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Author Topic: Screenpack screen size (coding issue)  (Read 1168 times)

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Offline dev.

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Screenpack screen size (coding issue)
« on: June 19, 2016, 06:40:38 AM »
Hello, IMT.
Currently I'm trying to create a screen pack for my project and I want to add a few cutscenes at the beginning of the game.
Okay, nothing hard until now. My only problem is that my screenshots are 767x447 size wise.
So they look something like this. Or at least this is how I want them to look.

And the normal 1.0 mugen size is 640x480, if I'm not mistaken.
With this size they will look something like this:

So I want to make them look like in the 767x447 picture.
Is this thing possible?
I have done over 60 screens like this and I can't let them to waste after I worked so hard to make them. Also, It's a bit to late to rework all of them now. Help.



Offline OldGamer

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Re: Screenpack screen size (coding issue)
« Reply #1 on: June 20, 2016, 04:30:58 AM »
try adding the mask = 1 to hide the pink. this will make the pink turn black. also to make its to be 767x447 you need to add localcoord = 767x447 on your intro, but be sure that the images sprite for your intro is in the correct resolution size

I will use my Mica Screen pack for example

My Mica Screen pack Intro is 640x480
so I add this fix and also fit in the right screen for both mugen version

Code: [Select]
[Info]
localcoord = 640,480 <---- Dev this is the resolution for my mica screen pack intro

[SceneDef]
spr = intro.sff
startscene = 0

[Scene 0]
layerall.pos = 320,240 <---- Dev this is very important key its position setting to center the image Intro screen display
clearcolor = 0,0,0
fadein.time = 30
fadein.col = 0,0,0
fadeout.time = 30
fadeout.col = 0,0,0
bgm = intro.mp3
bgm.loop = 0
bg.name = Scene00BG
end.time = 1200

[Scene00BG BACK_GROUND]
type  = anim
actionno = 1
start = 0, 0
mask =1   <------- Dev this will hide the transparent color  parameter on your screen
« Last Edit: June 20, 2016, 04:38:45 AM by OldGamer »

Offline dev.

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Re: Screenpack screen size (coding issue)
« Reply #2 on: June 20, 2016, 08:22:26 PM »
Thanks a lot, OG. I will try and get back here with the result.

Offline OldGamer

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Re: Screenpack screen size (coding issue)
« Reply #3 on: June 20, 2016, 08:50:56 PM »
Thanks a lot, OG. I will try and get back here with the result.
No problem Dev if you still cant get it to work then you know where to contact me on Skype. I did said before if u ever need help Im around to help out  :)

Offline dev.

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Re: Screenpack screen size (coding issue)
« Reply #4 on: June 26, 2016, 09:08:12 AM »
Still doesn't work. I tried on your MICA screenpack, I did what you said and I got this.

Seems like I only need the window width to be larger. I can take care of everything else. The width is my biggest problem.
Help.
For example look at this Darkstalkers screenpack made by MDI.


I'd like something similar, guys.
« Last Edit: June 26, 2016, 09:17:34 AM by dev. »

Offline OldGamer

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Re: Screenpack screen size (coding issue)
« Reply #5 on: June 27, 2016, 04:54:32 PM »
Omg NO NO NO  ;*)) what Im trying to tell you  is that you need to resize the image and then you have to know your resolution pixel for your Intro image  ;*)) anyways Just send me the file threw vai Skype I will take care of it for you  ;) you have to know your resolution for the pixel and images and increase it  that how MDI did for his screen pack and same I did for my screen pack XD the code I send you was an example when you deal with intro setting adjustment XD I am so sorry to  had confuse you but I did not foreseen of you taking my code XD. but anyways you have my skype send me the screen pack file and everything I will take care of this for you :)

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