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Author Topic: Changing the [Continue Screen]  (Read 2519 times)

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Offline Gwinter

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Changing the [Continue Screen]
« on: October 29, 2015, 09:23:06 PM »
How do I change the Continue Screen in Mugen?
The system.def files that I've seen don't have and coding except for "enable=1". How do I change the font for the continue screen, change the text positioning, and is it possible to add a countdown to zero (like in the arcade games), or even write a storyboard for the continue screen? Please help...



Offline Cyanide

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Re: Changing the [Continue Screen]
« Reply #1 on: October 30, 2015, 04:47:59 AM »
Sadly you can't really do ANYTHING in this screen. At best you can have your character display some sort of storyboard animation instead of his normal one (continue uses 5500 iirc) you can't change or move the font. You cannot activate any code (i've tried) All you get to do is display an animation.

Sad, but it's one of the limitations we have with a beta product.

Offline Gwinter

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Re: Changing the [Continue Screen]
« Reply #2 on: November 01, 2015, 08:07:28 PM »
Thanks Cyanide for your info about the character state on the continue screen.
It gives me an idea...you could use the characters animations to show a timer counter( although it would end the game when zero was reached), you could also show fx, other characters (from the char's SFF), even whole backgrounds on the continue screen.
Also, you said you can't change or move the font, but I had a mvc style font on my continue screen before. I searched through my collection of system.def's and found some code that customizes the continue screen a bit:

[Continue Screen]
enabled = 1   
pos = 640,240             ;Position
;***Known issue*** The display elements below use the fight.def resources
;instead of the ones defined in this file.
continue.text = "CONTINUE?"
continue.font = 1,0,0
continue.offset = 0,0
;Inactive and active (selected) YES/NO text
yes.text = "YES"
yes.font = 1,0,0, 128,128,128
yes.offset = -80, 60
yes.active.text = "YES"
yes.active.font = 1,3,0
yes.active.offset = -80, 60
no.text = "NO"
no.font = 1,0,0, 128,128,128
no.offset = 80, 60
no.active.text = "NO"
no.active.font = 1,3,0
no.active.offset = 80, 60

...As you can see, the font, colors, positioning and the text displayed can be altered. I've been using some True Type Fonts that would look nice for that.

Thanks for the response.

 


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