[State 250, 1]
type = HitDef
trigger1 = AnimElem = 4
attr = S, NA
damage = 33,2
animtype = up
guardflag = MA
hitflag = MAFD
priority = 3, Hit
pausetime = 10, 10
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 13
ground.hittime = 13
ground.velocity = -3,-2
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = 1,-3.5
air.hittime = 12
help make this a lancher