[Statedef 195]
type = S
ctrl = 0 ;Change control to 0
anim = 195
velset = 0,0
movetype = I
physics = S
[State 195, Playsnd] ; Moved Playsnd before changing back to stance anim
type = PlaySnd
trigger1 = animelem = 1
value = 1, 3
channel = 0
[State 195, 1]
type = ChangeState
trigger1 = !AnimTime ; change trigger to !AnimTime
value = 0
ctrl = 1 ; here you give control back, so no need for the CtrlSet below
;[State 195, 1] ; Remove this code or comment out
;type = CtrlSet
;trigger1 = Time = 40
;value = 1