Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Trasgo7 on August 13, 2007, 11:59:47 PM
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FINAL STANDALONE BETA
UPDATED 18-SEPTEMBER-2007
NEW PICTURES
(http://img249.imageshack.us/img249/9157/finalpart1ih1.jpg)
The Infinity Hyper, Part 1: Hydron sticks the enemy with his trident and drains their color...
(http://img230.imageshack.us/img230/4426/finalpart2si1.jpg)
The Infinity Hyper, Part 2: The screen fades out and in to reveal all the Red Earth bosses...
(http://img207.imageshack.us/img207/352/finalpart3ox5.jpg)
The Infinity Hyper, Part 3: The attack is fierce... and flashy...
(http://img204.imageshack.us/img204/4176/finalpart4sq3.jpg)
The Infinity Hyper, Part 4: It ends up being a 60 hit combo that kills most enemies in one blow, but it drains all of Hydron's energy to do it.
If you miss... you're pretty much screwed.
OLD PICTURES
(http://img267.imageshack.us/img267/598/jumpae1kr9.jpg)(http://img227.imageshack.us/img227/5817/backsr7ia8.jpg)
MVC2 Jump Effect || Backward sparks and dust
(http://img210.imageshack.us/img210/1297/forwardjp7iy8.jpg)(http://img218.imageshack.us/img218/9994/flashiq1fy1.jpg)
Forward sparks and dust || The missing Hyper Flash
(http://img441.imageshack.us/img441/3758/spinkickmm7df6.jpg)(http://img66.imageshack.us/img66/3444/chargenk5sa8.jpg)
Spin Kick... thing || Charging the Power Gauge
(http://img404.imageshack.us/img404/2117/striker1yj9xy3.jpg)||(http://img516.imageshack.us/img516/9789/striker2bf9xy1.jpg)||(http://img262.imageshack.us/img262/7985/striker3yl4rn1.jpg)
Strikers
(http://img182.imageshack.us/img182/892/strangle3rb6nw5.jpg)(http://img509.imageshack.us/img509/2816/strangle2zr3jm0.jpg)
Strangle Spark
(http://img178.imageshack.us/img178/4499/01nochilliu4.jpg)(http://img112.imageshack.us/img112/1048/02tadpoleui8.jpg)
Nochiller's Attack || Tadpole Shot
(http://img261.imageshack.us/img261/8657/03tadpole2pl7.jpg)(http://img253.imageshack.us/img253/9976/04hydrospinningrn5.jpg)
Another view of the Tadpole Shot || Hydro Spinning
(http://img124.imageshack.us/img124/7567/05hyper1ca3.jpg)(http://img107.imageshack.us/img107/607/06hyper2st7.jpg)
Lightning Mast (Hyper) || A better view of the Lightning Mast (Thanks for the BG, Excursion)
DOWNLOAD AVAILABLE FROM MAIN SITE
September 18th Updates:
All Red Earth Bosses (in their stances) are now present for the final Hyper
Blade
Gigi
Hauzer
Kongou
Lavia
Ravange
Scion
Completed Final Hyper... (see movelist.txt for changes)
Barring some major bugs, this is the last standalone update...
Come on, December!
September 7th Updates:
Added some MVC2 explods
Dash Dust and Streaks(forward and backward) + sound
Super Jump Stuff
Landing Dust
Up Jump Dust
Added hidden sprites for final Hyper
August 28th Updates:
Added Spinning Kick move (see Movelist.txt)
Improved Hydro Spinning vels
Renamed "Bird" to proper name of "Lavia"
Improved bind values for throw
Changed Striker coding so that only one striker can exist at one time
Added the ability to Charge the Power Gauge (see Movelist.txt)
August 6th Updates:
Added CLSNs to Crouch Kicks... (oops)
Added 2nd Win Pose
August 2nd Updates:
Changed Venom Funnel to be a launcher (MvC).
Fixed Sparks for Strangle Spark to be Hyper, not Super.
Added remaining CLSNs for Venom Funnel and Strangle Spark (oops!)
Added 3 Strikers from Warzard
Bird
Ravange
Gigi
July 31st Updates:
Added Turn to State 50 so Hydron will turn after jumping over an opponent (thanks Cloudius)
Increased tick value for turn
Changed Forward Dash so that Hydron returns to walking forward after one iteration.
Changed tick values for Standing HP, LK, HK
Modified SOME tick values for crouching kicks
Adjusted superpause in Lightning Mast to "^^ on frame 410,1" (thanks Mature4evr)
Lightning Mast now has 3 versions: Light, Medium, and Hard (see changes in Movelist.txt)
Removed extraneous frames of Hyper BG
Added Hyper: Strangle Spark (3 versions, see changes in Movelist.txt)
May 15th changes:
Hydro Spinning reworked to allow for better flow and hits
Hyper is now easier to execute
Bug with Jumping HP fixed
Arctic Chiller has longer recovery time
May 14th changes:
Arctic Chiller projectile now appears sooner and is aligned better
All Basics sped up from 6 to 4 ticks
CLSN boxes added to Tadpole Shot (oops!)
Hydro Spinning completely recoded
HP attack CLSN box gap fixed
What's New?(12-MAY-2007)
Added Win Pose 1 Sound
Added Nochiller's Attack + unofficial sound
Removed extraneous KFM sprites and coding
Added Tadpole Shots + sound (This was the most challenging thing to date...)
Added Hydro Spinning (ground support only for now) (This was absolutely terrible to code...)
Added Hyper: Lightning Mast (Heavy Version, press D,F,D,F, all 3 punches) + sounds
Added Flashy Hyper BG and Added Flash from EoH template (thanks, Acey)
Cropped ALL sprites individually... (Tiago, I did this for you)
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SIK!!! he has supers now :o
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:o :o :o Strikers :o :o :o
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Very cool great update. Love the new effects. My only suggestion is with the strikers. I like them, however you can keep using the over and over again really quick. Maybe there can be a few second delay before you can use another striker? :)
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:-\ not a big fan of strikers.. but im still eagerly waiting for his completion ;D
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he plays just like i remember him in capcom fighting evolution
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I'm sorry to start a war here but the strikers makes the char yours Trasgo7. Not every mugen char has to be accurate and not everyone is. Sure there can be some timing tweaks but I'm 110 percent with ya on the strikers ;).
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Thanks to everyone so far for your input.
The strikers will stay, but I will change how easy it is to call them so frequently...
This character is going to be for the Marvel VS Capcom: Eternity of Heroes project, so he's going to have some stuff that's a little more MVC-ish (like strikers). I only have a few coding tweaks and a couple of moves left to program in before he's done. He WILL be complete by December. After that, I can start working on my other WIPs.
Someone asked me if I was going to convert Gigi and Lavia in a PM (but then the forum crashed and we all re-registered).
I do plan on another Warzard character conversion, but I have not made a decision as to which one...
I'm glad you like my version of Hydron! His link on the main page is now working, so if the SendSpace link dies, just go to the Characters section on the IMT site.
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I don't know why people complain about the strikers, I love your Hydron Trasgo7 and the strikers are just another fun addition to a great character. With all those Warzard chars in your sig I thought they were all wips, if you are only gonna make one more Warzard char then I hope it's either Leo or Tessa. Anyway Hydron is awesome and I Look forward to whatever you do next, good luck with completing him and on your other projects ;) ;D
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Great update! I'm really happy you chose to make this character, and made him very well. The only comment I have is with F, D, DF, kick, the velocities seem a bit off. I don't know if it's different in CFJ than in Warzard but there he moves faster and farther. Otherwise keep up the great work looking foward to your next update and your next character.
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:o :o :o :o :o :o :o :o :o thank u so much!!!!!!!!!!!!!!!!!! FANTASTICCCCCCCC
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Wow another Warzard/Red Earth char :o. I would love to see Tessa if not her Gigi ;D.
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i gotta say this is a major improvement ;D
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Wow another Warzard/Red Earth char :o. I would love to see Tessa if not her Gigi ;D.
Personally, I'd like to see Blade/Jihad.
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I think you should know that the download link on the main page is broken.
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:o :o :o Strikers :o :o :o
XD
My words exactly. I'll try him out tomorrow, I'm goin ta bed.
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@Trasgo: Credit is given where it's due, and this character has noticeably improved (since our last exchange). Often times, creators find difficulty in the correction of bugs, because of their tendency to become overwhelming. However, I must admit, you handle feedback incredibly well.
While Hydron's issues have made themselves scarce, there are some remaining points to iron out:
-velocities for every strength of Hydro Spinning.
-TargetBind values for his throw could benefit from a little attention.
-P2's state (which, at present, is a jittery, aerial frame), during Strangle Spark.
BTW, should you ever require help with your work, please don't hesitate to ask. I'd be more than happy to lend you a hand. I wish you the best of luck with all your future endeavors. :)
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-velocities for every strength of Hydro Spinning.
-TargetBind values for his throw could benefit from a little attention.
-P2's state (which, at present, is a jittery, aerial frame), during Strangle Spark.
BTW, should you ever require help with your work, please don't hesitate to ask. I'd be more than happy to lend you a hand. I wish you the best of luck, with all your future endeavors. :)
I'm glad you've had a chance to review the updated character!
1. I know that the vels for the Hydro Spinning are wrong. I've been testing out some coding to fix them (I want dynamic variables... DYNAMIC I SAY!)
2. The throw Binds are kind of strange, but it's hard for me to test them since the stages don't zoom out like in Red Earth, needless to say I'll be revising them
3. My difficulties in making code for the throw is actually why the P2 state for the strangle spark is odd... I'll be fixing these things in a future update :P
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Awesome
I'm in love.
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Very lovely creation. Nice too see Warzard characters being converted.
One thing I want to tell. Hydron can summon strikes quite fast one after another. Maybe a bit too fast.
This can use some pause I think.
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Crazy man I'ma try to download hydron right now congratz on it :-)
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UPDATED!
See first post for changes.
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I havent tried him yet, but he looks alot better!
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Trasgo7 I have to say nice update I can tell that you have been working really hard on him he almost done wow 85% is a lot.
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Final Beta Release!
Check out the first post for updates and the link!
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Great update! =D>
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why cant i dowload? :( :( :( :( :'( :'(
(PS: Are you creating also other Red Eart/Wazard characters?????????? ;D)
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Nice update Trasgo7 ;)
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nice update, can't wait to try it out!
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It's like watching my little brother grow up to be a man :'(
I know what you DONT need is another post of mindless praise, but I have to say "Great job Trasgo" publicly =D>
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well he may not need another post of mindless praise, but he sure deserves it. :P
your work is fantastic trasgo7. i agree completely with mature that the progress of this char has been commendable. very nice.
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thank u so much!!! =D> =D> =D> =D>
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A balanced 1 - hit KO... I never thought I'd see it. Awesome work Trasgo =D>
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This final beta is just awesome, and I love the new hypers :) Great work Trasgo7, this is a wonderful character and I'm quite happy with what has been done to with him. Again, awesome work Trasgo7 ;) :)
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So is this also a Stand Alone Complex XD? Anyways...good job on this guy.
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Damn, he's huge!
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is he going to be a sub boss or a playable?
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Awesome update...leaves it juicy for us to wait what else Hydron will have in December.
I don´t think it will be a sub-boss...not even with a "Shun Warzard Satsu" :DxDie
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I just can't wait to see the completed char. He looks and plays 10times better then his capcom fighting jam counterpart =D>.
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wooow he's great :D i never guessed he will be like that
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iv never used or looked at this character in my life what is he
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it looks amazing!!! but it wont really match the game very much will it?
it has a ton more colors and different light sources then all the other characters. and i feel like it would need to be resized to. kind've lik a sf3 char. being in a MvC game... ya know??
but maybe you already know all this and thats the way it was planed just like in capcom fighting jam.
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iv never used or looked at this character in my life what is he
<_<|google| Warzard or Red Earth, you'll find your answer there.
it looks amazing!!! but it wont really match the game very much will it?
I'm sorry you don't approve...
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what is he
A nautilus (or shelled relative of the squid...for those who flunked Biology), whose attributes were enhanced by Valdoll's magic. This enhancement also bestowed Hydron with a form of speech.
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its not that i dont aprove i just feel it would make more sence to edit it some to match. but i understand it would be a huge hassle to do so
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it would be beautiful to create all the chars of Red Earth...
(sorry for my english)
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its not that i dont aprove i just feel it would make more sence to edit it some to match. but i understand it would be a huge hassle to do so
I see what you're saying and I appreciate your feedback. However, he will not be resized at this time. In Red Earth, he's a boss character; as such, I think he can stand to be kind of big. He was playable in CFJ because CAPCOM was lazy and didn't finish making CFA, so they did a quick amalgam game with a few chars that happened to be from Red Earth. Although he won't be a boss in EoH, he will remain at his present size.
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I said it before and i`ll say it now,this character is great!
Altough using his laucher and aerial raves is kinda tricky,i`m sure that the final Hydron will be even better than what the last beta already is :)
Obviously the levels for hypers will be changed so he can fit the MVC completely right? ;D
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will his infinity super be harder to acess like gouki's attack?
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute. If you are accidentally activating this move, then I can see why you'd want the command changed. I'll take this under consideration and may have the command be just a little more difficult to pull off by the time EoH is released.
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His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute.
Like Trasgo7 said, it's hard to accidently pull this move off, unless you like doing the motion & hitting the Start button for some odd reason. Yes, it's easy to pull off, but only if you intentionally want to use it. Still, it that's an issue and you're gonna change the motion Trasgo7, then I'm game.
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute. If you are accidentally activating this move, then I can see why you'd want the command changed. I'll take this under consideration and may have the command be just a little more difficult to pull off by the time EoH is released.
so it uses the start button? that's good to hear. yeah this was only a concern because i notice with other characters a move like this is too easy to pull off and alot of times done more by accident the purposely. keep up the good work. :thumbsup:
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute. If you are accidentally activating this move, then I can see why you'd want the command changed. I'll take this under consideration and may have the command be just a little more difficult to pull off by the time EoH is released.
so it uses the start button? that's good to hear. yeah this was only a concern because i notice with other characters a move like this is too easy to pull off and alot of times done more by accident the purposely. keep up the good work. :thumbsup:
:| So, have you actually tried this character yet?!?
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute. If you are accidentally activating this move, then I can see why you'd want the command changed. I'll take this under consideration and may have the command be just a little more difficult to pull off by the time EoH is released.
so it uses the start button? that's good to hear. yeah this was only a concern because i notice with other characters a move like this is too easy to pull off and alot of times done more by accident the purposely. keep up the good work. :thumbsup:
:| So, have you actually tried this character yet?!?
Indeed... HAVE you used this character yet, Mystery XIII? There's even a text file with all the moves listed in it that's included with Hydron.
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Why it should?It has very short range and it takes 3 power bars+all your life points except 1...So i agree on the move having and easy command...but it should have yes,a command more diffcult to pull
even so it is a one hit kill not to mention if you miss you're basicly screwed, if it were easy access someone could do it on accident and end up in bad position or win the whole match :-??
His Infinity Hyper utilizes the Start button. I did this because it's VERY hard to accidentally hit the correct sequence of buttons to activate this move. Because of the move's attack power and the fact that it drains your own life, it needs to be something you purposefully execute. If you are accidentally activating this move, then I can see why you'd want the command changed. I'll take this under consideration and may have the command be just a little more difficult to pull off by the time EoH is released.
so it uses the start button? that's good to hear. yeah this was only a concern because i notice with other characters a move like this is too easy to pull off and alot of times done more by accident the purposely. keep up the good work. :thumbsup:
:| So, have you actually tried this character yet?!?
Indeed... HAVE you used this character yet, Mystery XIII? There's even a text file with all the moves listed in it that's included with Hydron.
well im not much of a hydron fan but i'll give him a go, my friend uses him alot when ever she's over he plays pretty good from a visual point.