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Author Topic: Loganir's chars coding question  (Read 495 times)

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Offline dev.

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Loganir's chars coding question
« on: December 01, 2016, 12:20:23 AM »
I don't know much about coding, but I noticed Loganir's recent characters have a common coding glitch. They all keep guard throughout the whole round on watch mode or when I play against them. How do I make them drop the guard and fight more open?



Offline Cyanide

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Re: Loganir's chars coding question
« Reply #1 on: December 01, 2016, 02:13:36 AM »
Bad AI code. I don't know what has been coded though. You would have to find out what the changestates in the AI are for states 120-155 and post them here. Then maybe we can work out what's going on.

Offline verz36

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Re: Loganir's chars coding question
« Reply #2 on: December 01, 2016, 06:31:11 AM »
you might be talking about the pushguards. if that's the case, its just a move that also can cancel projectiles and other attacks. its not a glitch but something that I think some of the versus game had. we talked about this and incorporated into the characters for the msh2 game. I do a lot of the watch mode and always see nothing wrong. if its something else im sure we would had known and corrected with all the testing that go on before releasing something.

Offline Cyanide

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Re: Loganir's chars coding question
« Reply #3 on: December 01, 2016, 11:40:22 PM »
Due to the massive prevalence of AI patches, and people uploading things when they aren't the author we have no idea what has happened to this character. If guard sticks it has bad AI code for guard. Whether it's the original or not makes little difference, problem is there, may as well solve it.

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