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Author Topic: My Sprites/Animations & Commissions[CLOSED]  (Read 54415 times)

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Offline NX-MEN

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Re: Sprites / Animations
« Reply #125 on: October 17, 2017, 12:26:37 PM »
Sword looks so great!!  :thumbsup:
 

Offline Superjoker

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Re: Sprites / Animations
« Reply #126 on: October 22, 2017, 05:09:11 AM »
love your work ATice always class A

Offline NX-MEN

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Re: Sprites / Animations
« Reply #127 on: November 11, 2017, 03:28:41 PM »
Nice!! Love to see it completed!!  :thumbsup:
 

Offline Arias

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Re: Sprites / Animations
« Reply #128 on: November 14, 2017, 06:34:05 PM »
It will take some time to complete, designing the moves is proving to be rather difficult

Anyway, I drew part of the dress, but she still got plenty of loose clothing and ornaments left to do.
« Last Edit: December 11, 2017, 06:09:21 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #129 on: November 15, 2017, 03:10:13 PM »
Looks nice!  :thumbsup:
 

Offline Uche_of_IMT

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Re: Sprites / Animations
« Reply #130 on: November 16, 2017, 10:28:40 AM »
Who are you making?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Arias

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Re: Sprites / Animations
« Reply #131 on: November 20, 2017, 05:37:04 PM »
Just a magical puppeteer.
« Last Edit: February 07, 2018, 03:16:51 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #132 on: November 21, 2017, 01:05:21 PM »
Looks nice so far Alice!
 

Offline Arias

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Re: Sprites / Animations
« Reply #133 on: November 30, 2017, 11:22:14 AM »
Magician Type-0
Got the idea from Dartzpie while we were at the Mugen Free For All chat, and started sketching a sprite of him, kinda lost interest midway, but posting it anyway because don't know if I'll bother in finish the body too, did it some time ago.
« Last Edit: January 25, 2018, 08:49:58 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline Superjoker

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Re: Sprites / Animations
« Reply #134 on: December 11, 2017, 03:00:17 AM »
looking fwd to the final result!

Offline NX-MEN

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Re: Sprites / Animations
« Reply #135 on: December 11, 2017, 02:37:10 PM »
Me too!! :)
 

Offline Arias

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Re: Sprites / Animations
« Reply #136 on: December 14, 2017, 01:07:14 PM »
Made a few energy blasts, still not convinced completely, may draw a few more, this is part of a cinematic move I'm planning.
(click to show/hide)
« Last Edit: January 25, 2018, 08:46:10 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline HyperVoiceActing

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Re: Sprites / Animations
« Reply #137 on: December 22, 2017, 06:13:47 PM »
That Dormammu fire is just amazing. Excellent job on it. (sorry for ignoring the rest of your work, they're good too)

Offline O Ilusionista

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Re: Sprites / Animations
« Reply #138 on: December 22, 2017, 06:27:16 PM »
I really liked those animations.

Offline Arias

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Re: Sprites / Animations
« Reply #139 on: January 25, 2018, 08:55:23 PM »
It's a comics forum after all ¯\_(ツ)_/¯

Strings effect for my char.

Offline NX-MEN

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Re: Sprites / Animations
« Reply #140 on: January 26, 2018, 08:08:37 AM »
Very cool!!  :w00t:
 

Offline WizzyWhipitWonderful

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Re: Sprites / Animations
« Reply #141 on: January 26, 2018, 02:30:20 PM »
It's awsome!

Reminds me of BlazBlue for some reason...

Offline Arias

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Re: Sprites / Animations
« Reply #142 on: February 03, 2018, 03:30:27 PM »



Drawing the continuation for this combo, also trying a couple of new programs to sketch my animations, so far I'm really liking them.

Anyway, gameplay related was planning to make her rather slow moving and weak at close combat, but strong and capable of press the enemy at mid-long range (like shown in the gif image), since she's a puppeteer & most of the attacks are done mainly by puppets obviously (those are strings, not whips btw :­P)
This was just a quick test.


« Last Edit: February 05, 2018, 07:26:59 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline NX-MEN

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Re: Sprites / Animations
« Reply #143 on: February 03, 2018, 03:51:59 PM »
It will be a perfect move when its finished!!  :w00t:
 

Offline I-Skorp-I

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Re: Sprites / Animations
« Reply #144 on: February 05, 2018, 04:12:04 PM »

Drawing the continuation for this combo, also trying a couple of new programs to sketch my animations, so far I'm really liking them.

Anyway, gameplay related was planning to make her rather slow moving and weak at close combat, but strong and capable of press the enemy at mid-long range (like shown in the gif image), since she's a puppeteer & most of the attacks are done mainly by puppets obviously (those are strings, not whips btw :­P)
This was just a quick test.

Alice how long do you believe it took you to get as good as you are at sketching your graphics?  :-w
Sting Of The Scorpion

Offline Arias

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Re: Sprites / Animations
« Reply #145 on: February 07, 2018, 01:02:01 PM »
Well, that's a simple question with a potentially complex answer.
I mean, have been into pixel art for 4-5 years IIRC, but I've messed with different types of graphic work for longer than that, like 8-9 years, drawing architecture is a part of my job too.

During all that prior time I learned some stuff that helps with the spriting part, but probably shouldn't take that long for someone commited to only one thing to improve, because I practice different kinds of graphics during free time instead of focusing in only one thing.

Like, at times I practiced 3D, sometimes CGI FX, other times hand drawn animation, other times pixel art, etc...  lately I've been interested in digital illustration too, so I guess it will take more time to improve in one area, maybe shouldn't do this but keeps the motivation.

There's no limit in learning on any of them though, I keep on doing it.


Updated slightly, could end with the puppet exploding.
« Last Edit: February 07, 2018, 04:34:01 PM by 𝓐𝓵𝓲𝓬𝓮 »

Offline I-Skorp-I

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Re: Sprites / Animations
« Reply #146 on: February 07, 2018, 09:51:50 PM »
Well, that's a simple question with a potentially complex answer.
I mean, have been into pixel art for 4-5 years IIRC, but I've messed with different types of graphic work for longer than that, like 8-9 years, drawing architecture is a part of my job too.

During all that prior time I learned some stuff that helps with the spriting part, but probably shouldn't take that long for someone commited to only one thing to improve, because I practice different kinds of graphics during free time instead of focusing in only one thing.

Like, at times I practiced 3D, sometimes CGI FX, other times hand drawn animation, other times pixel art, etc...  lately I've been interested in digital illustration too, so I guess it will take more time to improve in one area, maybe shouldn't do this but keeps the motivation.

There's no limit in learning on any of them though, I keep on doing it.


Updated slightly, could end with the puppet exploding.

Oh you're fine don't worry i love complex answers! & That's great to hear actually.
 So last question, Out of all of those expertise which one do you enjoy doing the most and which one do you dislike the most? 
Sting Of The Scorpion

Offline Arias

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Re: Sprites / Animations
« Reply #147 on: February 10, 2018, 01:52:01 AM »
Don't dislike any really, but I have preferred ones.
Even though 3D makes life easier when it comes to fighting games since it's more practical and faster once you're adept enough at it (which is why a lot of companies opted for 3D), I still like 2D hand drawn animation better when it comes to giving life to characters, maybe is all those small details that you can add to chars to give more dynamism to animations.

Also, might be just me, but when you need to rely too much on softwares to do the job (such as modelling), constant practice is needed in order to not forget how interfaces work, or keep up to date to the program updates so that your skills don't become dull (like once I forgot how to print using scale after a while of not using a couple of CADs).

Regardless, I grew fond of 3D for background work and is pretty useful, like that animation is pretty much hand drawn, except for the explosion at the end.
« Last Edit: February 10, 2018, 03:09:20 AM by 𝓐𝓵𝓲𝓬𝓮 »

Offline I-Skorp-I

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Re: Sprites / Animations
« Reply #148 on: February 10, 2018, 02:04:47 PM »
Don't dislike any really, but I have preferred ones.
Even though 3D makes life easier when it comes to fighting games since it's more practical and faster once you're adept enough at it (which is why a lot of companies opted for 3D), I still like 2D hand drawn animation better when it comes to giving life to characters, maybe is all those small details that you can add to chars to give more dynamism to animations.

Also, might be just me, but when you need to rely too much on softwares to do the job (such as modelling), constant practice is needed in order to not forget how interfaces work, or keep up to date to the program updates so that your skills don't become dull (like once I forgot how to print using scale after a while of not using a couple of CADs).

Regardless, I grew fond of 3D for background work and is pretty useful, like that animation is pretty much hand drawn, except for the explosion at the end.

Magnificent. I'm happy that i was able to pick your brain a little bit and explore your interests. It was great and i appreciate the detailed explanations as well! Can't wait to see your character fully completed.  O0 ;)
Sting Of The Scorpion

Offline Arias

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Re: Sprites / Animations
« Reply #149 on: February 27, 2018, 03:26:59 PM »
Reworked the 3D scene (I modelled this scene a few years ago and made it a mugen stage), I think this one came out better regarding perspective and shadows, sun is lower meaning longer shadows, still need to add a bit of texture to that big lump at the left, it's supposed to be a haystack, but didn't think much of it when I was doing it, and thought the sunset glow would take care of that, maybe 1 or 2 more trees at the right, but I like it more than the past version already.


Will leave the moveset for my char too.
Once I like the idea enough, I start sketching the animation, have several rough sketches already, though I won't detail them until I have the moves fully conceptualized (commands, chain possibilities & usefulness between them).

Normals
Still deciding on them, since she doesn't attack directly with melee and her pressure play is mid-range, balancing someone like that for a fighter may be rather difficult, but I have a few ideas to design the gameplay.

Special Moves
(click to show/hide)

Super Moves
(click to show/hide)

The Last Word:
(click to show/hide)

Here's a example sketch of a combo, considering 6 buttons, [a,b,c for character]-[x,y,z for puppets]
(Requires goliath summoned + a puppet set in the field+1000 power),

A(normal), B(normal), C(normal), 41236+c(barrage), 236+c(it's a follow-up), 22+b(upper slashes), 4214+a(stabs), 22+z(Goliath smash), 22+c(activates puppet), 6236+a(slam+while enemy is in air:
<--not shown here)
Haven't fully decided on the commands, so this can change.
« Last Edit: June 12, 2018, 11:38:29 PM by 𝓐𝓵𝓲𝓬𝓮 »

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