Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: O Ilusionista on May 02, 2011, 11:31:44 PM

Title: Super Nostalgia Wars
Post by: O Ilusionista on May 02, 2011, 11:31:44 PM
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/SNWlogo1.png)

Note: This project idea and leader is MDI, not me. I've just started this topic when MDI wasn't registered here.

SUMMARY

Super Nostalgia Wars is a fullgame I am creating using the Mugen engine. The point of this project is to create a game based on 2d sidescrollers, mainly using sprite styles with realistic proportions similar to Castlevania, Actraiser, and Contra. The games mentioned will also be included in the content.

So I decided to make a Mugen game dedicated to 2d sidescrolling characters from mainly SNES games. Much like Serio's Castlevania Fighter, my goal is to have various main characters to choose from, with CPU-only bosses as enemies.

I really want to include bonus stages that include hordes of enemies to battle. I want this to seem less like a Boss Rush type game, and more like a simplistic 2D sidescroller/beat-em up.

-MDI

CONTRIBUTORS/MEMBERS OF PROJECT


SPRITE SIZE COMPARISON CHART

(http://fc00.deviantart.net/fs70/f/2011/202/a/4/snw_height_chart_by_michaeldivanoff-d415ngt.png)

Please, when suggesting a new char, take this image on consideration.
A char won't be ok for the project if:


CONFIRMED CHARACTERS

(Content will be change to fit the new material)
The actual list would be find at: http://mugen.yolasite.com/super-nostalgia-wars.php (http://mugen.yolasite.com/super-nostalgia-wars.php)

(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOcyclops.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOdaredevil.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOericlecarde.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOfirebrand.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOgod.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOhagane.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOironman.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOjack.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOprincessleia.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOsheena.png)

WIPS

Follow this topic or see the list at: http://mugen.yolasite.com/super-nostalgia-wars.php (http://mugen.yolasite.com/super-nostalgia-wars.php)

(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOkratos.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOthor.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOsamus.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOjudgedredd.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOlena.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/CHARBIOkyleblackthorne.png)

STAGES

(click to show/hide)

SCREENSHOTS

(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen141.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen079.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen154.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen142.png)
(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen159.png)(http://mugen.yolasite.com/resources/SuperNostalgiaWars/Screens/mugen162.png)

VIDEOS
http://www.youtube.com/watch?v=SQkEDDtxU9M&list=PL30EDEC3DA3360B04&feature=player_embedded# (http://www.youtube.com/watch?v=SQkEDDtxU9M&list=PL30EDEC3DA3360B04&feature=player_embedded#)
Title: Re: Super Nostalgia Wars
Post by: MDI on May 03, 2011, 12:19:37 AM
I figured I might as well post here.  ;D

So the post that was quoted above was pretty old and outdated, although for the most part things are the same.
There have been a few changes though..

-Superman is no longer featured in the game.
-The lifebars have been changed and may change again in the future.
-A few of the previously shown characters have been updated since the post.

If you guys want to see any updates to this then just keep an eye out for my playlist on my Youtube channel.

youtube.com/midsinister (http://youtube.com/midsinister)

More Videos

http://www.youtube.com/watch?v=2YV4xdxzkqQ# (http://www.youtube.com/watch?v=2YV4xdxzkqQ#)

http://www.youtube.com/watch?v=qghbJAjR1A4# (http://www.youtube.com/watch?v=qghbJAjR1A4#)

http://www.youtube.com/watch?v=R55NKFRRcaE# (http://www.youtube.com/watch?v=R55NKFRRcaE#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 12:21:02 AM
Yeah, I was updating it a bit, with the most recent video.

Feel free to PM me about what you want to be changed on the first topic
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 03, 2011, 05:57:56 AM
That looks wonderful! :o
Never tough to see Hagane in mugen, he's one of my fav characters, also I enjoyed Run Saber back then.
Would there be Fang from Contra HC and Shinobi?
---
Also maybe this witch for a change? ;)
(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_2.png)(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_1.png)
Game called Ghost Sweeper Mikami - Joreishi ha Nice Body.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 08:42:50 AM
Thanx.

Fang seams to be a fan favorite and it may be in. But Shinobi is too tall, saddly :(

The images doesn't opens

A new video showing a new boss: Giant Spiders, from King of Dragons:
http://www.youtube.com/watch?v=iIDwM_GTVFs# (http://www.youtube.com/watch?v=iIDwM_GTVFs#)

Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 03, 2011, 08:58:52 AM
Hard to be a God, I should say ;*))
There's page for her on wikipedia http://en.wikipedia.org/wiki/Ghost_Sweeper_Mikami:_Joreishi_ha_Nice_Body (http://en.wikipedia.org/wiki/Ghost_Sweeper_Mikami:_Joreishi_ha_Nice_Body) it was quite a fun game and I hope she fits.
---
http://www.spriters-resource.com/snes/mikaminicebody/sheet/13513 (http://www.spriters-resource.com/snes/mikaminicebody/sheet/13513)
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on May 03, 2011, 09:18:27 AM
I want Blackthorne in this game!
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 09:18:51 AM
Yeah, the Gods has no easy life, lol

I saw it on the site, she saddly seams to be too tall.

The size need to be something close to this:
(http://i.imgur.com/rkYaB.png)

If anyone wanna suggest a char, please paste the char on this image and see if fits

For those who likes Super Heroes chars...
http://www.youtube.com/watch?v=2YV4xdxzkqQ# (http://www.youtube.com/watch?v=2YV4xdxzkqQ#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 03, 2011, 09:31:47 AM
I want Blackthorne in this game!
He could fit, I think.
I'm sad, that Reiko is to tall :(
Maybe Jin http://www.spriters-resource.com/snes/bushiseiryuuden/sheet/36903 (http://www.spriters-resource.com/snes/bushiseiryuuden/sheet/36903)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 09:47:29 AM
hum, I need to show to MDI. The height is good, but his head is a little too big.
Title: Re: Super Nostalgia Wars
Post by: Acey on May 03, 2011, 11:03:48 AM
I love the concept, I'm feeling nostalgic already. One suggestion I would have would be to perhaps program a short level before each boss battle. I know this is very unlikely to happen and would be quite a trial to set up the base code in the first place but it was the first thing I thought of when I saw this project.

I like the updates in the project elements too.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 11:21:02 AM
Thanks.

This idea is what Serio made at his game (Castlevania, and MDI said he wants to make something different from that project):
http://www.youtube.com/watch?v=7WIkQ_fsJwU# (http://www.youtube.com/watch?v=7WIkQ_fsJwU#)
http://serio.piiym-net.com/CVBla/ (http://serio.piiym-net.com/CVBla/)
(this project uses a Assembler protection which enables DLC content. Its amazing)

its hell cool, I know, but he wants to make something different. This is why he won't make many Castlevania chars.

The numeric damage display will be implemented.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 03, 2011, 11:43:40 AM
Yeah, CF is cool project, though there should be Sakuya instead of Reimu :P
BTW, did you played Majuu Ou game on snes? It's very castelvania-like I like it's setting and how hero becomes more and more demonic from stage to stage(or it becomes tougher then hell for him). There's neat bg's, cool freaky enemies and so on.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 12:32:36 PM
ah, the King of Demons, I plan to make a boss from that game.
Title: Re: Super Nostalgia Wars
Post by: MDI on May 03, 2011, 04:33:35 PM
I want Blackthorne in this game!

Yeah dude, I do too. It is just impossible to find sprite rips of him, and I wouldn't mind ripping the sprites myself but disabling the background on SNES emulators doesn't quite help because the default background is a shade of black that is shared with Blackthorne himself, so I can't crop out the background without messing up his sprite too. Its nuts.


That looks wonderful! :o
Never tough to see Hagane in mugen, he's one of my fav characters, also I enjoyed Run Saber back then.
Would there be Fang from Contra HC and Shinobi?
---
Also maybe this witch for a change? ;)
(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_2.png)(http://emu-russia.net/gdb/snes/GS_Mikami_-_Joreishi_ha_Nice_Body_1.png)
Game called Ghost Sweeper Mikami - Joreishi ha Nice Body.

Yes as Illusionista said she is too tall. I had considered her before but yeah..
Of all the Contra characters Fang should be the one to make it into the game, I just haven't gotten around to it yet.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 03, 2011, 05:14:26 PM
Quote
Yeah dude, I do too. It is just impossible to find sprite rips of him, and I wouldn't mind ripping the sprites myself but disabling the background on SNES emulators doesn't quite help because the default background is a shade of black that is shared with Blackthorne himself, so I can't crop out the background without messing up his sprite too. Its nuts.

I know a guy who could handle it: Enscripture. He is a master of this thing. I will contact him.

Yeah, too sad some chars can't be in, like Shinobi. There is no game version with sprites on right size, its a shame :(
The same with Golden Axe.

Even this project isn't beeing mine, its so good to see so many people suporting it.
Because, from every people I've worked before, MDI is one of the most cool people I ever worked with   :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 03, 2011, 06:22:26 PM
Are sprites of Blackthorne from GBA suitable? I made small romhack(ummm, wouldn't call changing one color in hex editor romhack, but still) and I can rip sprites out there.
(http://i51.tinypic.com/24cgyro.jpg)
P.S. sorry for jpg, it was converted from bmp and AnimGet makes shots in bmp, of course I'll make sheet in png if this's good.
---
Like this:
(http://i54.tinypic.com/23k3fxz.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on May 03, 2011, 07:39:08 PM
Unfortunately he has a few less colors then the SNES version. For example, his gun + t-shirt are just one color (white) while the SNES version has two shades of gray. Also, the same white is used for the brightest color of his skin. ARGH..

So I simply can't recolour him with the SNES palette, except with some patience and sprite editing..which I don't mind.

So in other words, yes I encourage you to rip a full sheet. It would be much appreciated! Just make sure to get it all. Walking, gun actions, non-gun actions, etc. and I'll definitely make him a character.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 04, 2011, 12:01:01 AM
hum, isn't better to rip the SNES ones?

now comes in many flavors (the black/red is my favorite):
(http://i.imgur.com/WoJrS.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on May 04, 2011, 12:56:59 AM
Didn'tcha read my post? The SNES rom shares a color of the character with the background so you can't crop it out properly.
If he knew how to hack the rom the same way he did the GBA one though then that'd be even more helpful.

Also, new video.
http://www.youtube.com/watch?v=2iYSp-W-me8# (http://www.youtube.com/watch?v=2iYSp-W-me8#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 04, 2011, 07:48:25 AM
I have good news too. After long search of emulator with palette viewer or tool with similar functionality I was able to find it(vSnes) and change needed palette with SnesPal. So......
(http://i55.tinypic.com/2vkgcom.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 04, 2011, 07:54:32 AM
Quote
Didn'tcha read my post?

Quote
I know a guy who could handle it: Enscripture. He is a master of this thing. I will contact him.

Good news Exelord. I was thiking and I remember a emulator which was able to make this.
Thank you for your effort. More people helping = better game and easier things :)

And cool video, that witch have a different gameplay, which is good.
That fireball is a move or the helper got stucked in air? Sorry to ask, I don't know that game.
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on May 04, 2011, 10:11:41 AM
I would give my support for Blackthorne again, but people are already around it. The third level of the game (the desert one) have a very clear blackground with no black shade, so it would be easier to rip from there.

How about entering Michael Jackson in this game too?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 04, 2011, 10:55:28 AM
Don't worry about it, I riped most of sprites, just wait a bit longer till I finish and post it here. What left are jump/climb/fall, trowing grenade and receiving damage, I think everything else already in sprite-sheet.
Dunno about Jackson 8-}
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on May 04, 2011, 10:59:09 AM
Don't worry about it, I riped most of sprites, just wait a bit longer till I finish and post it here. What left are jump/climb/fall, trowing grenade and receiving damage, I think everything else already in sprite-sheet.

 :thumbsup:

Dunno about Jackson 8-}

http://www.spriters-resource.com/genesis/mjmoonwalker/sheet/22904 (http://www.spriters-resource.com/genesis/mjmoonwalker/sheet/22904)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 04, 2011, 12:50:33 PM
Hum....dunno about jackson.
Besides I am a fan of that game (and of mickael too) maybe it will make the game too fancy.

Its up to MDI to decide.
Title: Re: Super Nostalgia Wars
Post by: Acey on May 04, 2011, 12:56:26 PM
Just for the record I am a fan of Michael Jackson too.  :w00t:
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 04, 2011, 02:39:56 PM
And who though there is SO many frames? /:O
But finally I done this and with some extras too. ;)
(http://img830.imageshack.us/img830/3662/blackthornesnes.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 04, 2011, 02:46:47 PM
Great job!
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 04, 2011, 03:04:26 PM
#:-S
Dunno how Jackson would fit the game though.
---
(http://i56.tinypic.com/2n1z9th.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on May 04, 2011, 04:20:09 PM
And who though there is SO many frames? /:O
But finally I done this and with some extras too. ;)
(click to show/hide)

Dude you are awesome, thanks a ton! And cool palettes too!

As for Michael Jackson, I don't care how odd or fancy he is haha..but unfortunately he is way too tall for this game. Otherwise I'd put him in.


That fireball is a move or the helper got stucked in air? Sorry to ask, I don't know that game.

You mean the tiny flame? Yeah it is meant to just stay suspended in air. There is a Gremlin enemy in Castlevania that has a torch and sets flames up that stay in mid-air just like that, so I wanted to give the witch the same move.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 04, 2011, 04:38:24 PM
ah, cool, like and shield.

And how about this char:

(http://spriters-resource.com/genesis/barneyhns/barney.PNG)








.....just kidding :)
You don't know how much I hate Barney
Title: Re: Super Nostalgia Wars
Post by: MDI on May 04, 2011, 05:11:40 PM
OH MY GOD WHYYYYY :'(

Also, screenpack update!
http://www.youtube.com/watch?v=VGEP4UNB3zM# (http://www.youtube.com/watch?v=VGEP4UNB3zM#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 05, 2011, 09:25:02 AM
My feedback:

PROS
- Cool music intro (the old one was cool too)
- Nice versus screen! So every char will have its own stage, to show that on the thumbnail? Or will you use it on another way?

CONS
- The title screen is a bit confuse. I think you need to use some classic sprites as bg, not that image.It would give a more nostalgic feeling.
Maybe few frames from the original games, like NeoGeo Battle Coliseum, it would be so nice.

- The title screen style clash a lot with the select screen style.
- I think you could exchange that MAIN MENU with the Super Nostalgia Wars logo you made.

- I do prefer the old music on the select screen. Or you could use something more classic, like F-Zero's theme or another music.
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on May 05, 2011, 09:51:32 AM
And who though there is SO many frames? /:O
But finally I done this and with some extras too. ;)
(http://img830.imageshack.us/img830/3662/blackthornesnes.png)

 XD|| ^:)^

Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 05, 2011, 11:29:06 AM
Today I played in some strange japanese game again. This time it was Ushio to Tora. For some reason it's so hard from beginning and levels are so short. But that's not what I'm posting this for, both playable characters are at needed height and they are interesting, bosses are demonic creatures and bg's are gloomy and dark. Why not using those? Sprites were riped http://www.spriters-resource.com/snes/ushiotora/ (http://www.spriters-resource.com/snes/ushiotora/)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 05, 2011, 01:02:06 PM
I know that game, I will make Tora, but I didn't remember the game name. Thanx for point me.
Title: Re: Super Nostalgia Wars
Post by: MDI on May 05, 2011, 04:08:52 PM
My feedback:

PROS
- Cool music intro (the old one was cool too)
- Nice versus screen! So every char will have its own stage, to show that on the thumbnail? Or will you use it on another way?

CONS
- The title screen is a bit confuse. I think you need to use some classic sprites as bg, not that image.It would give a more nostalgic feeling.
Maybe few frames from the original games, like NeoGeo Battle Coliseum, it would be so nice.

- The title screen style clash a lot with the select screen style.
- I think you could exchange that MAIN MENU with the Super Nostalgia Wars logo you made.

- I do prefer the old music on the select screen. Or you could use something more classic, like F-Zero's theme or another music.

I'm going to update the select screen to fit the title screen more.
I just didn't like the original title screen, it was just a static image that was a placeholder to begin with.

Yes, this is supposed to be a game based around nostalgic/oldschool/16-bit/32-bit 2d characters, but I don't want it to literally feel like you're playing on a SNES console you know? I want people to play this and go, oh yeah thats that cool Mugen game that pays tribute to Metroid, Castlevania, Actraiser, etc.

And I decided early on that the theme would be cybernetic and high tech looking, I think using Metroid Prime and Lost Planet 2 graphics + music is good so far. The selection screen is all I need to update at the moment.
Everything you've seen so far I did put effort into and all, but really it was just a placeholder until I found out what I really wanted.

And yeah, the versus screen has a custom portrait for P2 which shows their body and a small image of their stage + the text. Since the 1p mode revolves around fighting just bosses which will be unplayable anyways and will always have the same stage, I figured it'd make sense.

I'll figure out what to do with human players' custom vs portraits though.. I'll probably just do the same thing without a stage thumbnail.

Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 05, 2011, 06:08:38 PM
Quote
Yes, this is supposed to be a game based around nostalgic/oldschool/16-bit/32-bit 2d characters, but I don't want it to literally feel like you're playing on a SNES console you know? I want people to play this and go, oh yeah thats that cool Mugen game that pays tribute to Metroid, Castlevania, Actraiser, etc.

hum, so I got it all wrong. For me, it was to be a SNES/Megadrive look and feel project. I do prefer on this way, but its your project, not mine, so I respect it.

Quote
And yeah, the versus screen has a custom portrait for P2 which shows their body and a small image of their stage + the text. Since the 1p mode revolves around fighting just bosses which will be unplayable anyways and will always have the same stage, I figured it'd make sense.

I like this a lot. But it gives a little trouble: if each char will be linked to a certain stage, we won't have freedom to make any stage we wan't, just the stages from that chars (because you won't see it on game).

Plus, for me, the "magic" resides exaclty in to see God (ActRaiser) vs Firebrand (Demons Crest) in a Castlevania background. Whic is exactly one of the pros things of Mugen. It sounds like a dream match, got what I mean?

Quote
I'll figure out what to do with human players' custom vs portraits though.. I'll probably just do the same thing without a stage thumbnail.

I think you can't do this (since the versus screen is always the same for any kind of match), but I need to confirm it.

Anyway, I support you.
Title: Re: Super Nostalgia Wars
Post by: MDI on May 05, 2011, 06:37:28 PM

I like this a lot. But it gives a little trouble: if each char will be linked to a certain stage, we won't have freedom to make any stage we wan't, just the stages from that chars (because you won't see it on game).

Plus, for me, the "magic" resides exaclty in to see God (ActRaiser) vs Firebrand (Demons Crest) in a Castlevania background. Whic is exactly one of the pros things of Mugen. It sounds like a dream match, got what I mean?

I think you can't do this (since the versus screen is always the same for any kind of match), but I need to confirm it.

Anyway, I support you.

Well, thats what Versus mode is for. Assuming the people that will play this have friends to play with. Either way I'll include a few of the standard characters for arcade mode, possibly for order = 1. So, problem solved! I get what you mean. I like mixing it up too.

The versus screen is always the same, yes. But the way I have it set up there doesn't have to be a stage thumbnail each time. The foreground in the system.sff is simply the green bar looking thing above the player, and some black around it. Its no problem.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 05, 2011, 08:44:43 PM
Quote
but the way I have it set up there doesn't have to be a stage thumbnail each time. The foreground in the system.sff is simply the green bar looking thing above the player, and some black around it. Its no problem.

So, you can change it based in which mode you are? Really? I never know this before.
Title: Re: Super Nostalgia Wars
Post by: MDI on May 05, 2011, 10:11:44 PM
So, you can change it based in which mode you are? Really? I never know this before.

No no no no.

Its the same versus screen each time, but the stage thumbnail doesn't have to be there each time is what I'm saying. I only include it for the bosses.
This is the template for Versus portraits.

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/PORbossSpidur.png?t=1304648153)

The brown is the transparency, and the blue is where the foreground/layerno=1 is.
So for non-boss characters all I have to do is not include the stage and stage name.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 06, 2011, 09:03:24 AM
ahhhhhh, now I got it :)
Title: Re: Super Nostalgia Wars
Post by: MDI on May 09, 2011, 11:28:35 PM
http://www.youtube.com/watch?v=nragsYXLuGQ# (http://www.youtube.com/watch?v=nragsYXLuGQ#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 09, 2011, 11:35:20 PM
ah, so you've made it? I was going to make it soon...
well, I will make another one :)

I'm working in RMM's Yellow Devil, I would be back working on this project soon.

Good to see you've ripped the death explosions, I would need it for some bosses.
Title: Re: Super Nostalgia Wars
Post by: MDI on May 09, 2011, 11:58:48 PM
Haha oops. I knew you were making some bosses from that game but didn't know you had planned on making this particular one.

Also, those aren't the explosions from Sky Blazer, I usually just find any good looking explosion effects I can find on Spriter's Resource.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 10, 2011, 12:08:21 AM
its okay. Anyway, good job

And you need to send me the updated SP, I have the first one yet
Title: Re: Super Nostalgia Wars
Post by: MDI on May 10, 2011, 12:39:36 AM
I will, I will. I still need to update the selection screen though. I was going to do that today but I ended up spending all day working on the Elephant Dragon boss.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 10, 2011, 06:36:54 AM
Would there be Sky himself?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 10, 2011, 07:21:16 AM
I will, I will. I still need to update the selection screen though. I was going to do that today but I ended up spending all day working on the Elephant Dragon boss.

cool. And if you please could send me the Elephant too, because I need that explosions, would be cool.

Would there be Sky himself?


(http://i.imgur.com/opaVa.png)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 10, 2011, 07:30:34 AM
Cool! One thong it misses now - playable demo :D
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on May 23, 2011, 12:50:05 PM
More work for this project and a new char: Summon Demon, which is alread finished.

Summon Demon comes from Tales of Phantasia series, its just a summon (a magic attack) with just one attack. But I've expanded it a bit more:

Images:
(http://i.imgur.com/fiwT5.jpg)
(http://i.imgur.com/K9zdx.jpg)
(http://i.imgur.com/bOFVQ.jpg)

Video
http://www.youtube.com/watch?v=Ez0_t_FqFUQ# (http://www.youtube.com/watch?v=Ez0_t_FqFUQ#)

I will release it soon.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on May 23, 2011, 12:54:54 PM
Looks like he would be fun to beat. :thumbsup:
Great job! :w00t:
Title: Re: Super Nostalgia Wars
Post by: MDI on May 23, 2011, 10:30:37 PM
I haven't tested it yet, but man that looks pretty awesome.
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on May 24, 2011, 11:15:26 AM
He reminds me of Wham Bam Rock and Balore!
Title: Re: Super Nostalgia Wars
Post by: MDI on July 10, 2011, 08:28:31 PM
So it has come to my attention that people have noticed my lack of progress here.  :D

I'd like to state that apart from just not feeling like doing anything for the game lately, I've also been catching up on Mega Man X - Scrap Metal Arena as well as other creative projects which include a revamp of a website of mine. So I haven't been totally putting it off for the f' of it.

Also, I've been a tad annoyed over a small coding error which I was having with my boss characters' custom KO which I think I may have now solved thankfully.

Apologies for the lack of updates. More will come.

P.S. The other day I visited Spriter's Resource for some ideas on more content from the game, and apparently my browser reported some sort of virus on the website and I had to do a System Restore. Anyone else get any type of problem like this? I could have just had a totally unrelated virus altogether but I'm just curious.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 11, 2011, 01:00:52 PM
Its normal, whenever someone have many projects or works, you always focus on one at time.
I work this way too, this is way I need to work in many projects, so I can just jump from one project to another when I get bored with something, because after many work, if I don't do this, I would end to get bored with the whole project.

plus, you have a new video of Elemental Dragon, which would be cool to show here:
http://www.youtube.com/watch?v=I_xjNmtDY1s# (http://www.youtube.com/watch?v=I_xjNmtDY1s#)

As for me:

- I've released Summon Demon
- And since I've released the Megaman Powered Up beta, I will be back to this project with some new chars.
I need to finish Red Dragon.



Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 11, 2011, 01:26:54 PM
 

/:O

This is F*ckin hot. been so caught up in my own thing didnt really check this out. Today i finally got curious. I watched the videos and this is definitely something i will download :O*D. I loved the snes. im a proud fan boy of that system and its games and i see a lot of FX and vibes are from that style. Great taste in music choices too. a lot im familiar with. So this is something i am really looking forward to playing. Great team up guys! :)



also..

@MDI: lol in that last video Sounds like some sound FX and visuals were taken from "Run Saber" also it seems too i just noticed^^
If it is what you it came from then thats awesome too. i want to see more from you & O. im big on nostalgic games


EDIT

 :D I love it! Im just now realizing this video here and i see you got one of my fav tracks from Super Valis IV rockin 8). and i guess i was right about run saber. i see the chick doing her magic from the game...

http://www.youtube.com/watch?v=Ez0_t_FqFUQ&feature=player_embedded# (http://www.youtube.com/watch?v=Ez0_t_FqFUQ&feature=player_embedded#)

Good taste!
Title: Re: Super Nostalgia Wars
Post by: MDI on July 11, 2011, 04:30:53 PM
Yessir.

I love Run Saber and you'll definitely be seeing more content from that game here. I've already made each stage from the game so far, which isn't too much considering the game only had like 5 or 6 stage.  :P
I'm also going to add more Super Valis IV content.



plus, you have a new video of Elemental Dragon, which would be cool to show here:


Unfortunately I didn't get to display the Thunder/Lightning strike attack in this match..so here is a .gif of it!
(http://mugen.yolasite.com/resources/lightningstrike.gif)

Aside from that, I'm thinking of making Blackthorne next. If any of you have played the game then you'll know that the gameplay is quite unique to 2d sidescrollers. His jumping isn't really used as an evasion technique, and is really just used for jumping from one platform to another, and he switches from having his gun equipped to not having it ready. So yeah, hes going to be a bit more complex then any of the other characters I've done so far, but he will be in for sure thanks to the awesome spritesheet contributed in this thread!
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 11, 2011, 04:47:55 PM
Quote
Also, I've been a tad annoyed over a small coding error which I was having with my boss characters' custom KO which I think I may have now solved thankfully.

I've noticed this on some other chars too. Eric and Firebrand, If I can remember. The rounds doesnt ends.

Quote
I'm also going to add more Super Valis IV content.

Will you make Valis?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 11, 2011, 06:39:12 PM
Really? As I recall I didn't even put custom KOs for those two characters. I'll check it out though. The round not ending was in fact the problem I was dealing with though, for boss characters anyway.

As for the Valis IV content, I will in fact make the protaganist (Lena).
Just to get everyone up to date, here is a quick list of playable characters that I plan to create, in no particular order.

Blackthorne (Blackthorne, SNES)
Lena (Super Valis IV, SNES)
Fang (Contra Hard Corps, Genesis)
Kratos (God of War Betrayal, Mobile)
Cyclops (Spiderman X-Men : Arcade's Revenge, SNES)
Samus (Super Metroid, SNES)

And I don't want to jump too far ahead but there are more possibilities of other characters that can make it into this game, but for now I'm going to make sure these characters are created.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 11, 2011, 06:45:03 PM
Yeah, some chars doens't die  (the round doesn't ends). God is perfect (got the pun? LOL) but that kick which spins doesnt die, as far as I remember

Quote
Lena (Super Valis IV, SNES)

Yeah, I remember I saw her and I would make her. But if I am not wrong, we decided to let you do her.

I do prefer to make bosses, they are hell cooler :)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 12, 2011, 02:19:51 AM
Yessir.

I love Run Saber and you'll definitely be seeing more content from that game here. I've already made each stage from the game so far, which isn't too much considering the game only had like 5 or 6 stage.  :P
I'm also going to add more Super Valis IV content.

Groovey man!

well i dont know what is the legacy of your nostalgia wars and how far it will go in series

But if you do decide to do sequel in the future or have room for more music and
characters in this one perhaps then heres a pitch from me

YS3 (memorable rpg and music)

http://www.youtube.com/watch?v=4sDGIImp520&feature=related# (http://www.youtube.com/watch?v=4sDGIImp520&feature=related#)


and i dont think this game below will fit "this nostalgia wars version" but the music and characters would probably be something cool
to consider maybe in the sequel? This game here still has a hot @ss vibe to it. and the game is still fun. haha i currently use some of the BGM in my mugen stages

http://www.youtube.com/watch?v=A_vyltCK0JQ# (http://www.youtube.com/watch?v=A_vyltCK0JQ#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 12, 2011, 06:14:48 AM
DeMoNk@I, you see, if they'll put Adol in game he would be like hobbit among elves, his size is half-size of needed, only if custom sprites would be done by someone. There's a chance that Illu will like one or two bosses from game that much, that he make him, there less need in proportions, also stages have some chance to be there too, may be even bigger chance.
Ninja warriors again, yeah, liked it much! But if there something from game, that could appear it's stages, unles somebody will make custom sprites 1/2 sized.
Dunno about sequel, it'll be great when THIS one is done with all listed chars, it's probably to early to think about it :P
---
Just in case ripped those:
(http://img577.imageshack.us/img577/5007/skystatic.png)
(http://img27.imageshack.us/img27/7033/housesback.png)
(http://img7.imageshack.us/img7/2707/housesfront.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 12, 2011, 09:41:06 AM
Quote
There's a chance that Illu will like one or two bosses from game that much, that he make him,

From which game? YS3? Show me some suggestions. I love bosses

And its too early to talk about this, but I (if everything ends well) will have a good surprise for RPG fans (not for this project) :)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 12, 2011, 10:15:33 AM
Hmmm, in video DeMoNk@I posted on 3:51 (I like harpy, too, but she sadly shows lack of moves :( )
In this one
http://www.youtube.com/watch?v=C69hUDadeZo&feature=related# (http://www.youtube.com/watch?v=C69hUDadeZo&feature=related#)
First one, Garland isn't bad (1:18) and Galbalan (3:07). Others are (:|
---
Garland and Galbalan already ripped:
(http://www.spriters-resource.com/snes/ys3/galbalan.png)
(http://www.spriters-resource.com/snes/ys3/garland.png)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 12, 2011, 12:04:05 PM
@Exelod: yeh adol is pretty damn hobbit small man! lol i was just hoping maybe he would of gotten a sprite upgrade. but thats another story  :-j haha. and yeh the first form of Garland isnt too bad at all but the last parts of the video is quite (:| Harpy does have lack of moves. haha yeh i posted the video in general to maybe toss some more into the pot with YS3's vibe in general. Maybe you can use some tracks. monsters er somethin. but i see you already got Garland :P

I was going to mention the character sprite from Sword maniac (X kaliber 2097) for snes also before the YS3. The Characters got some wierd interesting designs in that game and the stages are cool. he wields a sword also. i liked run saber more than that game but for sprites you could probably experiment and use from there also :-??

http://www.youtube.com/watch?v=g93aYa8K1XM&feature=related# (http://www.youtube.com/watch?v=g93aYa8K1XM&feature=related#)


Yeh ninjawarriors i was saying maybe have those kind of characters, cyborgs and mutants or whatever in Nostagia wars 2 (if you guys do it). I see in this one its more mythical, gothic and sword & magic style having characters.

Great rips you did with the stages of ys3 too btw :)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 12, 2011, 01:01:29 PM
Quote
I was going to mention the character sprite from Sword maniac (X kaliber 2097)

I think its too big, the chars need to have the height something close to Actraiser 2's God (the main char)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 12, 2011, 01:32:12 PM
Yep(and the game looks pretty boring, though hadn't played in it), but look at stage's bg in first part of video, that city is awesome! Shame on me for not seeing it before.
BTW, I hadn't played much in super valis, I played in valis 3 though, was a good game in my memories, will play it again and check if any villain worth of attention. (played a bit today and couldn't get those clumsy controls, how have I played it before?)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 12, 2011, 01:55:26 PM
I think its too big, the chars need to have the height something close to Actraiser 2's God (the main char)

ah i see what you mean. i thought you guys resized stuff though but ok  8)

Yep(and the game looks pretty boring, though hadn't played in it), but look at stage's bg in first part of video, that city is awesome! Shame on me for not seeing it before.
BTW, I hadn't played much in super valis, I played in valis 3 though, was a good game in my memories, will play it again and check if any villain worth of attention. (played a bit today and couldn't get those clumsy controls, how have I played it before?)

yeh the game wasnt a fav of mine. and it was sh*tty hard. but the stages were pretty sweet to remember back then as a kid with the stages n all with the water. The american and japanese versions had totally different BGMS. if you liked stages like that then youll like the stages (or persay the last stage) in snes classic Cybernator ;).

Yeh Super Valis 4 i used to play a lot back then. The game was kinda short but the music was hella hot back then. well 3 stages IMO to be exact actually...

Title: Re: Super Nostalgia Wars
Post by: MDI on July 12, 2011, 05:00:18 PM
(click to show/hide)

Wait..what is this from? Ys 3? Might be useable, either way.

As for content from that game, at the moment I won't say that I'll create anything from it just to avoid piling on any more characters and/or bosses to my to-do list, but as you said Ilu seems to enjoy creating bosses and I can see him doing one of those.  ^-^

Thanks for all the suggestions from various games, it is very helpful!

Edit:

Also, even though games like Sword Maniac have character sprites too large for this game, I can definitely see stages from that game making it into SNW. I'll look into it.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 12, 2011, 07:46:00 PM
Quote
but as you said Ilu seems to enjoy creating bosses and I can see him doing one of those.

Yeah, I love to make bosses (in fact, is because I'm too lazy to make all the required states, lol).

I will take a look at those bosses. If there is any other boss suggestion, just drops me a line
Title: Re: Super Nostalgia Wars
Post by: MDI on July 13, 2011, 12:40:47 AM
New video coming within the hour. ;)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 13, 2011, 12:52:23 AM
Yeah, a new cat video, lol

(sorry, I can't let that joke run away)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 13, 2011, 01:02:24 AM
Dude I upload videos of video games, promos with my friends, etc..and like ONE cat video since I've started working on this project and you guys get on me for it.   \-/o BAH!

Just for that, I should upload a new cat vid instead. Hahah.

Alright, here it is.

[youtube=425,350]http://www.youtube.com/watch?v=lZdG_wol7yk[/youtube]
http://www.youtube.com/watch?v=lZdG_wol7yk# (http://www.youtube.com/watch?v=lZdG_wol7yk#)

I know I said I'd probably work on Blackthorne first but I ended up making Cyclops beforehand instead.  :P
He is a very close-combat character, and also the first character I've created for this project who's super meter is constantly refilling, much like the characters in my Mega Man X - Scrap Metal Arena project.

I found this necessary because his projectiles are rapid-fire, therefore consuming the super bar much quicker.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 13, 2011, 01:20:10 AM
Dude I upload videos of video games, promos with my friends, etc..and like ONE cat video since I've started working on this project and you guys get on me for it.   \-/o BAH!

Just for that, I should upload a new cat vid instead. Hahah.

Alright, here it is.

[youtube=425,350]http://www.youtube.com/watch?v=lZdG_wol7yk[/youtube]
http://www.youtube.com/watch?v=lZdG_wol7yk# (http://www.youtube.com/watch?v=lZdG_wol7yk#)

I know I said I'd probably work on Blackthorne first but I ended up making Cyclops beforehand instead.  :P
He is a very close-combat character, and also the first character I've created for this project who's super meter is constantly refilling, much like the characters in my Mega Man X - Scrap Metal Arena project.

I found this necessary because his projectiles are rapid-fire, therefore consuming the super bar much quicker.

hey, I liked it a lot. I think its a nice addition to the roster.

I just don't like two things:

1- he doesn't need afterimages when he runs, because it gave a speed feeling which Cyclops doesn't have.
2- Where is your cat on the game? :)

MDI, any plan to release a beta wich already done chars?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 13, 2011, 01:23:32 AM
1 - I know he doesn't need it, I guess its just a personal preference. I like to have afterimages for most moves that have to do with an increase in speed or momentum for the characters.

2 - Go to your room young man.

Obviously the game is quite playable right now, but it isn't at a point where I'd be satisfied to release it, even as an early version.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 13, 2011, 02:19:37 AM
[youtube=425,350]http://www.youtube.com/watch?v=lZdG_wol7yk[/youtube]
http://www.youtube.com/watch?v=lZdG_wol7yk# (http://www.youtube.com/watch?v=lZdG_wol7yk#)

I know I said I'd probably work on Blackthorne first but I ended up making Cyclops beforehand instead.  :P
He is a very close-combat character, and also the first character I've created for this project who's super meter is constantly refilling, much like the characters in my Mega Man X - Scrap Metal Arena project.

I found this necessary because his projectiles are rapid-fire, therefore consuming the super bar much quicker.

DAYUM! you took it back with this one!! lol great great choice of character man 8). the after images is pretty damn cool to me :-??. its a treat to see a lil spice up to cyclops from that game. man i didnt beat that game till YEARS later on my modded xbox. i could never beat that game on the snes. it was a love hate thing. i loved the music and stages but i hated the difficulty omg man. the music from Gambit was kick-f*ckin-@ss man. most of em in general though but his was my top fav.

And this is the stage i was talking about with cybernator you may like to use or rip for later...

http://www.youtube.com/watch?v=eVOxb6nST1M# (http://www.youtube.com/watch?v=eVOxb6nST1M#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 13, 2011, 08:03:00 AM
I though Cyclops would be spammer with his beams, but he turned well :thumbsup:
(the cat is probably in end credits)
Cybernator is one of the best games on snes, also Front Mission - Gun Hazard, it was kick@ss :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 14, 2011, 12:21:14 AM
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen057.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen059.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen062-3.png?t=1310617169)

Hopefully I'll have a video up tommorow.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 14, 2011, 12:41:19 AM
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen057.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen059.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen062-3.png?t=1310617169)

Hopefully I'll have a video up tommorow.

Fang! Hell yeah!
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 14, 2011, 02:14:49 AM
everything simple and perfect!!!
following...
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 14, 2011, 02:32:39 AM
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen057.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen059.png?t=1310617168)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen062-3.png?t=1310617169)

Hopefully I'll have a video up tommorow.

GROOVEY
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 14, 2011, 11:47:25 AM
News:

I've invited two people to help us. One is ExShadowm very skilled stage maker, and the other...I need to confirm with him.
But you all knows him very well :)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 14, 2011, 12:52:20 PM
No need to introduce ExShadow, we all saw those uber skills in action many times. That's great news.
I guess I know who is second, but shhhhhh :-$
And yes, FANG, YAY! ;D
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 14, 2011, 02:43:04 PM
Btw, he already made some stages pretty quickly, from Demons' Crest

(http://i.imgur.com/Ck8GE.jpg)
(http://i.imgur.com/5a8qy.jpg)

and one of the bosses from this game is my wip :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 14, 2011, 05:38:00 PM
Very nice. I had only done one Demon's Crest stage so far, this definitely helps.

Post Merge: July 15, 2011, 12:18:06 AM
http://www.youtube.com/watch?v=hRje27fEAwA# (http://www.youtube.com/watch?v=hRje27fEAwA#)
[youtube=840,480]http://www.youtube.com/watch?v=hRje27fEAwA[/youtube]
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 15, 2011, 01:47:40 AM
would he be too low grade to add in? he has a lot of moves and hes a good size to match with the rest of the line uphttp://www.youtube.com/watch?v=TyKyv7UveGI
Title: Re: Super Nostalgia Wars
Post by: MDI on July 15, 2011, 06:45:02 AM
Nah..only stuff from 16 or 32 bit games.
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 15, 2011, 07:28:10 AM
So that means stages from games from Ps1 are a go yes?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 15, 2011, 09:11:16 AM
http://www.youtube.com/watch?v=hRje27fEAwA# (http://www.youtube.com/watch?v=hRje27fEAwA#)

I think depends on which game is.

About the video: HELL YEAH!
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 15, 2011, 09:16:33 AM
Can you to messenger atm?
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on July 15, 2011, 09:35:20 AM
Btw, he already made some stages pretty quickly, from Demons' Crest

(http://i.imgur.com/Ck8GE.jpg)
(http://i.imgur.com/5a8qy.jpg)

and one of the bosses from this game is my wip :)

Is it Arma?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 15, 2011, 11:04:01 AM
Hell, that bg in X-Calibur can't be separated from gradient, and not sprite, but fx based. Still I've ripped it, there's 141 frames to make full sequence of fog/fullbg and 17 for cityscape only. Packed all of this goodness in this 7z file http://www.ex-temp.ucoz.com/x-calibur.7z (http://www.ex-temp.ucoz.com/x-calibur.7z) . Will post separated from gradient first layer objects later, hope somebody will make stage(and may be not only one, but some custom ones) out of it. ;)
(http://img171.imageshack.us/img171/9905/frontq.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 15, 2011, 02:31:53 PM
MDI, would this bg fit the game? It was already done by DCat:

(http://i147.photobucket.com/albums/r319/dcatmanga/SCREENIE2.png)
http://mugenguild.com/forumx/index.php?topic=129022.msg0#new (http://mugenguild.com/forumx/index.php?topic=129022.msg0#new)

He had made some cool classic stages, like those:

(http://i147.photobucket.com/albums/r319/dcatmanga/stage4.png)
(http://i25.photobucket.com/albums/c77/blackdavidwade/SIBERIA.png)
more at: http://dcat.mugen-infantry.net/home/stages (http://dcat.mugen-infantry.net/home/stages)

He is a cool guy, and I'm pretty sure he authorizes us to use it.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 15, 2011, 03:38:16 PM
MDI, would this bg fit the game? It was already done by DCat:

(click to show/hide)

He had made some cool classic stages, like those:

(click to show/hide)
He is a cool guy, and I'm pretty sure he authorizes us to use it.

I'll give you guys a more specific idea of what stages I'd accept for this project.

-Nothing 8-bit

-Content from 16 or 32 bit games is what I'm basically going for.

-The more flat the floor, the better. Example,
(http://mugen.yolasite.com/resources/Stages/SM-shequaim.png)

-There will be very few exceptions, but I do not want stages with floors such as this,
(http://mugen.yolasite.com/resources/Stages/STAGEsmlevel1.png)
I made the stage from Silhouette Mirage, and I like how it turned out..but it seems much more suited for regular fighters then small 2d sidescrolling characters, especially since the sprites in Silhouette Mirage were rather large. Like, Mega Man 7 size at least.

-Nothing from any Mega Man games. If you wish to contribute any Mega Man X 1-3, Wily Wars, or Mega Man 7 stages to me then I'd be glad to use them for my MMX - Scrap Metal Arena project. (As seen in MFG Forums)

-Content wise, I'm not going for anything specific, but I guess I'd prefer the stages to not be too wacky and colorful. Nothing from games like Super Mario or Kirby, for example.


P.S.

I may use that Sentinel base stage by DCat, I'll see.
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 16, 2011, 05:39:59 PM
Hell, that bg in X-Calibur can't be separated from gradient, and not sprite, but fx based. Still I've ripped it, there's 141 frames to make full sequence of fog/fullbg and 17 for cityscape only. Packed all of this goodness in this 7z file http://www.ex-temp.ucoz.com/x-calibur.7z (http://www.ex-temp.ucoz.com/x-calibur.7z) . Will post separated from gradient first layer objects later, hope somebody will make stage(and may be not only one, but some custom ones) out of it. ;)
(http://img171.imageshack.us/img171/9905/frontq.png)
How about this?

(http://img32.imageshack.us/img32/7888/mugen016.png)

Not sure about how it is in game, but that's what I came up with.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 16, 2011, 05:48:51 PM
Looks good, very good :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: MDI on July 16, 2011, 06:16:04 PM
Looks good
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 16, 2011, 06:28:58 PM
ExShadow is teh man of the stages :)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 16, 2011, 11:54:38 PM
really fun project!
(http://img220.imageshack.us/img220/8326/testtrx.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 17, 2011, 12:03:03 AM
Hey Illusionista! Who told you you could give these guys early copies of the game?  :P ROARRR

Seriously though, cool to see Wolvie being made. What game are the sprites for? Unless you did some sprite editing or palette swapping it doesn't look like his Spider Man X-Men - Arcade's Revenge incarnation..

How about this?

(click to show/hide)

Not sure about how it is in game, but that's what I came up with.

Lookin good! The ground isn't too flat but it still doesn't look all that bad for this game.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 17, 2011, 12:23:23 AM
yea, just another pallet
(http://img651.imageshack.us/img651/1015/51198589.png)

..
he just sent enough to me understand game, and help to create chars for it...
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 17, 2011, 12:56:05 AM
zvitor, don't feel guilty or anything MDI is just like that, you'll get used to him, just don't say anything about his cat ;*))
Wolverine is good and glad to see you working on this project :w00t:
Title: Re: Super Nostalgia Wars
Post by: MDI on July 17, 2011, 01:12:21 AM
Yeah I was just joking around. You're a contributor to the project so of course I don't mind.

And that is some good color separation, turned out pretty awesome.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 17, 2011, 08:47:22 AM
Quote
Hey Illusionista! Who told you you could give these guys early copies of the game?   ROARRR
oh no! run to the hills! :)
yeah, It was necessary to send him the project (I've send just some chars, not the whole project) because I don't trust him, I know he gonna sell it an get rich, LOL

Quote
just don't say anything about his cat

shhhhhhhh LOL

really fun project!
(http://img220.imageshack.us/img220/8326/testtrx.png)

Nice work on Wolvie. I was talking with ZV and he has a cool idea to Wolvie: like in MEGA DRIVE game, wolvie fights without the claws and you can take it out to make more damage, but you will lose power for every second

The problem is: the required sprites.

Welcome abord, Zv!
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 17, 2011, 10:08:59 AM
The ground isn't too flat but it still doesn't look all that bad for this game.
I think I know what you mean by flat floor now xp
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 17, 2011, 05:09:50 PM

 >:-(-|

@ Illusionista:

Is that Legion of doom ("animal") character a new wip comin??  :O*D

Wrestle fest was my sh*t back then!



back on topic...

@MIDI:


dunno how much more idea ammo you need for the project with stages, sprites and music but heres more:
Super Turrican 1 snes
http://www.youtube.com/watch?v=w8laT12p_Mo&feature=related# (http://www.youtube.com/watch?v=w8laT12p_Mo&feature=related#)

super turrcan 2 snes
http://www.youtube.com/watch?v=5EvIIdLWLYY# (http://www.youtube.com/watch?v=5EvIIdLWLYY#)

Alien soldier Genesis (of course hes too big but maybe his stages can be used)
http://www.youtube.com/watch?v=6M_c_FsbdsM# (http://www.youtube.com/watch?v=6M_c_FsbdsM#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 17, 2011, 05:34:49 PM
Quote
Is that Legion of doom ("animal") character a new wip comin?? 

Wrestle fest was my sh*t back then!

what?

Quote
Alien soldier Genesis (of course hes too big but maybe his stages can be used)

yeah, he is, he was my first try because I love that game.
but it has some cool stages
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 17, 2011, 05:52:03 PM
what?

yeah, he is, he was my first try because I love that game.
but it has some cool stages

oh now i see whats going on. Your AVI is a gif that changes? i was talking about your avatar. it had that wrestler named "Animal" with the mo Hawk running. thats a sprite from the old WWF Wrestlfest arcade game from american TECHNOS back in the day. But i see now your avatar is on random gif animation or somethin. it changes each time

anyway the sprite i saw in your AVI is in this video. i thought he was a hint at a WIP char youre doing
http://www.youtube.com/watch?v=t6xUSrsMfRE# (http://www.youtube.com/watch?v=t6xUSrsMfRE#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 17, 2011, 05:54:55 PM
ah, now I got it. U was a BIG fan of that game, I've played it a lot when I was a kid.

but saddly is not my wip now.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 17, 2011, 05:55:45 PM
ah, now I got it. U was a BIG fan of that game, I've played it a lot when I was a kid.

but saddly is not my wip now.

oh ok i see now  8)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 17, 2011, 05:56:30 PM


(click to show/hide)

Already been planned for some time. ;)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 17, 2011, 06:37:21 PM
i can try a darh vader boss? snes return of jedi size is good?
(btw, some1 will try that luke skywalker? or i can try too?)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 17, 2011, 06:52:44 PM
Already been planned for some time. ;)

ahh ok say no more! :cool lol
Title: Re: Super Nostalgia Wars
Post by: MDI on July 17, 2011, 07:02:38 PM
i can try a darh vader boss? snes return of jedi size is good?
(btw, some1 will try that luke skywalker? or i can try too?)

I've looked over all the possibilities for characters from those games and in all honesty most of them are way too tall. If I did end up making Luke I figured I'd do his Super Star Wars form because it is the shortest. Aside from that I'll probably do Bousch Leia and/or the Ewok.

But I don't think so about Darth, he is just way too big. The different sizes between characters in that game is so ridiculous.

If you wish to make Luke you can go ahead, just so long as its from the first game.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 17, 2011, 08:31:04 PM
yea, got img at first post with sizes, will look around if i find something good,
but if vader was a boss, his big size is not a bad thing...in my opinion

edit: nvm, tested vader size, really to big
Title: Re: Super Nostalgia Wars
Post by: PARANATION on July 18, 2011, 12:46:04 AM
This game looks cool. I watched their videos and i can't wait till its released cause this looks cool.

Great work all of you.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 03:50:40 AM
(http://img20.imageshack.us/img20/4630/34624732.png)
(http://img14.imageshack.us/img14/6878/13425978.png)
(http://img847.imageshack.us/img847/4028/94865638.png)
...
like O said, his power is change mode, claw mode: more fast, more damage and drain enegy, without claw energy fill up....
...
what are the must have movements?
somes chars have X,X and dash attack, somes dont have it....
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 05:28:43 AM
Whatever type of attacks you wish to give. Just no fighting game commands such as half circle + punch or whatever. Not sure if thats what you mean.
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 18, 2011, 08:30:53 AM
Whatever type of attacks you wish to give. Just no fighting game commands such as half circle + punch or whatever. Not sure if thats what you mean.
Did you get my PM?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 18, 2011, 09:47:06 AM
(http://img20.imageshack.us/img20/4630/34624732.png)
(http://img14.imageshack.us/img14/6878/13425978.png)
(http://img847.imageshack.us/img847/4028/94865638.png)
...
like O said, his power is change mode, claw mode: more fast, more damage and drain enegy, without claw energy fill up....
...
what are the must have movements?
somes chars have X,X and dash attack, somes dont have it....

Nice work, man! How you will handle the required sprites?
Few chars can grab (like the spiders) so his claw will disappear.

I think you can use a portrait from any game in him (you will notice that the SP uses some different size and positions)

Quote
I've looked over all the possibilities for characters from those games and in all honesty most of them are way too tall.

Yeah, I've searched for char for this game so hard, too bad some cool names are just too big, like Shinobi :(
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 10:09:26 AM
ops... forgot about boss throw possibility....

anyway, if claws disaper while in a throw is not a big problem,
...

he have x,x and dash attack, he must have some another move?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 18, 2011, 10:29:24 AM
Take a look at ActRaiser 2's God and you will see.
There are normal attacks, super attacks and hyper attacks.

super cost a bit of power and hypers cost more power (but not a whole powerbar), as far as I know.

I think you can add as many attacks as you want, using the directions.

Post Merge: July 18, 2011, 03:59:14 PM
MDI, are those chars ok to the project?

SNES - GODS
(http://www.consoleclassix.com/info_img/Gods_SNES_ScreenShot4.gif)

JIMPOWER
(http://www.coolrom.com/screenshots/snes/Jim%20Power%20-%20The%20Lost%20Dimension%20in%203D%20(2).gif)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 04:35:28 PM
ops... forgot about boss throw possibility....

anyway, if claws disaper while in a throw is not a big problem,
...

he have x,x and dash attack, he must have some another move?

Basically what Illusionista said. You can put whatever attacks you want, you're only really required to have 3 main attacks. Two that don't take up energy, and 1 that does. And it seems like you've done that already.

If you do wish to add more attacks then just look to the other characters I've done for reference. The only other commands I really use are perhaps to rapidly tap a button or even hit an attack button while running. Otherwise you don't have to worry about it.

Take a look at ActRaiser 2's God and you will see.
There are normal attacks, super attacks and hyper attacks.

super cost a bit of power and hypers cost more power (but not a whole powerbar), as far as I know.

I think you can add as many attacks as you want, using the directions.

Post Merge: July 18, 2011, 03:59:14 PM
MDI, are those chars ok to the project?

SNES - GODS
(http://www.consoleclassix.com/info_img/Gods_SNES_ScreenShot4.gif)

JIMPOWER
(http://www.coolrom.com/screenshots/snes/Jim%20Power%20-%20The%20Lost%20Dimension%20in%203D%20(2).gif)

Hmmm.

I played Gods out of curiosity and was just so disgusted by how crappy that game seemed, but if you genuinely think that there is something worthwhile or cool enough in it then let me know.

As for the other game you showed...the sprites look pretty large, and to be honest the stage is pretty bright and cartoony lookin'. But once again if there is something specific from that game that you wish to create then go ahead and let me know.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 09:14:36 PM
wolvie almost done, looking for next:

what of ths ones is best?
http://www.spriters-resource.com/genesis/alisiadragoon/sheet/25620 (http://www.spriters-resource.com/genesis/alisiadragoon/sheet/25620)
http://sdb.drshnaps.com/display.php?object=7896 (http://sdb.drshnaps.com/display.php?object=7896)
http://sdb.drshnaps.com/display.php?object=6928 (http://sdb.drshnaps.com/display.php?object=6928)
http://www.spriters-resource.com/gameboy_advance/tmnt/sheet/2443 (http://www.spriters-resource.com/gameboy_advance/tmnt/sheet/2443)
http://www.spriters-resource.com/gameboy_advance/tmnt/sheet/2442 (http://www.spriters-resource.com/gameboy_advance/tmnt/sheet/2442)
http://sdb.drshnaps.com/display.php?object=8688 (http://sdb.drshnaps.com/display.php?object=8688)

i belive all sizes fit.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 18, 2011, 09:26:25 PM
If you ask me - I want Alisia :P with some dragon helpers and Judge Dredd of those (others are cool too, but I like those more).
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 09:31:11 PM
Its so funny, I was actually thinking about creating Judge Dredd today, but it occurred to me that I'd have to rip the sprites myself since I didn't recall seeing any on Spriter's Resource. Sometimes I forget that there are other reliable sprite rip websites.  8-}

I'd say if you want to do Alisia Dragoon or Judge Dredd it would be cool. As for Simba, I'll admit he is a good size and all..but..perhaps it is just the fact that he is a more cartoony character that I don't see him being in the game. I mean I'll admit I made Jack from Nightmare Before Christmas for this game, but since he is a tad more dark/goth I barely let it slide.

As for the Ninja Turtles, someone suggested I create content with those sprites before but despite the size they also look a tad too cartoony.

And Hulk..I've thought about it before and I'm really not sure. The sprites look pretty good but they also look too 3d-render-ish..I dunno. Maybe? Hmmmm. Yes. If you want to do Hulk then go for it.

So either Hulk, Alisia Dragoon, or Judge Dredd.  :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 10:19:18 PM
nice, will go for hulk or alisia.... or both :)
btw, i hate sound part, i can send wolvie without it? and later some1 add it to him....
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 10:45:47 PM
Oh yeah I can take care of that. No problem.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 18, 2011, 11:07:05 PM
I will make Alisia Dragon.

bah, nevermind, make her.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 11:10:03 PM
 :DxDie Wtf man

And I guess I'll be doing Judge Dredd then. ^_^
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 18, 2011, 11:11:12 PM
Because I was going to make her (remember that I've showed her a long time ago?)

But I said go make her because I'm just overloaded.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 11:18:51 PM
well... i will skip alisia too, tried plan a movelist to her, but that could demand some sprite edit.....
.....
wolvie sent
(http://img97.imageshack.us/img97/272/wol.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 11:26:23 PM
Man, you did some sprite editing on Wolverine didn't you? I just tested him and he is quite awesome! I especially love that Slash Man-esc diving move he does.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 18, 2011, 11:33:40 PM
yea, this wolvie source have fews movements.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 18, 2011, 11:36:08 PM
I got wolvie.

as we spoken by pm, I have a strange feeling that he is a bit small (is the same feeling I have when I fight Daredevil)

this is nice (stage by ExShadow):
(http://i.imgur.com/qz6FJ.png)

Zv, if you press Z on the air....it get the wrong sprite
Title: Re: Super Nostalgia Wars
Post by: MDI on July 18, 2011, 11:51:02 PM
I don't think his height is too bad. Besides, Wolverine is quite shorter then everyone else in the comics anyways.

And yeah, I saw the Daredevil sprite glitch too.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 19, 2011, 12:02:33 AM
lol, i only play at asd... well, easy fix.
will back to some MVC size wip, some day later i try more to this project, really fun and unique stuffs here.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 19, 2011, 12:07:09 AM
Thanks so far man, and I look forward to your future contributions!

Also, I wanted to give you guys a heads up that if you ever see sprites from the new Thor game on NDS PLEASE let me know. I'd love to use some content from that game! Found em'

I saw this on a site but unfortunately it is just a few sprites, and they're scaled and in bad quality.
http://www.1up.com/media/03/8/9/3/lg/041.jpg (http://www.1up.com/media/03/8/9/3/lg/041.jpg)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 19, 2011, 12:09:19 AM
Thanx so far, ZV.

and that Thor is SICK! I can ask for help with him.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 19, 2011, 12:11:11 AM
I'd rip the sprites myself but unfortunately the rom doesn't seem to work on NO$GBA which is the best NDS emulator I've used so far.

Just imagine, with God from Actraiser 2, Kratos from God of War Betrayal (WIP) and then Thor in the roster? This will be a game of the Gods!

It works on another emulator, quite well...I might end up playing through and actually enjoying this game before I start ripping stuff ;)

Yet another edit :

I found Thor's spritesheet afterall. Phew!
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 01:14:17 AM
New Video

http://www.youtube.com/watch?v=BId2z-Ef6LI# (http://www.youtube.com/watch?v=BId2z-Ef6LI#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 21, 2011, 01:21:46 AM
hahahaha pretty impressive! loved the ceiling clamp.

and HAIL to the Thor sheet!
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 21, 2011, 02:27:35 AM
New Video

http://www.youtube.com/watch?v=BId2z-Ef6LI# (http://www.youtube.com/watch?v=BId2z-Ef6LI#)

YOU ARE THE MAN!!  :D =D> good sh*t with the super turrican stage. character (from part 2) and the music ^-^

figured that be your deal for this. he looks great! :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 03:18:32 AM
I also have a stage from Super Turrican 2. The Fist of The North star looking one with the post-apocalyptic buildings and such. It really is too bad that while the game was visually superior it had one of the most garbage soundtracks of the series.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 21, 2011, 04:05:36 AM
I also have a stage from Super Turrican 2. The Fist of The North star looking one with the post-apocalyptic buildings and such. It really is too bad that while the game was visually superior it had one of the most garbage soundtracks of the series.

ahhh! i was hoping you used that post apocalyptic stage! =D> yeh i see you on point man. ya got a good eye ;)

and yeh that sequel did have a garbage soundtrack compared to the first one
Title: Re: Super Nostalgia Wars
Post by: Silva-silva on July 21, 2011, 04:19:18 AM
If you guys are still taking suggestions mai from Kendo Rage would be cool.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 04:40:11 AM
I'm always taking suggestions, but unfortunately Mai is too tall.

Here is an updated sprite-height chart to know how large or small a character can be. Shown is the 1x scale and 2x scale.

(http://fc00.deviantart.net/fs70/f/2011/202/a/4/snw_height_chart_by_michaeldivanoff-d415ngt.png)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 21, 2011, 05:39:55 AM
would they be too big compared to hulk? ???
http://www.youtube.com/watch?v=OD50mZEPh84# (http://www.youtube.com/watch?v=OD50mZEPh84#)
http://www.youtube.com/watch?v=yJkQfnIu9WY&feature=related# (http://www.youtube.com/watch?v=yJkQfnIu9WY&feature=related#)
http://www.youtube.com/watch?v=8ehsLmRoR8c&feature=related# (http://www.youtube.com/watch?v=8ehsLmRoR8c&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 06:08:59 AM
Yes, keep in mind that The Hulk is that tall compared to everyone else, so a character intended to be of normal height should not be that tall. For example, if there was a sprite of Spider Man that was as large as the Hulk's sprite, it wouldn't make sense because Hulk is a giant compared to everyone else.

It is also important to keep in mind that I'm using characters with realistic proportions, which means no big headed cartoony characters such as Mega Man, Mario, or anyone from Gunstar Heroes or the game's sequel.

Ranger X is an odd case. I'm pretty sure the character is supposed to be a giant mech, but when it comes to robots I'm willing to bend the rules a bit, especially if they're of pretty good size like he is. I've considered putting Ranger X in the game, I've actually made the first stage a while back. I might get around to it but he is indeed a more complex character.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 21, 2011, 09:29:55 AM
heheh, belive us: we had search like a crazy for chars to fit this project. Too bad some good names are just too tall, like Shinobi, Golden Axe, etc.

I've updated the first post with the size chart and I've sent MDI some ideas :)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 21, 2011, 12:11:02 PM
Maybe one of them:
http://www.spriters-resource.com/genesis/batmanrobin/sheet/18557 (http://www.spriters-resource.com/genesis/batmanrobin/sheet/18557)
http://www.spriters-resource.com/genesis/batmanrobin/sheet/18558 (http://www.spriters-resource.com/genesis/batmanrobin/sheet/18558)
they are at needed height...
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 04:23:10 PM
You're right, they are. But with sprites like this it comes down to personal preference, and I just don't see the Batman Animated series style fitting in very well. Thats about my only main complaint, otherwise I'd use em.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 21, 2011, 05:06:04 PM
This one of DD size
http://www.spriters-resource.com/mobile_phone/superbatman/sheet/24566 (http://www.spriters-resource.com/mobile_phone/superbatman/sheet/24566)
GBA one is bit bigger, somewhere around God from AR, but I cant say I like him more then 2 previous:
http://www.spriters-resource.com/gameboy_advance/batmanriseosintzu/sheet/23774 (http://www.spriters-resource.com/gameboy_advance/batmanriseosintzu/sheet/23774)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 21, 2011, 05:10:55 PM
The first one has a issue: the colors are too cartoonish. Its the same problem Superman had and MDI droped it.
All the chars has smooth colors, but those sprites has a hard black border

About the second, hum...


Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 21, 2011, 05:26:55 PM
Ohhh, that one was cancelled?  ???
http://www.spriters-resource.com/mobile_phone/superbatman/superman.png (http://www.spriters-resource.com/mobile_phone/superbatman/superman.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 21, 2011, 05:27:39 PM
Yes, the style just clash with all other chars :(
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 21, 2011, 05:34:15 PM
GBA ones are not so cool :(
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835)
So big chest <_< I don't like it. Though Wonder Woman looked good...
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 21, 2011, 05:37:48 PM
GBA ones are not so cool :(
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23835)
So big chest <_< I don't like it. Though Wonder Woman looked good...
http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836 (http://www.spriters-resource.com/gameboy_advance/justiceleague/sheet/23836)


They seams to be skinny.
Its not a matter of just size, the proportion counts too.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 21, 2011, 05:56:31 PM
that should be best batman to fit size and colors:
http://www.spriters-resource.com/genesis/batman/sheet/11333 (http://www.spriters-resource.com/genesis/batman/sheet/11333)
but moves are terrible.... will demand some sprite edit to make him cool
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 06:04:31 PM
Yeah, thats the closest to a good sheet I've seen for Batman in terms of size and style. He just looks very stiff though.

Ohhh, that one was cancelled?  ???
http://www.spriters-resource.com/mobile_phone/superbatman/superman.png (http://www.spriters-resource.com/mobile_phone/superbatman/superman.png)

More specifically, he was one of the first characters I did and more of a learning experience, much like the boss characters Pazuzu, Venus Fly Trap, and a couple of others. The sprites from that game are pretty cool, it is mainly the way they are shadowed that looks weird. Reminds me of MVC3's high contrast style. I don't see myself remaking Superman, but those old bosses I might redo at some point.

As for the GBA game sprites, yeah I don't like sprites that look like 3d renders much either. Definitely out of place.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 21, 2011, 07:13:06 PM
wha about genesis superman:
(http://img84.imageshack.us/img84/9692/supersize.png)
...it works? if yes, send me your mobile superman, so i can try sprite swap and maybe more moves...
Title: Re: Super Nostalgia Wars
Post by: Macaulyn97 on July 21, 2011, 08:29:21 PM
will the characters be available for separate download?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 21, 2011, 08:35:21 PM
will the characters be available for separate download?

Nope.

wha about genesis superman:

...it works? if yes, send me your mobile superman, so i can try sprite swap and maybe more moves...

Is there a whole sprite sheet for that character? I'm curious to see. From what I do see he doesn't look bad. As for my old Superman character, I'm not too happy with how he turned out and if anything it'd be best to start from scratch.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 12:21:11 AM
New char enters the ring: Lava Boss, from Stone Protectors

(http://i.imgur.com/UPfGp.png)
(http://i.imgur.com/6LUD7.png)
(http://i.imgur.com/YRzSs.png)
(http://i.imgur.com/Az5gv.png)

Almost done. Video soon :)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 22, 2011, 12:53:23 AM
Its playable or boss? looks cool.... cant wait to hulk smash him too....

started superman rip....

(http://img825.imageshack.us/img825/7144/super2b.png)

he fit?

btw, you guys have plan to king of dragons chars, right? witch ones?
(hey mdi, you did any wolvie change? i want to upgrade some stuffs, and use snes like colors)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 22, 2011, 02:56:17 AM
Whatever Ilu wants to do from King of Dragons, just so long as they are bosses and none of the playable characters.

As for Wolverine I haven't gotten around to adding his sounds or anything else so feel free to do whatever you want to the character.

And Superman is looking awesome so far!

P.S. new video coming within the hour.

Post Merge: July 22, 2011, 03:08:39 AM
http://www.youtube.com/watch?v=wbAK4K7V1FE# (http://www.youtube.com/watch?v=wbAK4K7V1FE#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 22, 2011, 03:27:05 AM
That looks like intense fight, cool :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 22, 2011, 04:24:58 AM
Whatever Ilu wants to do from King of Dragons, just so long as they are bosses and none of the playable characters.

As for Wolverine I haven't gotten around to adding his sounds or anything else so feel free to do whatever you want to the character.

And Superman is looking awesome so far!

P.S. new video coming within the hour.

Post Merge: July 22, 2011, 03:08:39 AM
http://www.youtube.com/watch?v=wbAK4K7V1FE# (http://www.youtube.com/watch?v=wbAK4K7V1FE#)


this was f*ckin hot! haha damn it looks professional more n more i see videos...just go all out MDI n crew!
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 22, 2011, 04:32:03 AM
Cleanded sheet
(http://img64.imageshack.us/img64/7144/super2b.png)
z, don't do it again, it was pain to separate from black and dark bgs. Leave ripping to me next time, just tell which game it is.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 09:25:41 AM
Quote
Its playable or boss? looks cool.... cant wait to hulk smash him too....
Its up to MDI to decide. But I think it would be cheap if you controls it, because it have superarmor (non breakable) and 2000 of life.
I would make the small version playble, but meh.

Quote
btw, you guys have plan to king of dragons chars, right? witch ones?

Yeah, I plan to make 4 or 5 chars from that game, but lets talk by PM, I don't want to spoil the surprise :)
Gildiss is almost done (and it giving me headches...)

Cleanded sheet
(http://img64.imageshack.us/img64/7144/super2b.png)
z, don't do it again, it was pain to separate from black and dark bgs. Leave ripping to me next time, just tell which game it is.

I think its fine, go for it ZV. Maybe an Erradicator mode?

http://www.youtube.com/watch?v=wbAK4K7V1FE# (http://www.youtube.com/watch?v=wbAK4K7V1FE#)

AMAZING! Now you are into bosses? :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 22, 2011, 04:06:51 PM
Well you forget that I've done Sphinx/Manticore, Elemental Dragon, Shadow Beast Kimkou, Slogra, and Elephant Dragon!  :P
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 04:23:47 PM
hehee, I know, I mean that kind of "Wall boss".

I will finish Lava Boss this weekend and I will make another char. Dunno why, but I do prefer to make Big bosses over normal sized chars.

(maybe because I'm lazy and big bosses require less work, lol)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 22, 2011, 04:36:08 PM
Wall bosses or larger bosses are definitely more interesting because if you're fighting a character that is your size or just plain looking then you don't really feel the threat as much.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 05:02:36 PM
yeah.
plus, I HATE to make the required sprites and anim. Some of the chars I've stopped...I stopped on that part.

Hey guys, any suggestion of a new boss to this game? Something big and bad, like me, LOL.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 22, 2011, 05:16:29 PM
Hm... I wanted one boss from Valis 3 (first one that I liked when playing through), on top of the tower, where princess should beat him. But he need ripping, maybe I'll do it later.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 22, 2011, 05:19:01 PM
I'd say she'd be awesome to do as a boss,

(http://www.spriters-resource.com/genesis/contrahc/motheralien.PNG)

But unfortunately like most of these larger bosses she has many small parts which would take forever to rip or replicate properly in Mugen. You'll see what I mean when she moves her tentacles/arms.

http://www.youtube.com/watch?v=vd5tSIyXD60# (http://www.youtube.com/watch?v=vd5tSIyXD60#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 22, 2011, 05:23:45 PM
Yeah, just like Ilu... ;D
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 05:31:40 PM
Yeah, that kind of boss could be a bit hard - you need to calculate Bezier curve between all those parts.

but this isn't the problem: the problem is HOW MUCH parts we will have to make the char. I was taking a look at the video, and for each arm you will have 9 helpers (so 18 helpers for both arms) plus some other attacks and I use a armor code which is based on a helper.

So far, it would be something close to 20, 22 helpers on the screen at the same time. And Helpers on Mugen are just like Achilles's Heel: they consume TOO MUCH RAM. I think a char with 22 helpers will slow down many machines.

edit: and her eyes changes too, so more helpers...
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 22, 2011, 06:22:43 PM
boss?
http://www.spriters-resource.com/snes/xmenapoc/sheet/22192 (http://www.spriters-resource.com/snes/xmenapoc/sheet/22192)
Title: Re: Super Nostalgia Wars
Post by: Playing Enemy on July 22, 2011, 06:45:19 PM
Sim Sim Sim. Awesome idea.  :)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 22, 2011, 08:37:33 PM
boss?
http://www.spriters-resource.com/snes/xmenapoc/sheet/22192 (http://www.spriters-resource.com/snes/xmenapoc/sheet/22192)

Nice idea! Will you make it?

Another cool boss could be that giant Sentinel. I've asked to MDI about those:

(http://www.spriters-resource.com/snes/xmenapoc/apocalypse.png)
(http://www.spriters-resource.com/snes/xmenapoc/sentinel.png)
(http://www.spriters-resource.com/snes/xmenapoc/giganticsentinel.png)

or...



I can make this, special for you :)
(http://sdb.drshnaps.com/objects/7/920/Sprite/Pegasus.PNG)
Title: Re: Super Nostalgia Wars
Post by: Fou on July 22, 2011, 10:24:04 PM
Good idea with the sentinel and Apocalypse  :)

Quote
(http://sdb.drshnaps.com/objects/7/920/Sprite/Pegasus.PNG)

My eyes !!!! That burning !  @-)
It's gonna be the invincible secret final boss of the game  :thumbsup:
No one can beat her !

 :DxDie
Title: Re: Super Nostalgia Wars
Post by: MDI on July 22, 2011, 11:40:58 PM
.......

Those sprites are surprisingly nice. I'd feel bad to hurt that character.  ???
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 23, 2011, 02:08:39 AM
wait.. did you do this boss already? ???...maybe i didnt see it...if not then what do you think?

http://www.youtube.com/watch?v=3PrQNd66To8# (http://www.youtube.com/watch?v=3PrQNd66To8#)


Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on July 23, 2011, 10:02:42 AM
How about the Demon's Wall from Final Fantasy IV. You could make it something like he just keeps going, then crush you against the wall if you don't beat it in time.

Another idea would be to use the Moais or organic bosses from Gradius.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 23, 2011, 09:26:25 PM
Lava Boss is finished (custom Dead at 1:40)
http://www.youtube.com/watch?v=H3ANnAapfBY# (http://www.youtube.com/watch?v=H3ANnAapfBY#)


How about the Demon's Wall from Final Fantasy IV. You could make it something like he just keeps going, then crush you against the wall if you don't beat it in time.

Another idea would be to use the Moais or organic bosses from Gradius.

this?
(http://spriters-resource.com/snes/ff4/bosses.png)

Dunno, it seams to be too small.

I was playing Turrican 2. The first boss is kinda funny :)
Exelord is ripping it to me.
Title: Re: Super Nostalgia Wars
Post by: Macaulyn97 on July 24, 2011, 10:07:04 AM
I would like to see a female boss
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 24, 2011, 12:32:55 PM
http://www.youtube.com/watch?v=Vv-3aVLGh2U# (http://www.youtube.com/watch?v=Vv-3aVLGh2U#)
?
There's some rips http://sdb.drshnaps.com/game.php?game=132 (http://sdb.drshnaps.com/game.php?game=132) and mazinger-z is cool...
Title: Re: Super Nostalgia Wars
Post by: MDI on July 24, 2011, 03:07:51 PM
I would like to see a female boss

Such as?

And as for Final Fantasy bosses, I don't think so. They're usually no more then still images.

http://www.youtube.com/watch?v=Vv-3aVLGh2U# (http://www.youtube.com/watch?v=Vv-3aVLGh2U#)
?
There's some rips http://sdb.drshnaps.com/game.php?game=132 (http://sdb.drshnaps.com/game.php?game=132) and mazinger-z is cool...

The character looks interesting, from what I can see he is a good size...don't see any sprites of him on the site though. The stages wouldn't fit though.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 24, 2011, 03:19:49 PM
Yeah, he's Dredd-sized and moves not bad, I started ripping him though he, as everything in this game, have very fluid moves, might take a while. For now I only ripped get hit. There's still could be one issue with him - round shadow, somebody needs to remove it... If nobody else would do this it'll be me...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 24, 2011, 03:22:45 PM
I liked that big yellow char from that game. Maybe I will take a look to it.

Right now, I'm working on a bonus char. I see some cool games which have some nice chars, but some of they are really too limited to make (even I beeing known for extracting everything for a char, LOL).

So, I have a idea to bundle many chars in one, like a bonus game...but where you can die from it. SO , your prize is...to remain alive :)
Title: Re: Super Nostalgia Wars
Post by: Macaulyn97 on July 24, 2011, 05:24:13 PM
- Carmilla (Castlevania - Circle of the Moon)
- Carmilla & Laura (Castlevania - Rondo of Blood)
- Elizabeth Bartley (Castlevania Bloodlines)
- Medusa (Castlevania - Symphony of the Night)
- Rusalka (Castlevania - Order of Ecclesia)
- Stella & Loretta (Castlevania - Portrait of Ruin) (they could appear playable too)
- Succubus (Castlevania - Symphony of the Night)
- Poison Ivy (The Adventures of Batman and Robin)
- Catwoman (The Adventures of Batman and Robin/Batman Returns)
- Ursula (Kingdom Hearts - Chain of Memories)
- Maleficent (Disney Princess)
- Larxene (Kingdom Hearts - Chain of Memories)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 24, 2011, 06:21:51 PM
- Carmilla (Castlevania - Circle of the Moon)
- Carmilla & Laura (Castlevania - Rondo of Blood)
- Elizabeth Bartley (Castlevania Bloodlines)
- Medusa (Castlevania - Symphony of the Night)
- Rusalka (Castlevania - Order of Ecclesia)
- Stella & Loretta (Castlevania - Portrait of Ruin) (they could appear playable too)
- Succubus (Castlevania - Symphony of the Night)
- Poison Ivy (The Adventures of Batman and Robin)
- Catwoman (The Adventures of Batman and Robin/Batman Returns)
- Ursula (Kingdom Hearts - Chain of Memories)
- Maleficent (Disney Princess)
- Larxene (Kingdom Hearts - Chain of Memories)

I don't want to do any Castlevania characters that Serio has already done for his CV:Fighter project, mainly because he has basically set the bar for awesomeness that I know I can't compete with, and my project is quite similar to his in a way.  :P

I was thinking of doing Medusa though, most likely from SoTN. Other then that I am not familiar with the other characters you've mentioned, at least how they appear sprite-wise.
Title: Re: Super Nostalgia Wars
Post by: Macaulyn97 on July 24, 2011, 07:46:52 PM
- Carmilla & Laura - http://spriters-resource.com/other_systems/cvrob/sheet/10344 (http://spriters-resource.com/other_systems/cvrob/sheet/10344) (the woman with the skull and the girl with the gray bathing suit
- Elizabeth Bartley - http://spriters-resource.com/genesis/cvbl/sheet/5790 (http://spriters-resource.com/genesis/cvbl/sheet/5790)
- Medusa - http://spriters-resource.com/psx_ps2/cvsotn/sheet/3875 (http://spriters-resource.com/psx_ps2/cvsotn/sheet/3875)
- Rusalka - http://www.youtube.com/watch?v=85G8ggJmF-A# (http://www.youtube.com/watch?v=85G8ggJmF-A#)
- Stella & Loretta - Stella - http://spriters-resource.com/ds/cstlevniaprtraitofruin/sheet/19277 (http://spriters-resource.com/ds/cstlevniaprtraitofruin/sheet/19277)
                           Loretta - http://spriters-resource.com/ds/cstlevniaprtraitofruin/sheet/19264 (http://spriters-resource.com/ds/cstlevniaprtraitofruin/sheet/19264)
                           Fight - http://www.youtube.com/watch?v=eqQ3ha3oUzc# (http://www.youtube.com/watch?v=eqQ3ha3oUzc#)
- Succubus - http://spriters-resource.com/psx_ps2/cvsotn/sheet/3923 (http://spriters-resource.com/psx_ps2/cvsotn/sheet/3923)
- Poison Ivy - http://spriters-resource.com/snes/batmanrobin/sheet/21608 (http://spriters-resource.com/snes/batmanrobin/sheet/21608)
- Catwoman - http://spriters-resource.com/snes/batmanrobin/sheet/24481 (http://spriters-resource.com/snes/batmanrobin/sheet/24481)
                   http://spriters-resource.com/snes/batmanreturns/sheet/18527 (http://spriters-resource.com/snes/batmanreturns/sheet/18527)
- Ursula - http://spriters-resource.com/gameboy_advance/khcom/sheet/1159 (http://spriters-resource.com/gameboy_advance/khcom/sheet/1159)
- Maleficent - http://spriters-resource.com/gameboy_advance/disneyprincess/sheet/37833 (http://spriters-resource.com/gameboy_advance/disneyprincess/sheet/37833)       
- Larxene - http://spriters-resource.com/gameboy_advance/khcom/sheet/1107 (http://spriters-resource.com/gameboy_advance/khcom/sheet/1107)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 24, 2011, 08:01:52 PM
too bad this dude from this throwback is slightly too big i think because
he would be a nice team up with Hagane

http://www.youtube.com/watch?v=-bib8W6ouhA&feature=related# (http://www.youtube.com/watch?v=-bib8W6ouhA&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 24, 2011, 08:20:11 PM
 #:-S
(http://img225.imageshack.us/img225/4079/mazingerz.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 24, 2011, 08:31:22 PM


Yes, I just said I know of the Castlevania characters. I'm not familiar with the Kingdom Hearts ones..

Edit:

I see the others now. Unfortunately they don't seem to be a good fit either.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 24, 2011, 08:33:06 PM
I've started this bonus char 4 hours ago, and its almost done.
The homming missiles has some bugs yet

http://www.youtube.com/watch?v=OU-MDyBHfCE# (http://www.youtube.com/watch?v=OU-MDyBHfCE#)

The robots are random, each one shots a different weapon.

I plan to add one more robot and a angel, which will heals the player


--------------------

about the sheets, I liked this:
http://spriters-resource.com/other_systems/cvrob/sheet/10344 (http://spriters-resource.com/other_systems/cvrob/sheet/10344)

I will make a unique char on that sheet :)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 24, 2011, 08:41:30 PM
Oh, I so like it :thumbsup: also stage suits it perfectly :cool
Title: Re: Super Nostalgia Wars
Post by: MDI on July 24, 2011, 08:42:13 PM
Awesome man. If there is one thing I'm totally not confident in creating, it is bonus stages. So I'm glad I got you along for this project!  :cool
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 24, 2011, 10:11:44 PM
I could not say I removed shadows perfectly, but here you go:
(http://img685.imageshack.us/img685/4826/mazingerzns.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 25, 2011, 04:05:43 AM
Looking good! For future reference though I think we should all try to avoid using characters with both feet so vertically far apart from each other. Since he is from a beat em up as opposed to a sidescroller with a flat floor, his feet will never be on a single lined floor.

My fault though, I just thought of that now.

Otherwise, I've updated my Mugen site with a page dedicated to this project.

http://mugen.yolasite.com/super-nostalgia-wars.php (http://mugen.yolasite.com/super-nostalgia-wars.php)

This thread is still the go-to place for info, but I'd like to also have a quick summarized page as well. Ilu if you can copy some info, screenshots, character bios, etc from the website and put it in the first post I'd appreciate it.

I'm going to add more to the character page as time passes but for now I just wanted to throw what I have so far together.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 25, 2011, 04:15:48 AM
Were's Fang there?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 25, 2011, 04:17:01 AM
As I said, I'll get around to adding more characters. There are a few that have been made that I forgot to make images for. Going to sleep for now.  @-)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 25, 2011, 04:21:29 AM
Ah, OK ;*)) nice design :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 25, 2011, 06:44:44 AM
Sorry about the trans color missing in the gif, but hopefully this is good enough for Lord xp

I might move the rocks up a little since they are kinda cut at the top.

(http://i54.tinypic.com/2q051u0.gif)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 25, 2011, 07:36:29 AM
Why for me? /:O For me it's good ;D It should be good for the one making holemaker.
I don't see it in gif, but would it shake like in game? It shakes 3 px when hole made and 1px constantly(though dunno will it look good or not :P ).
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 25, 2011, 08:52:03 AM
Yeah I can make it shake, how many times does it shake though?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 25, 2011, 09:19:15 AM
Hmmm, how to describe correctly.... Before Sentinel headbutt floor it frame 1px down, frame 1px up, when he get through it's 1px down position, hole and 3px up, then it moves frame 3px down, frame 3px up until rocks reaches their middle position, after that it returns to 1 up, 1 down.
??? hope I made that understandable :P
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 25, 2011, 09:46:49 AM
Well you gave it your best try... lol

I didn't understand
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 25, 2011, 10:20:47 AM
FIRST POST UPDATED


Awesome man. If there is one thing I'm totally not confident in creating, it is bonus stages. So I'm glad I got you along for this project!  :cool

Thank you for the nice words. I'm glad to help.

Quote
Looking good! For future reference though I think we should all try to avoid using characters with both feet so vertically far apart from each other. Since he is from a beat em up as opposed to a sidescroller with a flat floor, his feet will never be on a single lined floor.

Yeah, I know, his feets always be a little off. If someone wanna try to edit its feet, the sheet is here:
(http://spriters-resource.com/snes/stoneprotectors/lavaboss.gif)
http://spriters-resource.com/snes/stoneprotectors/lavaboss.gif (http://spriters-resource.com/snes/stoneprotectors/lavaboss.gif)

Sorry about the trans color missing in the gif, but hopefully this is good enough for Lord xp

I might move the rocks up a little since they are kinda cut at the top.

(http://i54.tinypic.com/2q051u0.gif)

No, I was going to send you a message about this.


You just need to make the broken floor, without any shake or stones flying. I will add it on the char.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 26, 2011, 12:31:42 AM
btw, this batman is a NO or MAYBE....
http://www.spriters-resource.com/genesis/batman/sheet/11333 (http://www.spriters-resource.com/genesis/batman/sheet/11333)
...
and I swear, no more super-heroes from my contributions....
i just tink Batman a must
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 26, 2011, 12:35:15 AM
I think it fits, and its a must have for sure.

BTW, I've finished Robot Guard.
This char is CPU ONLY.

You need to keep destroying the robots until you win.
Each robot have different attack: Laser (90 degree), Fire (sets the floor on fire), Ice (no damage, but freezes the enemy), Missile (homming missile, but explods after 1 second).

images:
(http://bmt.clubsyn-x-treme.net/wp-content/uploads/2011/07/mugen028.jpg)
(http://bmt.clubsyn-x-treme.net/wp-content/uploads/2011/07/mugen029.jpg)
(http://bmt.clubsyn-x-treme.net/wp-content/uploads/2011/07/mugen030.jpg)

Video:
http://www.youtube.com/watch?v=VRuNdHHajRo# (http://www.youtube.com/watch?v=VRuNdHHajRo#)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 26, 2011, 03:15:11 PM
some good/nostalgic effect to ice breeze?

(http://img807.imageshack.us/img807/9909/supermanu.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 26, 2011, 03:53:29 PM
take a look at some:

The best choice: get Raiden FF1 from Lord Sinistro and change its projectile color
cyberbit.paodemugen.com.br/cb_charlords1.htm

http://spriters-resource.com/genesis/sf1/sheet/15414 (http://spriters-resource.com/genesis/sf1/sheet/15414)
http://spriters-resource.com/ds/cstlevniaprtraitofruin/spells.png (http://spriters-resource.com/ds/cstlevniaprtraitofruin/spells.png)
nice one too:http://spriters-resource.com/gameboy_advance/ffivadv/spells.png

Need some color change
http://spriters-resource.com/genesis/justiceleaguetf/superman.png (http://spriters-resource.com/genesis/justiceleaguetf/superman.png)


And I think this char could be cool to have
http://spriters-resource.com/gameboy_advance/x3/iceman.PNG (http://spriters-resource.com/gameboy_advance/x3/iceman.PNG)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 26, 2011, 04:35:55 PM
I was also going to suggest any effects from a castlevania game. Perhaps taking a fire effect and switching the palette to look like icey breath?

Either way, Superman is looking cool....GET IT..COOL  ^-^
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 26, 2011, 08:11:48 PM
take a look at some:

The best choice: get Raiden FF1 from Lord Sinistro and change its projectile color
cyberbit.paodemugen.com.br/cb_charlords1.htm


yeah, works...
(http://img508.imageshack.us/img508/4115/superl.png)


super sent....
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 12:59:29 AM
Look out for a video of Judge Dredd tomorrow as well as an update to the character roster aspect of the site.

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen170.png?t=1311742688)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 09:30:59 AM
Hey EXElord... you can rip banner sprites with gun? (from snes hulk game)
...
posted project at:
CVG
http://cvgunited.com/index.php?topic=10042.0 (http://cvgunited.com/index.php?topic=10042.0)
and Mugenguild:
http://mugenguild.com/forumx/index.php?topic=132192.new#new (http://mugenguild.com/forumx/index.php?topic=132192.new#new)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 09:39:25 AM
Zvitor, there was already a topic there (Mugen Guild).
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 09:43:16 AM
really?
didnt found with search or fullgame filter.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 09:43:48 AM
Sprites of Hulk not being big and green? lemme see... *grabbed ROM*
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 09:52:53 AM
Sprites of Hulk not being big and green? lemme see... *grabbed ROM*
and with gun.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 10:19:53 AM
yeah, already captured frames with it, ripping...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 10:32:29 AM
Its up to MDI if they will deleted the double topic at Guild or not.

I usualyy just open topics about people's project when the leader itself doesn't have an account at the forum. At CVG I already made a topic http://cvgunited.com/index.php?topic=9505.0 (http://cvgunited.com/index.php?topic=9505.0) but at Guild MDI has an account.

--------------------

Oh, I'm cooking something really different. I never saw a char like this in Mugen yet.
Remembers me of a toy which you find in some Amusement Parks :)
Title: Re: Super Nostalgia Wars
Post by: jfa on July 27, 2011, 11:35:39 AM
I can suggest a character, anyone remember this rabbit?

(http://www.spriters-resource.com/pc_computer/jj2/jazz.png)

Jazz Jackrabbit, great nostalgia from my windows 98
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 11:52:35 AM
And that should be it:
(http://img62.imageshack.us/img62/912/brucebanner.png)

Hope MDI won't say that Jazz is cartoony :( he rocks... (well, rocked until GBA game)
*overheated*
Title: Re: Super Nostalgia Wars
Post by: jfa on July 27, 2011, 11:56:46 AM
And that should be it:
(http://img62.imageshack.us/img62/912/brucebanner.png)

Hope MDI won't say that Jazz is cartoony :( he rocks... (well, rocked until GBA game)

Yeah #1 PC Nostalgia  :(
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 12:06:04 PM
I wanted to suggest him http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944 (http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944) but he looks like lego ;*)) if someone will combine him into character it would be nice :)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 12:55:58 PM
thanks EX.
you can check if that game size fit?
(http://www.playerschoicevideogames.com/prod_images_large/Gargoyles.jpg)
(http://www.gamefabrique.com/storage/screenshots/genesis/gargoyles-03.png)
never saw his rips.
...
missed this old topics, thanks for up it O'
Title: Re: Super Nostalgia Wars
Post by: god of chaos on July 27, 2011, 01:10:28 PM
thanks EX.
you can check if that game size fit?
(http://www.playerschoicevideogames.com/prod_images_large/Gargoyles.jpg)
(http://www.gamefabrique.com/storage/screenshots/genesis/gargoyles-03.png)
never saw his rips.
...
missed this old topics, thanks for up it O'

That would be a sick char  :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 01:10:54 PM
That rabbit doesn't fits at all. its too cartoonish.

I wanted to suggest him http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944 (http://www.spriters-resource.com/mobile_phone/princeofpersia/sheet/18944) but he looks like lego ;*)) if someone will combine him into character it would be nice :)

nice sheet. Saddly, almost every mobile game has sheets on that way.

Dunno if he fits:
(http://i.imgur.com/6OqlK.jpg)
The size is...ok. But the colors are too strong. Maybe with some edits...


thanks EX.
you can check if that game size fit?
(http://www.playerschoicevideogames.com/prod_images_large/Gargoyles.jpg)
(http://www.gamefabrique.com/storage/screenshots/genesis/gargoyles-03.png)
never saw his rips.
...
missed this old topics, thanks for up it O'


hehehe, I was looking this game too some time ago. But you can make it, I do prefer to make bosses.

About if it fits or not: you just neeed to rip one image and paste over the reference chart on the first topic.
For me, he fits. Since he isn't human, there is no problem with the size.

And that game has some great anims.

Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 01:19:08 PM
Yeah, looks like he fits, do you have sprite sheet or it should be ripped?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 01:26:09 PM
There is no rip from the game (at least, I never found it).
if you wanna rip it, go ahead.


Btw, I need the 3rd boss stage from Stone Protectors (SNES) to use on Lava Boss. Any help with that?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 01:29:57 PM
I'll give it a try bit later.
BTW searched for gargoyle, but found this http://www.bogleech.com/games.html (http://www.bogleech.com/games.html) maybe will be helpful.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 01:33:15 PM
I have it at my favorties :)
I've used some sprites from that site already
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 01:55:58 PM
tested, gargoyle size, i tink it fit, big but less then hulk...

btw, hulk going nice:
(http://img803.imageshack.us/img803/2766/hulkz.png)
...
i want to try one of king of dragons, just test, if he dont turn out good, no problem to cut out, im not sure if will make sprites enough to make they fun, so who are best option to be in?
(http://www.spriters-resource.com/snes/kingofdragons/playerselect.png)


Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 01:57:46 PM
There's no archer yet...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 02:17:34 PM
tested, gargoyle size, i tink it fit, big but less then hulk...

btw, hulk going nice:
(http://img803.imageshack.us/img803/2766/hulkz.png)
...
i want to try one of king of dragons, just test, if he dont turn out good, no problem to cut out, im not sure if will make sprites enough to make they fun, so who are best option to be in?
(http://www.spriters-resource.com/snes/kingofdragons/playerselect.png)




Archer would be cool. e Magicians there is a lot.

Search for a game called Knights and Dragons (its a BOR game), They had mixed that archer with Elf from Dungeon and Dragons.
Turned pretty well.

I'm planning to make one of my lost wips again, but now in Genesis style:
(http://www.bogleech.com/alteredbeast/altered-firstboss3.gif)

ExeLord, you should send your rips to Spriters Resource and SDB, so more people can use it.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 03:56:40 PM
http://www.ex-temp.ucoz.com/lavastage.7z (http://www.ex-temp.ucoz.com/lavastage.7z)
That's the stage you asked for and that's it for today or I'll be reduced to ashes by heat and you'll get nothing from me again, lol
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 04:24:38 PM
Jazz Jackrabbit IS too cartoony, Prince of Persia looks perfect (although as you said, the sprites are ripped in an odd way. Shame..), Goliath from Gargoyles I am unsure of at the moment, I'd have to see a sprite comparison, and as I said before I don't see King of Dragons characters working well here. From what I remember they are too tall, and their legs are too far apart since they are beat em' up characters.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 04:33:26 PM
http://www.ex-temp.ucoz.com/lavastage.7z (http://www.ex-temp.ucoz.com/lavastage.7z)
That's the stage you asked for and that's it for today or I'll be reduced to ashes by heat and you'll get nothing from me again, lol

Come back to rip right now! *Muahahahaha

Quote
From what I remember they are too tall, and their legs are too far apart since they are beat em' up characters.

Maybe with some edits?
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 04:47:39 PM
and batman from genesis?
...
(http://img834.imageshack.us/img834/5217/uhuz.png)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 04:50:38 PM
One more suggestion:
http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007 (http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007)
And Batman should be OK... though wait for MDI to say that, but I think he's OK.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 04:59:24 PM
Gargoyle, for me, its fine. He isn't a human afterall, and the height and the proportion are ok too.
(his proportion is even better than Daredevil, Ironman and others)

One more suggestion:
http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007 (http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007)
And Batman should be OK... though wait for MDI to say that, but I think he's OK.

Too skinny, at least for me.

MDI, there is a limit of char number? Because I will make a lot of chars those days and I will stop just when you say it :)

Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 05:14:09 PM
and james cameron avatar?
http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981 (http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981)
they are double size of regular human right?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 05:57:57 PM
and james cameron avatar?
http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981 (http://www.spriters-resource.com/mobile_phone/avatar/sheet/28981)
they are double size of regular human right?

That is a very good point, and I've thought about it quite a lot since I first saw that sheet. But ultimately that is true, technically they are that tall. So I guess it is acceptable.

One more suggestion:
http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007 (http://www.spriters-resource.com/other_systems/masterofdark/sheet/8007)
And Batman should be OK... though wait for MDI to say that, but I think he's OK.

Yes and yes.

Gargoyle, for me, its fine. He isn't a human afterall, and the height and the proportion are ok too.
(his proportion is even better than Daredevil, Ironman and others)

Too skinny, at least for me.

MDI, there is a limit of char number? Because I will make a lot of chars those days and I will stop just when you say it :)



Goliath looks just fine, and if I remember from the cartoons he is just slightly taller then regular humans, but not that much. Makes sense.

The screenpack at the moment is in fact limited, but I can always change that. Don't worry about how many characters there are. There is no limit.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 06:24:58 PM
Quote
There is no limit.

YES

I've played this game soo much when I was young, I will search for a sheet:
(http://www.bogleech.com/beastwarrior/bw-wlobolos.gif)

There are really tons of chars to be made: http://www.bogleech.com/games.html (http://www.bogleech.com/games.html)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 27, 2011, 07:14:44 PM
no limit? you made my day, im already woried about that before ilu ask....
i tink this game will have more boss then playable chars, and that is not a bad thing...
so next by hands are:
- batman
- gargoyle (if EX rip...)
- alisia dragon
then will look for some boss to do....
...
another sugestion, are there several robocop version, 1,2, 3 and vs exterminator, some of this size fit?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 27, 2011, 07:38:36 PM
"- gargoyle (if EX rip...)"
Not "if", when ;)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 09:18:23 PM
So Zvitor's confirmed wips are

- Batman
- Goliath (Gargoyles)
- Alisia Dragon

What about you Ilu?

I'm just wondering so that I can make images to put on the website under WIPS. Bosses not included, just playable characters.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 09:21:39 PM
Quote
no limit? you made my day, im already woried about that before ilu ask....
i tink this game will have more boss then playable chars, and that is not a bad thing...

Yeah. We will make him regret this day, LOL.

Quote
so next by hands are:
- batman
- gargoyle (if EX rip...)
- alisia dragon
then will look for some boss to do....

Cool. We (me, you, MDI) need to talk (and by PM, to do not spoiler the surprise) about which chars each one is going to make, to avoid any double work.

Quote
another sugestion, are there several robocop version, 1,2, 3 and vs exterminator, some of this size fit?
~

hehe, I was playing this game at my Dingoo when I was comming home. I see some potential there, but maybe not Robocop but ED-029:
(http://robocoparchive.com/forum/robo-sprites1.gif)

Ryouwin, a buddy of mine, made some chars from that game, and I'm pretty sure he authorizes us to use their sprites. I will try to reach him.
http://ryouwin.mgbr.net/ (http://ryouwin.mgbr.net/)

(http://ryouwin.mgbr.net/imagens/ed209.gif)(http://ryouwin.mgbr.net/imagens/robocain1.gif)(http://ryouwin.mgbr.net/imagens/ironsuit.gif)


QUESTION Fits?
(http://spriters-resource.com/genesis/snk/eggrobo.PNG)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 09:25:37 PM
Robocop1 Arcade seems to be the best size...but even so he is just barely too tall. I resized the image by 50% btw to know more accurately the size of the sprites.

But yeah, honestly I don't see any of those working. One of the bosses though I don't see why not.

PM me whenever you wish, of course. And I try to let you all know what I'm working on beforehand.

Post Merge: July 27, 2011, 09:39:40 PM
I got a PM from bt52694 suggesting that I consider these sprites for the game,

http://www.spriters-resource.com/other_systems/rockmanws/index.html (http://www.spriters-resource.com/other_systems/rockmanws/index.html)

Which is a good idea. This is probably the only Mega Man game that has character sprites with proportions/sprite style suitable for this game. I admit that Mega Man himself is quite short (around Daredevil's size), but in most games Mega Man is usually portrayed as being shorter then everyone else anyways.

I'd do a character from this game myself, but I don't know jack sheeeuuut about the Battle Network series so I wouldn't know how to go about it. Anyone else is welcome to though.

Post Merge: July 27, 2011, 09:43:34 PM
ONE MORE THING.  :P
http://www.youtube.com/watch?v=ZhidLqvQEXg# (http://www.youtube.com/watch?v=ZhidLqvQEXg#)

And I'll try to get to updating the website like I said. I'll let you guys know if I end up doing that tonight.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 09:50:49 PM
Quote
I got a PM from bt52694 suggesting that I consider these sprites for the game,

http://www.spriters-resource.com/other_systems/rockmanws/index.html (http://www.spriters-resource.com/other_systems/rockmanws/index.html)

Which is a good idea. This is probably the only Mega Man game that has character sprites with proportions/sprite style suitable for this game. I admit that Mega Man himself is quite short (around Daredevil's size), but in most games Mega Man is usually portrayed as being shorter then everyone else anyways.

one of the worst Megaman series I ever saw. But the sprites seams to fit.
And yeah, Megaman SHOULD be smaller then most of chars.
and here you have more sprites: http://www.sprites-inc.co.uk/files/EXE/Megaman/WonderSwan/ (http://www.sprites-inc.co.uk/files/EXE/Megaman/WonderSwan/)

ONE MORE THING.  :P
http://www.youtube.com/watch?v=ZhidLqvQEXg# (http://www.youtube.com/watch?v=ZhidLqvQEXg#)

And I'll try to get to updating the website like I said. I'll let you guys know if I end up doing that tonight.

Pretty cool!

Just avoid to make stage with different (large) left or right bounds like this. This render tons of bugs on helpers.



I've sent you my short list of wips :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 10:38:30 PM
Hmm.

Unfortunately I prefer doing stages with uneven bounds for this project, just to be more accurate to the games and not have it be conveniently even on both sides. I'll try to do it less though if it really is relevant.

Also I've updated the site

http://mugen.yolasite.com/super-nostalgia-wars.php (http://mugen.yolasite.com/super-nostalgia-wars.php)

Just added more images to the Characters area under Confirmed and WIP.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 10:43:41 PM
hum....just continue with that. If I enconter more problems (the only char which had a bug with this was Summon Demon), I will let you know.

Nice roaster at the site. Will you put the bosses too?

Title: Re: Super Nostalgia Wars
Post by: MDI on July 27, 2011, 10:50:01 PM
Well each boss will have it's own custom stage anyways, so it shouldn't be a problem.

I probably won't include the bosses on the site unless shown in screenshots and such, just to have SOME mystery at least.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 27, 2011, 11:10:03 PM
Cool.

I remember that a friend of mine already made Octeyes and I'm pretty sure the authorizes me to change the sprites to Megadrive version:
(http://i.imgur.com/EVxVE.gif)
(shot using the Arcade version).
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 28, 2011, 12:22:11 AM
I thought I'd try my best to help. Anyway, here's something you might use.
http://www.spriters-resource.com/snes/demonscrest/sheet/13669 (http://www.spriters-resource.com/snes/demonscrest/sheet/13669)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 12:29:06 AM
I thought I'd try my best to help. Anyway, here's something you might use.
http://www.spriters-resource.com/snes/demonscrest/sheet/13669 (http://www.spriters-resource.com/snes/demonscrest/sheet/13669)

Demon's Crest has a lot of cool chars, I plan to make some bosses.

Speaking about bosses...

(http://i.imgur.com/BPcAg.gif)
That orbs rotating around it are so funny to do .*sarcasm*

Looks, its Sin&Cos time!
Quote
pos = cos(time/28.0*pi)*42, -27+sin(time/28.0*pi)*42

So far, so good. But I won't make a 100% accurate version because the original is just...FREAK.
Too math for me, thanks.
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 28, 2011, 01:07:08 AM
That's right. And, MDI did say that he's only allowing a few select contributors to test the game. So, I might have to start helping you out as much as I can. Is that OK?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 01:09:28 AM
Honestly you'd be better off just waiting for the final release. When I told you that I didn't mean that you should contribute just for the sake of getting some early version.

If you want to help us then that is great, but as I said only a select group of particular people who have contributed so far have access to the files.
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 28, 2011, 01:19:21 AM
That's OK. Besides, I do need to be entertained by your videos. :)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 28, 2011, 03:45:46 AM
well since you crazy cats are talking bosses...

how about some from the splatter house series on genesis...1-3

just one random video for the nostalgia to get your mind going of a few maybe that was cool :-??
http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related# (http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related#)


and im surprised yall didnt take this one from here lol
http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related# (http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related#)

Now thats nostalgia for yo @ss right there!
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 28, 2011, 05:48:24 AM
(http://img713.imageshack.us/img713/7048/goliathm.png)
Due to some strange sort of magic, that let me rip his trow successfully, Z now is cursed >:D if he'll not make this character soon enough he'll be turned into the stone statue! :-SS
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 28, 2011, 06:30:32 AM
thanks,
this sprites is so great!
dont worry, he will be done.

edit: missed 3 poses,
- hold up at stance
- jump + A
- run + B

....
hulk (almost) done
looking effects for:
- thunderclap
- special jumlp land
- gun shot

you start round with banner, if you get a hit or use special button he turn hulk, and no turn back until next fight.
(only banner attack is gun shot)
(http://img853.imageshack.us/img853/9329/hulkh.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 09:20:18 AM
Very cool idea about Hulk! I think he should go into Hulk form just if gets hit.

Quote
hulk (almost) done
looking effects for:
- thunderclap
- special jumlp land
- gun shot

Go to spriters-resource.com and search for things like: effects, magic, shots, etc. you will find it
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 09:23:44 AM
well since you crazy cats are talking bosses...

how about some from the splatter house series on genesis...1-3

just one random video for the nostalgia to get your mind going of a few maybe that was cool :-??
http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related# (http://www.youtube.com/watch?v=ihjgb4AKi54&feature=related#)


and im surprised yall didnt take this one from here lol
http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related# (http://www.youtube.com/watch?v=lMtfghPR-FE&feature=related#)

Now thats nostalgia for yo @ss right there!

I haven't seen any sprite rips of that first stage boss from Contra, and it'd be hard to do because his head movements are a bit complex.
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on July 28, 2011, 09:34:01 AM
How about the characters from this: http://www.bogleech.com/arcade-ml.html (http://www.bogleech.com/arcade-ml.html)

If you say yes, I can rip'em all!
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 09:40:30 AM
Those kind of movements are bit hard to do, but when is just a part which moves (like on that char), its okay.

If you wanna see real challenge, see this movie. THAT is f**k*** hard to do:
http://www.youtube.com/watch?v=1XPOUxRmyv0# (http://www.youtube.com/watch?v=1XPOUxRmyv0#)

- at 0:45 there is a worm which moves itself like a crazy bee-otch. That is bezier curves in action, and I *THINK* I can do it, but not 100% accurate.

- at 1:21 is where "the children cries but the mom doesn't hear" as we say here. Too math involved. Its possible, but is tedious to do.

- at 2:21 is the char I'm making.  The circle motion spheres are done, but he uses some changes on the sphere is are hard to to (possible, but too hard). I've changed it a bit, now it can throws the spheres to attack. But to make it remember which position it had when it had started....is a NIGHTMARE.

I think I will make the sphere to vanish and another one to appear on the right spot, but dunno about it.

There were some other I would like to do, but dunno If my math skills can match that challenge:

http://www.youtube.com/watch?v=DMg9geNyP3A# (http://www.youtube.com/watch?v=DMg9geNyP3A#)

- at 7:06 seams to be possible

- at 8:40 is who I would like to do. But its too hard


How about the characters from this: http://www.bogleech.com/arcade-ml.html (http://www.bogleech.com/arcade-ml.html)

If you say yes, I can rip'em all!

I think the normal chars are too big. Please, see the first post with the size chart.


Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 28, 2011, 03:51:43 PM
Char and stage suggestions...
http://www.spriters-resource.com/mobile_phone/guiltygearx/sheet/4401 (http://www.spriters-resource.com/mobile_phone/guiltygearx/sheet/4401)
http://www.spriters-resource.com/gameboy_advance/groove/index.html (http://www.spriters-resource.com/gameboy_advance/groove/index.html) (silver knights with wind would be cool...)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 03:56:09 PM
I'd definitely say no to GGX Advance, mainly because the sprites in that game are just downgraded to Hell sprites based on the high res ones from the original version.

As for that Groove game, also no because the proportions are a tad too anime/super deformed.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 28, 2011, 04:00:40 PM
It's not ggxa... :-??
And not chars but stages from groove.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 04:07:11 PM
Fits?

(http://i.imgur.com/5oqYg.png)
(http://i.imgur.com/XDB93.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 04:14:23 PM
It's not ggxa... :-??
And not chars but stages from groove.

Oh oops. Either way I stand by what I said. :P

As for the other game, the floors aren't really flat so it wouldn't look too good for this project.

Fits?

(http://i.imgur.com/5oqYg.png)
(http://i.imgur.com/XDB93.png)

Same problem with Alpha Ryu as with the Guilty Gear stuff, its just a downscaled sprite. As for that other Ryu..I dunno, it looks kinda awful to be honest. :D

And I believe we discussed the turtles stuff before. The size is fine but it really is just too cartoony.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 04:40:10 PM
Can I make it?
(http://sdb.drshnaps.com/objects/7/920/Sprite/Gryphon.PNG)

you would LOL so hard if you know from which game it is...
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 04:47:33 PM
What is it from...I DEMAND TO KNOWWWWWWWWWW :o
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 04:51:09 PM
What is it from...I DEMAND TO KNOWWWWWWWWWW :o

http://sdb.drshnaps.com/display.php?object=2367 (http://sdb.drshnaps.com/display.php?object=2367)

the same game from the most ultimate final boss character:
(http://sdb.drshnaps.com/objects/7/920/Sprite/Pegasus.PNG)

I'm feeling odd...something changed in my heart.....lol

Post Merge: July 28, 2011, 04:59:14 PM
That harpy I really want to do.

and how about this?

(http://i.imgur.com/4V5Ss.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 05:22:13 PM
What harpy? You mean the Griffin you just posted from the same game? Go for it, it doesn't look that bad.

And that Power Ranger sprite is interesting. Is there a full sheet somewhere? I'm curious to check it out. From what I see though it is pretty good.
Title: Re: Super Nostalgia Wars
Post by: ExShadow on July 28, 2011, 05:32:18 PM
Does this fit?

http://spriters-resource.com/mobile_phone/ratchetandclankgoingmobile/sheet/40086 (http://spriters-resource.com/mobile_phone/ratchetandclankgoingmobile/sheet/40086)
(http://spriters-resource.com/mobile_phone/ratchetandclankgoingmobile/ratchet.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 05:32:43 PM
Yeah, Griffin. (no love for Pegassus? lol)
Looking again...its style doesn't matches too much

Power Ranger:
http://sdb.drshnaps.com/display.php?object=1383 (http://sdb.drshnaps.com/display.php?object=1383)

but I've resized it to 90% and I don't think its bad.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 05:35:27 PM
Does this fit?

With the exception of the slight possibility that someone may create Mega Man from the Wonderswan game, I'm pretty much trying to avoid any super-deformed looking characters in this game, so no.

Yeah, Griffin. (no love for Pegassus? lol)

Power Ranger:
http://sdb.drshnaps.com/display.php?object=1383 (http://sdb.drshnaps.com/display.php?object=1383)

but I've resized it to 90% and I don't think its bad.

Haha if the Pegasus didn't look so cutesy I'd say yeah in all honesty. But yeah Red Ranger is perfect.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 05:39:20 PM
Quote
With the exception of the slight possibility that someone may create Mega Man from the Wonderswan game, I'm pretty much trying to avoid any super-deformed looking characters in this game, so no.

Megaman .EXE isn't SD. But that char is, for sure.

Quote
But yeah Red Ranger is perfect.

the sheed was scaled to 90% on photoshop. I will make some tests to see how it ends. The original size is so close, so the lose of details aren't too big.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 28, 2011, 05:53:04 PM
You should resize Shinobi and Reiko Mikami :-w
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 28, 2011, 05:58:28 PM
I'm sure we've got Giant Spiders, but what about this character?
http://www.spriters-resource.com/snes/kingofdragons/sheet/39917 (http://www.spriters-resource.com/snes/kingofdragons/sheet/39917)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 28, 2011, 06:35:00 PM
wait wait wait!!!!!

resize alloewd?

muhauhauhauhauha....

[new wip test coming]
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 07:13:30 PM
wait wait wait!!!!!

resize alloewd?

muhauhauhauhauha....

[new wip test coming]

WELLWAIT....

I don't often encourage resizing because it can look messy and pixelated. I really just said yes to Ilu's Power Ranger character because its seemed to look good, otherwise it is not advised.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 08:00:54 PM
I'm sure we've got Giant Spiders, but what about this character?
http://www.spriters-resource.com/snes/kingofdragons/sheet/39917 (http://www.spriters-resource.com/snes/kingofdragons/sheet/39917)

Its on my list :)

Quote
I don't often encourage resizing because it can look messy and pixelated. I really just said yes to Ilu's Power Ranger character because its seemed to look good, otherwise it is not advised.

Second that, and I will explain why (calma, segura a onda, rs):

- Resizing on PS need to follow some rules, like the "neares neighbor", to avoid blur.
- plus, resizing a whole sheet gives different results, on some cases, than to resize one by one.
- you can have something tricky, sometimes, if you play with pixel aspect on PS, takes a screenshot and paste again.
- Sometimes, you can't simple resize and its done, because you will lose details. But since ZV is a spriter, I know he will have good results.

another important thing:

- The scale was made on a 10% value, so it will makes good results sometimes. Any number bigger than that will ruin it.
Plus, some non rounded values, like 9,8245 could have better results.

And, at least:

- On game resize, if handle well, can archive way better results than any other method. BUT you need to be careful to not modify the pixel resolution or you will just f**k everything. SNES games, sometimes, has some scalled sprites, playing witht the resolutions. We have to be careful with this. Positions need to have something tricky, which could be hard if the creator hasn't too much experience.

For example:

Normal char -

Quote
pos = 40,60

Scaled char:

Quote
pos  =  ceil(40*const(size.xscale)),  ceil(60*const(size.yscale))

Its nothing too hard, but could threat someone. Its just to use the normal position between the "()".

So, I recomend to make tests befor to go with one or another way. Scale on game is a non-destructive way, so it needs to be tested first.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 28, 2011, 08:25:20 PM
check what you tink about a 80% spawn...
http://www.spriters-resource.com/snes/spawn/sheet/10963 (http://www.spriters-resource.com/snes/spawn/sheet/10963)
and that luke size is ok?(no resize)
http://www.spriters-resource.com/snes/sempirestrike/sheet/31607 (http://www.spriters-resource.com/snes/sempirestrike/sheet/31607)
(http://img12.imageshack.us/img12/7420/hhhhse.png)
...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 28, 2011, 08:33:59 PM
Spawn is perfect to me. (just maybe edit his feets, because they aren't on the same line)

Luke a HUGE sword, huh? :)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 09:06:12 PM
In this case the feet aren't that bad because they're only a pixel or two apart.

Something about Luke doesn't seem right. Maybe just because his hair is so poofed up, it makes him look too tall. BUT..looking at him in comparison he doesn't look that bad. He is just barely acceptable, soooo yes. I say ok to both characters.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 28, 2011, 09:35:11 PM
nice, luke really have a weird big head.
i tink i wil try resize just head.
...
anyway, will not confirm this ones, just wondering about next wips...
let me finish currents ...
batman pallets test:
(http://img109.imageshack.us/img109/9157/56173617.png)
char must have original pallet?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 28, 2011, 10:50:34 PM
Yeah, definitely keep the original palette no matter what.

You can add as many additional palettes as you wish, but personally I don't think those are too great. Perhaps there isn't enough contrast between each shade or something I'm not sure..
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 29, 2011, 12:23:21 AM
I agree with MDI on that.

Almost done:
(http://i.imgur.com/yQDMD.png)
(look, Superman will be the next lunch, lol)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 29, 2011, 01:46:17 AM
(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen202.png?t=1311918260)
Title Screen updated a bit. Some new graphics as well as an animation which includes a static effect and different characters fading in and out.

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen203-1.png?t=1311918260)
See, no need to worry about roster limits. ;)

(http://i701.photobucket.com/albums/ww12/MiDSinister/MUGEN%20CONTENT/mugen200.png?t=1311918258)
And I'm making more Oddworld stages!
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 29, 2011, 01:49:46 AM
Pretty cool, I liked it so far. Has room for more chars.
(and its better to use the stable release of Mugen, not RC8)

about the stage...I think its style is clashing too much.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 29, 2011, 02:29:33 AM
Oh yeah, I should update the engine version..

And I know Oddworld has a unique and more detailed style, but it does fit in in the sense that it has flat floors and isn't cartoony or bright. So I think its a good balance.
Title: Re: Super Nostalgia Wars
Post by: jfa on July 29, 2011, 02:40:40 AM
a problem with these guys?, I did not see talk about them.

http://www.spriters-resource.com/genesis/sor1/sheet/12464 (http://www.spriters-resource.com/genesis/sor1/sheet/12464)

And how about this terminator?

(click to show/hide)
Title: Re: Super Nostalgia Wars
Post by: MDI on July 29, 2011, 04:27:04 AM
SoR and most beat em up content in general is too big. As for Terminator, the animation in that game is just so awful and clunky..
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 29, 2011, 05:34:56 AM
Yeah, definitely keep the original palette no matter what.

You can add as many additional palettes as you wish, but personally I don't think those are too great. Perhaps there isn't enough contrast between each shade or something I'm not sure..
still using px colors, didnt got that 16 bits style yet,
will do like wolvie and copy colors from other 16bits games.

... someone want to try pal??
(http://img835.imageshack.us/img835/1962/palt.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 29, 2011, 10:08:49 AM
You just need to look the original game.
SNES (and GBA) games have less saturated colors (tons mais pastéis, in portuguese).
GENESIS have more stronger colors.



MDI, I've found something wrong at Dredd:

http://www.youtube.com/watch?v=3TuP0LN3sX0&feature=digest# (http://www.youtube.com/watch?v=3TuP0LN3sX0&feature=digest#)

Look at 0:17, the granade touches the ground but the explosion is bellow the floor, its weird.
If you put the axis on the center of the projectile, you need make the explosion a bit higher.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 29, 2011, 11:20:47 AM

hey EX, you saw that post?
thanks,
this sprites is so great!
dont worry, he will be done.

edit: missed 3 poses,
- hold up at stance
- jump + A
- run + B
Title: Re: Super Nostalgia Wars
Post by: bagurom on July 29, 2011, 05:57:10 PM
Great project. Got some questions and sugestions.

- What's is the project official life bar? I've seen three types and just curious what's the  right one.

- How about adding a Predaotor from the SNES game. Here's a sheet.
http://www.spriters-resource.com/snes/alienvspredator/sheet/40130 (http://www.spriters-resource.com/snes/alienvspredator/sheet/40130)

- This is a fun game. Maybe it fits.
http://www.spriters-resource.com/snes/battlezeque/sheet/2285 (http://www.spriters-resource.com/snes/battlezeque/sheet/2285)

- How about some Clock Tower? Got some boss potential.
http://www.spriters-resource.com/snes/clocktower/index.html (http://www.spriters-resource.com/snes/clocktower/index.html)

- Front Mission Gun Hazzard got some nice bots, maybe can be used in a bonus.
http://www.spriters-resource.com/snes/frontmission/index.html (http://www.spriters-resource.com/snes/frontmission/index.html)

- Knights of The Round is a good sprite resorce.
http://www.spriters-resource.com/snes/knightsround/index.html (http://www.spriters-resource.com/snes/knightsround/index.html)

- The Mask would be fun to see in the game.
http://www.spriters-resource.com/snes/themask/sheet/25137 (http://www.spriters-resource.com/snes/themask/sheet/25137)

- These chars seen to fit the game style.
http://www.spriters-resource.com/snes/psychodream/index.html (http://www.spriters-resource.com/snes/psychodream/index.html)

- A Double Dragon is in order.
http://www.spriters-resource.com/snes/superdd/index.html (http://www.spriters-resource.com/snes/superdd/index.html)

- Maybe as a JOke Char.
http://www.spriters-resource.com/snes/waynesworld/sheet/15433 (http://www.spriters-resource.com/snes/waynesworld/sheet/15433)

Maybe these sugestions have been made already.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 29, 2011, 06:13:18 PM
Use this as reference when considering character ideas.

(http://mugen.yolasite.com/resources/SuperNostalgiaWars/snwheight.png)

Basically what we look for in characters is anyone with realistic proportions and of a height around the same as these characters here. Preferably in the middle. So this means no big-headed or super deformed characters such as Mario, Sonic, or Mega Man.

Also, it is meant to revolve around 2d-side scrollers which means no Beat-Em Up content, usually because the sprite styles clash too much and characters from that genre aren't designed for flat floors so their feet are usually too separated and look awkward in this game.

From what you posted I'd say Psycho Dreams is the only good fit. I have considered content from this game in the past and will probably get around to using some of it eventually.

As for the lifebars, there is no definite version yet. Every set of lifebars you've seen for this project is just different ideas I can come up with to see which I like most and such. In the end I'll probably end up going for something more cybernetic, as that is the theme of the screenpack.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 29, 2011, 06:41:31 PM
Mas olha só quem apareceu aqui :)

Bagurom, my old friend (I think I know this guy since...2001?). We need to talk, since you have some nice ideas always.

But ad MDI said, people need to see that size char first, or we will keep repeating the same info again and again.


Psycho Dreams has some very weird bosses http://www.bogleech.com/snes-psychodream.html (http://www.bogleech.com/snes-psychodream.html)


EDIT:

hummmmmm:
(http://www.spriters-resource.com/snes/spawn/theviolator.gif)

The question is: should it need to be downscaled (80% as Spawn) or its fine on its normal size?
Title: Re: Super Nostalgia Wars
Post by: MDI on July 29, 2011, 06:59:21 PM
Nah it'd be the same size. Violator is a big monster anyways.
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 29, 2011, 07:29:40 PM
So, the first lifebars were from Actraiser, but the second and third ones are from some games that I have no idea what they are.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 29, 2011, 07:39:55 PM
So, the first lifebars were from Actraiser, but the second and third ones are from some games that I have no idea what they are.

well i know one of em (where superman & Hulk are in altered beast) had to be from castlevania 4 since MDI is a fan of that
Title: Re: Super Nostalgia Wars
Post by: Playing Enemy on July 29, 2011, 08:09:42 PM
(http://www.spriters-resource.com/snes/spawn/theviolator.gif)

This would be a great addition in my choice. :w00t: It would be awesome if he made it into the game.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 30, 2011, 01:04:27 AM
Finished - Aggar:
(http://i.imgur.com/Ud1o9.png)

Finished - Octeyes:
(http://i.imgur.com/bmMZ1.png)

On the works - "Arrghus":
(http://i.imgur.com/8hXa1.png)
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 30, 2011, 02:50:36 AM
Awesome. I bet they'd be up for download on your site. But, who knows.
Title: Re: Super Nostalgia Wars
Post by: MDI on July 30, 2011, 03:21:59 AM
You're just aching to download something aren't you? The implications aren't even subtle.  :DxDie
Title: Re: Super Nostalgia Wars
Post by: tom1988 on July 30, 2011, 03:39:58 AM
That's the problem with being either eager, or obsessed. Still, if there was something out there that hypes me up, I'd want it.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on July 30, 2011, 06:39:01 AM
Anyone knows how to rip sprites from mobile games? Like there often sprites in png files in jar file, which are easily extracted, but some times needed ones are(as I think) in pak file inside jar. Any way to extract those(hope they are not encrypted, just packed)?
Wanted Shadowalker... :P
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 30, 2011, 08:42:59 AM
Awesome. I bet they'd be up for download on your site. But, who knows.

That won't be at my site for a while because a weird bug which happens when you fight him outside his stage.

If you wanna download Octeyes, you can download at the original creator's site, an old friend of mine (one of the oldest mugen creators): http://cyberbit.paodemugen.com.br/cyberbit_main.htm (http://cyberbit.paodemugen.com.br/cyberbit_main.htm) (go to EXTRAS section)

And if you wanna a original char, go to CHARS> CHAR PAGE2 and get this "guy":
(http://cyberbit.paodemugen.com.br/astro.gif)

yes, its a...crap :)

Anyone knows how to rip sprites from mobile games? Like there often sprites in png files in jar file, which are easily extracted, but some times needed ones are(as I think) in pak file inside jar. Any way to extract those(hope they are not encrypted, just packed)?
Wanted Shadowalker... :P

Its ripped using a tile viewer. You can ask it on their foruns or search on the mobile sheets, because one of them has the program which the ripper used.

Tile viewer are the best way to rip sprites, even from SNES,. MEga, etc.

edit:

Hey, this could be fun
(http://i.imgur.com/jEa1m.png)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 30, 2011, 12:34:10 PM
(http://img600.imageshack.us/img600/4945/batt.png)

next alisia...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 30, 2011, 12:42:56 PM
(http://img600.imageshack.us/img600/4945/batt.png)

next alisia...

Pretty cool.
How you make Alisia's helper? on the game, they follow her and you can switch between they with a menu
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 30, 2011, 12:53:36 PM
yeap, her Z&C button will change helpers
Title: Re: Super Nostalgia Wars
Post by: navs41 on July 30, 2011, 06:32:47 PM
Sup Ilu and Z. Cool stuff you guys have here!
Just some thoughts... I haven't checked if those would work... but came to mind Kid Chameleon, Battletoads, Chakam and Prince of Persia :P
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 30, 2011, 07:33:31 PM
hey buddy!

Kid, Battletodas are too deformed. Prince and Chakan should be big, I need to see.

But Chakan I really would like to add.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 30, 2011, 07:57:59 PM
hey, all boss must be big?
i want to try joker + thugs helpers...
http://www.spriters-resource.com/genesis/batman/ (http://www.spriters-resource.com/genesis/batman/)
...
so someone can code that stage?
http://www.spriters-resource.com/genesis/batman/sheet/11344 (http://www.spriters-resource.com/genesis/batman/sheet/11344)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 30, 2011, 08:23:27 PM
hey, all boss must be big?
i want to try joker + thugs helpers...
http://www.spriters-resource.com/genesis/batman/ (http://www.spriters-resource.com/genesis/batman/)
...
so someone can code that stage?
http://www.spriters-resource.com/genesis/batman/sheet/11344 (http://www.spriters-resource.com/genesis/batman/sheet/11344)

I wills take a look at those bosses.

About the stage, its already with Exshadow.
But you can use Cybaster stage tool to make a base, since its just  a big image (the rain could be added later)
Title: Re: Super Nostalgia Wars
Post by: PARANATION on July 31, 2011, 12:24:04 AM
This full game looks REALLY awsome! I wanna play it so so so bad ^_^

Great work all of you!

PARANATION
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 31, 2011, 08:45:06 PM
Goliath coming...
(http://img691.imageshack.us/img691/3632/gggko.png)

... sprite rip request:

Goliath moves:
- hold up at stance
- jump + A
- run + B

and Alisia Dragoon beams.
Title: Re: Super Nostalgia Wars
Post by: Nestor on July 31, 2011, 08:53:29 PM
I don't know if the sprites are big, but here's a suggestion for a possible boss: Mad Hatter from The Adventures of Batman & Robin (Sega Genesis).

http://www.youtube.com/watch?v=hAGXJE1krqY&feature=related# (http://www.youtube.com/watch?v=hAGXJE1krqY&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: spiderbat on July 31, 2011, 09:04:02 PM
(http://img600.imageshack.us/img600/4945/batt.png)

next alisia...
i like man  :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: ZVitor on July 31, 2011, 10:40:13 PM
more possible chars:
http://scrollboss.illmosis.net/sprites.php?g=magicsword (http://scrollboss.illmosis.net/sprites.php?g=magicsword)
perfect size/colors
(thanks navs)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 31, 2011, 10:50:10 PM
Nice catch on this one! I will take a look for some bosses.

I'm almost done with this char:

First, you need to play something like Whack-a-mole with him, until it has half of its life. (yeah, there are more than one)
(http://i.imgur.com/F1WVW.png)

Then, you pisses him off and he gets out for a "fair" fight (dunno if a fight with someone as big with a huge axe could be called FAIR)
(http://i.imgur.com/vMl4A.png)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on July 31, 2011, 10:58:40 PM
Nice catch on this one! I will take a look for some bosses.

I'm almost done with this char:

First, you need to play something like Whack-a-mole with him, until it has half of its life. (yeah, there are more than one)
(http://i.imgur.com/F1WVW.png)

Then, you pisses him off and he gets out for a "fair" fight (dunno if a fight with someone as big with a huge axe could be called FAIR)
(http://i.imgur.com/vMl4A.png)

 :O*D

hmm pretty damn interesting. i like that concept. its different...and hey its the minotaur, he wouldnt be bad @ss without the
huge "Un fair" battle slaughter Axe lol :P :-??
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on July 31, 2011, 11:37:54 PM
Good news!
(http://i.imgur.com/6QZ3q.png)

Shinobi (from Shinobi 3) resized and its match. His graphics is almost identical to Dredd.

edit: Musashi (from Shadow Dancer) fits when resizes too. I will make it with the dog :)

UHU!
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 01, 2011, 01:37:42 AM
http://www.youtube.com/watch?v=wGqoQdsFKMk&feature=player_embedded# (http://www.youtube.com/watch?v=wGqoQdsFKMk&feature=player_embedded#)
Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 01, 2011, 01:51:00 AM
http://www.youtube.com/watch?v=wGqoQdsFKMk# (http://www.youtube.com/watch?v=wGqoQdsFKMk#)

Fixed and I hsould have payed attention to this project! Looks very unique, reminds me of this SSB homebrew for PSP, which had a similar concept. Except this actually looks good. :D
Title: Re: Super Nostalgia Wars
Post by: MDI on August 01, 2011, 02:07:29 AM
And thanks for the contributions so far. You work fast man!

Unfortunately I've been under the weather lately, but I hope to get working on Judge Death from the SNES Judge Dread, I've already ripped all his sprites, as well as update (Possibly re-do completely) Firebrand.

After watching the UMVC3 footage of Firebrand I feel inspired to not only fix up a character that I'm not satisfied with to begin with, but also perhaps implement some of his special moves from UMVC3 as well. ^_^

So far from what I've seen he has that swooping down move, some sort of purple flame breath/flamethrower type attack, and that white transformation move..

Anyone know whats up with that white palette move, what purpose it serves?
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 01, 2011, 02:20:24 AM
Anyone know whats up with that white palette move, what purpose it serves?

my guess is the Ultimate gargoyle mode "supposedly". a super armor and deal more damage perhaps
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 01, 2011, 10:24:24 AM
I remember O wanted to make him http://www.spriters-resource.com/snes/ushiotora/sheet/11807 (http://www.spriters-resource.com/snes/ushiotora/sheet/11807)
but no love for this cute little creature? http://www.spriters-resource.com/snes/ushiotora/sheet/28579 (http://www.spriters-resource.com/snes/ushiotora/sheet/28579) nobody wants to make him? :(
Also I could rip princess Valna if somebody will make her http://www.youtube.com/watch?v=6IAUwPz7L9Q&feature=player_detailpage#t=155s (http://www.youtube.com/watch?v=6IAUwPz7L9Q&feature=player_detailpage#t=155s) (the one was in crystal, 2:37)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 01, 2011, 10:39:06 AM
Quote
but no love for this cute little creature? http://www.spriters-resource.com/snes/ushiotora/sheet/28579 (http://www.spriters-resource.com/snes/ushiotora/sheet/28579) nobody wants to make him?

Its exactly who I want to make :) I want to make Tora, not Ushio.

About Valna, is her size ok?

If you wanna rip, I would like to have that boss at 3:55
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 01, 2011, 10:56:50 AM
Ah, pardon moi, some misunderstanding, I though you wanted Ushio ;*))
She should be OK, but I'll check. As for boss, there's not much sprites and I wanted you to make him anyway :P I'll rip 'em soon.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 01, 2011, 11:07:42 AM
Quote
As for boss, there's not much sprites

Now you understand why I do make bosses? because I'm lazy, hehhehe

oh, and take a look at Zvitor's post:

Quote
... sprite rip request:

Goliath moves:
- hold up at stance
- jump + A
- run + B

and Alisia Dragoon beams.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 01, 2011, 11:10:15 AM
I see, so I still missed some -_- should fix it.
Hope that's all missed ones (probably heat caused me to not find so many):
(http://img651.imageshack.us/img651/4319/goliathmissed.png)
---
That should be it:
(http://img808.imageshack.us/img808/222/beamw.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 01, 2011, 01:21:36 PM
yeah, that beams.

I think ZVitor would need the helpers attack too
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 01, 2011, 02:01:06 PM
Naw, they are on spriters-resource. Strangely my ripping gens shows Valna's sprites bit scaled, should check or delete, then if all's OK I'll rip Valis III char and boss.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 01, 2011, 02:10:19 PM
check the resolution, because Megadrive has two native resolutions:

256 x 224 / 320 x 224
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 01, 2011, 02:37:54 PM
thanks EX,
just missing one little detail, beam spark when alisia try use beam without energy.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 01, 2011, 02:51:35 PM
(http://i55.tinypic.com/bgshmg.png)
*disabled aspect ratio, helped, ripping*
---
Kolilanba and Valna ripped:
(http://img695.imageshack.us/img695/2023/valna.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 01, 2011, 09:27:45 PM
Guys, take a look at this:

Would be better to use this Wolverine?
http://spriters-resource.com/gameboy_advance/xmenroa/sheet/23938 (http://spriters-resource.com/gameboy_advance/xmenroa/sheet/23938)

I've made a 90% resize and for me its perfect:
(http://i.imgur.com/xMtVK.png)

It have more moves, more frames and plus there are a cool Nightcrawler

edit: there are MANY chars here:
http://sdb.drshnaps.com/game.php?game=1194 (http://sdb.drshnaps.com/game.php?game=1194)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 01, 2011, 11:51:54 PM
i know this ones(maybe 80% or 85%?? wolverine is(was) a short guy), i preffer snes look becuse i played it at snes, to me that gba version dont have a nostalgic feeling, to each char im tryng add some aspect of original game, like claws/without claws, hulk/banner...i dont know if will look cool this gba wolvie without claws, but no problem if you guys decide go with that wolvie, maybe another cyclopes too:
http://img141.imageshack.us/img141/483/cyclopssheet2nf.png (http://img141.imageshack.us/img141/483/cyclopssheet2nf.png)
Eclipse ripped all chars from this game, storm, rogue, angel, bishop, cable...
http://forum.mgbr.net/index.php?showtopic=38556 (http://forum.mgbr.net/index.php?showtopic=38556)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 02, 2011, 12:00:55 AM
if you do prefer your version, its fine to me.

That Cyclops is AWFUL. Torch is too small
Title: Re: Super Nostalgia Wars
Post by: MDI on August 02, 2011, 12:33:43 AM
Btw if anyone knows of a good sprite sheet of Maria Renard from Castlevania : Symphony of The Night (Sega Saturn version, NOT PSP or PSX version) then let me know. I plan on making her in the near future and it would help if I had the sheet, seeing as I currently just have a bunch of her sprites ripped into individual files..there is a ton and it is quite messy.

(Thats what she said)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 02, 2011, 07:42:15 AM
this maria?
(http://www.sprites-inc.co.uk/vania/DraculaXStyle/SoTN/Maria/CVSOTN_Maria.png)
more here:
http://www.castlevaniaspain.com/viewtopic.php?p=46334&sid=9ad5f072f7f520872b4ba9591f018a72 (http://www.castlevaniaspain.com/viewtopic.php?p=46334&sid=9ad5f072f7f520872b4ba9591f018a72)

...
one more possible char, is storm from spiderman and x-men game... not riped yet  :-"


Post Merge: August 02, 2011, 11:39:13 AM
(http://img534.imageshack.us/img534/1117/spawnvc.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 02, 2011, 05:05:06 PM
Nope unfortunately that is PSP Maria. As for Storm, I remember her only being underwater which meant she only swam..unless her later stages she got to walk on land?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 02, 2011, 05:14:51 PM
The green afterimages on Spawn fits the char perfectly.

I hope I will cause him trouble with a so *cute* friend of him very soon, hehe
Title: Re: Super Nostalgia Wars
Post by: MDI on August 02, 2011, 05:21:07 PM
Uh oh!

Haha but yeah the green does look good. After all it is the color of his Necroplasm! I had planned on making Spawn stages at some point, and now I am more inspired to!  =D>
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 02, 2011, 06:39:57 PM
yea, at later stages, storm walk around...
Title: Re: Super Nostalgia Wars
Post by: M_Tony on August 03, 2011, 01:47:07 AM
Nope unfortunately that is PSP Maria. As for Storm, I remember her only being underwater which meant she only swam..unless her later stages she got to walk on land?

She walks around in this area. Jump to the 2:30 mark.

http://www.youtube.com/watch?v=4uo1qNyP3J4&feature=related# (http://www.youtube.com/watch?v=4uo1qNyP3J4&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 08:05:03 AM
We need her? ??? Don't see anything good in her gameplay...
I want him more http://www.spriters-resource.com/snes/contra3/sheet/23780 (http://www.spriters-resource.com/snes/contra3/sheet/23780) :P
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 03, 2011, 08:29:54 AM
We need her? ??? Don't see anything good in her gameplay...
i tink not, im just wondering about new chars.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 09:02:04 AM
Character from magic sword looked interesting, was he also on SNES? And that Torchman wasn't so bad. I hope Ilu will rip(or give me way to rip) Shadowalker, maybe Witcher. Ushio still could be made.
And there's Hellboy :P :
http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047 (http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 10:06:21 AM
We need her? ??? Don't see anything good in her gameplay...
I want him more http://www.spriters-resource.com/snes/contra3/sheet/23780 (http://www.spriters-resource.com/snes/contra3/sheet/23780) :P

He'd be pointless, Fang makes him obsolete. And Hellboy looks too...3d-ish..
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 10:09:41 AM
Different weapons from his game, no?
(Hellboy looks like Hulk....)
Sadly Inspector Gadget is too cartoonish :(
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 03, 2011, 11:52:26 AM
i tink this hell boy fit, but sprites dont have cool hand attacks. and somes sprites have a weird angle....

...
about prince of persia, that previous sprite posted here is not so big? have same big head luke problem. have other cool options of mobile prince to rip, like that (dont know if size fit, just checked video)
http://www.gameloft.com/mobile-games/prince-of-persia-forgotten-sands/ (http://www.gameloft.com/mobile-games/prince-of-persia-forgotten-sands/)
http://www.gameloft.com/mobile-games/prince-of-persia-classic/ (http://www.gameloft.com/mobile-games/prince-of-persia-classic/)


Post Merge: August 03, 2011, 12:02:38 PM
lol
final boss:
http://www.gameloft.com/mobile-games/chuck-norris-bring-on-the-pain/ (http://www.gameloft.com/mobile-games/chuck-norris-bring-on-the-pain/)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 03, 2011, 02:36:42 PM
We need her? ??? Don't see anything good in her gameplay...
I want him more http://www.spriters-resource.com/snes/contra3/sheet/23780 (http://www.spriters-resource.com/snes/contra3/sheet/23780) :P

If we going to say "we need this char", I would get rid of all shooters, because they are pretty the same...TO ME.
Sorry if I sound rude, but as you like Contra, ZVitor likes X-Men, so I think we should respect each other opinions.

Quote
about prince of persia, that previous sprite posted here is not so big?
Its okay to me, I just think its too colorful, so some color adjustments should be done.
And I can rip from those games.

Too bad she just have few sprites, because with some resize, she would turn into a great char:
(http://i.imgur.com/cJNO3.png)
Title: Re: Super Nostalgia Wars
Post by: C.R.O.M. - Shadaloo Lives! on August 03, 2011, 02:42:45 PM
Too bad she just have few sprites, because with some resize, she would turn into a great char:
(http://i.imgur.com/cJNO3.png)
Malik would love that. lol
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 03:14:02 PM
Character from magic sword looked interesting, was he also on SNES? And that Torchman wasn't so bad. I hope Ilu will rip(or give me way to rip) Shadowalker, maybe Witcher. Ushio still could be made.
And there's Hellboy :P :
http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047 (http://www.spriters-resource.com/mobile_phone/hellboy/sheet/25047)

damn i was going to suggest some content from magic sword (snes) also but i didnt think the crew would dig that lol :P
well thats cool at least you guys are open minded about the project and trying different things


how about this?
(click to show/hide)

Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 03:32:43 PM
If we going to say "we need this char", I would get rid of all shooters, because they are pretty the same...TO ME.
Sorry if I sound rude, but as you like Contra, ZVitor likes X-Men, so I think we should respect each other opinions.
Its okay to me, I just think its too colorful, so some color adjustments should be done.
And I can rip from those games.
Naw, that's not my point, it's more complex - already 2 x-men from that game, works practically same as Cyclops and Gambit, no flight animation or trademark moves. If she at least flied I'd be glad her in, but how she is in game - she could be placed only for her appearance. (if there's any other storm fitting with trademark moves that would be must make, I like X-men too, you know). BTW any good resizes from http://www.spriters-resource.com/genesis/xmen/index.html (http://www.spriters-resource.com/genesis/xmen/index.html) or http://www.spriters-resource.com/genesis/xmen2clonewars/index.html (http://www.spriters-resource.com/genesis/xmen2clonewars/index.html) could be done? Nightcrawler could be awesome...
As for Bill from Contra III - weapons in Alien Wars are different from Fang's own weapon set - laser, homing missiles, spread gun. It should be played different then fang with his close combat fire punch, charge shot and there's no slide.

As for Ninja Gaiden, I would be glad to see him, but he is too small :( damn.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 03:33:48 PM
As for Ninja Gaiden, I would be glad to see him, but he is too small :( damn.

The snes sprite still too small??  :'(
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 03:39:02 PM
yep, look http://www.spriters-resource.com/snes/ninjagaiden/sheet/11731 (http://www.spriters-resource.com/snes/ninjagaiden/sheet/11731)
top of his head is under neck of Iron Man and he is smallest.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 03:56:52 PM
damn it :(


need more bosses? That huge golden Golem knight looked cool
http://www.youtube.com/watch?v=tU_lavT43i4&feature=related# (http://www.youtube.com/watch?v=tU_lavT43i4&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 04:16:00 PM
Musya eh? Never heard of it but definitely looks like it has some useable material!  ;D


Too bad she just have few sprites, because with some resize, she would turn into a great char:
(http://i.imgur.com/cJNO3.png)

O_O Where are these sprites from?



As for Bill from Contra III - weapons in Alien Wars are different from Fang's own weapon set - laser, homing missiles, spread gun. It should be played different then fang with his close combat fire punch, charge shot and there's no slide.


I guess you make a valid point. Regardless, I want to avoid making too many more rapid-fire characters. That doesn't mean none at all, just not that many. If it has to be done though I think it would be much cooler to have some Contra 4 content. I've found a sprite sheet for the default character before but I'm not sure about other playable characters...

On that note, who are the other playable characters in that game anyways?

Oh, and there is that cute little robot from Contra ReBirth. Spriter's Resource has sprites of it actually.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 04:22:08 PM
Are those good by any chance? (reduced size)
(http://img30.imageshack.us/img30/2959/caseyjones80.png)
:-?? doesn't look cartoonish to me...

Contra 4 is good too.
"Oh, and there is that cute little robot from Contra ReBirth. Spriter's Resource has sprites of it actually."
Isn't BR-W9 too small or is it robot case and he fit? :)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 03, 2011, 04:27:18 PM
Quote
As for Bill from Contra III - weapons in Alien Wars are different from Fang's own weapon set - laser, homing missiles, spread gun.
Quote
I guess you make a valid point.

I think we are thiking too simplistic here. If I was going to use this *logic*, I wont need Bill, because Robot Guard already has those moves...
We can't twist the facts just to please ourselves. Its almost to want to include SF2 Ryu & Ken.

For example, there are some chars already done to SNW which I don't like it myself, but I respect who made that. Simple like that.
But, anyway, I don't want to argue with anyone. I just wanna have fun :)

Quote
O_O Where are these sprites from?

It comes from a pirate game called Street Fighter IV 2011, which I've ripped today
http://spriters-resource.com/community/showthread.php?tid=18081 (http://spriters-resource.com/community/showthread.php?tid=18081)

Quote
Isn't BR-W9 too small or is it robot case and he fit?

non human chars doens't needs to fit the size.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 04:27:51 PM
Correct. The other characters in the game are regular size in comparison which means that the robot simply happens to be short on purpose as opposed to having the sprite being drawn too small. Kind of like how Hulk is enormous but it is alright because he is supposed to be very tall anyways.

And I'm sorry man, I just can't see any Turtles content in this game. It isn't just the colors, but the whole style just doesn't fit.

Post Merge: August 03, 2011, 04:33:45 PM
I think we are thiking too simplistic here. If I was going to use this *logic*, I wont need Bill, because Robot Guard already has those moves...
We can't twist the facts just to please ourselves. Its almost to want to include SF2 Ryu & Ken.


I see what you mean, but this isn't one of those cases where we have to be overly careful and limit ourselves. Its like, in a game like Marvel Vs Capcom 1 they broke it down to just the necessary characters without trying to add too many similar characters such as Ken, Akuma (to Ryu), Iron Man (to War Machine), etc. Aside of course from the last minute secret characters they made. XD But the point is they made sure each character was unique.

That was MVC1...

Consider SNW to be MVC2. As many "Clones" and filler characters as you wish, just so long as their is some advantage or real interest. Some real relevant difference to the characters you know?


......

What characters don't you like Ilu? :(
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 04:44:01 PM
non human chars doens't needs to fit the size.

(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/HEHGOOD.gif) Really?? so how about him?  ;D

(click to show/hide)


@^@
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 03, 2011, 04:53:15 PM
Not bad. But he just...punches?

Damn, I have many near to be finished chars, but I am having not enough time :(
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 04:58:37 PM
He should have punch, vulcan, laser, napalm and missile launcher, afaik...
There's similar games:
http://www.spriters-resource.com/snes/frontmission/ (http://www.spriters-resource.com/snes/frontmission/)
http://www.spriters-resource.com/snes/metalwarriors/index.html (http://www.spriters-resource.com/snes/metalwarriors/index.html)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 05:19:18 PM
He should have punch, vulcan, laser, napalm and missile launcher, afaik...
There's similar games:
http://www.spriters-resource.com/snes/frontmission/ (http://www.spriters-resource.com/snes/frontmission/)
http://www.spriters-resource.com/snes/metalwarriors/index.html (http://www.spriters-resource.com/snes/metalwarriors/index.html)

exactly! :thumbsup:


Not bad. But he just...punches?

Damn, I have many near to be finished chars, but I am having not enough time :(

lol nah he has various kinds of attacks. That person playing was just a boring user who felt to only use punch in that video. i thought you were familiar with that snes game there so i just posted a random general vid. But yeh all of the weapons are upgradeable and get bigger in damage and look. it was a classic snes game of its time...

Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 05:23:00 PM
I love Metal Warriors but it would be too odd seeing as the characters are supposed to be gargantuan so the scaling wouldn't make sense. It would be like having Godzilla the same size as Hulk.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 03, 2011, 05:31:04 PM
I love Metal Warriors but it would be too odd seeing as the characters are supposed to be gargantuan so the scaling wouldn't make sense. It would be like having Godzilla the same size as Hulk.

Oh yeah? I was planning to make a char from that game, lol Since its a robot, it could be a mini robot

Front Mission has some nice robots.


Speaking of Godzilla...could he be in?
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 05:41:04 PM
Well..not as a standard character, but I had something in mind.

A combination of how Apocalypse, Abyss 3rd form, and the intro boss from Mega Man X3 are. Basically he'd be scaled up 2.00 so that he'd be quite enormous, but he'd be in the background in a way that you'd only see the upper half of his body. I imagine the stage would be some sort of city skyline, and you're on a roof.

Although I usually hate scaling because it distorts the ratio and makes it look messy, this would retain the correct ratio and it would make more sense. Yes it would look pixelated but really, look at Abyss 3rd form. He is scaled up but still looks good considering that he is a boss.

Just an idea. Same can go for any Godzilla boss.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 05:42:51 PM
Strangely there's no spidey yet...
(http://www.nes-snes-sprites.com/ImagesSheet/SpiderManLethalFoesDarkDevilSheet.gif)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 05:48:24 PM
Strangely there's no spidey yet...
(http://www.nes-snes-sprites.com/ImagesSheet/SpiderManLethalFoesDarkDevilSheet.gif)

really? i thought you guys been tossed em in there haha since cyclops and wolverine
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 03, 2011, 06:41:45 PM
that spider man dont have any kick or punch.... maybe i try him + some custom resized moves from other spider man sprites, but will not confirm that.

and to be more nostalgic, im tryng add some kind of original game gameplay, if i do that spider, he will not play like his game, i dont like spider like a shooter
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 03, 2011, 07:18:38 PM
This one?
http://www.spriters-resource.com/gameboy_advance/ultispider/sheet/11474 (http://www.spriters-resource.com/gameboy_advance/ultispider/sheet/11474)
though without webswing... I like webswings of his... and stinning with web... -_-''
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 08:21:39 PM
It has more poses, but it looks like it was drawn by a 5 year old. XD
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 03, 2011, 08:51:40 PM
hey guys,

Anyone knows where I can get Castlevania's Minotaur voices?
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 10:05:15 PM
hey guys,

Anyone knows where I can get Castlevania's Minotaur voices?
that spider man dont have any kick or punch.... maybe i try him + some custom resized moves from other spider man sprites, but will not confirm that.

and to be more nostalgic, im tryng add some kind of original game gameplay, if i do that spider, he will not play like his game, i dont like spider like a shooter



hmm try this version from snes...he, punches, kicks etc
and maybe you can add in a boss or two from here to accommodate em  :-??
http://www.youtube.com/watch?v=CJ7uJD3QU3g# (http://www.youtube.com/watch?v=CJ7uJD3QU3g#)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 03, 2011, 10:13:35 PM
He looks pretty enormous..
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 03, 2011, 10:40:31 PM
He looks pretty enormous..

 :-[ lol...hey it was try :-??

Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 04, 2011, 12:01:43 AM
Well..not as a standard character, but I had something in mind.

A combination of how Apocalypse, Abyss 3rd form, and the intro boss from Mega Man X3 are. Basically he'd be scaled up 2.00 so that he'd be quite enormous, but he'd be in the background in a way that you'd only see the upper half of his body. I imagine the stage would be some sort of city skyline, and you're on a roof.

Although I usually hate scaling because it distorts the ratio and makes it look messy, this would retain the correct ratio and it would make more sense. Yes it would look pixelated but really, look at Abyss 3rd form. He is scaled up but still looks good considering that he is a boss.

Just an idea. Same can go for any Godzilla boss.

I don't know if you would want to do it (since this is a classic style thing) but maybe you could filter the sprites instead, seeing how well it works with the recent release party. Would be interesting to see a full scale Godzilla.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 04, 2011, 12:32:53 AM
Nah, I'm one of the few people that really don't care for filtered sprites.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 04, 2011, 12:40:36 AM
Quote
but maybe you could filter the sprites instead

NO!!!!!!!!!

Sorry, but this is my opnion: Filtered sprites ARE PURE TRASH. \-/o


Minotaur is finished
(http://i.imgur.com/PCSVH.png)
(what the hell he is doing at the wall, lol)
Title: Re: Super Nostalgia Wars
Post by: The King Sic-1™ on August 04, 2011, 12:59:20 AM
NO!!!!!!!!!

Sorry, but this is my opnion: Filtered sprites ARE PURE TRASH. \-/o


 :DxDie :DxDie
Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 04, 2011, 01:36:28 AM
:D
I think they work at times. For example Dr. Doom looks fantastic. But at others it looks so-so (for example Cyclops' X logo is all deformed in the filtered version)
I prefer it to pixelation, though.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 04, 2011, 01:46:50 AM
NO!!!!!!!!!
^^(PM)^


btw, some plan to last boss?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 04, 2011, 01:56:00 AM
As a matter of respect, I haven't mentioned neither a creator neither a character. So, lets still be clean here.

new char started
(http://i.imgur.com/yJfOp.png)

Quote
btw, some plan to last boss?

Yes, I've mentioned with MDI some time ago. I will pm you about it :)
Title: Re: Super Nostalgia Wars
Post by: Fou on August 04, 2011, 07:25:48 AM
NO!!!!!!!!!

Sorry, but this is my opnion: Filtered sprites ARE PURE TRASH. \-/o

I think that too :D

mmmmmmh ... pixel <3  =P~
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 04, 2011, 07:45:44 AM
Sharing position of SanjiSasuke - some looks good, some awfull, but that's nothing like proper resizing and unfiltered upscale is not that bad, as Fou said - pixel <3 ;)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 04, 2011, 07:53:13 AM
its not about be good or bad, i tink  Filtered sprites are good ... togather, at side of others filtered sprites.

certainly will not look good and fit with all this mini pixelated guys.

Post Merge: August 04, 2011, 07:50:03 AM

(http://img718.imageshack.us/img718/1503/alivz.png)
Alisia Dragoon fans will love her controls (but probably im her only fan)
really similar to her game.


...
next.... im not sure...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 04, 2011, 11:34:21 PM
Kolilanba (Valis III) almost done:
(http://i.imgur.com/kPzdb.png)(http://i.imgur.com/tRkWP.png)
(http://i.imgur.com/tfud5.png)(http://i.imgur.com/8BcuR.png)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 05, 2011, 01:10:53 AM
Kolilanba (Valis III) almost done:
(http://i.imgur.com/kPzdb.png)(http://i.imgur.com/tRkWP.png)
(http://i.imgur.com/tfud5.png)(http://i.imgur.com/8BcuR.png)

Visuals are gorgeous  @-) Just please add to those stages some great nostalgic snes or genesis music from somewhere haha
i see already from the chars. stages and music the full game is definitely worth saving in mt terrabyte hardrive and not deleting it to reserve space lol

keep going fellaz! :thumbsup:
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 01:17:35 AM
All the music are the original music from the games :)

Kolilanba finished
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 05, 2011, 01:20:22 AM
All the music are the original music from the games :)

Kolilanba finished

Good good stuff! :)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 01:22:45 AM
really? so i tink i need some1 to rip music to this stage:
(http://img600.imageshack.us/img600/4889/bosswo.png)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 05, 2011, 01:33:53 AM
really? so i tink i need some1 to rip music to this stage:
(http://img600.imageshack.us/img600/4889/bosswo.png)

hmm i can probably do it for you. im always ripping music. what stage is that in that genesis batman game?

EDIT

well i just ripped the first stage music. i remember the game a bit and do remember the first stage BGM was my fav. so if thats the same one then i have it for you on stand by. if thats not it then ill rip the others..anyway heres the one i just ripped...
http://www.youtube.com/watch?v=U_UPWoool64# (http://www.youtube.com/watch?v=U_UPWoool64#)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 01:40:29 AM
genesis batman first stage
http://www.youtube.com/watch?v=s9ib342MebE&feature=related# (http://www.youtube.com/watch?v=s9ib342MebE&feature=related#)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 01:43:25 AM
ZVitor, you can always find the music at Youtube.

If you can't find there, try here: http://snesmusic.org/v2/ (http://snesmusic.org/v2/)
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 05, 2011, 01:51:16 AM
ZVitor, you can always find the music at Youtube.

thats pretty much where i rip most of my music from lol...
well that and straight from the emulator itself :P

genesis batman first stage

yeh i have it for ya. thats my fav!
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 04:35:44 PM
any sprite sugestion to funny joker' gadgets?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 04:40:23 PM
See Krusty Fun House maybe. Or search for CIRCUS
Title: Re: Super Nostalgia Wars
Post by: bagurom on August 05, 2011, 04:42:03 PM
This guy here is awesome as a hidden char.
http://sdb.drshnaps.com/display.php?object=4405 (http://sdb.drshnaps.com/display.php?object=4405)

How about the Ultras?
http://sdb.drshnaps.com/display.php?object=8758 (http://sdb.drshnaps.com/display.php?object=8758)

This one has some good sprites, maybe with a re-size.
http://sdb.drshnaps.com/game.php?game=548 (http://sdb.drshnaps.com/game.php?game=548)

Alien Soldier maybe be a good add for the game.
http://sdb.drshnaps.com/display.php?object=6476 (http://sdb.drshnaps.com/display.php?object=6476)

A fighting game, but maybe is usefull for something.
http://sdb.drshnaps.com/game.php?game=1527 (http://sdb.drshnaps.com/game.php?game=1527)

Usefull stage resourses.
http://sdb.drshnaps.com/game.php?game=148 (http://sdb.drshnaps.com/game.php?game=148)

This punisher has some potential.
http://sdb.drshnaps.com/display.php?object=6934 (http://sdb.drshnaps.com/display.php?object=6934)

This one is cool.
http://sdb.drshnaps.com/game.php?game=1982 (http://sdb.drshnaps.com/game.php?game=1982)

No love for Vector Man?
http://sdb.drshnaps.com/display.php?object=6942 (http://sdb.drshnaps.com/display.php?object=6942)

Cool mobile game.
http://sdb.drshnaps.com/game.php?game=1241 (http://sdb.drshnaps.com/game.php?game=1241)

Jason on mobile.
http://sdb.drshnaps.com/display.php?object=7093 (http://sdb.drshnaps.com/display.php?object=7093)

Little Tarantino.
http://sdb.drshnaps.com/display.php?object=7152 (http://sdb.drshnaps.com/display.php?object=7152)

Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 05:04:57 PM
Hey guys, check this. Its a mockup I've made to this game (its not finished yet)

(http://i.imgur.com/6Gf0e.png)


-----------------
hey Bagurom,

the following chars are already on my list:
Greater Werewolf, to make a test with Fighting Masters, and the robot from Alien Storm (not Alien Soldier).
From Alien Soldier, I'm making a boss (two, if everything ends fine)

Punisher could be cool, with some resize
Title: Re: Super Nostalgia Wars
Post by: MDI on August 05, 2011, 05:11:00 PM
I was commenting the image on MFG but the site is down for now I guess. Anywho,

Its looks AMAZING!

However..one complaint. It is called SUPER Nostalgia Wars. It would make sense to be on Sega Genesis if it was MEGA Nostalgia Wars. ;)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 05:12:00 PM
I've choosen Genesis because is one of the videogames I most played :)
I can make a SNES box of you want.

What do you think about the logo for the SP ?
Title: Re: Super Nostalgia Wars
Post by: MDI on August 05, 2011, 05:15:24 PM
I like the word Nostalgia the most. It really looks like it'd be part of an authentic video game logo.
Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 05, 2011, 05:18:58 PM
(http://pwned.com/gamecovers/segagenesis/1c232911779add21735925390223de89-Super_Street_Fighter_2.jpg)
(http://images.swap.com/images/vg/63/1108463.jpg)

Plenty of super.

:D I prefer Genesis, since thats what I had.
Nice looking but rated GA? Even Street Fighter was higher than that. Needs to be MA-13.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 05, 2011, 05:21:46 PM
Well obviously it isn't like some law that they could never have the word Super in any game title, but it was still more common for SNES to have Super and Genesis to have Mega.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 05, 2011, 05:38:22 PM
Quote
Nice looking but rated GA? Even Street Fighter was higher than that. Needs to be MA-13.
bah, I'm not targeting to be 100% accurate, Its just for fun :)

And I don't like companies telling what my kids should see or not. I do this.

Well obviously it isn't like some law that they could never have the word Super in any game title, but it was still more common for SNES to have Super and Genesis to have Mega.

Take it :)

(http://i.imgur.com/cB0UQ.jpg)
(http://i.imgur.com/yMPh7.jpg)


Later, I plan to make a DVD cover, DVD stamp, Manual, etc...afterall, I am Art Director on real life and this is my job :)
Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 05, 2011, 05:50:55 PM
bah, I'm not targeting to be 100% accurate, Its just for fun :)

And I don't like companies telling what my kids should see or not. I do this.

I know. :D
Just noticed the rating on SSFII and thought that was odd. 13 years old to play any game with any violence. :-??
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 07:00:02 PM
best part is "good old days are back".

one question, hey MDI, game will have 2 Leia? slave leia already in, you will make this other at genesis cover? she are at size comparison pic too....
plz, just one version of each char.

btw, joker almost done, next will be luke, quick poll,

- what is your favorite luke version?
() New Hope
() Empire Strike
() Return Jedi
Title: Re: Super Nostalgia Wars
Post by: MDI on August 05, 2011, 07:40:41 PM
Slave Leia might just end up being a secret/alt character, but I'll definitely do her Bousch outfit version later on as her main costume.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 09:02:01 PM
:(
im not fan of double same char at roster, like wolvie and bone wolvie... anyway, slave is more iconic classic look, bousch is more like secret costume, it is her disguised....
IMHO
Title: Re: Super Nostalgia Wars
Post by: SanjiSasuke on August 05, 2011, 09:34:56 PM
For Luke his Return of the Jedi.
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 05, 2011, 10:14:53 PM
ahh^^ so i see you guys did decide to use Shinobi from shinobi 3 ;D (well seeing on the game cartridge box design lol)
i was hoping he wasnt too big for the project lol....


 :O*D
Title: Re: Super Nostalgia Wars
Post by: MDI on August 05, 2011, 10:52:21 PM
:(
im not fan of double same char at roster, like wolvie and bone wolvie... anyway, slave is more iconic classic look, bousch is more like secret costume, it is her disguised....
IMHO

Bousch outfit is more useful and has more attacks, Slave outfit is more iconic but less useful.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 05, 2011, 11:29:02 PM
(http://img841.imageshack.us/img841/2851/jk2j.png)
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 06, 2011, 01:12:20 AM
hehehe, nice.


Hey, this isn't fair!
(http://i.imgur.com/llGpe.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 06, 2011, 01:34:16 AM
OH MY GOD WHAT IS THAT
Title: Re: Super Nostalgia Wars
Post by: Omega85 on August 06, 2011, 06:23:43 AM
That looks really cool.

MDİ: We have talked over pm with you a while ago at Mugenguild. İ am Omega AKA DJ Track. İ am talking with O İllusionista (K.O.W. atm) about rips and all. Tell Me wich Characters you want ripped and İ will see if İ can support.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 06, 2011, 10:35:31 PM
Hey DJ Track, nice to see you here.


Some tests I've made:
(http://i.imgur.com/g1zos.png)

Both Cronos and Phoenix ended very well to me. The only thing is that I need to edit Phoenix feets to be at the same line, the same I did to Cronos sprites.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 06, 2011, 10:47:02 PM
I hate to sound rude but I think we should stop with the edited, resized, etc characters. We have such a huge selection of characters who's sprites are perfect for this game. Why go out of our way to get less then average looking resized or edited sprites when we already have perfectly useable ones from other games?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 06, 2011, 11:15:07 PM
1) because some of the resized chars are most wanted than many of normal size chars. I, for example, would enjoy more to use a char from Golden Axe or Shinobi too much rathen of to have 2 Leia.

2) when the resize ends well, like on the picture above or like Spawn case, I think we should consider it

3) many of the normal sized chars doesn't calls my attention too much.


I do not want to force you into anything, since its YOUR project, neither I want to sound rude, but if those chars are a problem to you, its okay to me. I won't annouce any of this kind of char anymore and I will do the chars for a stand alone release, and people who want just put it on the select screen.

No big deal.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 06, 2011, 11:43:01 PM
You can do whatever you want, I'm just saying it kind of negates the point. Its like if instead of converting all the bosses from the SNES Mega Man X games for my Scrap Metal Arena project, I decided to sprite edit Castlevania characters instead to fit the style as close as possible. Its like, yeah it might turn out good but why wouldn't I go with perfectly useable material to begin with?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 06, 2011, 11:52:15 PM
...because I like the other chars more?
or maybe because I do prefer to make some fan favorties chars rather to toss *another* shooter?

MDI, seams that you got upset with those chars, am I wrong? If its true, just tell me and I stop it.
Its your project, not mine.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 06, 2011, 11:58:37 PM
i tink there is not so much perfect usable material....
a lot of posts here are base sugestions, and 99% dont fit...
and somes fits but have a poor sheet, like blacktorn guy, i cant wait to see your plans to him, because at his sheet he only have 1 attack, even king of dragons chars should be more easy to do....
...

Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 12:17:52 AM
Do as you wish.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 12:23:00 AM
what a weird reply, but whatever...
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 12:23:44 AM
I don't mean to sound like I'm being a perfectionist jerk or anything, but seriously we need SOME standards and sense of consistency in this game. Otherwise what separates it from some random youtube video of two completely random sidescroller characters in Mugen?

What makes it any different then this?
http://www.youtube.com/watch?v=XQqkkjz4zxg# (http://www.youtube.com/watch?v=XQqkkjz4zxg#)

Anyone can make some random compilation. Yes I said there is no limit to how many characters we can make, but we need some limits as to what we make at least. For a good Mugen project you need SOME discipline.

Otherwise we'd have Mega Man versus Mario versus Kirby with resized Final Fight characters or some outrageous thing like that.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 07, 2011, 12:30:52 PM
Guys, calm down.
Before it gets ugly it should be settled.
Let's agree on some points-requirements for characters so nobody hates no one.
I made quick list:
- chars in needed size and with needed style, that have moveset not like exact copy of already existing in game character are most wanted and needed;
- chars with needed style that could be resized(/edited) without loss of quality(or perfectly) with mostly unique movesets - 2nd priority and needed for project;
- chars in different style - no go;
- chars with exact same moveset or one move difference from existing in roster - no go;
- chars that looks ugly after resize - no go;
- resized(manually) chars should be nostalgic, while already fitting chars by other criteria - not.
That should keep game in one style, without lame clones and still with enough characters to make... Of course last word remains for MDI, but I think those should suit everyone :-??
We shouldn't trow stones at each other, let's keep it cool. :cool
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 07, 2011, 12:50:01 PM
so far only resized char done is spawn, right?
what you tink about him MDI?
...
anyway i already started luke 92% too...

so to make it clear to me,  Phoenix dont look so good, but why this kronos dont fit to project?
(http://i.imgur.com/g1zos.png)
- bad resize?
- bad moveset?
- or you dont want chars from beatnups like golden axe or street of rage?

Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 07, 2011, 12:58:56 PM
Honestly I dislike how griffon looks, too messy, but that panther (Cronos, was it? hadn't paid attention to his name while playing GA3, but liked him most of GA3 chars) looks cool resized.
Title: Re: Super Nostalgia Wars
Post by: spiderbat on August 07, 2011, 04:34:57 PM
good job
the batman movie
was a good adaptation

your batman will be great: D
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 05:56:42 PM
The Panther looks better definitely, but still a bit too pixelated. Still though he really doesn't look all that awful..

But yeah that Phoenix character unfortunately didn't turn out great.

Guys, calm down.
Before it gets ugly it should be settled.
Let's agree on some points-requirements for characters so nobody hates no one.
I made quick list:
- chars in needed size and with needed style, that have moveset not like exact copy of already existing in game character are most wanted and needed;
- chars with needed style that could be resized(/edited) without loss of quality(or perfectly) with mostly unique movesets - 2nd priority and needed for project;
- chars in different style - no go;
- chars with exact same moveset or one move difference from existing in roster - no go;
- chars that looks ugly after resize - no go;
- resized(manually) chars should be nostalgic, while already fitting chars by other criteria - not.
That should keep game in one style, without lame clones and still with enough characters to make... Of course last word remains for MDI, but I think those should suit everyone :-??
We shouldn't trow stones at each other, let's keep it cool. :cool

I hate that I'm coming off as some Iron Fisted Tyrant here. I don't want to argue either, I'm just having a discussion here that I had hoped people can understand.

As for people continuously bringing up the variety in moves, characters who don't have much to work with, etc. Really, for a game based on 2d sidescrollers the bar for moves should be a tad lower considering that they aren't going to exactly be as complex as actual fighting game characters.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 06:31:54 PM
this is what I've sent to MDI by PM, but just to make the things clear, I will post it here:

I was talking with ZVitor and I will change the way I do chars: I will do anyone I want to, to me.
Its up to MDI to include it or not.

If he wanna include it, that is okay. If he doen't, that is okay too, I will release it anyway, so people can choose what they put on their rosters or not.


I won't discuss about it anymore.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 06:35:44 PM
What the Hell just happened here? Am I in the Twilight Zone?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 06:39:23 PM
Ah, just to make things clear: Phoenix, Chronus and Shinobi are out, right?
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 07, 2011, 06:46:20 PM
Why Shinobi and Cronus? They are good...
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 06:47:50 PM
I said that because it seems like I make some comments without any intention whatsoever of causing a ruckus or argument, yet that is exactly what it turned into. I can't seem to express any discontent with something here without people making me out to be some mean dude scolding you all.

And just to clarify, when I said do what you want, I wasn't trying to be a smart arse or anything. I simply want you guys to create content because YOU want to and YOU enjoy it.

Not create something because I told you so and you HAVE to do what I want. This is our project and it is supposed to just be a fun thing.

If I tell you "I don't like this" or "I don't like that" then lets talk about it, discuss it. Understand each other. In the end if we disagree then fine, as long as we had a civilized discussion about it and heard each other out. Don't just get pouty and go OH WELL WE HAVE TO DO IT BECAUSE MDI IS MAKING US. GRRR.

This is seriously not a big of a deal as it is being made out to be.

Why Shinobi and Cronus? They are good...

Once again, I personally don't like the resizing sprites method, but I'm not telling anyone not to make these two particular characters. So yeah, I'll be completely blunt and direct to avoid any more miscommunication.

Create Shinobi. If you can find a way to make Cronus look any better, it would help. If not, and you really want to make him, go for it.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 08:38:06 PM
Dude, there is a big error on almost every char (because we had used your chars as a base).

Everytime you called a projectile, you had used:

Quote
Attr = SC, NA, SA, HA  

That is so much wrong, because its not a normal attack, its a projectile.
You can see it on the Mugen docs: http://elecbyte.com/mugendocs/sctrls.html#hitdef (http://elecbyte.com/mugendocs/sctrls.html#hitdef)

This is the right one:

Quote
attr = S, SP
(if the char is standing)

So...almost every char needs to be fixed  :|

Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 08:54:36 PM
Thank you for telling me...now after all this time.  :P
I do refer to the docs, as this whole project is in fact a learning experience for me. I guess I overlooked that.

It isn't a hard fix at all if that is the case. Just a matter of going back and correcting the error with each character. I was actually going to ask you before this conundrum of a miscommunication about my characters in terms of what I should correct so that they can serve as suitable bases for future playable characters.

I am aware that the clsn boxes for the hit states are all but good, and I have a PM regarding what you said about the floor state being misaligned. Anything else?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 09:03:58 PM
Quote
and I have a PM regarding what you said about the floor state being misaligned.

Cool to see that you actually read my pm,  :D

- The odd bounds of the stages, they render bugs with triggers like FrontEdgeDist. Dunno if you ever played with Kolilanba I've sent you, but try to use his hurricane on Inverted Catacombs, for example. If you don't want to fix, its okay. But expect bugs happening.

- Many attacks lacks impact. Maybe a EnvShake would be good. Something like (at the hitdef):
Quote
envshake.time = 7
envshake.ampl = 4

- The template is a mess, its hard to find whatever you need.
- the states aren't ordened
- no relationship between the numbers, like the state 2000 using the anim 891.
- no organized state numbers( sometimes there is states 1000, 2020, 891). Plus, normal states could use the numbers from 200-999, supers 1000-2999, hypers (you don't use on this project) 2999-4999.
- I think that separated files to each kind of use, like I do on the bosses (basic, specials, etc) is more easier to do.

- Wrong hitdef in some cases (God's sword hits when it have the speed effect and when it ends, which is bad) Try to use "trigger1= !time" which is the same of "trigger1 = time = 0". This will trigger the attack just one time (on the first contact), so you can have as much red CLSN as you want, just one frame will hit.

This is what I remember from my memory, I know there is more.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 09:11:08 PM
I'm aware of the bound problem with the stages, we talked about this already and I'll stop having uneven stages.

So I should use "trigger1= !time" as opposed to "trigger1 = time = 0"? I believe I might have also used trigger1 = animelem = * a few times before as well which I can see now as not working out well.


As for problems regarding states being unorganized, hard to find, etc. I suppose that is a matter of preference since it isn't much of a problem for me. However, I can understand how it can be inconvenient.

I think that you should create a character template which would be easier for you and Zvitor to use which rectifies any "unorganized" or "messy" states and anim #s. This way it won't be an inconvenience for you two. Just because it seems to affect the creation process and not the actual gameplay.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 09:20:29 PM
Quote
So I should use "trigger1= !time" as opposed to "trigger1 = time = 0"? I believe I might have also used trigger1 = animelem = * a few times before as well which I can see now as not working out well.

no, you should use:

trigger1 = !time or trigger1 = time = 0 (which means the same thing, since ! means NOT)

where you use:

trigger1= AnimElem = 2
trigger2 = AnimElem = 3


Where you need just one hit using many frames. If you still need both frames to be hit, its okay.
But on God's case, you should choose just one, because the sword will hit just once.

Quote
I think that you should create a character template which would be easier for you and Zvitor to use which rectifies any "unorganized" or "messy" states and anim #s.

Already did.

Quote
This way it won't be an inconvenience for you two. Just because it seems to affect the creation process and not the actual gameplay.

MDI, this hasn't anything with the our previous discussion, but this sounds like an excuse, sorry to be direct.
So, just because something doesn't affects the gameplay, it should not be fixed or organized? Its a weird logic, a very weird one.

As coders, we need to make the things as clear as we can. Its not just us think its hard to find, Mugen itself will take more time to find the things that way.

But if its okay to you, ok to me.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 09:25:27 PM

MDI, this hasn't anything with the our previous discussion, but this sounds like an excuse, sorry to be direct.
So, just because something doesn't affects the gameplay, it should not be fixed or organized? Its a weird logic, a very weird one.

As coders, we need to make the things as clear as we can. Its not just us think its hard to find, Mugen itself will take more time to find the things that way.

But if its okay to you, ok to me.

I didn't say it shouldn't be fixed or organized. I just said that by all means you should have a template that you're comfortable with. It wasn't an excuse.

The way I have my characters states set and organized is what I am used to working with and prefer, but it isn't the case with you and that is fine. I don't see anything wrong with that as long as it doesn't mess up the gameplay.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 07, 2011, 09:29:47 PM
when I say that is sounds like a excuse, I'm not targeting you personally, I'm targetting everyone who say the same thing.

Things like "it doesn't affects the gameplay, you can't say its bad because it took too much time to do, you need to be constructive, etc", things that I see on many foruns (on this one, specially) sounds like an excuse to me.

Its just my opinion. I'm aware that I am pretty straightfoward when I speak.

Quote
I just said that by all means you should have a template that you're comfortable with.

This could worked when you was alone coding it. But, nevermind.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 07, 2011, 09:34:50 PM
I see what you mean, but in my case I don't see it as an excuse because it isn't just a matter of something I don't want to do just for the sake of it. I wouldn't gain anything if I created my content a different way, if anything it would be a negative.

The way I create my characters is actually more convenient for me and makes more sense for me. I get that for other people they have their own way of creating characters.

But if we have a different method of creation then why does it matter if in the end the characters play the same and work well together?

We can't all be expected to have the same creation process as each other.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 07, 2011, 09:47:48 PM

But if we have a different method of creation then why does it matter if in the end the characters play the same and work well together?

because at end, close to release, some1 MUST review and check all chars code to make they fit.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 07, 2011, 11:26:49 PM
one more thing, you dont should use sprites 5..1 and 5..2 at get hits anim.
...
(http://img194.imageshack.us/img194/544/lukeph.png)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 08, 2011, 12:23:48 AM
I suppose I could do just that. Unless otherwise.

Why is it that every post you make states either directly or indirectly when implied that you desire some form of beta in some way? The point is clear, and it is in fact otherwise.

because at end, close to release, some1 MUST review and check all chars code to make they fit.


I'll take care of that if it is too much of an inconvenience.

one more thing, you dont should use sprites 5..1 and 5..2 at get hits anim.


Hm? I'm sorry I don't understand the sentence too much.

Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 08, 2011, 12:36:03 AM
at somes get hits anim, you use 5041,0 sprites(i tink), this sprites are to be used by custom states, atm they look correct at anim because have wrong align, so if you fix align it will look wrong at anim, if you dont fix will look wrong at custom states, resume, dont use at get hits anim sprites from groups 5000 with end 1 or 2 (5001,5011, 5032...)
Title: Re: Super Nostalgia Wars
Post by: MDI on August 08, 2011, 01:38:48 AM
Ok gotcha. Thanks.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 08, 2011, 06:07:30 AM
http://www.youtube.com/watch?v=0Bxo9q7Cj5k# (http://www.youtube.com/watch?v=0Bxo9q7Cj5k#)

thats all so far, break time to take care of other projects...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 08, 2011, 11:31:15 AM
Chars ready:

"Arrghus"- Alien Soldier
Kolilanba - Valis III
Minotaur - Castlevania - Rondo of Blood
Aggar - Altered Beast
Octeyes - Altered Beast

http://www.youtube.com/watch?v=ndtw38Y2paY# (http://www.youtube.com/watch?v=ndtw38Y2paY#)

Taking a break from this project.
Title: Re: Super Nostalgia Wars
Post by: MDI on August 08, 2011, 11:51:41 AM
I like how you both conveniently decided to take a break at the same time.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 08, 2011, 11:59:58 AM
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Your reply was SO ridiculous that I don't even waste my time making explaining it to you.

Me and Zvitor has crapton of projects to work (or my nickname won't be King of Wips, lol).
Title: Re: Super Nostalgia Wars
Post by: MDI on August 08, 2011, 12:02:28 PM
You're both very busy, always have been. You've been gladly working on this project and then right after you get angry at me you suddenly drop out? I'm not crazy, its obvious what is going on here. If you want to drop out or have something you wish to say then go right ahead and do it.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 08, 2011, 12:21:55 PM
Ugh, you guys making it so hard o.O#
(click to show/hide)
Make it straight - MDI asked for help with HIS project and everybody here was eager and agreed to help.
Position 1: MDI ask to make his characters and don't include mine.
Answer: MDI is project leader, you agreed to help so help him with his chars, nobody forces you to though, also nobody will stop you from making own creations which may not be included by MDI in game, but by players manually.
Position 2: they were here, they wished to help, but now they ran off with their tails between legs, cowards.
Answer: they just got angry and eventually will calm down, they actually made plenty of characters and helped much, no need to attack them. You able to create characters on your own so if nobody else wishes to make certain character - make it yourself, if you don't force them they won't be angry.

Guys, ugh, guy - what the hell with you!? ~X(
Title: Re: Super Nostalgia Wars
Post by: Fou on August 08, 2011, 12:27:22 PM
and it is ONLY now that I understand your nickname. (King of Work In ProgressS)
 :DxDie
Title: Re: Super Nostalgia Wars
Post by: A! on August 08, 2011, 12:35:28 PM
 :O*D
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 08, 2011, 01:23:41 PM
You're both very busy, always have been. You've been gladly working on this project and then right after you get angry at me you suddenly drop out? I'm not crazy, its obvious what is going on here. If you want to drop out or have something you wish to say then go right ahead and do it.

If I wanted to leave, I would left this project... and probabily made one to me. But I was still here because I've ENJOYED it.

But every f**k*** reply that you made, you're killing our motivation.

MDI, you are a cool guy and I don't want to lose your friendship because a project. So, maybe its time to me to leave, to still be in good terms with you.

Quote
and I told MaxRock that you all are trusted guys which will never drop this cool project, damn

So now we are not trustworthy people? Geez, this is getting better and better...

Quote
Position 2: they were here, they wished to help, but now they ran off with their tails between legs, cowards.

WHO ARE YOU CALLING COWARD?
Watch your mouth, kid.

I really was expecting more from you...my bad.

and it is ONLY now that I understand your nickname. (King of Work In ProgressS)
 :DxDie

hahhaha really :)
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 08, 2011, 01:28:52 PM
"WHO ARE YOU CALLING COWARD?
Watch your mouth, kid.
I really was expecting more from you...my bad."
I SHOWED position of MDI in last post and ANSWERED to it, that's not what I think you've done -_-' c'mon.
---
Sometimes I shouldn't look through other's eyes so I won't get accused in what I told not from my point of view that it is the way I look at it -_-
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 08, 2011, 01:35:40 PM
hum, I think I got your point, you wasn't speaking of me, right?
Excuse me.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 08, 2011, 01:48:06 PM
man...
belive or not, my break reason is nothing about you.
...
im not droping out.
check last pages, i did exactly all chars i said i wanted to do.
i dont wish to do any other char atm, execpt if you change your mind about king of dragons.
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 08, 2011, 01:48:17 PM
MDI probably thinks so, because both of you left him for a while, but he thinks so only because he is upset, and you think of MDI as of some kind of tyrant he isn't also because of being upset.
Just calm down everyone. Nor Z and Illu are cowards nor MDI is tyrant. I don't know what's happened that you started to attack each other violently without leaving room for peace, but you need to stop it.
You already forgot what made you all upset, but keep finding reasons which are plain nothing.
---
There's no need to be harsh with each other and try to beat to death, it's not a mortal kombat...
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 08, 2011, 02:09:10 PM
so to not look like im quiting, will tell about my future plans:
- Spiderman, but will demand custom edits
- Vader, im not sure if playable or boss, and def will need resize
- GBA ghost rider? maybe
but like i said, i need a break to take care of other project.

and plz MDI, unlock guild thread, a lot of guild members dont come here, and a lot of IMT members dont go there, thats why i like to post my stuffs every place to see different thoughts...
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 08, 2011, 02:13:16 PM
I've spoken with ZVitor and MDI at MSN.
Maybe all this ruckus is thanks to the sum of the "wrong way" (I can't translate it properly) MDI exposed his point + we both got it all wrong = war.

its not mine or Zvitor's intention to drop this project, because its very fun. We just got upset with some of the replies and everything turned into a snowball, which gets biggger and bigger until crash.

We even thought of going out and doing our own project, but I see no need to do this.

So,

we will take a break for sure, to make the hot blood to cool, to let the waters recede.
But we aren't out of this.


 ::salute::
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on August 08, 2011, 09:39:01 PM
damn... :(

well whatever is going on its good to think positive and give things a lil break to cool off and come back to the table. you guys do great work together from what ive seen. not all artists are going to agree on the same things but more so from the comments ive seen it looks like there may have been some mis communication maybe ???. its not like you guys talk on skype anyway so you can hear each others voices and expressions. Sometimes when a person quotes in text form words it may be blown out of context :-??...

Anyway i hope you guys form on the project again later because from a creative team stand point you guys are doing well.
no team is perfect...

cheers..till next time
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 11, 2011, 09:38:19 PM
Gi-Le-Farg, from Phantasy Star IV
(I took milk out of stone on this one)

(http://i.imgur.com/N6sWx.jpg)(http://i.imgur.com/fNTvH.jpg)
(http://i.imgur.com/wuc8v.jpg)(http://i.imgur.com/iNePy.jpg)

 :)
Title: Re: Super Nostalgia Wars
Post by: Macaulyn97 on August 12, 2011, 07:50:35 AM
what about adding death? from castlevania sotn?
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on August 12, 2011, 10:41:35 AM
what about adding death? from castlevania sotn?

Not the SOTN one, it's the crappiest one.

NOW, if you say Portrait of Ruin or Order of Ecclesia...
Title: Re: Super Nostalgia Wars
Post by: jhfer on August 13, 2011, 01:57:29 PM
what do you think in try add:
thundercats from this flash game:
http://www.dailyfreegames.com/flash/action-games/thundercats-the-rescue.html (http://www.dailyfreegames.com/flash/action-games/thundercats-the-rescue.html)
or lion from this old game:
http://www.youtube.com/watch?v=ikqb1YBffrE# (http://www.youtube.com/watch?v=ikqb1YBffrE#)
Another old game, is x-men 2 fall of mutants (DOS):
http://www.youtube.com/watch?v=KfIHMDT8kQA# (http://www.youtube.com/watch?v=KfIHMDT8kQA#)
http://www.youtube.com/watch?v=flZP8AEySj0# (http://www.youtube.com/watch?v=flZP8AEySj0#)
x-men 3 , game gear (with rogue and havok, playables)
http://www.youtube.com/watch?v=bAxVZkKwTIc&feature=related# (http://www.youtube.com/watch?v=bAxVZkKwTIc&feature=related#)
nina, from bof2, with some editeds sprites:
http://www.youtube.com/watch?v=sL7KEeCI4uM&NR=1# (http://www.youtube.com/watch?v=sL7KEeCI4uM&NR=1#)
Title: Re: Super Nostalgia Wars
Post by: Fou on August 13, 2011, 02:13:33 PM
I more like the Death of Castlevania Dawn of Sorrow.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 13, 2011, 03:13:44 PM
nice find jhfer, i tink game gear x-men will fit, will try rip something from this game later.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 13, 2011, 04:05:53 PM
I never knew about those Thundercats games!

The flash one is too big and seams to be boring, the second one Lion-o walks like a monkey, lol

Nina I will take a look.

The Game Gear X-men seams to be cool!


thanx jhfer

Post Merge: August 13, 2011, 04:23:28 PM
Hey MDI, this char fits the project?
(http://i.imgur.com/1t23o.png)

It has a nice Plataform code
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on August 15, 2011, 10:04:04 AM
There is a character from a certain cellphone game (http://www.youtube.com/watch?v=eYmaZxM6Kf8#) that I think would fit nicely in this project. However, I tried extracting the contents from the .jar file but it had no sprites. If there is a way to rip from the game's files I could make a sheet of it.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 15, 2011, 10:05:09 AM
No, there are sprites on that game, I'm ripping it :)
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on August 15, 2011, 10:17:17 AM
No, there are sprites on that game, I'm ripping it :)

All right! By the way, how do you do it? I know the common "extract jar file" method, but it didn't worked with this one game.
Title: Re: Super Nostalgia Wars
Post by: darkseid DC on August 15, 2011, 11:53:46 PM
very nice Robotnik plataform, mugen need more interactive like this!

you should take a look in the char Infinity Phalanx by OMEGAPSYCHO, he has a couple of cool interactives too
if you want a can send you the link  :)
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 17, 2011, 09:17:38 PM
still want maria from castlevania saturn?
one friend have this rips.
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 19, 2011, 04:46:31 PM
Wagner Marinho sent me the sheet.

Where is MDI?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 30, 2011, 02:40:31 PM
*geez, forget it*
Title: Re: Super Nostalgia Wars
Post by: ExeLord on August 30, 2011, 02:52:35 PM
Awww :( you tried buggin MDI?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on August 30, 2011, 02:58:04 PM
What do you mean?

Dude, I just came back from hospital today, so I really don't want trouble
Title: Re: Super Nostalgia Wars
Post by: Ganbare-Lucifer on August 30, 2011, 03:03:39 PM
*wheezes*

can i add a character?

an Special Guest Character?

or 2 Special Guest Characters?

POCKY AND ROCKY!

http://www.youtube.com/watch?v=LK6L7yJS6Jg# (http://www.youtube.com/watch?v=LK6L7yJS6Jg#)
Title: Re: Super Nostalgia Wars
Post by: Fou on August 30, 2011, 04:59:18 PM
No, only Plate-form game like characters, Tediz ...
Title: Re: Super Nostalgia Wars
Post by: ZVitor on August 31, 2011, 09:44:16 AM
Any news about MDI? he didnt anwser PMs, i want to know what he tink about resized chars i sent to him, and if its cool to do more....
Title: Re: Super Nostalgia Wars
Post by: ZVitor on September 11, 2011, 06:04:04 PM
http://www.spriters-resource.com/snes/indianajonesgreatestadv/sheet/40945 (http://www.spriters-resource.com/snes/indianajonesgreatestadv/sheet/40945)
fit???
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on September 18, 2011, 04:53:51 PM
for me, yes.

Well, MDI isn't answering PM, email, youtube, etc. Dunno if he want to continue this project.

Anyway, I've release Gi-Le-Farg from Phantasy Star IV
http://www.youtube.com/watch?v=yQ29EatNq3g&feature=player_embedded# (http://www.youtube.com/watch?v=yQ29EatNq3g&feature=player_embedded#)

I will still continue to work on this project
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on October 11, 2011, 05:08:09 PM
Got a reply from MDI:

Quote
I actually haven't been on any Mugen forums for a pretty long time. I might still be logged in but who knows. Haha.

As I've said before, regardless of whatever happens I will never cancel any of these projects. Despite long breaks like this.

To be honest I'm not sure when I'll start working on SNW again, but I was thinking of starting up on some Mega Man X Scrap Metal Arena stuff this week. Just some progress to get myself back on track with that.

As for SNW though, if you do go back on the threads at whatever forums then you can feel free to continue releasing content of your own and let people know that it is not canceled, but unfortunately I don't see any type of final release this year.

And yeah, I've actually been pretty busy recently. Nothing bad but just very busy. ^_^
Title: Re: Super Nostalgia Wars
Post by: DEMONKAI on October 11, 2011, 05:15:00 PM
groovey :w00t:
Title: Re: Super Nostalgia Wars
Post by: ExeLord on October 11, 2011, 08:42:57 PM
^^(PM)^ that's reliving, glad to hear :)
Title: Re: Super Nostalgia Wars
Post by: Magma MK-II on October 12, 2011, 09:46:15 AM
You know, people have real lifes outside of the Mugen world.
Title: Re: Super Nostalgia Wars
Post by: ZVitor on October 12, 2011, 01:15:43 PM
Just because you are not excited with SNW you dont need to blow up all contributors excitament.

i send lots of PMs and posted here too asking what you tink about my last chars, and no anwser.
you dont need more the 30 seconds to reply, "sry, no time to test"
you dont need more then 2 minutes to test it and say if is good or not, so i dont know if i should continue or not.....

anyway, you did this project inspired by some castlevania project, and said about try not use castevlania chars to not be compared, same way, SNW inspired me, so i will try a new project, and will try avoid make chars wich you already did to SNW.
our chars are already diferent on several points, im doing they more melee like and you shooters.

IM NOT REMOVING ANY OF MY CHARS OF SNW, use what you want, but i will go in another direction, create a new project, and now im free to do more resizes and use king of dragos chars....



Best luck to all.
Title: Re: Super Nostalgia Wars
Post by: Snowmeow on November 08, 2018, 12:15:13 PM
So, the project is dead?
Or became other thing?
Title: Re: Super Nostalgia Wars
Post by: O Ilusionista on November 08, 2018, 12:17:59 PM
RISE FROM YOUR GRAVE....

The project was changed to Battle Stormer Classics. The last release is here: http://brazilmugenteam.com/projects/battle-stormer-classics/battle-stormer-classics-1-0/

SOMEDAY - and I don't know when - I will finish this.
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