushiotora/sheet/28579) nobody wants to make him?
As for boss, there's not much sprites
... sprite rip request:
Goliath moves:
- hold up at stance
- jump + A
- run + B
and Alisia Dragoon beams.
Nope unfortunately that is PSP Maria. As for Storm, I remember her only being underwater which meant she only swam..unless her later stages she got to walk on land?
We need her? ??? Don't see anything good in her gameplay...i tink not, im just wondering about new chars.
We need her? ??? Don't see anything good in her gameplay...
I want him more http://www.spriters-resource.com/snes/contra3/sheet/23780 (http://www.spriters-resource.com/snes/contra3/sheet/23780) :P
We need her? ??? Don't see anything good in her gameplay...
I want him more http://www.spriters-resource.com/snes/contra3/sheet/23780 (http://www.spriters-resource.com/snes/contra3/sheet/23780) :P
about prince of persia, that previous sprite posted here is not so big?Its okay to me, I just think its too colorful, so some color adjustments should be done.
Too bad she just have few sprites, because with some resize, she would turn into a great char:Malik would love that. lol
(http://i.imgur.com/cJNO3.png)
Character from magic sword looked interesting, was he also on SNES? And that Torchman wasn't so bad. I hope Ilu will rip(or give me way to rip) Shadowalker, maybe Witcher. Ushio still could be made.
And there's Hellboy :P :
http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047 (http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047)
If we going to say "we need this char", I would get rid of all shooters, because they are pretty the same...TO ME.Naw, that's not my point, it's more complex - already 2 x-men from that game, works practically same as Cyclops and Gambit, no flight animation or trademark moves. If she at least flied I'd be glad her in, but how she is in game - she could be placed only for her appearance. (if there's any other storm fitting with trademark moves that would be must make, I like X-men too, you know). BTW any good resizes from http://www.spriters-resource.com/genesis/xmen/index.html (http://www.spriters-resource.com/genesis/xmen/index.html) or http://www.spriters-resource.com/genesis/xmen2clonewars/index.html (http://www.spriters-resource.com/genesis/xmen2clonewars/index.html) could be done? Nightcrawler could be awesome...
Sorry if I sound rude, but as you like Contra, ZVitor likes X-Men, so I think we should respect each other opinions.
Its okay to me, I just think its too colorful, so some color adjustments should be done.
And I can rip from those games.
As for Ninja Gaiden, I would be glad to see him, but he is too small :( damn.
Too bad she just have few sprites, because with some resize, she would turn into a great char:
(http://i.imgur.com/cJNO3.png)
As for Bill from Contra III - weapons in Alien Wars are different from Fang's own weapon set - laser, homing missiles, spread gun. It should be played different then fang with his close combat fire punch, charge shot and there's no slide.
As for Bill from Contra III - weapons in Alien Wars are different from Fang's own weapon set - laser, homing missiles, spread gun.
I guess you make a valid point.
O_O Where are these sprites from?
Isn't BR-W9 too small or is it robot case and he fit?
I think we are thiking too simplistic here. If I was going to use this *logic*, I wont need Bill, because Robot Guard already has those moves...
We can't twist the facts just to please ourselves. Its almost to want to include SF2 Ryu & Ken.
non human chars doens't needs to fit the size.
He should have punch, vulcan, laser, napalm and missile launcher, afaik...
There's similar games:
http://www.spriters-resource.com/snes/frontmission/ (http://www.spriters-resource.com/snes/frontmission/)
http://www.spriters-resource.com/snes/metalwarriors/index.html (http://www.spriters-resource.com/snes/metalwarriors/index.html)
Not bad. But he just...punches?
Damn, I have many near to be finished chars, but I am having not enough time :(
I love Metal Warriors but it would be too odd seeing as the characters are supposed to be gargantuan so the scaling wouldn't make sense. It would be like having Godzilla the same size as Hulk.
Strangely there's no spidey yet...
(http://www.nes-snes-sprites.com/ImagesSheet/SpiderManLethalFoesDarkDevilSheet.gif)
hey guys,
Anyone knows where I can get Castlevania's Minotaur voices?
that spider man dont have any kick or punch.... maybe i try him + some custom resized moves from other spider man sprites, but will not confirm that.
and to be more nostalgic, im tryng add some kind of original game gameplay, if i do that spider, he will not play like his game, i dont like spider like a shooter
He looks pretty enormous..
Well..not as a standard character, but I had something in mind.
A combination of how Apocalypse, Abyss 3rd form, and the intro boss from Mega Man X3 are. Basically he'd be scaled up 2.00 so that he'd be quite enormous, but he'd be in the background in a way that you'd only see the upper half of his body. I imagine the stage would be some sort of city skyline, and you're on a roof.
Although I usually hate scaling because it distorts the ratio and makes it look messy, this would retain the correct ratio and it would make more sense. Yes it would look pixelated but really, look at Abyss 3rd form. He is scaled up but still looks good considering that he is a boss.
Just an idea. Same can go for any Godzilla boss.
but maybe you could filter the sprites instead
NO!!!!!!!!!
Sorry, but this is my opnion: Filtered sprites ARE PURE TRASH. \-/o
NO!!!!!!!!!^^(PM)^
btw, some plan to last boss?
NO!!!!!!!!!
Sorry, but this is my opnion: Filtered sprites ARE PURE TRASH. \-/o
Kolilanba (Valis III) almost done:
(http://i.imgur.com/kPzdb.png)(http://i.imgur.com/tRkWP.png)
(http://i.imgur.com/tfud5.png)(http://i.imgur.com/8BcuR.png)
All the music are the original music from the games :)
Kolilanba finished
really? so i tink i need some1 to rip music to this stage:
(http://img600.imageshack.us/img600/4889/bosswo.png)
ZVitor, you can always find the music at Youtube.
genesis batman first stage
Nice looking but rated GA? Even Street Fighter was higher than that. Needs to be MA-13.bah, I'm not targeting to be 100% accurate, Its just for fun :)
Well obviously it isn't like some law that they could never have the word Super in any game title, but it was still more common for SNES to have Super and Genesis to have Mega.
bah, I'm not targeting to be 100% accurate, Its just for fun :)
And I don't like companies telling what my kids should see or not. I do this.
:(
im not fan of double same char at roster, like wolvie and bone wolvie... anyway, slave is more iconic classic look, bousch is more like secret costume, it is her disguised....
IMHO
Guys, calm down.
Before it gets ugly it should be settled.
Let's agree on some points-requirements for characters so nobody hates no one.
I made quick list:
- chars in needed size and with needed style, that have moveset not like exact copy of already existing in game character are most wanted and needed;
- chars with needed style that could be resized(/edited) without loss of quality(or perfectly) with mostly unique movesets - 2nd priority and needed for project;
- chars in different style - no go;
- chars with exact same moveset or one move difference from existing in roster - no go;
- chars that looks ugly after resize - no go;
- resized(manually) chars should be nostalgic, while already fitting chars by other criteria - not.
That should keep game in one style, without lame clones and still with enough characters to make... Of course last word remains for MDI, but I think those should suit everyone :-??
We shouldn't trow stones at each other, let's keep it cool. :cool
Why Shinobi and Cronus? They are good...
Attr = SC, NA, SA, HA
attr = S, SP(if the char is standing)
and I have a PM regarding what you said about the floor state being misaligned.
envshake.time = 7
envshake.ampl = 4
So I should use "trigger1= !time" as opposed to "trigger1 = time = 0"? I believe I might have also used trigger1 = animelem = * a few times before as well which I can see now as not working out well.
I think that you should create a character template which would be easier for you and Zvitor to use which rectifies any "unorganized" or "messy" states and anim #s.
This way it won't be an inconvenience for you two. Just because it seems to affect the creation process and not the actual gameplay.
MDI, this hasn't anything with the our previous discussion, but this sounds like an excuse, sorry to be direct.
So, just because something doesn't affects the gameplay, it should not be fixed or organized? Its a weird logic, a very weird one.
As coders, we need to make the things as clear as we can. Its not just us think its hard to find, Mugen itself will take more time to find the things that way.
But if its okay to you, ok to me.
I just said that by all means you should have a template that you're comfortable with.
because at end, close to release, some1 MUST review and check all chars code to make they fit.
But if we have a different method of creation then why does it matter if in the end the characters play the same and work well together?
I suppose I could do just that. Unless otherwise.
because at end, close to release, some1 MUST review and check all chars code to make they fit.
one more thing, you dont should use sprites 5..1 and 5..2 at get hits anim.
You're both very busy, always have been. You've been gladly working on this project and then right after you get angry at me you suddenly drop out? I'm not crazy, its obvious what is going on here. If you want to drop out or have something you wish to say then go right ahead and do it.
and I told MaxRock that you all are trusted guys which will never drop this cool project, damn
Position 2: they were here, they wished to help, but now they ran off with their tails between legs, cowards.
and it is ONLY now that I understand your nickname. (King of Work In ProgressS)
:DxDie
what about adding death? from castlevania sotn?
No, there are sprites on that game, I'm ripping it :)
I actually haven't been on any Mugen forums for a pretty long time. I might still be logged in but who knows. Haha.
As I've said before, regardless of whatever happens I will never cancel any of these projects. Despite long breaks like this.
To be honest I'm not sure when I'll start working on SNW again, but I was thinking of starting up on some Mega Man X Scrap Metal Arena stuff this week. Just some progress to get myself back on track with that.
As for SNW though, if you do go back on the threads at whatever forums then you can feel free to continue releasing content of your own and let people know that it is not canceled, but unfortunately I don't see any type of final release this year.
And yeah, I've actually been pretty busy recently. Nothing bad but just very busy. ^_^