Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on September 05, 2013, 12:48:53 AM

Title: AvX Rogue
Post by: Acey on September 05, 2013, 12:48:53 AM
(http://www.infinitymugenteam.com/images/AvX/Rogue.png)

Thanks to AvX Rogue now has a few more power sets (e.g. Scarlet Witch, Red Hulk, etc...) as well as the AvX combo system. I hope you enjoy.

Download Rogue (http://www.infinitymugenteam.com/Uploads/AvX/Rogue.zip)
Download Rogue's Stage (http://www.infinitymugenteam.com/Uploads/AvX/AvX_Rogue_Stage_JGSchool.zip)
Title: Re: AvX Rogue
Post by: DevilBullDawg on September 05, 2013, 02:44:32 AM
how many are left to be released? thats 22 already  :thumbsup:
Title: Re: AvX Rogue
Post by: Yun0 on September 05, 2013, 04:38:24 AM
Hey Acey, where can I add the names of chars to made Rogue stole their powers?

forget it, I found it
Title: Re: AvX Rogue
Post by: warecus on September 05, 2013, 06:56:13 AM
also ace a few of her stolen power hypers are missing hit sounds/guard sounds.

I'll get back to you with the list
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 05, 2013, 07:47:15 AM
Yay Rogue! She's one of my fave char.   :O*D
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 10:15:31 AM
also ace a few of her stolen power hypers are missing hit sounds/guard sounds.

I'll get back to you with the list

Thanks!
Title: Re: AvX Rogue
Post by: warecus on September 05, 2013, 10:54:48 AM
also noticed she has the vision's power...strange
Title: Re: AvX Rogue
Post by: Arkady on September 05, 2013, 11:15:18 AM
Yeah vision miss the closing date for phase 1
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 11:23:05 AM
Yeah vision miss the closing date for phase 1

Vision and... some friends...  :Wink
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 05, 2013, 11:29:48 AM
Yep noticed that too (awhile ago  :-" ). Hawkeye should be there too.

So anyway I played with Rogue and I would like to point out that she has a couple of problems:
a) Her stolen Bishop's power has lost it's sprites color.
b) Her Hope's hyper isn't working as it should.
c) She doesn't change color (blue for Beast, red for RedHulk) for the Humantorch stolen power.

Thanks in advance and good luck in fixing that. :)
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 11:32:39 AM
Yep noticed that too (awhile ago  :-" ). Hawkeye should be there too.

So anyway I played with Rogue and I would like to point out that she has a couple of problems:
a) Her stolen Bishop's power has lost it's sprites color.
b) Her Hope's hyper isn't working as it should.
c) She doesn't change color (blue for Beast, red for RedHulk) for the Humantorch stolen power.

Thanks in advance and good luck in fixing that. :)

Good stuff, She has the old version of Hopes hyper (Hopes hyuper was changed at the last second). I remember now that I deactivated the Human Torch Flame FX for AvX, I'll go fix that. Bishop's FX too.
Title: Re: AvX Rogue
Post by: warecus on September 05, 2013, 11:59:08 AM
Vision and... some friends...  :Wink


you rascals
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 05, 2013, 12:43:23 PM
We can't help but tease  ;*))
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 03:36:19 PM
Good stuff, She has the old version of Hopes hyper (Hopes hyuper was changed at the last second). I remember now that I deactivated the Human Torch Flame FX for AvX, I'll go fix that. Bishop's FX too.

I couldn't duplicate the Bishop issue, Rogue and the FX both look like they are full of color. The Human Torch issue is fixed and the Hope hyper will have to be for another release day because it will take a little bit more to fix up properly. I'll probably fix it the same time we give her a real Magneto hyper too.

Uploaded!
Title: Re: AvX Rogue
Post by: warecus on September 05, 2013, 03:51:36 PM
Stolen powers:


Strong guy:  no hyper sound

Black widow:  no special sound

Luke Cage:  no special or hyper sound

if hawkeye is in I didn't find his power
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 03:55:37 PM
Stolen powers:


Strong guy:  no hyper sound

Black widow:  no special sound

Luke Cage:  no special or hyper sound

if hawkeye is in I didn't find his power

I'll have to fix these later tonight since here at the office I only have a one channel ear piece. Thanks for the compilation.
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 05, 2013, 04:30:08 PM
Thanks man! You're the best!  :thumbsup:

Stolen powers:


Strong guy:  no hyper sound

Black widow:  no special sound

Luke Cage:  no special or hyper sound

if hawkeye is in I didn't find his power

Noticed them too, but they're really minor things. Anyway I said: "Hawkeye should be there too." Didn't say he is currently.

Speaking of that, where do you get those new Char Logos? Like the "Vision"? Who's drawing them?

And btw you can easily add a Pyro power in the future: add his logo and use/duplicate the HumanTorch's power, just like Flash and Quicksilver's. Just an idea.

Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 04:40:55 PM
Thanks man! You're the best!  :thumbsup:

Noticed them too, but they're really minor things. Anyway I said: "Hawkeye should be there too." Didn't say he is currently.

Speaking of that, where do you get those new Char Logos? Like the "Vision"? Who's drawing them?

And btw you can easily add a Pyro power in the future: add his logo and use/duplicate the HumanTorch's power, just like Flash and Quicksilver's. Just an idea.

The name logos are by Capcom (of course) PrimeOp, Hecbator, Arkady and I.
Title: Re: AvX Rogue
Post by: Arkady on September 05, 2013, 05:12:31 PM
The name logos are by Capcom (of course) PrimeOp, Hecbator, Arkady and I.

don't forget hypersonic
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 06:09:10 PM
Which ones did he do for the release characters?
Title: Re: AvX Rogue
Post by: Arkady on September 05, 2013, 06:22:46 PM
luke cage I thought?
Title: Re: AvX Rogue
Post by: Acey on September 05, 2013, 11:12:56 PM
If you didn't and I didn't then it must be Hyper. I think I remember having the "Cage" logo from Hecbator then being given the "Luke Cage" to replace it.
Title: Re: AvX Rogue
Post by: lp on September 06, 2013, 12:33:52 AM
awesome   :thumbsup:  :thumbsup:
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 06, 2013, 10:04:06 AM
I couldn't duplicate the Bishop issue, Rogue and the FX both look like they are full of color. The Human Torch issue is fixed and the Hope hyper will have to be for another release day because it will take a little bit more to fix up properly. I'll probably fix it the same time we give her a real Magneto hyper too.

(http://)

I think I've found the problem. During gameplay in mugen 1.1b the sprites are black as shown in the picture.

http://imagesup.net/?di=813784746039 (http://imagesup.net/?di=813784746039)

Opened Rogue in FF3 and everything looks normal.

http://imagesup.net/?di=9137847603110 (http://imagesup.net/?di=9137847603110)

Everything seems ok in mugen 1.0

http://imagesup.net/?di=213784760335 (http://imagesup.net/?di=213784760335)

So conclusion is that it doesn't work in mugen 1.1b
Title: Re: AvX Rogue
Post by: Acey on September 06, 2013, 10:34:44 AM
I'm sure it must be because Rogue uses SFF v2 and as such I would then guess that Mugen 1.0 doesn't have everything completed to handle all of the palette details of that format yet. This would be a good bug to report to Elecbyte actually.
Title: Re: AvX Rogue
Post by: warecus on September 06, 2013, 06:42:41 PM
Has the no sound for stolen powers been fixed?

Also maybe for future update have her skin turn orange stealing thing's power... It happened to Chris evan
Title: Re: AvX Rogue
Post by: sky79 on September 06, 2013, 09:37:22 PM
Yeah vision miss the closing date for phase 1

Vision dosn't have powers Arch, he's a machine.

Thats like 'stealing' The Punisher's "Powers" and growing guns on her hands.
Title: Re: AvX Rogue
Post by: Acey on September 08, 2013, 01:42:33 PM
Vision dosn't have powers Arch, he's a machine.

Thats like 'stealing' The Punisher's "Powers" and growing guns on her hands.

We've had the discussion, when possible we have her steal real powers but when there isn't anything then all rules go out the window and we do what ever we want. She already steals from Mega Man who is also a robot and Rogue doesn't have skin contact with IronMan in order to steal any powers anyways, yet we make due.

FYI, Rogue has not been updated yet, I'll let you all know when it happens.
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 08, 2013, 01:46:15 PM
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.
Title: Re: AvX Rogue
Post by: Acey on September 08, 2013, 01:54:48 PM
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.

But he can... try the Konami Code

(click to show/hide)
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 08, 2013, 02:46:55 PM
But he can... try the Konami Code

(click to show/hide)

Hah! Good one!  :DxDie
Title: Re: AvX Rogue
Post by: sky79 on September 08, 2013, 07:59:00 PM
ie ... game logic

I swear, next thing you know you're gonna complain how Magneto can't immobilize Wolverine or tear Tony's armor asunder.

If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|
Title: Re: AvX Rogue
Post by: Rage on September 08, 2013, 08:42:13 PM
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too (:|
Put up or shut up. DO IT!!!
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 08, 2013, 08:45:04 PM
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|
Go for it.

Heck if you REALLY want to go for accuracy, feel free to make a one-hit KO grab attack where he strips Tony of his armor
Title: Re: AvX Rogue
Post by: Rage on September 08, 2013, 08:55:05 PM
Go for it.

Heck if you REALLY want to go for accuracy, feel free to make a one-hit KO grab attack where he strips Tony of his armor
That would be awesome.
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 08, 2013, 09:44:31 PM
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
2.) All gun attacks should be a one hit KO except for Magneto, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
3.) Ms Marvel should absorb all energy projectiles
4.) Wolvie and Magneto are immune to Emma's attacks
Title: Re: AvX Rogue
Post by: Rage on September 08, 2013, 09:56:09 PM
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
2.) All gun attacks should be a one hit KO except for Magento, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
3.) Ms Marvel should absorb all energy projectiles
4.) Wolvie and Magento are immune to Emma's attacks
:DxDie ^^(PM)^
Title: Re: AvX Rogue
Post by: C.R.O.M. - 有且只有一個 on September 08, 2013, 11:14:57 PM
Rogue technically cant get Colossus' ability lol.
Title: Re: AvX Rogue
Post by: Rage on September 08, 2013, 11:25:02 PM
Rogue technically cant get Colossus' ability lol.
... is there something i missed? I seen her with it b4  /:O
Title: Re: AvX Rogue
Post by: C.R.O.M. - 有且只有一個 on September 09, 2013, 01:20:09 AM
In 616 His Metallic Skins makes him immune to it.
Title: Re: AvX Rogue
Post by: Rage on September 09, 2013, 01:49:36 AM
In 616 His Metallic Skins makes him immune to it.
funny how they change things in comics. what ever lol
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 09, 2013, 05:12:19 AM
If by "immobilize " you mean hold in the air as he has in the movies/tv/comics, I would actually be all for it.........Because it makes sense...... Plus it would deepen gameplay. Capcom has done special grabs on many fighting games based on who fights who, so there is a precedent.

Heck I'd sprite BOTH animations too  (:|

Dude, you could instead ask the more important questions, like are they gonna make a sequel to this great game, or something?  :-@
Title: Re: AvX Rogue
Post by: ExShadow on September 09, 2013, 07:03:35 AM
Feedback on stage:

- There's no need to keep the trans code there in the code if left unused.
- The sky should be separated from the floor sprite, and given it's own lower delta to add a better sense of depth int he stage.
- Crop the statue sprite in the .sff.
- The camera movement is a bit stiff, try using these values:

verticalfollow = .95
floortension = 60

- Characters walking on the side bushes looks a bit weird IMO.  Maybe you could somehow extend the floor, or add a front layer of plants so this doesn't happen?

(http://img96.imageshack.us/img96/6289/de4i.png)

Thanks for sharing.
Title: Re: AvX Rogue
Post by: Acey on September 09, 2013, 10:38:31 AM
Feedback on stage:

- There's no need to keep the trans code there in the code if left unused.
- The sky should be separated from the floor sprite, and given it's own lower delta to add a better sense of depth int he stage.
- Crop the statue sprite in the .sff.
- The camera movement is a bit stiff, try using these values:

verticalfollow = .95
floortension = 60

- Characters walking on the side bushes looks a bit weird IMO.  Maybe you could somehow extend the floor, or add a front layer of plants so this doesn't happen?

(http://img96.imageshack.us/img96/6289/de4i.png)

Thanks for sharing.

* I noticed those bushes and meant to get back to fix it, thanks for the reminder so I actually do it.
* I still have the layers for the stages so when I get a moment I'm planning on breaking it up and adding them in. It's just about time and effort.
* I've been happy with the camera but I'll test the values you suggest and see what it's like. I value your imput.
Title: Re: AvX Rogue
Post by: sky79 on September 09, 2013, 07:34:28 PM
Okay then, let's make a list here ...

1.) All electric attacks should max out Iron Man's super meter
Not sure about that one, as it would effect different armors differently -BUT- There is again a precedent. SNKP has whats called "Sexy Loose" animation, where if a fighter looses to 'this or that' fighter, their outfits get shredded. Putting an animation I'm willing to make plus the
code you will make in IronMan, triggered by say "Magnetic Shockwave" Would work and look awesome.
 
2.) All gun attacks should be a one hit KO except for Magento, Colossus, Rulk, and MAYBE Thing; same for Wolvie's claws
Not sure about the KO, but "Wolvie" is overdue for blood, it can be triggered via round 2 + life, maybe when a character is at 25% or below.

Who's Magento?

3.) Ms Marvel should absorb all energy projectiles
Wait, you mean she doesn't? Why? I can understand not all as there are so many fighters in mugen, but in this line of fighters I don't see why not.

 Anakaris from DarkStalkers can, that would make a great move  <_<|google|

4.) Wolvie and Magento are immune to Emma's attacks

Who's Magento?  ???


Which ones? Iceman takes no chip damage, Colossus is immune to several attacks when using his 'Tackle' move.

I know you're just being capricious. But if you stand back and look, there is a lot potential here.
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 09, 2013, 08:32:06 PM
Who's Magento?
Haha Hype made a spelling error unleashed the grammar hounds

Okay, what else ... hmm ...

5.) If somehow you manage to have two beam like attacks collide, like say Optic Blast and Repulser Blast for example, they have to "mesh" and stop (not sure how to describe it better but you probably know what I mean)
6.) Hope's Phoenix Force hyper should completely toast the opponent
Title: Re: AvX Rogue
Post by: weredog on September 10, 2013, 12:47:52 AM
Well I've found that she won't copy bastion or collosanautnot sure why but it says in her list that she can. Oh and hey Acey you the man! :O*D
Title: Re: AvX Rogue
Post by: Acey on September 10, 2013, 10:17:45 AM
Well I've found that she won't copy bastion or collosanautnot sure why but it says in her list that she can. Oh and hey Acey you the man! :O*D

Thanks for the info... Colossonaut and the public version of Bastion have had their name changed so I'll need to update Rogue for that.
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 10, 2013, 06:36:10 PM
While you're at it, I should let you know that Rogue's Fury Punch (Ground or Air) a.k.a D,DF,F + P has a glitch when wearing her jacket (the jacket doesn't follow her move in the end of that anim, at the last punch).

Also I think she doesn't get the tail (from Nightcrawler, without jacket) when kissing/recalling that power.

Other minor things noticed, but these 2 are more important, I think.
Good luck!  :)
Title: Re: AvX Rogue
Post by: sky79 on September 10, 2013, 11:45:41 PM
5.) If somehow you manage to have two beam like attacks collide, like say Optic Blast and Repulser Blast for example, they have to "mesh" and stop (not sure how to describe it better but you probably know what I mean)

Sounds cool.......Maybe make it a "button-mash" moment, who ever taps the  :p or whatever wins the struggle. Samurai Showdown has a feature like that.

6.) Hope's Phoenix Force hyper should completely toast the opponent

Sounds like a great finisher for Round 2

Put up or shut up. DO IT!!!

All over it  :Terry  but I honestly don't think they're taking any of this seriously. It's kinda sad.

However, My offer still stands. My inbox is always open to them.
Title: Re: AvX Rogue
Post by: Rage on September 11, 2013, 02:08:20 AM
Sounds cool.......Maybe make it a "button-mash" moment, who ever taps the  :p or whatever wins the struggle. Samurai Showdown has a feature like that.

Sounds like a great finisher for Round 2

All over it  :Terry  but I honestly don't think they're taking any of this seriously. It's kinda sad.

However, My offer still stands. My inbox is always open to them.
No one is taking you serious. not even the Princess. Your reading too much into things and for getting the fundamentals of making a fun balanced game. By your logic when Rogue stole a power she would win my default for knocking the opponent unconscious or leave them depowered. Wolve and Hulk would insta-kill most of the cast. Thor would too. Your idea sounds good at first but there isn't any reply value. 
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 11, 2013, 07:45:38 AM
Speaking of getting things more real, I would like to point out that mutants don't exist, well not those kind anyway.  8=|

And this is now waaay  >:-(-|
Title: Re: AvX Rogue
Post by: HyperVoiceActing on September 11, 2013, 09:00:48 AM
No one is taking you serious. not even the Princess. Your reading too much into things and for getting the fundamentals of making a fun balanced game. By your logic when Rogue stole a power she would win my default for knocking the opponent unconscious or leave them depowered. Wolve and Hulk would insta-kill most of the cast. Thor would too. Your idea sounds good at first but there isn't any reply value.
Not to mention if MAGNETO (there, I spelt it right. happy?) fought against Wolvie, Iron Man, and Colossus, it'd be a VERY short fight.

I understand trying to get comic accuracy, but not to the point of sacrificing gameplay balance
Title: Re: AvX Rogue
Post by: sky79 on September 11, 2013, 09:15:39 AM
Not to mention if MAGNETO (there, I spelt it right. happy?) fought against Wolvie, Iron Man, and Colossus, it'd be a VERY short fight.

I understand trying to get comic accuracy, but not to the point of sacrificing gameplay balance

*Sign*  I was talking about deepening gameplay, no where did I say "Make it more real", none of the moves offered are game breaking, or over-powered, as they're already in other games. In addition, if I didn't like what you're doing, why would I offer to help?

It's just feedback  8=|
Title: Re: AvX Rogue
Post by: Arkady on September 11, 2013, 10:46:11 AM
I know completely understand what sky79 is saying, its more of custom moves for certain characters, gives you an edge on certain characters, and may get you killed quicker if versing them, much like the story modes of soul calibre, where there may be a round where your poisoned or have a quicker time limit to beat your opponent,
things like magneto able to take out colossus wolvie and ironman quicker, or be invulnerable to caps shield, for example

hypersonic, acey and i discussed a few of these custom moves for shadowcat
being her phasing and disruption of robotics, so sentinel, vision, ironman, war machine cable (arm) bishop (also arm) stuff like  that would get affected
but it becomes a back seat to coding specialty moves for certain characters
coz its not, the best word for it "generic" enough to put that much effort into, compared to creation of all other moves, and becomes more of an Easter egg for the character
i personally don't like to do specific character intros for that same reason, it can be a lot of effort for a slim chance encounter, but if it is easy, why not

but i do understand the ideas and have jotted a few down (the easier ones anyway)
great example fir this sorta stuff is zvitors Cyclops and my havok, they both have a code in place that gives less damage or knock back (just for the specials blasts) infact that should be amped up to give almost nil damage for this kinda comic fan Easter egg

another great example is AvX Namor his stage will be immersed in water, so you have a time limit, when versing him or anyone in that stage (in the AvX game)
Title: Re: AvX Rogue
Post by: sky79 on September 11, 2013, 11:05:27 AM
 ^^(PM)^

 Easter eggs, YES

Ugh, I should have used that term earlyer.

Thanks

Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 11, 2013, 11:39:20 AM
another great example is AvX Namor his stage will be immersed in water, so you have a time limit, when versing him or anyone in that stage (in the AvX game)

Yes, I agree with you, but that requires a huge amount of time/coding and still I think it would be more useful in a full game project only.
Title: Re: AvX Rogue
Post by: Arkady on September 11, 2013, 01:22:50 PM
Well i think you can still use this namor stage, with the releases, or did you (acey) remove the codes from the AvX releases?
Title: Re: AvX Rogue
Post by: Acey on September 11, 2013, 01:37:49 PM
Well i think you can still use this namor stage, with the releases, or did you (acey) remove the codes from the AvX releases?

I removed it, it's only in the full game.
Title: Re: AvX Rogue
Post by: RobiWanKen0bi on September 11, 2013, 07:02:16 PM
Hate to bring the bad news, but I think I've found another bug.  ???

When Rogue, uses well... Rogue's powers (e.g. after kissing another Rogue) it has a bug. It happens when using a random power (Cyclops, etc.) and one of her random power makes her walk in place and she's stuck in that anim until she's hit. I have no idea what power might that be. Weird. :-??
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